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Heroes Community > Library of Enlightenment > Thread: Not in the Manual
Thread: Not in the Manual This thread is 26 pages long: 1 10 ... 14 15 16 17 18 ... 20 26 · «PREV / NEXT»
yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted January 26, 2007 01:54 PM

Too bad magog fireball damage is counted as standard physical instead of fire (
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HeymlicH
HeymlicH


Famous Hero
posted January 27, 2007 02:10 PM

Then the area damage could be reduced with protection from fire, making the magogs even more useless

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Ecoris
Ecoris


Promising
Supreme Hero
posted January 27, 2007 05:45 PM
Edited by Ecoris at 17:46, 27 Jan 2007.

You can cast fireshield on ANY of your creatures if your hero has the black orb equipped.
If you cast it on an Efreet Sultan only the 'magic' fire shield will apply.

The Sphere of Permanence renders your units immune to the dispel magic spell even though you have the black orb. This is the only way a creature can be immune to dispel magic; dragons and dwarves have no protection.
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Bigbadfly
Bigbadfly


Famous Hero
posted January 29, 2007 02:42 PM

If enemy has skeleton and you kill it does enemy keep morale bonus?

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FireSpirit
FireSpirit


Famous Hero
with warm hands
posted January 29, 2007 09:13 PM

Quote:
If enemy has skeleton and you kill it does enemy keep morale bonus?
I believe morale always stays the same for the duration of the whole combat, unless Mirth or Sorrow is cast.
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Ecoris
Ecoris


Promising
Supreme Hero
posted January 30, 2007 05:28 PM

Quote:
Quote:

The Sphere of Permanence renders your units immune to the dispel magic spell even though you have the black orb.


The Orb of Vulnerability only removes Natural magic resistance. As written In the Manual


As written where in the manual?

It's mentioned in the map editor and in-game.

However it negates magic resistance gained through artifacts (boots of polarity, surcoat of counterpoise and garniture of interference).
Do you consider that natural magical resistance

Apparently a zombie remains immune to blind, but is affected by other mind spells if you have the orb.

What I'm trying to say is that what 'natural magical resistance' includes is not so easy to tell.
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted January 30, 2007 06:04 PM

And it doesn't count for both players on the battlefield though. Even though I could slow his blackies, he won't be able to resurrect them..
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Better judged by 12 than carried by 6.

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maretti
maretti


Responsible
Supreme Hero
posted January 31, 2007 09:57 AM

Quote:

Oops! Sorry! I mean magic resistance is spell immunity. Doesn't like Dwarf's resistance. The Black Orb negates natural spell immunty. not magic resistance. So, the Black orb doesn't negate boots of polarity, surtcoat of counterpoise, and garniture of interference effect.


I hope you tested this. Cause im pretty sure its wrong.
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Crag rules, Orrin and Ivor suck

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted January 31, 2007 11:02 AM

Evil_Warrior....u mix 2 things up here.
1. Resistance
2. Immunity

Black Dragons RESIST all spells 100%. With black orb, their resistance is down to ZERO.
Zombies do NOT resist spells like "blind". They are IMMUNE. Same as Troglodytes. They have no eyes, therefor they are IMMUNE to "blind". Black orb won't gove them eyes, therefor they stay IMMUNE against blind.
Dwarves have a 20% RESISTANCE vs all spells (from opponents), Battledwarves 40%. Black orb NEGATES this resistance down to ZERO.

Sometimes the manual is just not correct in its expression.
For example: Titans speciality is "Mind spell immunity". That's incorrect. They are not immune, but have 100% resistance. With black orb, u can blind Titans.
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Ecoris
Ecoris


Promising
Supreme Hero
posted January 31, 2007 11:14 AM

Yes, it is wrong. Magic resistance as in: Dwarf, the secondary skill, crystal dragons or the three mentioned artifacts, i.e. magic resistance that may cause the "The xx resist the spell!" message. Such magic resistance IS negated.
Only exception is the unicorns aura of magic resistance. It still applies.


