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Heroes Community > Library of Enlightenment > Thread: Heroes 3 Town Rating -TOWER-
Thread: Heroes 3 Town Rating -TOWER- This thread is 17 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 · «PREV / NEXT»
Hell_Wizard
Hell_Wizard


Famous Hero
posted December 01, 2008 10:30 PM
Edited by Hell_Wizard at 22:37, 01 Dec 2008.

.....::::: Town Overview - Tower :::::.....

1. Advantages / Disadvantages


         Tower is the most magic developed town. Exactly that is the reason the alchemists to be the most awful might hero class. As you probably know, it is very easy to understand which hero class is better for a specific town - the extension heroes. For example, Roland and Catherine are knights => the better class for the Castle town is "Knight". So it is with the other towns (In Conflux there are no extension heroes. But they are elementalists => better hero is the "Elementalist"). But that is offtipic, so I'll continue my overview. It is a unique town, because it is both 2nd in power and cost efficiency (Take a look here). Another advantage is, that this is the only town with three shooters. And also, this town has most spells (except Conflux with grail structure).Once more - an advantage: In town siege, players (Unexperienced humans and AI) often "accidentially" lose large unit stacks on the landmines. But their moat is also a disadvantage, because it can easily dispelled. For me, there are no other disadvantages in this town.

2. Best / Worst Creatures

         In my opinion, there are no weak creatures in this town. But I need to choose one - so it will be the Gargoyle. They are also fast, which gives the player advantages in early days of the game. And like all other weak units - feared in late game because their amounth, though the statistics are low. The best unit? For it's level - the Naga Queen. Titans are also very strong. But still weaker than the Dungeon Black Dragons. Titan's unique abilities ("No melee penalty. Mind spell immunity. Hates Black Dragons") are not bad, especially the second. With this, noone is able to cast the worse spell when against you - "Berserk".

3. Special Buildings

         Excluding the Mana Vortex, Tower owns the best magical buildings in all the game. Lets start with the Library. It is overall the most usefull special magic structure in HoMM III (except the Aurora Borelias). It gives 5 additional spells (one of each level). Nothing much to discuss about it, so I'll continue - the Wall of Knowledge. Not the best thing, but useful for the traning of young "Wizards". Next - the Artifact Mearchants are given to the three most magically advanced factions of each allinghment (Good, Evil and Neutral). Very useful if you have money or need one more artifact to assemble a new one. Lookout tower - good for maps full of monsters or water and small ones. Sculptor Wings - another advantage for the Gargoyles. I also must mention that the Cloud Temple is very cheap compared to the other level 7 dwellings. But I can't say the same for it's upgrade.

4. Building Order

         I have a very simple strategy for the building order (At all towns) : First week - Dwellings, as much as you can. After you are to low at a resourse to continue building the dwellings (Often happens to me with the Altar of Wishes), I build Town Hall (If not built), Mage Guild Level 1 (If not built), Marketplace and Blacksmith. Then I leave everything to the circumstances. So in Tower, here is the order (Depending on what is already built):

1. Mage Guild Level 1 / Golem Factory
2. Golem Factory / Parapet / Mage Tower
3. Parapet / Mage Tower / Golden Pavilion
4. Mage Tower / Golden Pavilion / Marketplace / Altar of Wishes
5. Golden Pavilion / Mage Guild Level 1 / Blacksmith / Cloud Temple
6. Marketplace / Altal of Wishes / Town Hall
etc.


5. Hero Overview

I will go only trough two heroes - Dracon and Solmyr (Because I play only with them). I love having them as a primary (Solmyr) and secondary (Dracon) heroes. And on XL maps, I always do. Solmyr is used mainly for battles, defences of weak towns (Only with Town Portal of course), exploring of new terrirotires, taking over enemy castles and colecting the most powerful artifacts. As for the other guy, I use him for upgrading enchanters for Solmyr, defending weak towns (also), colecting resourses (as all other garrison heroes). Here is a little tactic for him: Make some more Enchanters (Adding them to the starting ones) and Master Genies. This way you are overpowered for the first month or week (Depending on the map). As for the fact I love having only one hero for most things - this way I preserve the power of my force by combining all of it into one hero. It is probably the best tactic if yo u have Town Portal.

