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Heroes Community > Age of Heroes Coliseum > Thread: ICTC: Shiro
Thread: ICTC: Shiro
Delf
Delf

Tavern Dweller
posted January 11, 2006 03:37 PM
Edited by Lich_King on 5 Feb 2006

ICTC: Shiro

Town Name: Shiro
Country Name: The Chrysantemum Empire
Common Names: the False Empire (by Haven), the East Empire (by everyone else).
Race Name: Nipponjin
Common Names: the Infidels (by Haven), the Eastmen, the Islanders (by everyone else).
Hero: Daimyo
Unique Ability: Withdrawal (Hero retreats with a small amout of his army - from 10% creatures of first and second level up to 50% of creatures of all levels on ultimate level of ability. Hero cannot surrender.)

Race Description: The Nipponjin are very similiar to humans in their look. They're shorter than avarage man, they have yellowish skin colour and are slant-eyed. They also tend to have black hair.
Some belive that the Nipponjin aren't separate race, but rather are human 'sub-race'. In Haven's opinion, Nipponjin's appearance is an effect of the holy curse caused by their heresies. The Academy Wizards suggest that this is the case of some ancient and powerfull magic, probably on the Elemental (or even Primordial) Dragons' level.

Worship: The Nipponjin doesn't have prefered Patriarch and treat each of primordial dragons as equal. They also belive that all dragons are just shards of a greater entity - Ryuuou (the Dragon King). They also believe that spirits of their ancestors watch them and guide them in their lives. The Emperor himself is belived to have Ryuuou's blood in his veins and to have mastered the ability to communicate with spirits, thus he is titled God-Emperor. Spirits of people of great virtues are belived to be granted by Ryuuou with the bodies of Kirin, thus reincarnating as his children.

Tactic: The Nipponjin prefere 'hit-and-run' tactic and guerilla warfare. Their units are fast and strike hard, but have low defences. They specialise in hiding and tactical retreating. They always wait for perfect time to come and strike from the shadows on the weakest spot.

Symbols:

Sun behind the island;

Imperial Seal (Silver chrysantemom with sixteen petals).

Clors: Red (color of rising sun), White (color of the spirits) and Silver (color of the Emperor).

Political Situation:
Allies: none
Friends: Academy, Necropolis
Neutral: Sylvan, Dungeon
Enemies: Inferno
Arch-enemies: Haven