The orb of invulnerability works like this (see the "Run Forest ..." thread)

Player A has the orb.
When player B casts a spell only player A's troops lose their natural magical resistance.
When player A casts a spells all troops lose their natural magical resistance.


But Evil_Warrior, please enlighten us if you are able to describe what 'natural magic resistance' is and what it's not in a simple way.
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Evil_Warrior
Evil_Warrior


Famous Hero
Duke of Demon
posted February 02, 2007 01:21 AM

In your turn, your Orb of Vulnerability negates all natural magic resistance of all creatures on the battlefield. But, in your opponent's turn, your Orb effect only works on your creatures. (if the opponent doesn't have that Orb.)

about the natural magic resistance, I think it is obvious. magic resistance owned by the creature itself.
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Ecoris
Ecoris


Promising
Supreme Hero
posted February 02, 2007 09:32 AM

@Evil_Warrior
Quote:
about the natural magic resistance, I think it is obvious. magic resistance owned by the creature itself.


Please answer the following then, Evil_Warrior (without testing ):

1. Will a Phoenix take damage from Fireball if its owner has the Orb?
2. Will the same Phoenix take damage from an Efreet's fire shield?
3. Can a magic elemental be petrified by a medusa/basilisk if its owner has the Orb?
4. Can the same Magic elemental be aged by a Ghost Dragon?
5. Can it be blinded?
6. Will berserk affect it?
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Barbarian2006
Barbarian2006

Tavern Dweller
posted February 03, 2007 01:13 PM
Edited by Barbarian2006 at 13:28, 03 Feb 2007.

Quote:
@Evil_Warrior
1. Will a Phoenix take damage from Fireball if its owner has the Orb?
2. Will the same Phoenix take damage from an Efreet's fire shield?
3. Can a magic elemental be petrified by a medusa/basilisk if its owner has the Orb?
4. Can the same Magic elemental be aged by a Ghost Dragon?
5. Can it be blinded?
6. Will berserk affect it?


1.If the owner of Phoenix has the Orb of vulnerability, Phoenix takes damage from Fireball.

2.Phoenix is always immune to fireshield no matter who and what is wearing.

4. Only living creatures can be aged, undead and non-alive will never be aged no matter who and what is wearing.

3. Opponent's Magic elemental can be petrified or stoned if anybody wears orb of vulnerability.

5. Undead and non-alive creatures will never be blinded (except gargoyles and golems) no matter who and what is wearing.

6.Opponent's undead creatures can be berserked if anybody wears orb of vulnerability so i guess non-alive also can be berserked.

Now I have question for you:

1. What alive creatures are immune to poison.

2. When you dispell counterstrike will this spell disappear?

3. When your unit will be killed after it moved of striked and in the next round you ressurect it will it has move?

4. When you dont have earth magic or have it on basic and you will stay with ressurected archangel and pikmen which unit will survive after battle. (dont use ressurection of archangel because it is on advance lvl)

5. When you teleport unit on mine or moat will it takes damage?

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Ecoris
Ecoris


Promising
Supreme Hero
posted February 03, 2007 04:33 PM

Hey! The above questions were only directed at Evil_Warrior. You just spoiled the fun.

But since you asked me directly I'll answer yours:

1. What alive creatures are immune to poison.
None. Magic resistance may protect you, i.e. dwarves and dragons, but the Orb negates this protection.

2. When you dispell counterstrike will this spell disappear?
A trick question? Yes, of course it will.

3. When your unit will be killed after it moved of striked and in the next round you ressurect it will it has move?
As I understand your question:
1. A creature has its turn and it doesn't choose to wait.
2. It's killed in the same round.
3. The next round you raise it.
Will it have a turn during this round? The answer is no.
A raised creature only gets its turn if it didn't use it the round it was killed. (A creature has also 'had its turn' if it gets bad morale).

4. When you dont have earth magic or have it on basic and you will stay with ressurected archangel and pikmen which unit will survive after battle. (dont use ressurection of archangel because it is on advance lvl)
Ok I tested this one . The AA survives. Good question.

