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Heroes Community > Age of Heroes Coliseum > Thread: ICTC: The Order of Sun
Thread: ICTC: The Order of Sun This thread is 2 pages long: 1 2 · NEXT»
NightFalcon
NightFalcon

Tavern Dweller
NIght Warrior
posted January 13, 2006 08:15 PM
Edited by Lich_King on 5 Feb 2006

ICTC: The Order of Sun

This is my second town.

Name: The Order of Sun

Race: High Elves

Sign:

Worship: Gherick-the Dragon of Sun

Colours:Gold, Light and Dark Yellow

Core philospohy:"We're glorify Holy Sun. Holy Sun were glorify us"

Country: Mistic Kingdom of Sun

Capital: Helios

Symbols: Sun,  Light Ray

Magic: Light/Mystic Magic

History:

5 YSD
Gherick, Dragon of Sun create the race of High Elves. High Elves are professed the Gherick, and the Holy Sun like a gods. Gherick was glad from his creation.

10 YSD
High Elves created The Order of Sun-mystic order, when elves praying to Gherick and Holy Sun. Main creator of Order was Hijack, one of first High Elves. For revard, Gherick sent Sun Messinger-mystic warrior of Sun.

76 YSD (The First War of Nations)
In First War of Nations, High Elves are sever defeated. Last warriors of Sun(with Hijack) esceped from battlefield, and hided in deep woods. Hijack directing construction of special altar, what concentrating sun rays.

125 YSD
Construction of Altar are done. Gherick helped Hijack to build a new base of The Order of Sun. He send a lot of confessors, to help build basic structures. Everybody thought, that High Elves are definitely defeated. The great enemies of High Elves was Dark Elves-exact opposite of members of Order. High Elves swearing revenge on Dungeon.

130 YSD (Hijack's death)

167-180 YSD
When construction of Order's nev base are done, High Elves attacked Theis-capitol of Dungeon faction. Order defeat Dark Elves, but Theyer(Elvish general) and his troops escapes from battlefield and left city. Order destroyed capitol, and build Sunrise-city of order and law.

200-300 YSD
Dark Elves get support of minotaurs and hydras. With that power they attack Helios. The defend of Helios last about 50 years. All of Dungeon troops are left Theyer, becouse siege had no sense. Upset Theyer purshase assasin to kill Patriarch of Order. Assasin done his work, but he die in Hijack's castle. Order choosen new patriarh-Riddick.

542 YSD(Second War of Nations)
After second War of Nations, Order returned to deep jungles to studing mystic magic.

652 YSD
Gherick created Helios- holy capitol of High elves.

Heroes
Might hero: Sun Crushader
Magic hero: Mystic Wizzard


Campaing:
Theyer animeted as lich creating undead and dungeon army. Two heroes: Kilgo, the Sun Crushader and Fillder, the Mystic Wizzard are chosen to stpo him. Theyer's army growing with every second, so they have to hurry up.

Description:
High Elves living in jungles. They practicing mystic and light magic. Necropolis and Dungeon are they enemies. They living very long.

Units:

1. Confessor
Confessors and Zealots are something like Peasts and Militia Guards, but a bit more powerful.

Abilities:
-When Messinger of Light are in army, it gets +25% to damage

1.Upg Zealot

Abilities:
-When Messinger of Sun are in army, it gets +25% to damage

2.Guardian
Guardians are less guards of Order's temples and monasteries.

Abilities:
-25% chance to block 50% of damage

2.Upg Temple Guardian
Elite Temple Guardians has guardhouses near the monasteries.

Abilities:
-25% chanceto block 50% of damage
-Always casted "Prayer" on he.

3.Shooter
Order distance fighters. They steam guns are good weapons.

Abilities:
-No meele peantly

3.Upg Snapshooter
After long training, Shoters, becoming Snapshooters, wich can shoot very precise and fast.

Abilities:
-No meele peantly
-No distance peantly
-Shoot twice

4.Sun Warrior
Holy warriors of Gherick and Holy Sun. They hateful to undeads.

Abilities:
-150% damage to undead
-always good morale

4.Upg Sun Knight
Paladins of Order. They killing undead and Dungeon troops with hate.

Abilities:
-150% damage to undead and Dungeon troops
-always good morale
-May cast "Prayer"

5.Sun Priest
Priests are casters. They can cast less spells and resurecting allies.

Abilities:
-Distance fight
-Normal fight
-Cast 1'th and 2'nd level Light speels
-Sacrifice:ressurection one creature for one unit of troop

5.Upg Sun Patriarch
Casts better speels. Sacrifice ressurect 2xSun Patr. healt/Resurecting creature healt.

Abilities:
-Distance fight
-Normal fight
-Cast 1'th and 2'nd level Light and Mistic speels
-Sacrifice:ressurection one creature for one unit of troop

6.Phoenix Rider
Special elves trained to riding on Phoenixes.

Abilities:
-Flying
-Attack creatures on the same line

6.Upg Phoenix Wanderer
Masters of Phoenix riding. They immunite to fire spells

Abilities:
-Flying
-Attack creatures on the same line
-Immunite to fire speels

7.Light Messinger
Messingers of Gheric. They casting offensive speels.

Abilities:
-Attack all creatures around
-May cast massive spell "Fireball"(balanced damage)

7.Upg Sun Messinger
Messingers of Holy Sun. They attacking with fire.

Abilities:
-Distanse attack
-Normal attack
-May cast massive spell "Prayer"


Structures:

Architecture: Something stylized for Inca's towns for examle: Cusco, Chicken Itza etc.

All normal structures(Town Hall, Citadel etc.)

Dwelling:

1.Hut-Stick, bamboo huts. Like South Americain Indians.

