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Heroes Community > Library of Enlightenment > Thread: Best Second level Creature...
Thread: Best Second level Creature... [ This thread is 9 pages long: 1 2 3 4 5 6 7 8 (9) ]
NoobX
NoobX


Legendary Hero
Killers Are Quiet
posted April 20, 2012 05:10 AM

Best? The Wolf Raider. He has the double attack and if you get many of them, they'll be a reasonable threat.
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Ghost

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gammacra
gammacra


Hired Hero
posted May 05, 2012 07:32 PM

Marksmen are cool, but they are very fragile.

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NoobX
NoobX


Legendary Hero
Killers Are Quiet
posted May 05, 2012 07:47 PM

True. They are weak in close combat, but they are good in LARGE numbers.
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gammacra
gammacra


Hired Hero
posted May 13, 2012 10:20 PM

Quote:
If you can keep the Wolf Raiders alive, it's definately the strongest force among the second level units. (Not counting Storm elementals)

Walking dead is the worst.


Damn straight about wolf raiders, seriously, crag hack, defending town with the grail inside, waste retaliation on the enemy unit with orcs or something, then send in the wolf raiders to attack them, if you get luck, luck, morale, luck luck, then holy cow.

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Grasskoke
Grasskoke


Hired Hero
Dead and Evil
posted June 14, 2012 05:08 PM
Edited by Grasskoke at 17:16, 14 Jun 2012.

Lets see now:

1.Storm elements
2.Markmans
3.Lizard warriors
4.Harpy hags
5.Wolf Raiders
6.Obisidian Gargoyles
7.Magogs
8.Battle dwarfs
9.Zombies

Note. Some of you might not agree with me.

But let say zombies, they can be really usefull tool if use the right way but i put them on 9 because i was thinking about statistics.


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Star_King
Star_King


Known Hero
posted June 14, 2012 05:16 PM
Edited by Star_King at 17:17, 14 Jun 2012.

You forgot Harpy Hags.

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Grasskoke
Grasskoke


Hired Hero
Dead and Evil
posted June 16, 2012 07:38 PM

No they are there!
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Star_King
Star_King


Known Hero
posted June 18, 2012 08:07 AM
Edited by Star_King at 08:09, 18 Jun 2012.

Because you edited them in ;P

I don't see why Lizard Warriors are so high... over Harpy Hags AND Wolf Raiders AND Obsidian Gargoyles? And Magogs over Battle Dwarves... Your list seems to highly favor ranged attackers

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Grasskoke
Grasskoke


Hired Hero
Dead and Evil
posted June 22, 2012 01:31 PM

I saw that i fogot harpy hags the moment after i posted my list.

And when i put this list together i was mostly thinking of one on one battle between the creatures. And since range units mostly gets to damage first they have a good chance to win the battle.
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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted June 22, 2012 02:06 PM
Edited by OhforfSake at 14:08, 22 Jun 2012.

Quote:
And when i put this list together i was mostly thinking of one on one battle between the creatures. And since range units mostly gets to damage first they have a good chance to win the battle.

The advantage of ranged creatures does not appear in 1 vs. 1 battles.

In 1 vs. 1 (100 units, vs. 100 units), speed is, mostly, the dominant factor. Storm elements are obviously the strongest second level unit, because they basicly have high tier level 3 unit stats.

Harpy Hags are really strong in 1 vs. 1, however you need to split them up in 94/1/1/1/1/1/1 against ranged units, otherwise the return flight will be your own doom.

Wolf Raiders are as well really strong, though they're more offensive than defensive. Did you know that 100 wolf raiders beats 100 orc chieftans, despite wolf raiders are the level 2 unit from the same town, which orc chieftans are the level 3 unit?

The Obisidian Gargoyle will usually come next in term of 1 vs. 1 power. It has the speed and the ability to fly, meaning it can defeat any of the ranged units below, while it still loses to the creatures mentioned before, it wins every other battle (against battle dwarf, the "trick" is to apply wait).

The rest in regard to 1 vs. 1 power should be obvious:
Marksman
Lizard Warrior
Magog
Battle Dwarf
Zombie

These are not just subjective opinions, but opinions based on tests. Though the tests may be biased, I can't say.

Now regarding the actual use of the units. I think, e.g. the obesidian gargoyle and the zombies are the worst. I at least seldomly buy zombies and I only use obesidian gargoyles for extra hero movement on poor maps. Regarding battle dwarfs, I really like that they've native resistance, but that's all I like about them, though.

The harpy hag, and the wolf raider have both their uses and I think they're great units, though I seldom get to upgrade harpy nest before I have red dragons.

