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Heroes Community > Library of Enlightenment > Thread: HOMM3: Your Favourite and your "Strongest Faction" opinions.
Thread: HOMM3: Your Favourite and your "Strongest Faction" opinions.
FriendOfGunnar
FriendOfGunnar


Honorable
Legendary Hero
able to speed up time
posted March 02, 2006 03:16 PM
Edited by FriendOfGunnar on 6 Mar 2006

HOMM3: Your Favourite and your

Your Favourite and your "Strongest Faction" opinions

Post your opinions on the strongest factions in HOMM3 and how they compare with the factions you prefer to play.  If both your versions are the same please say so.

My own versions of the lists were mostly drawn from experience against AI on L and XL maps.  

Strongest:
1. Flux (magic school, artifact merchant, grail, cheap level 7, stormies, a plethora of spell immunities etc…)
2. Dungeon (Artifact Merchant, mana vortex, Level 7 magic immunity, good shooters, Overlords, etc…)
3. Castle (Archangel resurrect, Hasted champion charge, lotsa good heroes, why not #2? because you need so much freakin' wood and there's no level 5 magic)
4.  Tower (good heroes, artifact merchant, all creatures usefull, nagas…need I say more)
5.  Necro (dreads and vamps tag team champion of the world. skellies? phhhh)
6.  Rampart (everything good but you need boatloads of crystal)
7.  Inferno (playable but flawed)
8.  Stronghold (level 3 magic, heroes have probs with secondary skills, clops and behoobies both need tons of crystal, you need too much wood for others)
9.  Fortress (sucky heroes, level 3 magic, all creatures except flies slow)

Favourite to Play:
1. Dungeon (Overlords rock the world)
2. Tower(from a strictly strategic viewpoint, this is the funnest faction to play)
3.  Stronghold (behoobies have such a delicious crunch when the chomp on critters)
4.  Rampart
5.  Castle (what's the fun in playing humans?)
6.  Flux
7.  Inferno
8.  Necro (logistics problems drive me absolutely bat$%^#)
9.  Fortress (sucky heroes, level 3 magic, all creatures except flies slow)

[editost cleaned of mistaken pretences of superiority on 030606]



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TNT_Addict
TNT_Addict


Honorable
Supreme Hero
Beautiful Liar
posted March 02, 2006 07:58 PM
Edited by TNT_Addict on 2 Mar 2006

It should be something like that, but it really depends on the template and size:

1 Flux
2 Necro
3 Castle
4 Fortress
5 Stronghold
6 Rampart
7 Inferno
8 Tower
9 Dungeon

But I like to play :

1 Tower - a gremlin start is awesome
2 Inferno - 3rd day efreet
3 Fortress - fastest scouts
4 Stronghold - fun to play with Hack
5 Rampart - Yawn boring, but Mephala is foxy
6 Dungeon - Dace is kinda good, makes minotaurs equal to manticores
7 Castle - too easy and not fun


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Nebuka
Nebuka


Promising
Supreme Hero
Save me Jebus!
posted March 02, 2006 08:58 PM

01. Castle
02. Stronghold
03. Rampart
04. Fortress
05. Tower
06. Dungeon
07. Inferno

Conflux and Necro N/A, can't remember when I last played with them.

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FriendOfGunnar
FriendOfGunnar


Honorable
Legendary Hero
able to speed up time
posted March 02, 2006 10:11 PM

This is interesting.
A couple of questions:
1.  How is it that Fortress makes such a run for the money?
2.  Why do people avoid Dungeon so much?

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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted March 02, 2006 10:21 PM
Edited by Russ on 2 Mar 2006

Quote:
This is interesting.
A couple of questions:
1.  How is it that Fortress makes such a run for the money?
Tazar is arguably the best hero in the game (when log/necro/diplo is not allowed). Fortress is also very easy to build - you can have all 7 dwells + castle on week 1. Fortress can also have the biggest wyvern powerstack. But I don't really like it. I would put tower above it.
Quote:
2. Why do people avoid Dungeon so much?
You can't possibly have castle + level 7 dwell on week 1, and dungeon's level 1-6 units are pretty weak (with the exception of minos). They may look good "oh, wow! 2 shooters and 2 flyers, one of which has no retal specialty!", but if you compare their stats to the other level 1-6 units, you'll realize that they aren't any good.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted March 03, 2006 09:49 AM

Quote:
1.  How is it that Fortress makes such a run for the money?


