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Heroes Community > Age of Heroes Coliseum > Thread: Temple Town
Thread: Temple Town
mageguy12
mageguy12

Tavern Dweller
posted February 04, 2006 04:28 AM
Edited by mageguy12 on 5 Feb 2006

ICTC: The Temple

Name: The Temple
AKA: The Sorcerers
Heroe Types: Sorcerer Lords (magic), Temple Crusaders (might)
Core Philosophy: "To be able to answer a question is greater than any strength, be the question large or small." With The Knowledge you can control a creature of any power. It's the creature's own knowledge that draws the line.
Country/kingdom: Dalaran
Capital City/Castle: Cair Delore
Associated colors: Black, Gold, Blue, and Purple
Key Symbols: An old, closed book with a hammer in front of it, a pentacle
Allies: The Academy, The Sylvan
Enemys: The Necropolis, The Inferno
Neutral: The Haven, The Dungon
Religion: The sorcerers believe that there is a set of natural laws that humans cannot break. However, humans can bend the laws using magic. They also believe that spirits can break many of those laws.
Description: The Sorcerers created the Temple because they were tired of religious wars, and wanted a place where everyone could come and worship their religion in peace. They also wanted a place where they could summon spirits. The Sorcerers origionally came from the Academy, but specialized in summoning magic, especially that of spirits. They started on an exploration for the Academy, but later broke off from it. They did stay in allience with the Academy, and they also gained an allience with the Sylvans.




-lvl 1: Wisp
-flyer
-dwelling: Pentacle Grounds
Wisps are the most basic spirits that the Sorcerers summon. They are used mostly for labor amongst the temple town, but also serve their masters in combat. Wisps appear as small, fire shaped (is that possible?) spirits. They emmit a blue light, and have a pair of eyes.

-lvl 1 upg: Mystic Wisp
-flyer
-dwelling: upg. Pentacle Grounds
Mystic Wisps are Wisps specially trained for battle. This makes them stronger and faster than regular wisps. Mystic Wisps are purple instead of blue.

-lvl 2: Faun
-Walker
-Special: Raise Morale (all)
-dwelling: Faun Caves
The Fauns were some of the only native creatures the Sorcerers found on their journey to the Glades of Dalaran. They are trickey but happy little creatures, who slightly raise the morale of everyone on the battlefeild, includeing enemys. They are half human (upper half) and half goat (lower half).

-lvl 2 upg: Satyr
-Walker
Special: Raise Morale (all friendly units)
-dwelling: Upg. Faun Caves
Satyrs are stronger than Fauns, however, they maintained their happiness. They give a stronger amount of morale, and only to the side they're on. They look like fauns, only larger and stronger.

-lvl 3: Dryad
-walker/shooter
-dwelling: Mystic Forest
When the Sorcerers came to the woods and forests that were in Dalaran, they detected weak spiritual auras radiating from the trees. They were able to awaken these spirits, forming Dryads. Thankful to the Sorcerers, the Dryads will fight for the Sorcerers and for the forests that they themselves inhabit. Dryads look like beautiful women (with light green colored bodies) weilding bows and arrows.

lvl 3 upg: Hamadryad
-walker/shooter
-dwelling: Upg. Mystic Forest
Hamadryads are more powerful than Dryads. They each have a guardian tree, with which they live and die with. As such, when a Hamadryad dies on the battlefeild, a tree is left in its place as a type of obstacle. They look Similar to dryads, only their skin tone is a darker green.

-lvl 4: Enchanter
-shooter
-spellcaster: Enchanters can cast magic arrow, dispell, and summon wasp swarm
-dwelling: Arcane Tower
Enchanters are the apprentices of Sorcerers. They aren't strong or fast, but they are very intelligent and talented with magic. They can shoot condensed spiritual energy balls at enemys, as well as cast certain spells. Enchanters wear blue and black robes.

-lvl 4 upg: Sorcerer
-shooter
-spellcaster: Sorcerers can cast magic arrow, dispell, summon wasp swarm, Ice bolt, phantom, and stoneskin
-dwelling: Upg. Arcane Tower
Enchanters who master their craft become Sorcerers. Sorcerers are the founders and rulers of the Temple. They are stronger and faster than Enchanters, due to a wide variety of everlasting strength and youth spells that they cast on themselves. They can still fire the energy balls, but they learn three new spells. They wear gold, black, and purple robes.

-lvl 5: Wandering Spirit
-walker
-dwelling: Spirit Tavern
Wandering Spirits are the spirits of people whose bodys and souls passed on. Wandering Spirits have no recolection of their past life, because their soul moved on. They are feirce fighters and are very quick. They ride on horse spirits that the Sorcerers provide for them. Wandering spirits looke like people only slightly transparent with sharp swords on horses that are also transparent.

