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Heroes Community > Library of Enlightenment > Thread: Not in the Manual
Thread: Not in the Manual This thread is 26 pages long: 1 10 ... 15 16 17 18 19 ... 20 26 · «PREV / NEXT»
Ecoris
Ecoris


Promising
Supreme Hero
posted February 04, 2007 03:56 PM

Resurrection

Turn:
I understand. So the rule is:
When a creature is resurrected it will not get its turn that round (i.e. its turn is skipped) if:
It had already used its turn the round it was slain
OR
Its turn was skipped the round it was slain.


Survivor:
In my test I killed a pikeman. Then I raised him. Then I killed an AA and raised it. Then I killed my opponents troop. I won the battle and the AA survived.
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted February 04, 2007 09:09 PM

I would love to see this thread staying as informative as it was at the beginning. This is NOT a riddle thread.
If u wanna play the "question - answer" thing, check out for many existing threads or create a new one.
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Barbarian2006
Barbarian2006

Tavern Dweller
posted February 04, 2007 10:02 PM
Edited by Barbarian2006 at 22:03, 04 Feb 2007.

What is wrong with discussing the questions? It is the same as giving solutions because I doubt that you will believe somebody who will tell you some mystery until you check it yourself. Eg discussion about turrets - for me it was obvious but somebody gave wrong solution tests etc. At the beggining I noticed many obvious mistakes as if the persons did not know what they are talking about.
Btw somebody could erase incorrect posts.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted February 05, 2007 12:48 AM

So then point out the obvious faults (in your eyes obvious..), but don't make a riddle out of it.
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Barbarian2006
Barbarian2006

Tavern Dweller
posted February 05, 2007 01:31 AM
Edited by Barbarian2006 at 01:32, 05 Feb 2007.

Quote:
Consis
~ Undead are never affected by mind-altering spells, not even if Orb of Vulnerability is present in battle.


Not true (forgetfulness, frienzy)
Quote:

LKru33
- To add to #35, the berzerked Dragon will stay berzerked forever even if attacked by a shooter.  Spell power can be 1 or 0, doesn't matter.


What did he mean?
Quote:

Russ
Hypnotized or berzerked hydras will never attack their own units with their attack all adjacent special, but they will attack their enemy's units.


Not true.

I am on the 3rd page and LegendMaker starts his lecture of turrets and ballista. I dont have strength to read his imaginations second time. Maybe tomorrow I will find more wrong examples because dont have now time.

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Binabik
Binabik


Responsible
Legendary Hero
posted February 05, 2007 10:20 AM

Barbarian, the "list" was a living thing and was thoroughly discussed and tested later in the thread. If you start reading at the beginning, please keep in mind that corrections have already been done, you just haven't gotten that far yet.

If you think you find a mistake, check my post on page 11 for the final list to see if it's already been corrected. There were hundreds of hours of testing done to create that list. (I seem to remember that one mistake got through, but I can't remember which line it was.) To make it easier to find things, you can use my list on page 10 that still has line numbers, but there were some minor changes after that list was posted.


What Lkru meant about berzerked creatures is that they will stay berzered forever until they attack. It doesn't last one round per spell power like most spells.

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Ecoris
Ecoris


Promising
Supreme Hero
posted February 05, 2007 10:22 AM

Barbarian2006, please try and stay on topic if you go ahead and correct errors. And be careful since many of them may already have been corrected later in the thread.

I am planning to make a new thread to qualify this discussion about resistances/immunities and what effects orbs have. You seem to know a lot about this, Barbarian2006, so save your knowledge for a few days.
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Evil_Warrior
Evil_Warrior


Famous Hero
Duke of Demon
posted February 11, 2007 03:48 PM

Resistance vs Immunity

Barbarian and Ecoris, I have tested the bout the Resistance that we had discussed many weeks ago.

Then the result is..... (sigh!) you're right!!!
And I'm (sigh!!) wrong!!

so I've deleted some of my wrong post.

then, I can conclude the difference between them.