######History######
3 YSD - BIRTH OF THE FALCON EMPIRE
Falcon the Great unifies the human kingdoms (founding the empire that will one day become the Haven faction). The Seventh Dragon prophesies that the Falcon line shall endure as long as the world does.
The nipponjin are between those humans.
48 YSD - THE FALCON EMPIRE BECOMES THE "HOLY" FALCON EMPIRE
– Founding of the Free Cities of the East
Emperor Brian Falcon gives absolute power to the Church of the Dragon of Light. The Human kingdom is renamed "Holy Falcon Empire". Dissent grows among many citizens who resent being forced to abandon the Dragon of Air. Many will leave the Empire's territory to found the Free Cities of the East.
- Sailing the Seas
The nipponjin decide to leave the continent and sail east. They find an archipelago east to Free Cities, where they settle.
51 YSD - VISIONS OF AMATERASU
Many people of East Archipelago journey to the high mountains in order to meditate. One of them is an orphan called Amaterasu. After years of meditation in mountains, he creates the theory of Ryuuou - the Dragon King, the perfect balance between Chaos and Law. Soon he menages to achieve a spiritual link with both Primordial Dragons. Neither of them confirms his words, but both of them claim to be the one who created him. When the link breaks, Amaterasu starts to having strange dreams, bringing him visions of East Archipelago united into a single Empire. He begins his journey to the leaders of clans all over the archipelago.
56 YSD - FOUNDATION OF THE EAST EMPIRE
-The Language of Spirits
After five years of journey, Amaterasu gathers 16 leaders in the city of Taka. While the leaders debate, Amaterasu - already called the Great Prophet - hides up in high mountains. During the two weeks of negotiations in Taka, he learns and masters skill of talking to spirits, but he can't find any of his own ancestors. He passes his knowladge to a group of eager adepts, but none of them masters it to the level of Amaterasu.
-Silver Chrysantemum
Leaders of clans decide to unite under the rule of the Great Prophet. They secretly order the best craftsman to create Imperial Seal - silver chrysantemum with sixteen petals - symbol of sixteen leaders united under Emperor's rule. When Amaterasu recives the Seal, he realises that he can't decline. He becomes the First Emperor of the Chrysantemum Empire, with capitol city of Taka.
103 YSD - THE END OF THE FIRST AGE (THE AGE OF SPIRITS)
Emperor Amatersu (now known as God-Emperor) dies at the age of seventy. The sixteen clan leaders start to debate over the succession. The only child of God-Emperor gones missing, rumored to be captured by vile Shinobi.
103 - 108 YSD - THE WAR OF SIXTEEN
Great civil war between sixteen clan leaders shatters the whole empire into the fractions. Most of the original leaders are assassinated, and they territories divide to smaller and smaller parts.
108 YSD - EMPIRE REUNITED
Amaterasu's son, Ieyasu, returns, leading the army of Toorima and riding on Kirin. He reunites all the factions, but decides not to restore the sixteen sub-countries system. He replaces it with a system of sixty-six provinces, each one governed by the Daimyo.
He also writes the "Art of Law", the book containing all laws of empire. It also states, that the country will forever be ruled by the descendants of Amaterasu, titled God-Emperors, and the Counsil of Sixteen, a gatherning of sixteen most powerful Daimyo.
The Age of Unity begins.
450 YSD - EMPIRE OPENS
Emperor Mutsusnowo decides to open the borders of the empire. The envoys are send to all known countries. Seven Citites, Free Cities of East and Sylvan elves each agreed to establish embassies. Envoy sent to the Holy Falcon Empire never returns. This is the true begining of the conflict between the two empires.
This events mark the end of the Age of Unity and the beginning of the Age of Conflict.
450 - 843 - AGE OF CONFLICT
This is a time of numerous smaller and larger wars and conflicts between the Empires. There were never a full-scale war, because of hudge distance and Free Cities of East laying between the Empires. However, few small outposts are created both on the Archipelago and the continent by both sides.
843 - 844 - FALCON'S BURIAL (End of Age of Conflict)
Massacre of royal family crates vulnerable spot for the Chrysantemum Empire to strike. To prevent this, Emperor Griffin decides for temporary non-agression agreement. The East Empire agrees, but all Haven troops have to be withdrawn from the Chrysantemum Empire. The continental outposts are also abandoned by Nipponjin, but this is only official version. Truly, whole legions of Ninja stay in country, preparing the spy network for the war.
The Age of Waiting Begins.
845 - THE SECRET SOCIETY
The Ninja start to make deals with necromancers. While the Chrysantemum Empire can't agree for a conflict between the Necropolis and the Academy, all actions of Necromancers in Griffin Empire are strongly supported. Secretly, of course.
969 - THE RIGHT TIME TO STRIKE
125 years after the first trmporary treaty, the ambassadors of both Empires will gather to negotiate the terms of 6th treaty for another 25 years. At least, they're supposed to do this. But the God-Emperor seeing the emerging conflict decides to declare open war.
The Age of Chaos begins...
##################

######Creatures######

Lv.1 - Yari Ashigaru
Description: Empire's rank-and-file. Most of them don't have real training, only the basics. They're recruited from commom people. Their strong lies in numbers and their weaponary - about two meters long spear called 'Yari'. Their weakness lies in their light armors, very easy to pierce.
Appearance: Dressed in plain, leather clothes and cone straw hats. They wield over six-foot-long wooden spears sharpened at the ends, without spearhead.
Abilities:
-First Strike