-lvl 5 upg: Wandering Soul
-walker
-dwelling: Upg. Spirit Tavern
Wandering Souls are human spirits that kept their souls when they died. Just as Wandering Spirits, Wandering Souls were cursed to wander the Earth instead of go to the other realm. These curses were placed on them by Necromancers, so when fighting necromantic creatures, Wandering Souls automatically undergo the bloodlust spell. Wandering Souls look like Wandering Spirits only with armor and longer sword. ttheir horses also have armor.

-lvl 6: Efreet
-Flyer
-Spellcaster: Lightning Bolt
-dwelling: Altar of Fire
Efreets are the only djinn that sorcerers kept summoning. They are a higher form of djinn, and are beings of fire and air. Because of this, they are able to cast the spell "lightning bolt". Efreets look like djinn, only with a red skin tone, and with a fire bottom half instead of a tornado bottom half.

-lvl 6 upg: Efreet Entities
-Flyer
-Spellcaster: Lightning Bolt, Disrupting Ray
-dwelling: Upg Altar of Fire
Efreet Entities are very high forms of efreet. They are immune to all air, fire, and lightening based spells. They are quicker and stronger than the average Efreet, and also learn the spell "Disrupting Ray", while they keep the spell "Lightning Bolt".

-lvl 7: Phoenix Spirit
-Flyer
-Special: Raise Luck (all friendly units)
-dwelling: Golden Cliffs
Phoenix Spirits are the spirits of anctient phoenixesthat were long forgotton. Although they are dead, they still choose to appear in their living form. Phoenix Spirits are extremely rare, and are very lucky to have on your team. They are very reliable and will fight for their masters until all of their energy is drained and they ae forced back to the Spirit World. The Phoenix spirits will look like the  Firebird from Homm3 in the Conflux.

lvl 7 upg: Phoenix God
-Flyer
-Special: Raise Luck (all friendly units), heal friendly unit instead of move/ attack
-dwelling: Upg. Golden Cilffs
Phoenix Gods are the highest form of Spirit that a Sorcerer can possibly summon. They can never die, but when their essence in the human world can grow weak. When this happens , they'll go back to the Spirit World. Phoenix Gods will attack anyone their told to, but hate dragons with a passion, because dragons are worshiped and they aren't. Phoenix Gods also posses great healing powers. Once every turn (instead of attacking), Phoenix Gods can choose to heal a number of creatures in a certain stack. The number of creatures they heal depends on the number of Phoenix Gods there are and the creature's level. Phoenix Gods look like Phoenix Spirits only larger and having  fire coming off of them.  


Breif History:


0 YSD: The Revelation of the Seventh Dragon
Sar-Elam the first wizard reaches the conscience of the Dragon of Order who teaches him on the nature of matter and spirit and shows him the higher path of power. Enlightened by his new understanding, Sar-Elam becomes the Seventh Dragon.

62 YSD: The Schism of the Seven
Schism between the disciples of Sar-Elam, who can't agree on the best way to follow the road laid down by the Seventh Dragon and, hopefully someday surpass him. Sar-Antor founds the Blind Brothers, a congregation of healers, seers and embalmers dedicated to the worship of Asha. Sar-Badon founds the Dragon Knights, a martial order disciplined in both body and mind.

330 YSD: 1st Eclipse - War of the Blood Moon
A total lunar eclipse provokes a massive rupture of the Demon Prison. The Demon Lords force their way out and raven across Elven lands. Caught by surprise, they are rapidly overwhelmed.

467-504 YSD: The Orc Crusades
Orcish rebellion in the Seven Cities, which spreads to Haven.

Rejecting their masters and the Dragon Gods, the Orcs declare themselves free

507 YSD: The Creation
Angered by the Orcs rebellion, the mages work hard on finding new servants. In 507 YSD, they learned how to summon spirits. Those who specialized in this technique were called Sorcerers.

512 YSD: Creation of the Beast-men
Beast-men (minotaurs, centaurs, harpies) are created as servants, playthings, and guards in the Seven Cities. Their stated purpose is to replace the Orcs and Spirits. Angered by this, the Sorcerers start a political war with the mages. THe Mages banish the practice of Sorcerery in The Seven Cities. The Sorcerers who still wished to practice their art fled Northeastward to the uninhabited country: Dalaran.

513 YSD: The Sorcerers discover fauns and Satyrs in Dalaran

518 YSD: The Sorcerers awaken Dryads

528 YSD: The Formation
The Sorcerers move from building small villages to building large castles and cities. The Capitol, Cair Delore, is created in the heart of the Glades of Dalaran ( a place of Dalaran that has many glades. Dalaran is mostly a large forest, so most of the major cities are in the glades.)  

