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Heroes Community > Age of Heroes Coliseum > Thread: ICTC Thundercrack
Thread: ICTC Thundercrack This thread is 2 pages long: 1 2 · «PREV
kookastar
kookastar


Honorable
Legendary Hero
posted February 10, 2006 12:15 PM
Edited by kookastar on 31 Mar 2006

Race 10
History 6
Creatures 9
Balance 8
Originality 8
41/50

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BoogieMan
BoogieMan


Famous Hero
The John of Spades
posted February 10, 2006 08:58 PM
Edited by BoogieMan on 10 Feb 2006

Race: 7

A good race, with a nice identity and background, although the philosophy isn't entirely relevant in the context of the race's history. Their affiliation with so many elements (sea, lightning, lava) causes a bit of redundancy. Also, you haven't stated their religion.

History: 7

Very good, from the faction's perspective. It creates some landmarks for the identity of your race. If it were actually connected with the history of the other factions it would have earned more points

Creatures: 8

If not for each creature's convincing background, I would have said they're just a bunch of critters rounded up together, but as it is, the line-up actually works. There is a small issue of efreets not fitting the benevolent-and-eager-to-cooperate image you've given them, but an 8 is well deserved here.

Balance: 7

Just a tad too powerful, with 2 creatures that have no enemy retaliation and that 30% bonus for the tidal warriors, but no exaggerations I guess.

Originality: 7

Very original background and mix of creatures, some fine special abilities, however, the hero racial is a rip-off of the Academy Wizard's Artificer Skill.

TOTAL: 36
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The BoogieMan wrote ... and saw that it was good.

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted February 10, 2006 09:04 PM
Edited by Gnoll_Mage on 10 Feb 2006

There just doesn't seem to be a strong enough theme here. Creatures good up to downgraded level 4

32/50
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FriendOfGunnar
FriendOfGunnar


Honorable
Legendary Hero
able to speed up time
posted February 14, 2006 08:23 PM

Thundercrack
Race( 2+3 )=5
History(2 + 3)=5
Creatures( 3+ 0)=3 too many repeats and no cohesion
Balance( 4+4)=8 Strategically this faction looks well thought out
Originality=6

This faction is really unfocused: lava, sea, effreet, nordics, witches, thunderbirds, harpies,
What do all of these have to do with each other?  I don’t really know.  This faction is like the Sunday soup that your mom makes when she puts all the leftover vegetables and meat in the same pot at the end of the week.

(plus two for effort)
Total Score= 29

How I graded these:
Race (Originality [1-5]+Compatibility with HOMM5 universe[1-5])
History (How interesting is it to me [1-5] +Compatibility with HOMM5 universe [1-5])
Creatures (Originality [1-5] +Internal Consistency [1-5])
Balance  (are the special skills inventive [1-5] + Does it have a variety of flyers, shooters, walkers, spell-casters [1-5]
Originality (all the originality scores added up and divided by two.  This means that creativity counts twice. [1-10])

22 to go


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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted February 23, 2006 06:18 AM

Race: 8
Good description. Just missing a better feel of this race as people.

History: 6
A very good start, but needs the second part about encounters with other races.

Creatures: 8
Good except the slightly undead creatures which seem out of place.

Balance: 7
Pretty good, missing shooters and a bit weak on magic/magic resistance.

Originality: 8
A lot of creatures are reused, but otherways pretty original.

Judge Rating: 37
Good work. Needs some more improvement.


TheNordicKing: 30
MasterSandro: 36
Oakwarrior : 34
Fargoeth: 30
Frakel: 30
AngelKiller: 42
gwyndolium: 36
Edenfer: 31
kookastar: 41
BoogieMan: 36
Gnoll_Mage: 32
FriendOfGunnar: 29

confusedspirit: not considered

Visitor Rating Average: 34

FINAL AOH ICTC RATING: 71
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phoenixzs
phoenixzs


Adventuring Hero
posted February 28, 2006 09:13 PM

Okay thanks for voting.There were some very good critisizm.Actually there were two main points writers were absolutely right;

First: the history was too short and did not end at modern times BECAUSE I didnt know it should .Thats my fault ofcourse I also didnt knew WHEN the modern times ended.This was corrected

Second: The Volcanic Smithing is very identical to artificier ability of Academy but I also didnt knew the artificier ability when ý wrote this proposal.This was also changed

Third:I didnt knew that being orginality corresponded to using "totally" new creatures but I wouldnt cared if knew also.Some creatures must stay classic like harpies.But I dont judge people who think otherwise,its just another point of view thats all

Forth:About balance;I still think its pretty balanced and I "wanted" lack of shooting in this castle but still again this is a personal choice of mine no one should have to agree on that.

Hero specilizations,army strategy part are added to the main post I posted to the main contest.

Anyway I had very good time reading reviews about my race,I had very good time.I am not angry or upset with anyone(even confused sipirit )and I shouldnt be on the contrary I hope we are more like a community now who shared the same goal(tears roll ).I also liked voting and seeing so many designs.

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phoenixzs
phoenixzs


Adventuring Hero
posted February 28, 2006 09:17 PM


Here is the changed racial ability
RACIAL ABILITY

WATCH OVER:The REIS  have seen many battles and dire situations where co-operations was a “must” both on sea and land.They are very skilled in giving complex orders and deciding who is going to work with who.The sea has tought this well the importance of defending a mate and its still a valid and beneficial in battle.


Ability:In battle units can be designed to protect other stacks by the hero.In this case the defended creature receives a defense bonus equal to some pertange of the defender creatures attack.If the defended creature is attacked there is a chance that the defender creature gets a free attack aganist the attacker.Does only work only the creature is adjacent to the its defender and the defender creature receives %20(rounded up) penalty to initiative.Does not work on the enemies half of the battlefield since its a defending ability not an attacking ability.Only one creature can be assigned to defend one creature.

Basic:The given bonus is %15 of the defender creatures attack, the chance to counter attack is %10
Advanced: The given bonus is %25 of the defender creatures attack, the chance to counter attack is %15

Expert:The given bonus is %35 of the defender creatures attack, the chance to counter attack is %20 the initiative penalty is reduced to %15

Ultimate: The given bonus is %45 of the defender creatures attack, the chance to counter attack is %25 the initiative penalty is reduced to %10

Agressive Defendersne creature can be defended on the enemies side of battle field.
Loose Defending: There could be 2 hex space between the defended and defender
Instant Strikes: The protective attack takes place before the attackers attack
Battle Comrades: The defended creature also gives a defense bonus back to the defender creature.

Hero Specializations:

Caller of Lightning:Creatures and Spells  and abilities under the heroes comand deal %20 more damage with lighting based attacks.

Caretaker of the Beasts:Wargs and Harpies are more effective depending on level

Lava Smith:By smithing arms and armor from the molten metals hero is able to give one stack of humanoid creatures some magic resistance and attack depending on hero level.

Emmissary of Fire:Hero with this title is master at finding safe routes in the plane of fire  so Embassary of fire is %15 cheaper and creatures receive %20 less attack from fire based attacks.

Lord of the Tides:Tidal warriors receive more iniative and speed depending heroes level.

Stalker of the Dark Woods:With heroes ability to move quick in any rough terrain  wargs and Lazh warriors receive a speed and initiative bonus depending on heroes level.

Man of Blacksea: Neutralizes all morale bonuses for both armies.

Mourner of the Widowsecreases the enemies morale

Favorite of the Anchestorsepending on hero’s level and number of Lazh Warriors in the army a number of tidal warriors are summoned to aid their kin which disappear after battle.

Rainman: Any negative effect has a %30 chance of being dispelled after one turn it has been cast.

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