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Evil_Warrior
Evil_Warrior


Famous Hero
Duke of Demon
posted February 11, 2007 04:47 PM
Edited by Evil_Warrior at 10:18, 14 Feb 2007.

Resistance vs Immunity

Sometimes we meet some creatures unaffected by some spells. That can be two posibilities. First, the creatures are immune to the spell. Second, the creatures resistthe spell. Sometimes, as Angelito says, the H3 Help or the Manual is wrong in expression about Resistance and Immunity.

For Example :
1. The Manual wrote that Black Dragons are immune to all spells. This is wrong. It should be written that Black Dragons resist all spells.
2. Same as it, the Titans are not immune to mind spells. But resist mind spells.
3. Troglodytes are immune to Blind. This one is correct.

So, I want to explain which of them are Immunity, and which are Resistance



There are 3 types of creature in H3 : Living, Unliving, and Undead


LIVING CREATURES
Creatures commonly in H3. They have non-neutral morale and can be modified by spells, Artifacts, or hero's morale. All living Creatures are immune to Destroy Undead and Animate Dead. While some of them have some more Immunities or Resistances. Like :

Dwarves and Battle Dwarves
Resistance : Dwarves have 20% chance to resist all hostile spells. while Battle Dwarves have 40%.

Unicorns and War Unicorns
Resistance : 20% chance to protect adjacent allies form all hostile spells.

Green and Gold Dragons
Resistance : the Green Dragons resist all level 1-3 spells. While the Gold Dragons resist all level 1-4 spells.

Giants and Titans
Resistance : Resist all mind spells (Forgetfulness, Blind, Hypnotize, Berserk, Mirth, Sorrow, Frenzy)

Efreets and Efreet Sultans
Resistance : Resist all Fire Spells

Troglodytes and Infernal Trogs
Immunity : Immune to Blind

Red and Black Dragons
Resistance : the Red Dragons resist all level 1-3 spells. While the Black Dragons resist all spells.

Firebirds and Phoenixes
Resistance : Resist all Fire Spells

Azure Dragons
Resistance : Resist all level 1-3 spells.


UNLIVING CREATURES
These creatures have neutral morale (except Gargoyles) and can't be rescurrected. They are Gargoyles, Golems and Elementals. All unliving Creatures are immune to Destroy Undead, Animate Dead, Rescurrection, and Sacrifice. Gargoyles don't have some more immunities or resistances. But the Golems and Elementals have. Here are them :

Golems
Resistance : All types of Golems resists all mind spells, except Mirth and Sorrow.
Immunity : They are immune to Mirth and Sorrow.

Air and Storm Elementals
Resistance : All Earth spells. All mind spells, except Mirth and Sorrow.
Immunity : They are immune to Mirth and Sorrow.

Water and Ice Elementals
Resistance : All Water spells. All mind spells, except Mirth and Sorrow.
Immunity : They are immune to Mirth and Sorrow.

Fire and Energy Elementals
Resistance : All Fire spells. All mind spells, except Mirth and Sorrow.
Immunity : They are immune to Mirth and Sorrow.

Earth and Magma Elementals
Resistance : All Air spells. All mind spells, except Mirth and Sorrow.
Immunity : They are immune to Mirth and Sorrow.

Psychic and Magic Elementals
Resistance : Psychic Elems resist all mind spells except Mirth and Sorrow. While Magic Elems resist all spells except Mirth and Sorrow.
Immunity : They are immune to Mirth and Sorrow.

Crystal Dragons
Resistance : 20% chance of resist all hostile spells.


