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Heroes Community > Age of Heroes Coliseum > Thread: ICTC: Tomb
Thread: ICTC: Tomb This thread is 2 pages long: 1 2 · «PREV
JJ_The_Ripper
JJ_The_Ripper


Adventuring Hero
addicted HOMM player
posted January 16, 2006 05:21 PM
Edited by JJ_The_Ripper on 16 Jan 2006

Quote:
Well... You could repair the typo in the Level 4 dwelling Option 1: Stable - MilitarY Stable

And I'd go with Chariot Archer anytime




Done. English is just my second language
I'm preparing more info and pictures.
Stay tuned.
Btw, what do you guys think about the history?
With best regards,
JJ_The_Ripper
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pug_1984
pug_1984

Tavern Dweller
posted January 16, 2006 09:46 PM

I followed your advice JJ[everyone takes out bills of cash and starts paying JJ].I like the history,it's cool how it ties in with the Academy one.My only complaint is the Scarabs.How could people really fight Scarabs?They're so small and numerous that you'd never hit all of them.
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kdahl
kdahl

Tavern Dweller
posted January 17, 2006 12:16 AM

I like this town the best so far !

Maby you can use the idea I had for my town.

Spells:

Sandstorm - AoE blind effect.
Quicksand - Roots a unit

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JJ_The_Ripper
JJ_The_Ripper


Adventuring Hero
addicted HOMM player
posted January 17, 2006 11:28 AM

Quote:
I followed your advice JJ[everyone takes out bills of cash and starts paying JJ].I like the history,it's cool how it ties in with the Academy one.My only complaint is the Scarabs.How could people really fight Scarabs?They're so small and numerous that you'd never hit all of them.


You can always smash them with your feet
I think the death animation can show (depending on the damage) several scarabs being smashed (like exploding).
I'm including a picture of how the town could look (just one approximation).
I'm working on creature balance and additional info.
Thanks for the comments.
With best regards,
JJ
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pug_1984
pug_1984

Tavern Dweller
posted January 17, 2006 08:08 PM

I know you could kill many,but scarabs would always win against whatever force they're against.Just imagine a big army attacking a swarm of scarabs.They'rd always be some that escape and bite the living ones to death.
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JJ_The_Ripper
JJ_The_Ripper


Adventuring Hero
addicted HOMM player
posted January 18, 2006 07:56 PM

Damn bugs!

Quote:
I know you could kill many,but scarabs would always win against whatever force they're against.Just imagine a big army attacking a swarm of scarabs.They'rd always be some that escape and bite the living ones to death.


I think it could be done following some animation rules:
-If the number of scarabs are less the one defined value (a), draw few scarabs.
-If it is bigger than a and less than b, draw several to many scarabs.
-If it is bigger than b, draw a swarm of scarabs.
The damage is calculated equally as it would be done to another unity. Only the stack graphics would change. It should not be too hard to do (maybe it could use only 2 animations).
I just updated the faction general info. Waiting comments... I am not happy yet with my army. I think I need another flying unit. Any suggestions?
With best regards,
JJ
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Oakwarrior
Oakwarrior


Famous Hero
posted January 20, 2006 02:19 PM

Maybe a...

Winged Serpent - Wadjet

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frakel
frakel


Adventuring Hero
posted January 20, 2006 09:10 PM

Just to repeat myself - and offer a little constructive critisism...

What is it about your faction ideology that makes it more than just a mix of necropolis (seek immortality) and academy (knowledge is the key to everything)? If you could somehow add something more - something that would set them apart from the other two it would be a large bonus to your faction IMHO.

Best of luck to you.

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JJ_The_Ripper
JJ_The_Ripper


Adventuring Hero
addicted HOMM player
posted January 23, 2006 04:57 PM

Ideas/Comments

Quote:
Maybe a...

Winged Serpent - Wadjet


I just "promoted" the sphinx to a flying creature... but thanks for the idea

Quote:
Just to repeat myself - and offer a little constructive critisism...

What is it about your faction ideology that makes it more than just a mix of necropolis (seek immortality) and academy (knowledge is the key to everything)? If you could somehow add something more - something that would set them apart from the other two it would be a large bonus to your faction IMHO.

Best of luck to you.


I think all factions have something similar: they seek power (no matter in what form). I rewrote the ideology to focus that the immortality is just a way for them to gain enough power to challenge the Dragon Gods themselves. Immortality is just a path (a mean) to supreme power.
All comments/ideas are welcome.

Thank you guys.
With best regards,
JJ

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phoenixzs
phoenixzs


Adventuring Hero
posted February 06, 2006 07:37 PM
Edited by phoenixzs on 6 Feb 2006

Race: 7
History: 8 (good but a bit complicated to keep track of)
Creatures: 7(Sphinx fits well,slave archers are good)
Balance: 6 (Too many shooters in my opinion plus one spell caster)
Originality:8(The slavery thing is realy original)

total:36/50

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Oakwarrior
Oakwarrior


Famous Hero
posted February 06, 2006 07:41 PM

Race: 8 (Great! We already have a sandy town, but more wouldn't hurt that much...)
History: 9 (Excellent! Very nicely done)
Creatures: 8 (Great!)
Balance: 7 (Good)
Originality: 9 (Excellent!)