6. Tower  on Maps

There are no such thing that Tower is weak on one type of maps and strong on others. It's power is a constant - in early game they will win because of their advancement in spells (The ultimate variant is mentioned above
Quote:
Here is a little tactic for him: Make some more Enchanters (Adding them to the starting ones) and Master Genies. This way you are overpowered for the first month or week (Depending on the map)
), and in late game - thanks to their strong creatures, mainly Naga Queens. So while Stronghold has privileges in early game, Tower has during all the game.


7. Personal Ranking

As all of you allready undersood from the above writen text, I give it a 1st place. Thanks for reading. Hope you enjoyed!
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted December 02, 2008 10:35 AM

Way to go young Padawan....
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Better judged by 12 than carried by 6.

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Hell_Wizard
Hell_Wizard


Famous Hero
posted December 02, 2008 12:49 PM

So what do you think about it?
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bloucester
bloucester


Famous Hero
MSN can go to hell
posted December 02, 2008 01:13 PM
Edited by bloucester at 13:20, 02 Dec 2008.

Your strategy may be good for single player, Hell_Wizard, but it has some instrumental flows for multiplayer. First of all, there is no way whatsoever you will play with Dracon, as he cannot possibly be used in a random map game (random map generator?) and even if he can be added, he will instantly be banned. Enchanters are also quite expensive.
Second, I don't think you want to be advancing in your mage guild in early game, because all resources are precious for the tower's creature dwellings.
And third, going back to the heroes, I wouldn't play a wizard if I have a choice, because all tower creatures are SLOW and there are THREE ranged attackers, which both make the opponent want to strike first and strike hard. Therefore I tend to pick might heroes, so that I can give my tower creatures a fighting chance with the combination a lot of defense skill and the following secondary skills: armorer, tactics, offense, archery (mass haste + expert tactics against a tower army led by a wizard is devastating). For that reason I rarely play an alchemist, but if I have to, I go for Neela (armorer), Risa (offense), Torosar (tactics + balista + magic arrow) or in the worst case, one of the two guys who specialize in genies (for one extra speed only). As a whole, a BEASTMASTER best suits my playing style with tower.
Seems strange, but in the beginning many many men are attracted to Solmyr.
In the end, I totally agree with the opinions expressed in some other previous posts - take Aine in the beginning and then whoever pops up in the tavern, preferably a beastmaster, a barbarian or a plainswalker...

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted December 02, 2008 01:21 PM

Nic eeffort, no doubt. But you miss a lot of important facts, and you have put in many "infos" which are either wrong, or just single player related.

Just to list a few:

- Your building order (if poor map, upgrading gremlins to master gremlins day 1 will help a lot; you rather build nagas and castle than temple week 1)
- You hero selection (Solmyr is the favorite of 95% of all offline players. He is just a waste of time. Ever tried Neela?)
- Special heroes are only good for campaigns or single player random maps. And you forgot to mention all the enchanters will give Dracon a movement penalty when running around in snow
- Tower doesn't have any spell advantage "in early game", because you won't build mage guild level 4 or 5 that early. AT that time, other towns have a great army already (stronghold, fortress...)
- Tower is incredible expensive (Just play a random map on 160% or even 200% difficulty and then check at what day you have the first Titan in your army!)
- Best magical building is located in the Conflux town. And it is NOT the Grail building..
- Better hero class are the Planeswalkers. You can get any secondary magic skill in the university, but still have great chances for all good might skills like offense, armorer, logistics, tactics...)


..other members may add some more...
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Hell_Wizard
Hell_Wizard


Famous Hero
posted December 02, 2008 01:23 PM
Edited by Hell_Wizard at 13:30, 02 Dec 2008.

