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Heroes Community > Library of Enlightenment > Thread: HOMM 3 Town Ratings
Thread: HOMM 3 Town Ratings This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted February 28, 2006 04:29 PM

2. AAs = the single most powerful unit.
#2 - not needed
It IS needed since AAs as a powerstack is one of the main advantages of Castle. On the contrary, towns like Rampart do not have a powerful powerstack (like castle's AAs, Stronghold's beths, Inferno's demons, Necro's skeletons, etc). So, having a major powerstack IS an advantage both vs map and vs the other player. Huge powerstack = less or no retaliation (because chances are that most of the units will die from the attack).

3. AAs can resurrect allies, which allows you to win most fights with no losses.
5. AAs always usually start first, which gives you the initiative (so, you can cast mass slow on those arch devils you are fighting BEFORE they hit you.)

#3 and #5 put together
#3 and #5 provide you with different advantages, I think they have to be listed separately.

6. Angels can reach the opposite side of the battlefield in 1 turn which makes fighting shooters easy.
#6 - not needed
Once again, some castles do not have such an advantage. For example, Tower's level 6 and unupgraded level 7 units have a speed of 7, which makes fighting ranged troops rather difficult during the mid-game.

9. Marksmen + zealots + mass slow will allow you to win very big fights.
#9 not needed
Some towns like Fortress or Inferno have less than half of castle's ranged firepower. That makes "mass slow + shoot em down" tactics much more difficult if not impossible. And how else are you supposed to kill throngs of efreet sultans and other nasty critters? So, it is an advantage.

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LordZXZX
LordZXZX


Famous Hero
Overfished
posted February 28, 2006 04:35 PM

The part about mass slow is true, but i find that castle heroes hardly ever get earth magic. No wonder why many people say castle heroes suck.
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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted February 28, 2006 04:43 PM

Quote:
The part about mass slow is true, but i find that castle heroes hardly ever get earth magic. No wonder why many people say castle heroes suck.
Yep, you'll find that in disadvantages part of my post This is why it is usually a good idea to get an external hero when you are playing castle. Just about any might hero is better than the knight (except for some Alchemists and the Death Knights - those were not meant to lead an army of living).

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c0ldshadow
c0ldshadow


Known Hero
ig chr0meice91
posted February 28, 2006 06:15 PM

conflux has four units immune to armageddon, not five:

phoenix
magic elemental
magma elemental
energy elemental
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FireSpirit
FireSpirit


Famous Hero
with warm hands
posted February 28, 2006 08:26 PM

Quote:
conflux has four units immune to armageddon, not five:

phoenix
magic elemental
magma elemental
energy elemental


Six. Fire elementals and firebirds are also immune.
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c0ldshadow
c0ldshadow


Known Hero
ig chr0meice91
posted February 28, 2006 08:43 PM
Edited by c0ldshadow on 28 Feb 2006

if you count it that way, you are off by one its 7 not 6.


fire ele.,energy ele.,earth,magma,firebird,phoenix,magic ele.

you forgot earth ele.

if you count raw total creatures, then conflux has 7 immune . which is misleading b/c some people might think that means every creature the town has is immune....

personally i think its unecessary to count both the unupgraded and upgraded as immune. count one or the other if they are both immune, but don't count both its pointless
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Fortress_fan
Fortress_fan

Disgraceful

posted February 28, 2006 09:54 PM
Edited by Fortress_fan on 28 Feb 2006

Conflux units imune to amragedon:

Water/Ice elemental
Fire/Energy elemental
Earth/Magma elemental
Magic elemental
Firebird/Phoenix

Five upgraded units (those who counts) and four unupgraded units. Total amragedonimune units: 9!
Tell me if i am wrong whit Water/Ice elementals!
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted February 28, 2006 10:38 PM

One advice for all u guys who want to add informations in such town ratings:

Check the truth of your statements BEFORE you post them

For example:
Use the map editor and place all different creatures (all upgraded on 1 hero, all unupgraded on the other) on the battlefield...cast armageddon and watch the survivors.
Itīs boring to correct all the "tries" u bringing up here. A little bit of effort is needed....
____________
Better judged by 12 than carried by 6.

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FireSpirit
FireSpirit


Famous Hero
with warm hands
posted February 28, 2006 10:41 PM

Quote:
you forgot earth ele.


Hehe, yes of course.

