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Heroes Community > Age of Heroes Coliseum > Thread: ICTC: The Brutes
Thread: ICTC: The Brutes This thread is 2 pages long: 1 2 · NEXT»
MasterSandro
MasterSandro


posted February 04, 2006 10:06 PM
Edited by MasterSandro on 5 Feb 2006

ICTC: The Brutes

The Brutes
“It's all about power”

AKA: The savage species, The Invaders From The Wastelands
Associated colors: Dark red, Yellow
Worship: They worship the spirits, they have knowledge aout the primordial dragons, but they don't have respect for them
Core philosophy: “If you don't survive, you weren't worth of it to start”
Country/Kingdom: Argnaar, The vast wastelands.
Key Symbol: A skull perforated by a lance with red feathers

Description: This chaotic mixture of every sort of semi-civilized creatures have a (weak) alliance between them. They have high numbers for infantry, but past those the numbers are much lower for endless species of strong races. The blood giants are their rulers and masters, when there is a degree of disagreement between clans (usually violent), they can show better terms to follow (usually they kill the clan leaders and ask if the new leaders agree stop fighting). Their army have growth and now they're a major danger for every factions.

28-40 YSD: Wars of Fire:

When the demons reached the blood giants they offered an alliance proposal against the civilized creatures. The giants had shown no interest in these “civilized” cultures and refused the alliance. The demons seemed to have not bothered with such choice, but few years later the blood giant leader was assassinated. His cave was filled with fire, only the skull remained, yet the demons didn't show themselves after this fact, the blood giants knew they were the ones to blame. The blood giants placed their leader skull in a spear and placed the spear in the middle of their camps, carrying it as a battle flag.

143 YSD: The Orc Wars:

The blood giant started a battle with the orcish nation of Druuogdar, yet the blood giants were in much less numbers, they were able to pass through the orcs defenses and reach their leader. After smashing their leader body against a cliff, they enslaved the orcs.

179 YSD: Goblin Slaves:

The orcish nation of Tverdgosh is attacked by the blood giants and their orc slaves. The tverdgoshian orcs were known for slaving the goblins, a ferocious but small sized race. After annihilating their main camp with no more than heavy orcs losses (but low giant losses) the goblins swore loyalty to the blood giants. This way the blood giants enslaved their second race.

234-256: The Ogres:

After enslaving more orc nations, the pattern in the blood giants actions started to draw the attention of the ogre leader Gerbadaar. The ogres declared war on the blood giants, but this time the blood giants didn't deal so easily with this threat, since the ogres didn't had a main camp or capital. The blood giant leader, Frorvenat, selected a few of his kind to follow him in a hunt for Gerbadaar. The blood giants had to face lots of bloodsheds against the ogres for more than twenty years before Frorvenat finally find Gerbadaar, and ripping its head with his bare hands.

312-346: 1st Eclipse and One-Eyed Giants.

An army of cyclops from the orc nation of Fluggerfest entered the blood giants to defeat the menace they represented for all orcish nations. This war was actually hard due to the fact that the cyclops were almost as big as the blood giants, but much better than the giants themselves at throwing things, specially rocks. The long range of the cyclops and their strategies were weakening the blood giant rule. Caravans and the camps far away from their capital were vulnerable. That continued until a demon incursion reach the wastelands and attack the cyclops army. The blood giants helped the cyclops, and after that the cyclops swore loyalty to the blood giants. Together, they crushed the Fluggerfest empire.

578 YSD: Trolls and Beasts:

Trolls riding large wolf-like creatures came from far to the wastelands. They were afraid of something, and reacted violently to the blood giants. After a brief war, the trolls and their mounts were enslaved, but they didn't share what they were afraid of.

Modern Times:

950-963 YSD: The Riot:

All the enslaved races made an alliance against the blood giants. They won and freed themselves, but the giants continued to attack them. They resisted the blood giants for a good time, but their alliance didn't last long. Thanks to disagreement between the races the alliance was finished, and once it happened the giants enslaved one by one the races. But this resulted in heavy losses for the blood giants, so, to prevent another riot anytime soon, they decided to ”free” the enslaved races to form an alliance on their own. Actually, the other races still do everything the blood giants need, but how they aren't called slaves anymore they can't tell the difference between this and freedom.

970 YSD: The Raid to The Civilized Races:

The expansion of the blood giant “empire” finally reached outside the wastelands. They found this to be an exciting discovery, specially because there are other creatures outside the wastelands. Lots of tiny creatures that are perfect to be enslaved.