UNDEAD CREATURES
Undead Creatures are immune some mind spells (Blind, Mirth, and Sorrow) and resist some others (forgetfulness, berserk, hypnotize, and frenzy). They're also immune to Rescurrection, Sacrifice, Death Ripple, Bless, and Curse. They are :

Skeletons and Skel Warriors
Walking Deads and Zombies
Wights and Wraiths
Vampires and Vampire Lords
Liches and Power Liches
Black and Dread Knights
Bone and Ghost Dragons
Mummies

**Additional : All non-ranged attackers are immune, not resist Forgetfulness and Precision.

Besides, some artifacts can also bring Immunities or Resistances.
Resistance Artifacts
1. Garniture of Interference : 5% resistance against all hostile spells
2. Surtcoat of Counterpoise : 10% resistance against all hostile spells
3. Boots of Polarity : 15% resistance against all hostile spells
4. Badge of Courage : 100% resistance against all mind spells

Immunity Artifacts
1. Pendant of Life : Death Ripple
2. Pendant of Death : Destroy Undead
3. Pendant of Free Will : Hypnotize
4. Pendant of Total Recall : Forgetfulness
5. Pendant of Dispassion : Berserk
6. Pendant of Second-Sight : Blind
7. Pendant of Holiness : Curse
8. Pendant of Negativity : Lighting Bolt and Chain Lightning
9. Sphere of Permanence : Dispel
10. Armageddon's Blade : Armageddon
11. Power of Dragon Father : all 1-4 spells


Orb of Vulnerability negates all resistances, including Resistance skill and Artifacts, except Unicorns aura. It still works.
Orb of Vulnerability doesn't negate all immunities. Those immunities still work although the Black Orb are present


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Ecoris
Ecoris


Promising
Supreme Hero
posted February 11, 2007 06:33 PM

Oh. I should have mentioned that I've already tested that. . That was what I was referring to in my last post. Then you could have saved yourself the trouble. But on the other hand you always learn something more when you do it yourself...

I've done a little more extensive testing, but the idea about classifying it as immunities vs. 100% resistances was exactly the same.

A few corrections:
Quote:
Undead Creatures are immune to all mind spells

No. They're only immune to blind and mirth/sorrow. And blind is actually not a 'mind' spell according to spelltraits but it surely belongs there.

And the Boots of Plarity only give +15%.

But I'll post my version soon.
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Evil_Warrior
Evil_Warrior


Famous Hero
Duke of Demon
posted February 11, 2007 06:44 PM

Quote:

A few corrections:
Quote:
Undead Creatures are immune to all mind spells

No. They're only immune to blind and mirth/sorrow. And blind is actually not a 'mind' spell according to spelltraits but it surely belongs there.

And the Boots of Plarity only give +15%.

But I'll post my version soon.


About the boots, you're right. I'm just forget the value.
But about the Undead are only immune to Blind, Mirth, and Sorrow, are you sure? It means that they are not immune to berserk and hypnotize?

And bout the Blind is not mind spell, it is wrong. coz Titan normally unaffected by it.

Anyway, Keep your 'Eagle Eye' in finding some uncorrect expressions . Thanks
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Ecoris
Ecoris


Promising
Supreme Hero
posted February 11, 2007 09:41 PM

What I said was that Blind is not listed as a mind spell in spelltraits (it's listed as "COMBAT_SPELL|CREATURE_TARGET" and not "COMBAT_SPELL|CREATURE_TARGET|MIND_SPELL", but then again berserk is not listed as an area of effect spell which it is. It might just be a matter about how the game manages the spells. But Blind is treated in a slightly different way, but let us just call it a mind spell).

Undead and mind spells:



The third pic IS a lich, see the text below .
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Barbarian2006
Barbarian2006

Tavern Dweller
posted February 12, 2007 09:42 AM
Edited by Barbarian2006 at 09:43, 12 Feb 2007.

Quote:
Neither the Medusa Queen's or Greater Basilisk's stone gazes work on Trogs, although the MG's death stare does.


That is true. I could not petrify or change to stone Troglodytes and Infernal Troglodytes but I could paralize them or kill by stare breath.

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Ecoris
Ecoris


Promising
Supreme Hero
posted February 13, 2007 09:10 PM
Edited by Ecoris at 21:12, 13 Feb 2007.