To fortress_fan: Ice elementals are not immune to fire (or armageddon).
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted February 28, 2006 11:19 PM

Quote:
..To fortress_fan: Ice elementals are not immune to fire (or armageddon).


To be more precious...they even recieve MORE damage from fire than others...
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Better judged by 12 than carried by 6.

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c0ldshadow
c0ldshadow


Known Hero
ig chr0meice91
posted February 28, 2006 11:34 PM

magic elementals are quite nasty.. i think they might be one of the most overlooked creatures in the game.. such a great deal too for only 800 gold.
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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted March 01, 2006 04:06 PM

Quote:
magic elementals are quite nasty.. i think they might be one of the most overlooked creatures in the game.. such a great deal too for only 800 gold.
Noone is arguing about that fact Everyone knows that conflux is overpowered.

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Fortress_fan
Fortress_fan

Disgraceful

posted March 01, 2006 05:16 PM

No, conflux isnt overpowered! It is strong in jage maps, where it dosent meet the enemy before it have the hordes of units who does it strong. In smal maps even inferno can beat conflux, the pixes die directly, the fire elementals to, the earth elementals (if any) is to slow to gain any support for fire elementals or pixes. Conflux has good ranged support, and their level 6 unit are the strongest of its level, but those units are needed fore the weak strenght of the sprites, energy elementals and phoenix, and the slowness of magama elementals. Yes, you get two phoenixes in weeak, and 45 sprites, but that is not enogth, the sprites die quickly and even if the phoenix ressurects, it is even weaker than ghost dragons! (even if it is fast)

Conflux isnt overpowered, but not bad either. Its special buildings (balista in blacksmith, magical univerity, artrifact trader) makes it an strong town if its used whit right tactics.
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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted March 01, 2006 06:09 PM

Quote:
In smal maps even inferno can beat conflux
It is overpowered on any maps. Especially - small maps. On a small map I'll just upgrade storms and sprites. Conflux also starts with very strong magic heroes, so I'll just grab one of those and cast magic arrows. A magic arrow specialist will make it even more devastating, but any conflux magic hero will do, really. You don't stand a chance.
I am actually a fan of small maps, so if you come to Zone, chances are I'll be up for a small map challenge.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted March 02, 2006 10:35 AM

Quote:
No, conflux isnt overpowered! It is strong in jage maps, where it dosent meet the enemy before it have the hordes of units who does it strong. In smal maps even inferno can beat conflux, the pixes die directly,...


Long way to go young Jedi....

Itīs even the other way around....no other town can develop and explore as fast (except necro perhaps) as conflux can.
Imagine you play a poor map, and see several Behemots guarding the Sword of Judgement. When will you attack them with Inferno? With Conflux, u can try week 1..
It really seems u r missing most of the basics to play the game at a higher level.
But learning and getting more experience is always fun..
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Fortress_fan
Fortress_fan

Disgraceful

posted March 02, 2006 11:06 AM

Its maby my strategy. I often try to get capitol and magic university before I think about creatures.
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FireSpirit
FireSpirit


Famous Hero
with warm hands
posted March 02, 2006 02:54 PM

Quote:
Its maby my strategy. I often try to get capitol and magic university before I think about creatures.


I used to do that when I first got the game. Then I got smarter .
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Zsa
Zsa


Famous Hero
posted March 02, 2006 03:37 PM
Edited by Zsa on 2 Mar 2006

Quote:
Its maby my strategy. I often try to get capitol and magic university before I think about creatures.

sigh , then how can you rate anything? Based on what knowledge do you base the ratings you make? I abstained from saying anything before but the last couple of days you made some posts that rank from uninformed to plain obscene. I suggest you either go play online or at least go and read some of the articles previously posted in here (see Library - Table of content).

Now russ ,
Quote:

2. AAs = the single most powerful unit.
#2 - not needed
It IS needed since AAs as a powerstack is one of the main advantages of Castle. On the contrary, towns like Rampart do not have a powerful powerstack (like castle's AAs, Stronghold's beths, Inferno's demons, Necro's skeletons, etc). So, having a major powerstack IS an advantage both vs map and vs the other player. Huge powerstack = less or no retaliation (because chances are that most of the units will die from the attack).

3. AAs can resurrect allies, which allows you to win most fights with no losses.
5. AAs always usually start first, which gives you the initiative (so, you can cast mass slow on those arch devils you are fighting BEFORE they hit you.)
#3 and #5 put together
#3 and #5 provide you with different advantages, I think they have to be listed separately.