2.Temple Barrack-Stone building with small monuments.

3.Shooting Range-Old archery range. Bamboo fence and Aims.

4.Sanctuary-Medium pyramid Inca stylized with stairs.

5.Monastery of Sun-Great stone construction with great monuments.

6.Volcanic Arena-Bamboo and wooden arena on Volcanic fields.

7.Sun Summit-High Peak of Mountain. On top of it are snow.

Special

Temple of Light

All defending troops have good morale.
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Oakwarrior
Oakwarrior


Famous Hero
posted January 13, 2006 08:19 PM

How the heck can you ride a Phoenix???

Oh right... Magic
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NightFalcon
NightFalcon

Tavern Dweller
NIght Warrior
posted January 13, 2006 08:23 PM

In HoMM world everything is possible
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Oakwarrior
Oakwarrior


Famous Hero
posted January 13, 2006 08:25 PM

They somewhat remind me of the Protoss in StarCraft. But in a HoMMish sort of way
Well done so far. Looking forward to the missing creature, and some more detailed descriptions.
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NightFalcon
NightFalcon

Tavern Dweller
NIght Warrior
posted January 13, 2006 08:38 PM

3'rd level creatures done. Desricpitons in progress...
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Oakwarrior
Oakwarrior


Famous Hero
posted January 13, 2006 09:10 PM

Steamguns... okay. I am quite conserned about the fact that this is the 3rd Elvish faction in the game...
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gwyndolium
gwyndolium


Known Hero
Ancient citizen
posted January 13, 2006 10:58 PM

I'm missing a paladin unit.. That's the most holy possible!
____________
~I came down from heavens, to bestow the people under me, with hope and knowledge~

-The angel of judgement, Gwyndolium.

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NightFalcon
NightFalcon

Tavern Dweller
NIght Warrior
posted January 14, 2006 07:27 AM
Edited by NightFalcon on 14 Jan 2006

Good idea, gwyndolium. I'll make sun/light warrior sun/light paladin.
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bjorn190
bjorn190


Responsible
Supreme Hero
Jebus maker
posted January 14, 2006 09:09 AM

Isnt zealot already a unit in haven? Might wanna change that name I guess

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NightFalcon
NightFalcon

Tavern Dweller
NIght Warrior
posted January 14, 2006 10:02 AM

http://www.heroesofmightandmagic.com/heroes5/haven_creatures.shtml

Where do you see zealot??
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gwyndolium
gwyndolium


Known Hero
Ancient citizen
posted January 14, 2006 10:14 AM

Quote:
http://www.heroesofmightandmagic.com/heroes5/haven_creatures.shtml

Where do you see zealot??


Damn, the paladin is already there >_<
____________
~I came down from heavens, to bestow the people under me, with hope and knowledge~

-The angel of judgement, Gwyndolium.

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NightFalcon
NightFalcon

Tavern Dweller
NIght Warrior
posted January 14, 2006 10:20 AM
Edited by NightFalcon on 14 Jan 2006

Yes, I've changed it's name to Knight, but there isn't any Zealot. I've one question. I'm new on this forum, so how can I upload images to posts ??

Descriptions of units done.

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Oakwarrior
Oakwarrior


Famous Hero
posted January 14, 2006 01:34 PM

[IMG] put the link here [/*IMG] (without the asterisk of course).
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NightFalcon
NightFalcon

Tavern Dweller
NIght Warrior
posted January 14, 2006 01:50 PM
Edited by NightFalcon on 14 Jan 2006

Normal php.


Sign of OoS. Sth like that.

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Oakwarrior
Oakwarrior


Famous Hero
posted January 14, 2006 01:51 PM

Nice! You should put it in the initial post
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NightFalcon
NightFalcon

Tavern Dweller
NIght Warrior
posted January 14, 2006 01:54 PM

Here U are.

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FriendOfGunnar
FriendOfGunnar


Honorable
Legendary Hero
able to speed up time
posted February 07, 2006 12:02 AM

Order of Sun
Race(3+4 )=7
History( 3+4 )=7
Creatures( 3+5 )=8  Light messenger is nice, others lack…flair
Balance( 2+5)=7  Special abilities lack innovation
Originality=6

Total Score=35

How I graded these:
Race (Originality [1-5]+Compatibility with HOMM5 universe[1-5])
History (How interesting is it to me [1-5] +Compatibility with HOMM5 universe [1-5])
Creatures (Originality [1-5] +Internal Consistency [1-5])
Balance  (are the special skills inventive [1-5] + Does it have a variety of flyers, shooters, walkers, spell-casters [1-5]
Originality (all the originality scores added up and divided by two.  This means that creativity counts twice. [1-10])

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted February 07, 2006 07:54 PM

35/50

Average-ish for me. A nice idea but there was almost too much of a theme... and perhaps level 1 is not quite bad enough.

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BoogieMan
BoogieMan


Famous Hero
The John of Spades
posted February 08, 2006 09:22 PM

Race: 6

Average. Another elf race is not what the game needs.

History: 5

Does not define the race.

Creatures: 6

Pretty sthereotyped units.

Balance: 6

Lacking special abilities, pretty weak

Originality: 6

PENALTY -1 for not including hero unique skill and specialties

TOTAL: 27
____________
The BoogieMan wrote ... and saw that it was good.

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phoenixzs
phoenixzs


Adventuring Hero
posted February 09, 2006 08:23 PM

Race:5(Nooo!!! No more elves ,and it sounds a bit like heaven)
History:5(I find it dull)
Creatures:6(Some creatures are bit of the edge phoenix riders?Also dont like the guardian too dull)
Balance:6
original:6

28/50

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