Total: 41

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rldragon
rldragon


Known Hero
posted February 06, 2006 08:01 PM

Hmmm.... interesting.Well, here we go again:

Race:8(very good)

History:8(very good)

Creatures:8(very good)

Balance:7(good)

Originality:9(awesome!)

So, it is 40 out of 50.Hope you like it.


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MasterSandro
MasterSandro


posted February 06, 2006 08:22 PM
Edited by MasterSandro on 6 Feb 2006

Race: 8 (very interesting race, still, much in common with the necropolis)
History: 9 (Good history, but it is too big and lots of spots have nearly nothing to do with your faction)
Creatures: 6 (most of the special abilities and creature role isn't clear enough. Although some are indeed interesting, extra points for lvl 7)
Balance: 7 (one of the most balanced so far,(7 is much for this issue) but may be because of the dificult to actually understand some abilities, again I must say that first strike don't fit in H5, where there is no simultaneous attacks)
Originality: 7 (good, but it don't add much from egyptian culture and still much like the necropolis)

total: 37

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BoogieMan
BoogieMan


Famous Hero
The John of Spades
posted February 06, 2006 11:26 PM
Edited by BoogieMan on 7 Feb 2006

Race: 8

A good, solid homogenous concept.

History: 7

Good, although someties inconsistent (e.g. the Necromancers had the strength to almost destroy Queops although they were being battered by the academy and had to flee to Heresh)

Creatures: 7

A classic line-up, well thought up special abilities

Balance: 8

Good balance IMO. The faction would be worth playing

Originality: 7

Very original in that which concerns gameplay and story, but the constant reference to ancient Egypt is killing the originality.

TOTAL: 37
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frakel
frakel


Adventuring Hero
posted February 08, 2006 12:07 AM

Race: 6 (Great potential, but description is a little short - I want to know more...)
History: 9 (Making an egyptian based town fit into the Heroes universe is not easy - but you make a great job doing just that)
Creatures: 7 (Interesting creature abilities, some more description of units would be nice)
Balance: 8 (Seems well balanced. Would be interesting to play with)
Originality: 6 (Nice slave concept, original creature abilities, but with so much typical egyptian in it I can not give you a higher score here)

Overall: 36 / 50

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kookastar
kookastar


Honorable
Legendary Hero
posted February 10, 2006 12:25 PM

Race 9
History 8
Creatures 8
Balance 8
Originality 7
40/50

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted February 10, 2006 10:13 PM

Quite nice. Certainly the Wadjet should be there in my mind.

Hmm, 37 or 38...
Depends on whether the chariot is put in or not.

37.5/50

or 37/50 if I'm not allowed half marks.
Mainly because this is a little too Egyptian themed; the theme does not pertain to something Heroes-related.
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FriendOfGunnar
FriendOfGunnar


Honorable
Legendary Hero
able to speed up time
posted February 13, 2006 11:45 PM

Tomb
Race(3 +3 )=6  the lack of a strong centralizing race detracts from the compatibility with HOMM5.  This looks more like an HOMM3 lineup.
History(1 +5 )= 6 this is exasperating trying to sift through the official history to find yours
Creatures(2+ 4)=6 yes this is a great interpretation of an Egyptian theme but we need something original. I’m also having a hard time buying the idea of slaves fighting for their overlords (yes Nival does it and I don’t approve it then either).  
Balance(3+4 )=7 The slave power and mummy power are too similar to necro.
Originality=5


Total Score=30  

How I graded these:
Race (Originality [1-5]+Compatibility with HOMM5 universe[1-5])
History (How interesting is it to me [1-5] +Compatibility with HOMM5 universe [1-5])
Creatures (Originality [1-5] +Internal Consistency [1-5])
Balance  (are the special skills inventive [1-5] + Does it have a variety of flyers, shooters, walkers, spell-casters [1-5]
Originality (all the originality scores added up and divided by two.  This means that creativity counts twice. [1-10])

33 to go


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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted February 23, 2006 10:47 AM

by ThE_HyDrA

Race: 8
History: 6.5
Creatures: 8
Balance: 8
Originality: 7
Overall: 37.5
Comments: The idea of an Egyptian town is creative, as it wouldn’t be the best race to assimilate with the rest of the game – a magical, desert town is already present, as is an undead town. However, you’ve managed to adapt the concept of Egyptian History to the Heroes Universe quite well, especially reflected in creature selection. The balance of the town is also quite good, with some nice special abilities choices made throughout, particularly for heroes. The most of the history has been copied with a few of yours inserted, and I would have liked to have seen the Tomb’s history by itself and developed further. A good effort, but unfortunately too distinctly different compared to the game.

Phoenixzs: 36
Oakwarrior: 41
rldragon: 40
MasterSandro: 37
BoogieMan: 37
Frakel: 36
kookastar: 40
Gnoll_Mage: 37
FriendOfGunnar: 30

Average: 37

TOTAL: 75
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katarraktis
katarraktis


Hired Hero
A Greek semi-god
posted March 07, 2006 02:07 PM

man this is the best town i have seen so far.
i like egyptian style a lot and i wolyd love to see this town in h5.
just one comment.
i think your 7 level creature is a little to overpowered with its soul collecting ability.+200% is way too high...just imagine it in battle.it would be devastating for the opponent.

oh and the name...(that makes them two comments huh?)
Anubis was a god so i do not think that mighty anubis is the answer for the upgrade's name.trying a different god for example could fit well in my opinion.try Osiris the god of the underworld...
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