Finally, I think the ranged units are the best units for in-game purposes. Why? Because low level units are generally rather weak both offensively and defensively compared to their weekly growth. It means a strong defensive low tier unit is not of much use, a strong offensive one is a one-time use, if it gets counter-attacked. Ranged units usually won't get counter attacked, which means they can do their "thing", i.e. apply free damage throughout most of the battle, or force your opponent into a premature attack.
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KingCrimson
KingCrimson


Hired Hero
posted July 08, 2012 10:18 PM

Newb here bringing some more controversy!

I would rank them like this:

1. Harpy Hag
2. Marksmen
3. Lizard Warrior
4. Gog
5. Wolf Raider
6. Battle Dwarf
7. Obs. Gargoyle
8. Zombie

Not ranking the Air Elemental, since it's essentially a lvl 3 LOL. Obviously if I did it would be the top.

Why are the strong Wolf Raiders below the mediocre Lizards and Gogs? Expansion, mostly. To me, early game battles are the key factor to take into account with lvl 2s; because they probably won't be deciding any final battles, it's best to instead look at what kind of early advantage you can seize with them.

I like anything that attacks long-distance (this include Harpy Hags). I've found on more than one occasion that Lizards with a few Gnolls for protection can clear out your starting area pretty easily. Halberds and Marksmen even more so. Gogs come after them because their upgrade sucks (also Imps are NEARLY as good as Gnolls or Halberds for protection - or anything else - but I'm not sure if that counts).

Wolf Raiders are fantastic, and are actually my personal favourite lvl 2, but they die far too easily. If you use them heavily in expanding, you'll have a big gap in your army later on.

Dwarves aren't bad, but they're too slow to be anything interesting. I've never had any positive experiences with Gargoyles. I don't think Zombies even need to be mentioned.
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Peterlerock
Peterlerock


Adventuring Hero
posted July 09, 2012 11:10 AM

The main issue with wolf raiders is the retaliation in between their double attack. Whilst the crusader can take the beating and grand elves/marksmen have range, the wolf is squishy and suffers serious losses if you don't take the retaliation with other stacks.

They are still my favorite lvl2, but without ressurection and external dwellings, it's hard to keep up a stack that is large enough to really have fun with...

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PlokiteWolf
PlokiteWolf


Hired Hero
posted July 11, 2012 06:33 PM

Quote:
Not ranking the Air Elemental, since it's essentially a lvl 3 LOL

Since when?
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KingCrimson
KingCrimson


Hired Hero
posted July 11, 2012 11:00 PM

Since RoE, where, if I'm not mistaken, it was a lvl 3 unit, and I don't believe they altered it at all for Conflux.

IIRC, Air and Water elementals were lvl 3, and Fire and Earth elementals were level 4 (which is why Earth/Magmas, conversely, are absolutely awful for their level).

I could be wrong, though.

Either way, it's so absurdly powerful compared to the rest of lvl 2s that there doesn't seem much point in ranking it anyway.
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c0ldshadow
c0ldshadow


Known Hero
666 Demons Rise from the Dead
posted July 20, 2012 10:45 PM

only problem with storm / air elementals is:

* curse makes them only do 2dmg as dmg range is 2 to 8.
* you can decimate them pretty easily with high power lightning spells

still probably the best lvl 2 though. they are outstanding to get early in the game.  with bless they are deadly. great for fighting wandering creatures.

one potential strategy i just thought of to reduce the impact of lightning spells on storm elementals...


before going into a fight, if possible, add a stack of just a few storm ele. and put all the others in a separate larger stack.    use the small stack to cast protection from air on the large stack lol.  not sure how much this would help, but just an idea.  has anyone tried this?


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iliecostin
iliecostin

Tavern Dweller
posted September 03, 2012 07:32 PM

Wolf Raider cause they are useful in the mid game unlike marksmen that get focused by the AI all the time.
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Damacon_Ace
Damacon_Ace


Famous Hero
Back after a long absence
posted May 04, 2013 04:10 AM

Of all the tiers, the second level is perhaps the easiest one of all. Air/Storm Elementals beat every other level 2 creature hands down. With high HP, good damage and reasonable speed, they truly are the strongest level 2 creature.

1. Storm Elemental
2. Harpy Hag - not strong, but no retaliation/swoop can be annoying
3. Marksman - two shots are nice
4. Lizard Warrior - not good on offence, but SoD buffed them up nicely
5. Obsidian Gargoyle - they're fast, and that's what counts
6. Battle Dwarf - Tough, but slow
7. Wolf Raider - Two shots and quick, but too flimsy
8. Magog - Fireball attack does more harm than good
9. Zombie - no need to explain why
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espen15
espen15


Famous Hero
posted May 07, 2013 09:01 PM

Storm elementals are the best shooters, but the best melee creatures are wolf raiders imo.

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