Don't forget the might of "Chain Lightning" in early game. And it is useful to have some other spells (The benefectical come from the Master Genies for free), especially if you have 3 knowledge and a big chance to earn it.

@angelito: I AM an offline player, does that make sence?

And to mention - Conflux are lowerrated. They are the most powerfull faction at HoMM III
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bloucester
bloucester


Famous Hero
MSN can go to hell
posted December 02, 2008 01:32 PM

Don't forget that the mighty chain lightning can be used only once, then you have to recharge your mana... You either have to have wells all over the place to take any advantage of the spell, or you have to go sleep in your town everyday which severely impedes your progress.
while attack, defense and secondary skill bonuses are constant.

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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted December 02, 2008 01:41 PM

Quote:

@angelito: I AM an offline player, does that make sence?



Sorry thats too obvious to mention. I hope you can handle the critics and hope you are happy here.
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MagniBronzeb...
MagniBronzebeard


Adventuring Hero
posted January 09, 2009 01:03 PM

Tower is a nice town, but the main problem lies in heroes. Whenever I chose a hero for it, I'm not satisfied regardless what I choose. What choice is the best?

Fafner has 6th level decent speciality useful in larger maps. Too bad he already has scholar, resistance may be useful later on.  X

Iona is pretty useless hero, genies are too weak to use it fully and her starting skills are the worst.

Neela has an unusual speciality for a tower, armorer can be useful, but there could be also better things. Actually I'd prefer some more firepower instead (read archery).  X

Piquedram. Hmm. Mysticism can help you a little when casting little spells, scouting is also good at the start of the game. He has a level 2 creature, which sounds good for the start. But, he start only with few of them! You just can't start without gremlins with tower.

Josephine's golems, yes, they are little faster, but hardly worth it. You don't use golems in early game and they are still too low level to save your ass in late game. I don't know what good having sorcery on a might hero.

Rissa is one of my choices, because that mercury can help you getting mage tower or upgraded golem factory built faster on harder difficulties. Skills are decent, although I would prefer archery instead of offense. But she doesn't offer you much in late game.  X

Thane: see Iona

Torosar is an extravagant guy. It has a ballista speciality, which is not really that good. First of all, he doesn't always come with it, he has no artillery skill and alchemists don't get really big attack. He has tactics but thats pretty much all.



Aine is good secondary hero, it could be used as primary if the gold amount is low (like harder difficulty), but not that good in primary role.  X

Astral has an useless spell specialization and advanced wisdom at the beginning is not really needed.

Cyra's better haste can be useful for golems for example, diplomacy could be useful or not, but she's ugly.

Daremyth is pretty much like Astral, fortune being even more useless spell. I noticed that she's little more useful in wog by casting that spell automatically

Halon comes already from h2, although there mattered only a class. Mysticism is a limited option, although it may buy you some time if too far from castle and no magic wells. X

Serena. I don't like eagle eye.

Solmyr is one of the better heroes, sorcery fits him well. Only drawback is that chainlighting costs so much and you don't always encounter 4 or more stacks, where chain lightning can hit your own units. Still with so many scholar heroes, he can teach this spell to other heroes easily. X

Theodorus has a speciality of a decent ranged unit. However you will usually have to wait at least until next week to afford them. Although mages are in the upper costing class, you need to get the fast and this guy makes them even better. Ballistics are rather unusual, and with only 2 walkers seeming less useful, is still not a bad skill. X


I marked the heroes I consider to choose with X

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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted January 09, 2009 02:31 PM

Quote:
Neela has an unusual speciality for a tower, armorer can be useful, but there could be also better things. Actually I'd prefer some more firepower instead (read archery).  X

I marked the heroes I consider to choose with X


If you choose a hero Neela is the only way to go, forget about the other crappy heroes. Take her and hope for a better hero. Always remember that Orrin is a DECENT hero to play with tower. He may sucks with other towns, due to his bad secondary skilling, but with Tower he is a MUST.
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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted January 10, 2009 03:17 AM