Upgrade: Yari Kanjou
Description: When properly trained, Yari footsoldiers become excellent defenders known as Kanjou. Their basic purpose is to defend their villages and towns. Special trainig gives them enough strenght and willpower to withstand waves after waves of enemies.
Appearance: Yari Kanjou are wearing simple leather armors with red imperial seal painted at the back. Their spears are reinforced with steel, and have steel spearheads.
Abilities:
-First Strike
-Unlimited Retaliation

Lv.2 - No-Dachi Ashigaru
Description: Fanaticaly devoted to the Emperor, those soldiers wield greatswords called 'No-Dachi'. Their tactic is rather suicidical - they sprint scriming towards the enemy, giving him no chance to responce, in hope that the rest of army will finish him until it's to late.
Appearance: No-Dachi Ashigaru are wearing white kimonos and pony-tails. They are wielding hudge two-handed swords. When they're not attacking or walking, the sword is hold in the right hand and leaned on the right shoulder.
Abilities:
-Charge

Upgrade: No-Dachi Kobushi
Description: No-Dachi soldiers who live long enough to gain some combat experience are called Kobushi. Secret of their long lives lies in their evasion skills, wich give them a little more time to survive the odds.
Appearance: Their kimonos are silver instead of white, with a black imperial seal on their backs.
Abilities:
-Charge
-No Retaliation

Lv.3 - Samurai
Description: Servants of the Emperor, they are the core of Empire's Army everyone fear and admire those famous warriors, wielding two swords and wearing heavy armor. They are definetly best armored troops in whole Empire.
Appearance: Dressed in full samurai armor, without the helmet, wielding two sworda: katana (longsword) in the right hand and wakizashi (shortsword) in the left hand.
Abilities:
-Double Strike

Upgrade: Hatamato
Description: Hatamato are the best from the Samurai, trained in a hard and complex art of Iaido. Iai technique gives them total awarness of their surrounding, making it impossible to take them by surprise.
Appearance: Their armor is completed with the helmet and silver mask. The whole armor is also ornamented with silver.
Abilities:
-Double Strike
-Negate No Retaliation
-Defender

Lv.4 - Sanzou
Description: High in the mounains of Empire live many hermits and spiritual masters. Young monks trained by them are Sanzou. They often join Daimyos army to spread enlighten among the soldiers and to train the matrial arts.
Appearance: Sanzou wear simple, bright robes. Each holds a staff in the right hand and a lantern in the left hand. Inside the lantern burns shinen - the 'spirit fire'.
Abilities:
-Ranged
-No Melee Penalty

Upgrade: Yamabushi
Description: Sanzou who become true masters are called Yamabushi. Most of them leaves to the mountains immedietly, to establish their own hermitages and dojos. In the time of war, however, they tend to stay in army, lending their skills to the holy cause of Emperor.
Appearance: Yamabushi look older than Sanzou and are hunched. Their shinen leaks out from their lanterns. Their staves are ornamented with silver.
Abilities:
-Ranged
-No Melee Penalty
-Spellcaster:
Stone Skin, Bloodlust, Deflect Arrows

Lv.5 - Kyudoka
Description: Soldiers who follow the Way of the Bow are known as the best sharpshooters not only in Empire, but on a whole world. Each single shot is form them the most important one. They achieve this by aquiring perfect unity with they target.
Appearance: Kyudoka wear white kimonos and hair similiar to those of No-Dachi Ashigaru. They also wield their Kyu - man-long bows holded in the one-forth from bottom.
Abilities:
-Ranged
-Sharpshooter

Upgrade: Kyudo Sensei
Description: Sensei - or teachers - train new adepts in the Way of Bow. Extensive training they recived gives them ability to shoot in any circumstances.
Appearance: Kyudoka wear white kimonos and hair similiar to those of No-Dachi Kobushi.
Abilities:
-Ranged
-Sharpshooter
-Iron Will

