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Heroes Community > Library of Enlightenment > Thread: Not in the Manual
Thread: Not in the Manual This thread is 26 pages long: 1 10 ... 18 19 20 21 22 ... 26 · «PREV / NEXT»
Rainalcar
Rainalcar


Promising
Famous Hero
Heroji su zakon
posted October 07, 2008 01:41 PM
Edited by Rainalcar at 19:05, 07 Oct 2008.

I don't understand. A ghost hero has 0 creatures. If you have a hero with a native creature you should be able to move the same as on grass.

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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted October 07, 2008 03:58 PM

Quote:
Cool. But there is a terrain penalty. Jabarkas-ghost had a single goblin but could not move as far on rough as on grass/dirt the next day.


ok..so there is a terrain penalty, as like i stated i never used this bug, and as stated i wasnt sure.
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Rainalcar
Rainalcar


Promising
Famous Hero
Heroji su zakon
posted October 07, 2008 07:06 PM

I confirm, I forgot about this.
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Ecoris
Ecoris


Promising
Supreme Hero
posted October 09, 2008 06:22 PM

Quote:
I don't understand. A ghost hero has 0 creatures.
Yes. Jabarkas had no creatures. He had a goblin before I turned him into a ghost. I just wanted to check whether the game "remembers" the last unit a ghost hero had or not w.r.t. terrain penalties.
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Rainalcar
Rainalcar


Promising
Famous Hero
Heroji su zakon
posted October 09, 2008 08:13 PM

So, if a hero had a fly only, and becomes a ghost, he will remain swamp terrain penalty less as long he receives no further creatures? Are there any other restrictions to this?
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Ecoris
Ecoris


Promising
Supreme Hero
posted October 09, 2008 09:35 PM
Edited by Ecoris at 21:36, 09 Oct 2008.

No. Ghost heroes always suffer from terrain penalties. At least I experienced the following:

1. Jabarkas has a single goblin an is turned into a ghost hero.
2. On my next turn, Jabarkas indeed has more movement points than when I hired him. (Whether or not the movement points correspond to the situation in which "speed of slowest unit = 9" I don't know, but it's about that value).
3. However, he still suffers terrain penalty when travelling on rough terrain.

(You must have misunderstood what I wrote in my last post: I wanted to check whether ghost heroes suffered from terrain penalties, and if yes, if there were any exceptions. The most obvious potential exception would be that the ghost hero ignored the terrain penalty on the terrain type to which the last unit the ghost hero had was native. The example above shows that this is not so).
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Rainalcar
Rainalcar


Promising
Famous Hero
Heroji su zakon
posted October 09, 2008 09:40 PM

You are right, I misunderstood. Thanks for clarifying.
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liophy
liophy


Famous Hero
Bulgarian
posted May 03, 2009 07:29 PM

Lightning Bolt of Thunderbirds DO HAVE efect against Gold Dragons, even though they are immune against 1-4 level spells

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Rainalcar
Rainalcar


Promising
Famous Hero
Heroji su zakon
posted May 04, 2009 11:53 AM

Correct, because it is a level 0 ability.

THUNDERBIRD’S LIGHTNING STRIKE
Instant resolving ability. Level 0. 20% appliance probability.
Resistance: Green/Gold, Red/Black and Azure Dragons, Magic Elementals, Crystal Dragons (20% probability), Dwarves (20%), Battle Dwarves (40%).
When Thunderbirds attack there is a 20% probability Lightning will strike their target, delivering 10x the number of attacking Thunderbirds in additional damage.
Condition            Works
Anti-Magic Garrison  Yes  
Cursed Ground        No
Orb of Inhibition    Yes
Recanter’s Cloack    Yes

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liophy
liophy


Famous Hero
Bulgarian
posted May 11, 2009 02:16 PM

Quote:


Marksmen and Grandelves can shoot twice in a round, even if they only have 1 shot left at the start of that round.



Its interesting in what cases a Marksman or Grand Elves will end with only 1 shot?

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fank0
fank0


Known Hero
There are no limits
posted May 11, 2009 02:52 PM

In each and every case when they can kill a stack completely with one shot
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And you believed that?

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted May 11, 2009 03:49 PM

Quote:
Quote:


Marksmen and Grandelves can shoot twice in a round, even if they only have 1 shot left at the start of that round.



Its interesting in what cases a Marksman or Grand Elves will end with only 1 shot?
liophy kills his enemies before he runs out of shots..
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Better judged by 12 than carried by 6.

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liophy
liophy


Famous Hero
Bulgarian
posted May 11, 2009 04:08 PM

Yes. And after that i stick the spare arrows into their dead bodies

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted May 15, 2009 05:30 PM

1 shot is left if you killed whole troop by 1 shot. E.g. you have 10 shots, you kill 1 pikeman and 9 shots left.
By the way, are you sure that Thunder's bolt will work on Golds? Maybe black orb was in game?

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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted May 25, 2009 03:22 PM

Not in the manual:

The wandering stacks dont count speed artefacts and heroes specialty-speed +1 into their consideration during a fight.
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SAG
SAG


Promising
Supreme Hero
WCL owner
posted September 25, 2009 09:23 AM

Page 62
Not in manual: in multiplayer games, for each 10 minutes of your opponents turn you will get system chat notice: "Player <YOUR NAME> is active"
Page 82
Capitol. You may only have one capitol.
Not in manual: If you take an enemy capitol, it is downgraded to a City Hall.
Page 98
Pit Lords. The number of raised units cannot be higher than the number of pit lords performing the resurrection.
Incorrect statement. Correct is: Each Pit Lord summons 50HP of demons based on total (modified) health of dead army and (modified) health of demons. Health can be modified by artifacts that are giving health bonuses. Health of dead army must be equal or higher than (modified) health of 1 demon. Number of summoned demons can't exceed number of units in dead stack. Dead army must originally have alive alignment.
Page 134
Keyboard shortcuts
Not in manual:
- Adventure map:
The "T" hot key cycles through each town button on the adventure map.
The "S" hot key brings up the save screen from the adventure map.
The "L" hot key brings up the load screen from the adventure map.
The "I" hot key displays Scenario Info from the adventure map.
The "P" hot key displays the Puzzle Map from the adventure map.
The "V" hot key shows the View World display from the adventure map.
The "D" hot key tells the current hero to dig for the grail.
You may delete a save game from the load game screen by selecting the file and pressing the Del key.
You may delete a save game from the save game screen by selecting the file and pressing the Ctrl-Del keys.

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted November 05, 2009 11:17 AM

AI heroes get movement bonus 0, 40, 75, 145, 185 MP depending on game difficulty and some other factors
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cleed
cleed

Tavern Dweller
posted July 04, 2010 11:17 PM

wow this a very very nice thread thx all for sharing
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AlexSpl
AlexSpl


Responsible
Supreme Hero
posted July 07, 2010 03:38 PM

well known statement but I dare to post it here

in some cases you can avoid 50% penalty when shooting over town walls even if they are not broken yet.

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val89
val89

Tavern Dweller
The enemy of your enemy
posted July 14, 2010 07:31 AM
Edited by val89 at 07:46, 14 Jul 2010.

I hope this isn't posted already...

Dispel (when cast by the opposing hero), well, dispels -- Anti-Magic.
EDIT: I used Expert Dispel on an enemy with Basic Anti-Magic (since the enemy was blinking light blue when I had Inferno selected).

On a completely unrelated note, is Sacrifice the only way to bring back Gold Dragons? Can you use the Resurrect spell on the destroyed stack? I know it simply says 'permanent', but that's way too vague.

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