Your ranking is similar to most of the rankings "offline" players make. They bet all their money on magic and spells. And that will only work against the comp or on Small maps.
It was mentioned so often already. The most effective spells are level 1 spells (yeah...think of that..). The so called "sucky heroes" like Tazar, CragHack, Alkin, Gurnisson and so on, can learn magic schools as well () and even can develop them to expert level (). And if a Craghack casts a mass haste with his stronghold army, u won´t have enough army left (with dungeon for example) to either resurrect them all before u r dead in round 2, neither can u chainlighten or meteorshower Crags army to death in 1 round.
You can use your magic once per round, but u can use your might 7 times per round (moral not counted!).

Quote:
2.  Why do people avoid Dungeon so much?


Dungeon is just too slow. And its expensive to build. Just imagine how long it will take till u have upgraded your dragons. In fighting the map, Chaoshydras are just awesome. You can do fights no other town can do (neither that early, or against same hugh amount of troops).

And never never underestimate the strength of a legion of skellies.. And we are NOT talking about month 4..
____________
Better judged by 12 than carried by 6.

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Guitarguy
Guitarguy


Responsible
Supreme Hero
Rockoon.
posted March 03, 2006 02:23 PM

Disclaimer: I play SP all the time, so I never use the "vs human" strats. To any beginners looking for multiplayer tips, don't read this post!

Dungeon can be powerful, although I agree that it takes a while to get upgraded Dragons. In my most recent game, I didn't even get the level 7 dwelling because there wasn't any sulfur lying around.

Fortress definitely has its strong points, even if the creatures are very slow. I prefer using a strong Beastmaster, since the Defense is really nice when it piles up. And yes, it's awfully sweet when you finally get your Hydras (a lot sooner than those Black Dragons).

I have to agree about the Logistics problem. I personally hate slow-moving heroes who never seem to pick up those movement skills. Especially during the first few weeks, when you can't really afford to drop your slow creatures. Just a little pet peeve here.

Overall, I'd say that I'm most comfortable with the Castle town, followed by Rampart. I employ might heroes for both towns and use whatever magic I have at my disposal. I also like playing Tower, but it's biased because of my love for Titans. I'd probably stick with Castle and Rampart just to be safe.

-Guitarguy
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william
william


Responsible
Undefeatable Hero
LummoxLewis
posted March 05, 2006 02:53 AM

Here are my favs:

1-Tower (Fantasy feeling Love the Titans)
2-Castle (Cool units, but maybe a bit too easy to win with)
3-Inferno (Love the look and feel, like the Devils aswell)
4-Stronghold (really cool units like the Behemoth)
5-Rampart (cool relaxed place calm feeling)
6-Conflux- (Like the troops or units whatever, phoenix cool
7-Necropolis (alright town)
8-Dungeon (alright bit boring though)
9-Foretress (yawnnn ii think they are boring)


These are my favourit and not so favourite towns.
Hope you like    

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hellwitch
hellwitch


Known Hero
Skeleton Ruler
posted March 06, 2006 01:32 PM

1 Necro
2 Dungeon - 2nd are equal in my opinion
2 Castle
2 Rampart
5 Flux
6 Stronghold
7 Tower
8 Fortress
9 Inferno

But I like to play :

1 Necro - Legions of Death(from skeletons)-Isra
2 Dungeon - Gunnar with upg. Harpies at the start
3 Stronghold - fast Behamouths(Crack Hack or Desa)
4 Castle - boring but powerfull(Orin)
5 Rampart - boring ( Mephala ,Kyre)
6 Fortress - Tazar rulez.
7 Tower - Neela for long games and Solymir for short

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Valeriy
Valeriy

Mage of the Land
Naughty, Naughty Valeriy
posted March 07, 2006 12:14 AM

Thread cleaned. Discussion about discrimination is here:
http://heroescommunity.com/viewthread.php3?TID=17291
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Be an example of what you want to see on HC and in the world.
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