I'm pretty sure calling Tower "cost effective" is a bit of a joke.
Fortress and Stronghold are cheap, Tower is astronomically expensive, I believe.
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Nikita
Nikita


Famous Hero
Meepo is underrated
posted January 10, 2009 04:46 AM

Quote:
Tower is the most magic developed town

,Dungeon is,they will have 2x your mana,Conflux is better too.Tower is most expansive.
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I havent lost my mind... I have it backed up somewhere 8-)

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william
william


Responsible
Undefeatable Hero
LummoxLewis
posted January 10, 2009 05:09 AM

I think it has to do with some of the units have magic things plus the ability to have more spells than any other town (not including the Grail artifact buildings and bonuses).
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Nikita
Nikita


Famous Hero
Meepo is underrated
posted January 10, 2009 06:05 AM

Quote:
some of the units have magic things

ogres bloodlast too,but that doesnt make stronghold magic town...,unless you will build you magic from day 1 then u will have few more spells,as for me i dont build it all way up until i have all units+castle,so for most part i dont even worry about high lvl magic in guild,so why bother in late game to have one more 1st or 2nd lvl magic???Unlike Dungeon having 2x mana or Conflux been able to learn magic for 2500.
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liophy
liophy


Famous Hero
Bulgarian
posted January 10, 2009 02:38 PM

Quote:
Quote:
Tower is the most magic developed town

,Dungeon is,they will have 2x your mana,Conflux is better too.Tower is most expansive.


First of all, even the might heroes of Tower are magic oriented. They start with spellbook (only death knights are the other might heroes that have spell book). And their primary stats are with higher spell and knowledge.

About the creatures abilities - you dont want to compare the bloodlust with the spells the master genies cast, do you...

In addition to that there are the mages. They make the mana cost less, wich could be extremely important.

About the building structure of the town - not only you have library, but you have wall of knowledge.

All this makes Tower maybe the most magic-oriented town.

You are right that Warlocks are strong magicians aswell. But Dungeon itself dont rely so much on magic.

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MrCash
MrCash


Adventuring Hero
posted January 20, 2009 04:55 AM

As far as heroes go, I would only go for Neela (primary) and Aine or Rissa (secondary). Torosar is useless since as an alchemist, he doesn't get enough attack for ballista. Solmyr is garbage.

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axel_fenix
axel_fenix

Tavern Dweller
The a**hole hero
posted April 28, 2009 05:51 AM

i have a quick question you. How do you get enchanters.

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ihor
ihor


Supreme Hero
Accidental Hero
posted April 28, 2009 08:37 AM

Quote:
i have a quick question you. How do you get enchanters.


He meant using special ability of campaign hero Dracon, who can make enchanters from mages, archmages, monks and zealots (like Gelu's shaprshooters). But Dracon is not available on the random maps
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xlnt
xlnt


Known Hero
posted April 28, 2009 08:59 AM

My main problem with tower is the build order, i find it ..!@#$%^& hard .. to just use gremlins and some gargoyles in the first days, when the 4 magi and 2 nagas come out it gets a lot better : )

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Anil
Anil


Known Hero
posted April 20, 2016 08:09 PM

Not a very good town. Below average town. Because;

1) Lacking hero department. Has a lot of bad Heroes. Has only 1 gold speciality unit. Neela is good but scholar is useless.Solmyr is good but can be stopped, with pendant of negativity, cursed grounds, thorgrim, orb of Inhibition, Recanter's Cloak.

2) Slow town. Opposition will almost always get first attack with faster units.

3) Very Expensive town. Tower is probably doomed to lose in small maps.

4) No magic resistance or immunity (Except Titans)

5) Native terrain is problem.

6) Gremlin, Gargoyle and Genie are below-average units.

Also this town is not enjoyable. Use mass slow spell and shoot with your shooters. Very ordinary.


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