Lv.6 - Shinobi
Description: Lurking in shadow, hidden from light. Officially, noone like Shinobi exist in Empire. But everyone belive they do. And they do. They are spies. They are thieves. Sometimes they are assassins. On the battlefield they are deadly fighters.
Appearance: Shinobi wear gray robes that fit close to body. Their heads are behooded and their faces are veild. When attacking their produce from their robes several shurikens and throw them at the enemy.
Abilities:
-No Retaliation
-Sneak

Upgrade: Toorima
Description: Common knowledge of Shinobi comes from gossip and rumors. Common knowledge of Toorima comes from myths and legends. They're belived to be Shinobi who rejected their own bodies in order to master their abilities. Government, of course, claims that those are just kind of fairy tales.
Appearance: Toorima are nearly transparent white spirits with well-defined edges. They're shaped exactly as Shinobi.
Abilities:
-No Retaliation
-Sneak
-Ethereal

Lv.7 - Kirin
Description: Those proud beasts are no servant to humans. But a small number of them will follow some of Daimyo now and then, to aid the cause of the Emperor. They are belived to bring luck to the rightous and to punish the vile.
Appearance: Kirin are green-scaled horse-like beeings. With dragon heads and tails, and deer antlers, wich they use as deadly weapon.
Abilities:
-Good Omen
-Judgement

Upgrade: Tattoi Kirin
Description: Tattoi Kirin are Kirin that created spiritual link with the Emperor, by recieving his personal blessing, or by learning spiritual ways under already blessed Kirin. Tattoi Kirin not only know better how to fight, they also know better how to not harm the living. It's said that when they step through grass no hoofprints are left and even smallest life remains unharmed.
Appearance: Tattoi Kirin are silver scaled and have red and blue manes.
Abilities:
-Good Omen
-Judgement
-Charge
-Leave No Trace

###Abilities###
-Defender:
Whenever unit uses Defend command, defence of all adjected friendly units increases as though they also used Defend command. This bonus applies only to this unit's next turn.
-Sharpshooter:
This unit ignores any penalties to shooting from range and/or obstacles.
-Iron Will:
This unit may shoot even if there is enemy unit on the adject square.
-Sneak: This unit enters the battlefield in Sneak mode. While in Sneak, the unit cannot be attacked nor shot at and it can move through obstacles. Each time the unit begins its turn, for each enemy unit within two squares there's 15% chance that the Sneak will end. Whenever this unit attacks, there's a 70% chance that the Sneak will end.
-Good Omen:
Army recives +1 Luck.
-Judgement:
After this unit's normal attack, if attacked unit had attacked or shot at a friendly unit this combat, this unit makes additional fire-based attack.
-Leave No Trace:
The army leaves no trace on the world map.

######Buildings######
1st lv. Troop Building - Recruitment Camp
Requirements: None.
1st lv. upgraded Troop Building - Spear Dojo
Requirements: Recruitment Camp, Blacksmith

2nd lv. Troop Building - Swordsmith
Requirements: Recruitment Camp, Blacksmith
2nd lv. upgraded Troop Building - Sword Dojo
Requirements: Swordsmith

3rd lv. Troop Building - Samurai Encampent
Requirements: Swordsmith
3rd lv. upgraded Troop Building - Samurai Dojo
Requirements: Samurai Encampment, Citadel

4th lv. Troop Building - Shrine of the Spirits
Requirements: Swordsmith, Mage Guild Level 1
4th lv. upgraded Troop Building - Shrine of the Ryuuou
Requirements: Shrine of the Spirits, Mage Guild Level 2

5th lv. Troop Building - Fletcher's Workshop
Requirements: Samurai Encampment
5th lv. upgraded Troop Building - Archery Dojo
Requirements: Fletcher's Workshop

6th lv. Troop Building - Tea House
Requirements: Fletcher's Workshop
6th lv. upgraded Troop Building - Tranquil Garden
Requirements: Shrine of the Spirits

7th lv. Troop Building - Sacred Valley
Requirements: Shrine of the Spirits, Tea House
7th lv. upgraded Troop Building - Forbidden Temple
Requirements: Sacred Valley, Mage Guild Level 3

1st Special - Rice Fields
Yari Ashigaru and Yari Kanjou stationing in town generate small amount of gold.
Requirements: Recruitment Camp

2nd Special - Guards Dojo
Each castle tower fires two arrows for every shot.
Requirements: Castle, Archery Dojo
____________

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gwyndolium
gwyndolium


Known Hero
Ancient citizen
posted January 11, 2006 04:09 PM

The <i> ain't really working.. Sorry.