5. When you teleport unit on mine or moat will it takes damage? No.
Mines: Only when a creature moves onto a mine or ends its turn there it explodes. Arch Devils do not teleport in this sense.
Moat: A creature takes damage only when it ends its turn or waits in a moat.
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Barbarian2006
Barbarian2006

Tavern Dweller
posted February 03, 2007 07:49 PM

Quote:


2. When you dispell counterstrike will this spell disappear?
A trick question? Yes, of course it will.


You were really thinkig I was talking of the icon inside creature targeted? I thought of the effect.
Quote:

3. When your unit will be killed after it moved of striked and in the next round you ressurect it will it has move?
As I understand your question:
1. A creature has its turn and it doesn't choose to wait.
2. It's killed in the same round.
3. The next round you raise it.
Will it have a turn during this round? The answer is no.
A raised creature only gets its turn if it didn't use it the round it was killed. (A creature has also 'had its turn' if it gets bad morale).

The creature has to live till the end of the round otherwise it will never move.
Quote:

4. When you dont have earth magic or have it on basic and you will stay with ressurected archangel and pikmen which unit will survive after battle. (dont use ressurection of archangel because it is on advance lvl)
Ok I tested this one . The AA survives. Good question.


When you have more then one unit ressurected on the battlefield you can stay only whit that which was ressurected as first.

More questions:

1. Somebody is wearing spirit of oppression and we have +1 morale. Opponent casts sorrow on expert(-2 to morale) on us. What is our morale. Will our units freeze?

2.When we are wearing ofb of vulnerability which of these spells we can cast on undead(necro units) Blind Berserk Forgetfulness Frienzy Hipnoze?

3. How to learn our hero 1-4 lvl spell(except 5lvl) if we dont have wisdom? (I dont mean having scroll tome etc) Learn permanently.

4. Are special abilities like blind of unicorn, stone gaze of meduza, aging of Ghost dragon, Feary dragon's spell, Archangel ressurection,etc prohibited wearing orb of prohibition?

5.Which two spells we can use to free from binding?

Where my answers correct?



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kallen
kallen


Known Hero
posted February 03, 2007 11:48 PM

Quote:

1. Somebody is wearing spirit of oppression and we have +1 morale. Opponent casts sorrow on expert(-2 to morale) on us. What is our morale. Will our units freeze?

Yes.

Quote:
2.When we are wearing ofb of vulnerability which of these spells we can cast on undead(necro units) Blind Berserk Forgetfulness Frienzy Hipnoze?

Berserk, Forgetfulness

Quote:

4. Are special abilities like blind of unicorn, stone gaze of meduza, aging of Ghost dragon, Feary dragon's spell, Archangel ressurection,etc prohibited wearing orb of prohibition?

Abilities like: Cast ressurection or ressurect demon(pit lord), are unabled.
Stone gaze, Blind, Binding or Posion are still works with Orb of Inhibition.

Quote:
5.Which two spells we can use to free from binding?


Dispel....
____________
From the beginnin' to end Losers lose, winners win This is real, we ain't got to pretend The cold world that we in Is full of pressure and pain I thought it would chane
But its stayin' the same

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Evil_Warrior
Evil_Warrior


Famous Hero
Duke of Demon
posted February 04, 2007 08:23 AM
Edited by Evil_Warrior at 08:31, 04 Feb 2007.

Quote:

Please answer the following then, Evil_Warrior (without testing ):

1. Will a Phoenix take damage from Fireball if its owner has the Orb?
2. Will the same Phoenix take damage from an Efreet's fire shield?
3. Can a magic elemental be petrified by a medusa/basilisk if its owner has the Orb?
4. Can the same Magic elemental be aged by a Ghost Dragon?
5. Can it be blinded?
6. Will berserk affect it?


without testing
1. No
2. No
3. No
4. No
5. No
6. No

So?
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Barbarian2006
Barbarian2006

Tavern Dweller
posted February 04, 2007 09:09 AM
Edited by Barbarian2006 at 09:09, 04 Feb 2007.