6. Angels can reach the opposite side of the battlefield in 1 turn which makes fighting shooters easy.
#6 - not needed
Once again, some castles do not have such an advantage. For example, Tower's level 6 and unupgraded level 7 units have a speed of 7, which makes fighting ranged troops rather difficult during the mid-game.

9. Marksmen + zealots + mass slow will allow you to win very big fights.
#9 not needed
Some towns like Fortress or Inferno have less than half of castle's ranged firepower. That makes "mass slow + shoot em down" tactics much more difficult if not impossible. And how else are you supposed to kill throngs of efreet sultans and other nasty critters? So, it is an advantage.


For 2 I thought you meant archangels are the best units in the game when compared to others (and that's what actually results from what you posted). I thought you covered the powerstack issue with the conservatories, but yes the powerstack i agree that should be mentioned.

#3 and 5 I said together because you can write them together. From what I see previously, The advantages disadvantages are in paragraph form, so writing less is better.

For #6 yes I know obviously, but that's a rather too obvious advantage and common to most races anyway. If we go like this, we can list for advantages for example:
1. guardhouse costs only 5 ore and 1000 gold or for tower
2. workshop upgrade costs only 1000 gold because, you know, other upgrades cost more we therefore have to list it as an advantage because it is not common to all races.

What I mean by this is, use common sense. Is it really necessary to list something like that? I definetly think not.

for #9. So will clone and archangels. Or mass haste and cavaliers and or crusaders. Or implosion, ressurect + whatever. Or mass prayer + units. Or forcefield + shooters. Or tactics + good unit placement. I think mentioning the fact that they have good firepower is enough, that's why I said it's not needed.

That's my point for #9.

Anyway, all of this is very subjective, if you feel that it is an important advantage to list, you can do so. It just depends on who will implement (if they will change them in the first place) the advantages/disadvantages.

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Fortress_fan
Fortress_fan

Disgraceful

posted March 02, 2006 04:19 PM

Quote:
Quote:
Its maby my strategy. I often try to get capitol and magic university before I think about creatures.


I used to do that when I first got the game. Then I got smarter .


So what is your strategy?
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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted March 02, 2006 04:35 PM
Edited by Russ on 2 Mar 2006

Quote:
#3 and 5 I said together because you can write them together. From what I see previously, The advantages disadvantages are in paragraph form, so writing less is better.
Are you saying that we should skip some advantages to "have less writing"? Maybe using this logic we could just write one line for each town like "castle rox" or "rampart is l33t", or "inferno sux", or "zombiez r da bomb"? I thought the point of this was to provide the newer players with as much information as possible.
Quote:
For #6 yes I know obviously, but that's a rather too obvious advantage and common to most races anyway. If we go like this, we can list for advantages for example:
1. guardhouse costs only 5 ore and 1000 gold or for tower
2. workshop upgrade costs only 1000 gold because, you know, other upgrades cost more we therefore have to list it as an advantage because it is not common to all races.
don't be ridiculous. You know I have a point. This information is for the newer players. So, a lot of it is NOT obvious. I've seen some of them try to fight things like grand elves with slow level 1-4 units. If they know that the angels can be used to do those fights with no losses, they'll be much better off. There is no need to argue just for the sake of it. And btw, the overall price of the buildings does matter - I should mention it in castle's disadvantages. I think I skipped it.
Quote:
for #9. So will clone and archangels. Or mass haste and cavaliers and or crusaders. Or implosion, ressurect + whatever. Or mass prayer + units. Or forcefield + shooters. Or tactics + good unit placement. I think mentioning the fact that they have good firepower is enough, that's why I said it's not needed.
Ya, ya, ya, or how about you'll just use your 10000 azure dragon stack to kill everything. You flame the noobs and then you make statements like that yourself? Try playing a few games before posting, pls.
Anyways, the first point about the shooters was related to the fights vs the enemy hero, the second one was related to the map fights. They are very similar, but I thought they are worth mentioning separately because both of them are very important.
Quote:
Anyway, all of this is very subjective, if you feel that it is an important advantage to list, you can do so. It just depends on who will implement (if they will change them in the first place) the advantages/disadvantages.
Well, I hope they do change it, and to make it less subjective we can put the version that most of the good players agree on (and by good I mean those who don't say stuff like "I'll just mass haste my cavs and crusaders and kill 150 efreet sultans with them" or "I'll kill those 50 ancients with my 1000000 mana points and implo").

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