550 YSD: The Sorcerers gain Freedom
Sorcerery is allowed back in the Seven Cities, but may only be practiced in a balance with all other magic types. The Sorcerers still refused to listen to the mages. They then challenged the mages to a summoning battle between two chosen people. If the Sorcerers won, then they would be officially free from the Academy. if they lost, they would have to regoin the Academy, their cities becoming Academy colonies. The mages summoned a Rakshasa Rani, however, it was defeated by the Sorcerer's Phoenix Spirit. The Sorcerers gained freedom.

569 YSD: The Temple Construction
The current leader of the Sorcerers, the Lord Theron, has a dream vision. In it, he sees the future world going in a state of chaos, due to tremendous wars for religion. The next day, he immediatly starts planning for the construction of the Temple, a place that all Dalarainian cities would build. The Temples would be for the worshiping of all religions, different wing of the temple for those different religions.

574 YSD: Additions
All of the Temples have an extra wing added onto them, used by the Sorcerers to practice their summoning, and other parts of magic (only not as much as sorcerery).

610-660 YSD: Rise of the Necromancers
The Necromancer presence grows until they are a powerful political force in the Seven Cities.

751-770 YSD: Purge of the Necromancers - Civil war in the Seven Cities
Jealous of the power acquired by the Necromancers, the Wizards of the Seven Cities initiate a large-scale persecution, ranging from the seizing of their properties, to banishment, to the spectacle of public executions. The mages call upon the Sorcerers for aid. A long and gruesome civil war ensues. The ancient cities of the mages are destroyed and much of the land is rendered uninhabitable.

771 YSD: Foundation of the Silver League
Survivors of the Seven Cities establish the Silver League (the second kingdom of Magic) in the lands to the south. Necromancers flee east to the haunted valley of Heresh. An official pact is made with the Sorcerers, forming an alliance.

775 YSD: A Second Ally
Small groups set out on exploration. They find the Sylvans, and form trust bonds with them, adding the to the Sorcerer's alliance.

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Hrushov17
Hrushov17


Adventuring Hero
posted February 04, 2006 05:54 AM

Sorcerer master doesn't really sound good change the name to something else, I can't think of anything right now but when I will I'll tell u fo sho
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miru
miru


Supreme Hero
A leaf in the river of time
posted February 04, 2006 06:15 AM

Evoker, Conjurer, Abjurer, Magister, Battlemage. I can't think of a good title either. (not sarcastic)
____________
I wish I were employed by a stupendous paragraph, with capitalized English words and expressions.

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Hrushov17
Hrushov17


Adventuring Hero
posted February 04, 2006 06:19 AM

well I mean it also depends on the history of ur town like if it was evil which I'm prtty sure it is not, u could've used dark sorcerer...so yeah use something like battle mage :S but I don't know who's stronger socerer or a mage lol
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gwyndolium
gwyndolium


Known Hero
Ancient citizen
posted February 04, 2006 09:09 PM

Mighty Sorcerer? lol

Or maybe the sorcerer as upgrade...
____________
~I came down from heavens, to bestow the people under me, with hope and knowledge~

-The angel of judgement, Gwyndolium.

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Ulf
Ulf

Tavern Dweller
posted February 04, 2006 09:17 PM
Edited by Ulf on 4 Feb 2006

I'm not sure how well efreeti fit - they seem a little too evil (although in this `more mature fantasy universe`, with your type of town, I suppose this is ok)

Oops wrong thread...

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mageguy12
mageguy12

Tavern Dweller
posted February 04, 2006 09:31 PM

Yeah, I might change Sorcerer to the upgrade. Anyway, I'm not gonna use this thread anymore because I didn't put ICTC in front of it. I've already made a new one so I'll update that one.

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gwyndolium
gwyndolium


Known Hero
Ancient citizen
posted February 04, 2006 09:48 PM

Quote:
Yeah, I might change Sorcerer to the upgrade. Anyway, I'm not gonna use this thread anymore because I didn't put ICTC in front of it. I've already made a new one so I'll update that one.


Hmmm wasn't needed, I was forgotten it as well, just asked a mod to change.
____________
~I came down from heavens, to bestow the people under me, with hope and knowledge~

-The angel of judgement, Gwyndolium.

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TitaniumAlloy
TitaniumAlloy


Honorable
Legendary Hero
Professional
posted February 05, 2006 04:25 AM

The Academy that should have been?

Nice creatures, but you need to put ICTC in the title and you should hurry up the contest closes soon
____________
John says to live above hell.

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mageguy12
mageguy12

Tavern Dweller
posted February 05, 2006 04:37 AM

Quote:
The Academy that should have been?

Nice creatures, but you need to put ICTC in the title and you should hurry up the contest closes soon


Thanks, but I added another thread with ICTC in the title.

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