The blood giants:



Here the creatures:

LVL 1: Goblin Skirmishers: The goblins are the infantry of the brutes. Fast moving, these annoying creatures are useful mainly because of its cheer numbers. As the blood giants have one generation every 50 years, it is very useful to have slaves whose generations last 5 years, ten times less. They attack first with their low range javelins before engaging in melee.

small
off: 1
def: 1
hits: 3
speed: 5
initiative: 11
dmg: 1-1
shoots: 2
growth: 28
special: javelins (instead of attacking normally, the goblins goes to a one tile distant position and throws a javelin, this works mainly as a ranged attack, in a certain way)
no melee penalty

UPG, LVL 1: Goblin Scavengers: These goblins goes through the field of battle searching for goods at the corpses, as they infect with their diseases the enemy lines as they throw “special prepared” javelins.

small
off: 1
def: 1
hits: 4
speed: 5
initiative: 12
dmg: 1-2
shoots: 3
growth: 28
special: javelins (see above)
no melee penalty
diseased javelins (when the hits a stack with javelins this stack is diseased, losing 1 of offensive and defensive)
scavenging (each creature killed by the goblin scavengers earn 5 gold for its hero)

LVL 2: Orc Warriors: The orc are the second lowest in the brutes hierarchy, but they work as goblin overseers. If a orc doesn't fit for mining, it fits for battle. They are specially useful against elves, since they know this race from long before the other brutes. They consider the elves their nemesis, but the elves don't consider them more than a nuisance:

small
off: 3
def: 3
hits: 14
speed: 4
initiative: 10
dmg: 2-4
growth: 12
special: elf slayer (+50% dmg when attacking any of the elven units, including dark elves)

LVL 2: Slayer Orc: These orcs have a natural hatred for everything they know, and they know the weakness of every kind of creature. Expert hunters for any kind, they know how to deal with the knight swordplay and the wizard witchcraft, from the undead indifference to the demon hatred. Only the pattern followers and mindless machines are a mystery for these soldiers, who can't seem to find a week spot for them:

small
off: 4
def:3
hits: 18
speed: 4
initiative: 10
dmg: 3-5
growth: 12
special: slayers (see above, the difference is that it works on all creatures except the constructs)


LVL 3:  Orc Axe Throwers: The orcs usually train to be able to thrown their axe long distances with the “cutting side” facing the target. Still these trained orcs became ranged units, they are still fearful in melee combat:

small
off: 6
def: 3
hits: 14
speed: 3
initiative: 10
dmg: 4-10
shoots: 5
growth: 8
special: ranged
no melee penalty

UPG, LVL 3: Orc Axe Master: These orcs have trained their capacity to the limit with the axes. They are able to hurl two axes with equal strength, and with this, they can thrown at two diferent targets at once. Still, they don't have coordination enough to aim both at the same target:

small
off: 6
def: 3
hits: 16
speed: 3
initiative: 11
shoots: 8
dmg: 6-12
growth: 8
special: ranged
no melee penalty
double throw (when you select this special ability you must choose two targets, then the orcs will lose 2 shoots to attack both targets)

LVL4: Ogres: The ogres aren't as tall as the giants, but they are strong for their size. They can even be VERY slow, but their toughness and strength makes up for this:

small
off: 12
def: 10
hits: 60
speed: 3
initiative: 7
dmg: 12-18
growth: 4
special: raging bloodlust (when attacked they are affected by the bloodlust spell for 3 turns, reseting each time they are attacked again, don't work if they are attacked by retaliation)

UPG, LVL 4: Ogre Shammans: Despite the known fact of ogres being stupid, they have much respect for the dead,  more by fear of their spirits than respect itself, but they do. More than it, they are intrigued by death, their ancestors, and so on. This belief spreaded among the other savage races, and the ogre shammans are the ones who studies the dead. It usually consists in going to graveyards or crypts and just lying there, meditating, until a spirit shows up. If the spirits feel annoyed enough to teach these shammans for peace, it is unknown, but this belief actually gives them some power. These are fearful spellcasters, mainly because they are much more tougher than other spellcasters and they can actually hurt who comes close enough:

small
off: 12
def: 12
hits: 75
speed: 3
initiative: 7
dmg: 15-20
growth: 4
special: raging bloodlust (see above)
spellcasters (mana 20: can cast bloodlust, magic missiles and deflect arrows)

LVL 5: Worg Raiders: The trolls enslaved by the blood giants are the most mysterious of the slaves. They have an incredibly high healing capacities, what surprised the humans they fought so far. When a troll fall from battle it is not sure that it is actually dead unless it was destroyed by fire. They ride giant wolves that they call “worgs”, the method of taming these wolves is unknown, since even the blood giants themselves can't find a way to calm these creatures down.