Quote:
Crystal Dragons
Resistance : About 40% chance of resist all hostile spells.
Nah, it's 20%.
With Thorgrim level 29 and the three resistance arties a Crystal Dragon can be selected as the target of a spell (you know cursor shadow, blue highlighting and such).
If he's level 30 instead you get the "That spell will affect no one." message.

At level 29 his resistance skill is 49%. Arties give +30% for a total of 79%
At level 30 the total is 80%. So the Crystal Dragons have 20%.

Edit: And a little grammar, "Orb of Vulnerability doesn't negate all immunities." any not all .
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Evil_Warrior
Evil_Warrior


Famous Hero
Duke of Demon
posted February 15, 2007 09:33 AM

New rumour :

Sacrifice spell is level 5 spell. We all know it. But, actually it divided into 2 steps of casting.

First, Sacrificing step. Kill selected allied living troop with current number. It considered as level 5 spell.

Second, Rescurrecting step. Rescurrect selected troop with a number of health depend on the Sacrificed troop's health. It considered as level 4 spell. Like the rescurrection spell.

So, you can sacrifice Gold Dragon to rescurrect other troop.
But, you can't rescurrect Gold Dragon by sacrificing other troop.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted February 15, 2007 09:57 AM

Oh - that's a good one.
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What will happen now?

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Ecoris
Ecoris


Promising
Supreme Hero
posted February 15, 2007 08:05 PM

Binabik already mentioned this on page 15. Both parts are fire spells.

I've seen the fact in other threads in the library.
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SAG
SAG


Promising
Supreme Hero
WCL owner
posted March 01, 2007 09:50 AM

few not very known facts:

1) Mummies are undead, they bring undead moral and may be animated by Animate Dead spell.

2) Breath attack works differenly for fist hex and second hex, damage is calculated separately and Luck bonus apply for first hex only.

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doom3d
doom3d


Known Hero
Avatar of general Z
posted April 06, 2007 08:41 PM
Edited by doom3d at 18:37, 09 Apr 2007.

Hi!

Great thread. BTW, the original download link does not work for me.
Could You upload it again? I would also mirror it on my page.

@ Angelito (~ p.12?): If You cast prayer on creature with exp. slow, I guess that slow effect applies after prayer bonus added.
actual speed = (base speed + all bonuses)*(1- 1st penalty)..*(1- last p.) / results rounded to nearest smaller integer /
Same like danage bonuses. (see armorer-offense thread)

So, if You have a creature with speed 10, cast prayer to have 10+4=14, then exp. slow will reduce the result by 50%. 14 *50% =7.
If You cure mass slow, then it goes back to 14.
/haven't tested /

@ LegendMaker (~ p.8): I guess, that primary skill internal values are stored as 8 bit signed integers. After patches, external value is maxed out at 99, instead of reset internal to min. So after 99, You will go up to +127 (displayed&used:99), overflow to -128, and go up to 0 (A,D) or 1 (S,K). If internal value is below min., external will be minimum. (0-0-1-1).
If it holds, You will have 0 attack with 29 attack bonus after reaching 99 (internal:-128), and +1 after another 129 attack bonus.
You will need approx. 1024 levelups to test it, depending on hero type. Similar calculations for D,S,K.
( I am lazy to test it, and want to release my new scripts first)
You may speed up testing by using the second XP range for hidden levelups.

Doom3d

EDIT: P.S. I'm still testing my scripts, don't have time to test this one above.. Testers are welcome! (and don't forget to use events for levelups.. 100M*18 + approx. 38M)

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Evil_Warrior
Evil_Warrior


Famous Hero
Duke of Demon
posted April 08, 2007 01:03 AM

- If you cast chain lightning or lightnin bolt on your opponent, but reflected by Magic Mirror, while you have pendant of negativity, you'll resist it.

- Aurora Borealias grail give all type of spells, including Titan's Thunder, although the town has mage guild level 1 only.

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