Quote:
Quote:

Please answer the following then, Evil_Warrior (without testing ):

1. Will a Phoenix take damage from Fireball if its owner has the Orb?
2. Will the same Phoenix take damage from an Efreet's fire shield?
3. Can a magic elemental be petrified by a medusa/basilisk if its owner has the Orb?
4. Can the same Magic elemental be aged by a Ghost Dragon?
5. Can it be blinded?
6. Will berserk affect it?


without testing
1. No
2. No
3. No
4. No
5. No
6. No

So?


You answered correctyl only question 2 and 4. Great result.

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Ecoris
Ecoris


Promising
Supreme Hero
posted February 04, 2007 12:20 PM

I don't really want to drown this thread. But:

Quote:
Quote:

2. When you dispell counterstrike will this spell disappear?
A trick question? Yes, of course it will.


You were really thinkig I was talking of the icon inside creature targeted? I thought of the effect.
Ok. I stand corrected. The effect lasts to the end of the round even though it's dispelled.
Quote:
Quote:

3. When your unit will be killed after it moved of striked and in the next round you ressurect it will it has move?
As I understand your question:
1. A creature has its turn and it doesn't choose to wait.
2. It's killed in the same round.
3. The next round you raise it.
Will it have a turn during this round? The answer is no.
A raised creature only gets its turn if it didn't use it the round it was killed. (A creature has also 'had its turn' if it gets bad morale).

The creature has to live till the end of the round otherwise it will never move.
That is not true. Perhaps I misunderstand what point you're trying to move, but a raised creasture will get its turn the round it's resurrected or the round after that if it stays alive.

Quote:
Quote:

4. When you dont have earth magic or have it on basic and you will stay with ressurected archangel and pikmen which unit will survive after battle. (dont use ressurection of archangel because it is on advance lvl)
Ok I tested this one . The AA survives. Good question.


When you have more then one unit ressurected on the battlefield you can stay only whit that which was ressurected as first.
That is not true; in my test the AA was the last creature resurrected.

And yes, your answers were correct.

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Barbarian2006
Barbarian2006

Tavern Dweller
posted February 04, 2007 02:22 PM
Edited by Barbarian2006 at 14:34, 04 Feb 2007.

Was there any other unit ressurected on the battelfield? Eg. if you have pikmens and angel ressurected and these units win the battle you will stay with one unit: if you ressurected pikmens first you will stay with one pikmen and when you ressurected angel before pikmens you will stay with angel.
Probably you ressurected first pikmens then angel then pikmens were killed and then you ressurected pikmans - in this case you will stay with angel after battle.

I answered wrong to question about blind. We can blind every unit of conflux when we are wearing orb of vulnerability(we can cast also frienzy hipnoze berserk forgetfulness).

Quote:
   quote:

       quote:
       3. When your unit will be killed after it moved of striked and in the next round you ressurect it will it has move?
       As I understand your question:
       1. A creature has its turn and it doesn't choose to wait.
       2. It's killed in the same round.
       3. The next round you raise it.
       Will it have a turn during this round? The answer is no.
       A raised creature only gets its turn if it didn't use it the round it was killed. (A creature has also 'had its turn' if it gets bad morale).


   The creature has to live till the end of the round otherwise it will never move.

That is not true. Perhaps I misunderstand what point you're trying to move, but a raised creasture will get its turn the round it's resurrected or the round after that if it stays alive.


You misunderstand me. Eg. You shot with your archer then it is killed by behemot, in the next round you ressurect archer and in this round this unit can not move and when in this round archer is killed again and in the next round ressurected it still can not move in the round of ressurection. So it has to live until the end of the round to get move because when it survive to new round and in new round it will be killed before making move then when you ressurect it you get move. Maybe it is quite dizzy to understand. So it is importatant to know wheter our unit was killed aftrer move or before it moved.

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