large
off: 14
def: 10
hits: 50
speed: 6
initiative: 12
dmg: 14-18
growth: 3
special: troll regeneration (when it is the turn of the trolls each killed troll in the stack since last turn have 20% chance of resurrecting, unless they were killed by fire dmg, like black dragons breath or fireballs)
independent mounts (when a stack of worg raiders is killed 40% of its original numbers is “resurrected” as “worgs” (off: 8, def: 6, hits: 25, speed: 5, initiative: 10, dmg: 8-12), but they aren't under the control of the hero, yet they don't attack any friendly stack. They vanish after combat)

UPG, LVL 5: Worg Hunters: These worg riding trolls are experts in the hunt, and they can even bring their targets alive, if needed. They are useful in combat hindering other creatures.

large
off: 16
def: 12
hits: 60
speed: 6
initiative: 14
dmg: 18-22
growth: 3
special: troll regeneration (see above)
independent mounts (see above)
net throw (this special ability functions like slow in a 3x3 area ADJACENT to the worg hunters)

LVL6: Cyclops: These one-eyed giants are the only race in the brutes that isn't slave of the blood giants, they even helped the blood giants against the riots, and are the closest the blood giants can consider of an equal. They can throw giant rocks at the enemy stacks or just stomp on whatever is in their reach. They are useful delaying the enemy approach.

large
off: 22
def: 18
hits: 80
speed: 4
initiative: 11
shoots: 5
dmg: 15-24
growth: 2
special: blocking the path (at the cost of one of their shoots they can “stone” a tile. Throwing rocks at the desired unoccupied tile will make it harder to trespass, costing twice as much movement, but large stacks are affected only when they enter the stoned area)

UPG, LVL 6: Cyclops Bombardiers: these cyclops can coordinate their attacks in a large area of effect, for better results.

large
off: 22
def: 20
hits: 100
speed: 4
initiative: 11
shoots: 5
dmg: 20-28
growth:2
special: blocking the path (see above, but affecting an 2x2 area)
bombard (this special ability uses one of the cyclops shoots, and for all effects is like an attack, but affects an 3x3 area and causes half dmg to all creatures in that area)

LVL 7: Blood Giants: The leaders of the brutes, they have an complicated code of honor. So far they conquered all the wastelands, and they plan to expand:

large
off: 28
def: 24
hits: 180
speed: 6
initiative: 10
dmg: 40-60
growth: 1
special: joyful murderer (when the blood giants kills a stack it gains a +4 bonus to its attack and +5 bonus to its dmg, but only once)

UPG, LVL 7: Blood Giant Generals: Masterminds of war, they are experts in strategy. They are the main role of the brutes strategies, and can defeat nearly any problem they face. The enslaved creatures are inspired to fight with their best when fighting at the side of these armored battle lords. Specially because they are known to give cruel punishment to the troops that don't follow orders in combat.

large
off: 34
def: 26
hits: 200
speed: 6
initiative: 11
dmg: 45-70
growth: 1
special: joyful murderer (see above)
slave master (the slaved races, mean, all brutes save blood giants and cyclops, have +10% bonus to initiative in combat when at the same side of the blood giant generals)

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Ulf
Ulf

Tavern Dweller
posted February 04, 2006 10:27 PM
Edited by Ulf on 4 Feb 2006

Does tickle your fancy?

[url=http://www.wizardry8.com/wizardry8/monsters/images/rapaxguard.jpg]This[/url] from the same game (and what a game it was) looks very much like the above...!

For that matter, [url=http://www.wizardry8.com/wizardry8/index1.html]you may just be able to draw some inspiration from here...[/url]

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gwyndolium
gwyndolium


Known Hero
Ancient citizen
posted February 04, 2006 10:34 PM

How many towns do you own?
____________
~I came down from heavens, to bestow the people under me, with hope and knowledge~

-The angel of judgement, Gwyndolium.

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MasterSandro
MasterSandro


posted February 04, 2006 10:37 PM

Quote:
How many towns do you own?


Just two

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gwyndolium
gwyndolium


Known Hero
Ancient citizen
posted February 04, 2006 10:43 PM

Quote:
Quote:
How many towns do you own?


Just two


Wich one is in the contest? Curious
____________
~I came down from heavens, to bestow the people under me, with hope and knowledge~

-The angel of judgement, Gwyndolium.

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MasterSandro
MasterSandro


posted February 04, 2006 11:12 PM
Edited by MasterSandro on 5 Feb 2006

Quote:
Quote:
Quote:
How many towns do you own?


Just two


Wich one is in the contest? Curious


The dwarves, actually...
This is just something I wanted to show.