And about the faction, the idea is great though it's not so good to name all in japanese cause it won't attract much players when playing.
____________
~I came down from heavens, to bestow the people under me, with hope and knowledge~

-The angel of judgement, Gwyndolium.

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Oakwarrior
Oakwarrior


Famous Hero
posted January 11, 2006 04:41 PM

It's [ i ] [ /i ]

blabla
____________

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orbvius
orbvius


Adventuring Hero
Oblivious
posted January 11, 2006 06:18 PM

Quote:
Disclaimer: There is already one Japanease-inspired faction, but my idea is completly different, so I decided to post it. Feel free to post comments and find errors.
But please, don't say things like 'in Fact in Japan during medieval period...'. This is no Japan medieval faction. This is my own faction BASED on Japan's past, as I know it both from facts and from fiction.


Good to see it. Our town are based on different type of creatures and possibly different history so not to worry.

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Delf
Delf

Tavern Dweller
posted January 11, 2006 07:59 PM

Thanks Oak, too much HTML for me

@gwyndolium: Well, if I'd use, say, monsters from Welsh mythology, people would understand even less
Whats important is that names should be not too long and not too complex. But if someone has an idea for better names, feel free to post it. Change is always possible.
____________

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Oakwarrior
Oakwarrior


Famous Hero
posted January 11, 2006 08:46 PM

No problem Delf.
I see that you have updated your creature list... I have a question: What actually are these mysterious Kirin's? I would appreciate it if you could describe them a bit
____________

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Lord_Pc
Lord_Pc


Promising
Famous Hero
Groin-Grabingly Clever
posted January 12, 2006 10:33 AM

as i said before, i have no idea what any of the creatures are, expect samurai.

when i read stuff like that i want to have a little info. like a creature called a frost giant. i have never seen one in a game, but frost and giant, i think of a big guy who is possibly very cold, may be wearing a jumper

then i read "Shinobi" i think it is a... monster with a big shin?

doesnt work for me, sorry
____________
Da-da-dada-HEY-dada-da-da

Two goldfish were in their tank. One turns to the other and says, 'You man the guns, I'll drive.'

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Delf
Delf

Tavern Dweller
posted January 12, 2006 05:39 PM
Edited by Delf on 12 Jan 2006

Oak: Check out [url=http://en.wikipedia.org/wiki/Kirin]http://en.wikipedia.org/wiki/Kirin[/url]

LordPC: Other creatures aren't monster, they're actually humans. Just read the descriptions (provided) and you will know who they are and what they do.
I'll try to find some pictures and attach it, so everyone could see it at the first glance.
And Shinobi is well-known in world by the name of Ninja.
EDIT: Ta-daah! The pictures are up!
     Google picture search is definetly useful.
____________

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Oakwarrior
Oakwarrior


Famous Hero
posted January 12, 2006 06:15 PM

Thanks Delf!

Nice pics! Kirin is really cool
Me likes
____________

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Delf
Delf

Tavern Dweller
posted January 15, 2006 12:19 PM
Edited by Delf on 15 Jan 2006

Nearly finished with creatures.
Need some help on Yamabushi's spells.
Current list of possibilities contains:
-Bloodlust
-Bless
-Stone Skin
-Prayer
(All spells need to be body/spirit related)
I hope the open beta will reveal most of the spells. It will be much easier to decide knowing what spells are in and what aren't.

EDIT: Also, the first part of history is up! Enjoy!

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Delf
Delf

Tavern Dweller
posted January 23, 2006 08:34 PM

At last found some time to finish the History and do some minor updates. Enjoy!
And: People... Please... Comment!

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TitaniumAlloy
TitaniumAlloy


Honorable
Legendary Hero
Professional
posted February 05, 2006 11:26 AM

kirin ichiban!


Nice work. Not sure if it fits, but interesting anyway

And I like the pictures.
____________
John says to live above hell.

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Delf
Delf

Tavern Dweller
posted February 05, 2006 07:07 PM
Edited by Lich_King on 8 Feb 2006

Huh ? Who are you people... who am I ?

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted February 06, 2006 11:21 PM

33/50

Nice as it is, it isn't Heroes. Some interesting specials.

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FriendOfGunnar
FriendOfGunnar


Honorable
Legendary Hero
able to speed up time
posted February 07, 2006 09:13 PM

Shiro
Race(4+3 )=7
History(3 +4 )=7
Creatures(3 +5 )=8
Balance( 3+2 )=5  1,2,3 all walkers, then 4,5,6 all shooters
Originality=7


Level seven creature is a can of beer?  No, heh heh.  The main problem with this is it needs more supernatural weirdness to fit in with the HOMM5 universe.  Like the daughters of Inugami or something.

Total Score= 34

How I graded these:
Race (Originality [1-5]+Compatibility with HOMM5 universe[1-5])
History (How interesting is it to me [1-5] +Compatibility with HOMM5 universe [1-5])
Creatures (Originality [1-5] +Internal Consistency [1-5])
Balance  (are the special skills inventive [1-5] + Does it have a variety of flyers, shooters, walkers, spell-casters [1-5]
Originality (all the originality scores added up and divided by two.  This means that creativity counts twice. [1-10])

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frakel
frakel


Adventuring Hero
posted February 09, 2006 01:18 AM

I´m afraid this is going to be one of the short reviews - but there are so many towns to rate.

I give you 5/10.

On the positive side, your town is internally consistent, it has an interesting history and some fine creatures, and you clearly has put a lot of work into it. On the negative side - it just isn´t heroes to me (and this count for a lot I´m afraid). It is too close to historical japan and too far from heroes mythology and fantasy IMHO. Had it been more consistent with heroes mythology, your great work of flavor and details would have earned you a much higher rating from me.

Best wishes.

Frak.


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kookastar
kookastar


Honorable
Legendary Hero
posted February 10, 2006 11:40 AM

Race 8.5
History 8.5
Creatures 8
Balance 8
Originality 9
34/50

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phoenixzs
phoenixzs


Adventuring Hero
posted February 11, 2006 11:02 AM

Race:6(doesnt so fit well into heroes )
History:7(its quite good but didnt inspire me )
Creatures:7(The abilities are original but the names are hard to understand and get used to.Also not so interesting)
Balance:6(The abilities are interesting but that sneak is a bit of the edge.But the main problem is that two shooters lining at 4 and 5 and 3 foot troops at the bottom should be more uniform in my opinion also samurai should have been a bit higher level)
Originality:8(I think its orignal,some ideas deserve respect but the creatures are just not for heroes)

Total
30/50

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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted February 23, 2006 10:07 AM

by ThE_HyDrA

Race: 3
History: 7
Creatures: 8
Balance: 9
Originality: 7
Total: 34
Comments: The race is really the only problem with the town. The similarities to a purely Japanese race are too prevalent: ‘Nipponjin = Nippon”, Tokugawa Ieyasu was an important figure in Japanese History, and the racial description and history where they settled in and eastern archipelago, a.k.a. Japan. The creatures also follow suit, which is good, but such a race doesn’t fit into the current Heroes scheme, especially since there is a race of humans already. Creatures are nicely balanced, and the abilities are creative. An original idea, which, unfortunately, doesn’t fit into the Heroes world.
Visitor Rating Average: 31.2

TOTAL: 65
____________
You can wait for others to do it, but if they don't know how, you'll wait forever.
Be an example of what you want to see on HC and in the world.
http://www.heroesofmightandmagic.com

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