But if you can propose more than one, this is in

Creatures done

BTW, the main reason behind this "slavery" is that this is the only reason I can see that these races would work together

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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted February 06, 2006 06:42 AM

MasterSandro, you've edited your entry after the entries for the contest were finalised. This is in breach of contest rules and unfortunately this entry will have to be disqualified from the contest.
____________
You can wait for others to do it, but if they don't know how, you'll wait forever.
Be an example of what you want to see on HC and in the world.
http://www.heroesofmightandmagic.com

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MasterSandro
MasterSandro


posted February 06, 2006 06:52 AM
Edited by MasterSandro on 6 Feb 2006

Quote:
MasterSandro, you've edited your entry after the entries for the contest were finalised. This is in breach of contest rules and unfortunately this entry will have to be disqualified from the contest.


When?

I don't remember of any alteration anytime soon, the last thing I changed was this morning (and it was still cool to change back then).

It says there, last edition of feb 5.

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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted February 06, 2006 06:58 AM

Lich and I have edited top post of every single ICTC thread at the closing time, they all say "Edited by Valeriy" or "Edited by Lich_King". This one does not any more, this is how we tell.
____________
You can wait for others to do it, but if they don't know how, you'll wait forever.
Be an example of what you want to see on HC and in the world.
http://www.heroesofmightandmagic.com

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MasterSandro
MasterSandro


posted February 06, 2006 07:01 AM
Edited by MasterSandro on 6 Feb 2006

strange... are you sure you edited it in this one? I'm sure I didn't made any alteration just now... well, no biggie anyways.

damnit, I can't see anyhing about this thread, well, since it is that, I guess i must take it out? Or it can still be there?

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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted February 06, 2006 07:03 AM

Closing time was about six hours ago.
____________
You can wait for others to do it, but if they don't know how, you'll wait forever.
Be an example of what you want to see on HC and in the world.
http://www.heroesofmightandmagic.com

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MasterSandro
MasterSandro


posted February 06, 2006 07:08 AM
Edited by MasterSandro on 6 Feb 2006

Still, I was the last six hour playing the beta in a (rare) lasting game at peninsula, didn't did anything there. Still, I just trid to see if I could see a "history" about the post, but I couldn't and it saved as anotheredit.

Well, do I need to delete it? or it can still be shown?

EDIT: Strange, it doesn't show this last "edit" anymore...

Well, by not answering (and by the fact that you could delete it yourself) I assume it can stay. yay.

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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted February 06, 2006 09:32 AM

It won't be in the contest, but the post can stay. Yes unfortunately we don't have the editing history feature.
____________
You can wait for others to do it, but if they don't know how, you'll wait forever.
Be an example of what you want to see on HC and in the world.
http://www.heroesofmightandmagic.com

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gerdash
gerdash


Responsible
Famous Hero
from the Animated Peace
posted February 06, 2006 06:42 PM

dang, it was quite a good town. especially that there are orcs in the history and orcs don't have a town and there is no barbarian town, this kind of town would have been taken more seriously.

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MasterSandro
MasterSandro


posted February 06, 2006 06:48 PM

You could rate it anyway... can't hurt

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Oakwarrior
Oakwarrior


Famous Hero
posted February 06, 2006 06:52 PM

Race: 9 (Excellent!)
History: 8 (Great!)
Creatures: 10 (PERFECT!)
Balance: 7 (Good)
Originality: 9 (Excellent!)

Total: 43
I really loved this...

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MasterSandro
MasterSandro


posted February 06, 2006 07:07 PM

Quote:
Race: 9 (Excellent!)
History: 8 (Great!)
Creatures: 10 (PERFECT!)
Balance: 7 (Good)
Originality: 9 (Excellent!)

Total: 43
I really loved this...


I hope these grades aren't just because this proposal is disqualified ^^

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Oakwarrior
Oakwarrior


Famous Hero
posted February 06, 2006 07:11 PM

Nope, they're all good. It's a really cool town
Too bad it got disqualified...

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mageguy12
mageguy12

Tavern Dweller
posted February 06, 2006 11:11 PM
Edited by mageguy12 on 6 Feb 2006

Quote:
Nope, they're all good. It's a really cool town
Too bad it got disqualified...

It is a really good town..... It's too bad they won't let you back in, just because you were a little late. But I guess they have to have a deadline..... If thet didn't, then too many people would edit after others were rating it.

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MasterSandro
MasterSandro


posted February 07, 2006 12:19 AM

The problem is I don't remember editing it... worse is, I was playing H5 in peninsula for the last hours before the deadline. But they say that an edit of mine overwrote an edit of theirs...

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