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Heroes Community > Library of Enlightenment > Thread: Heroes 3 Town Rating -NECROPOLIS-
Thread: Heroes 3 Town Rating -NECROPOLIS- This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
hellwitch
hellwitch


Known Hero
Skeleton Ruler
posted March 14, 2006 09:37 PM

Well in my opinion The Necro is the best race in heroes3 if you can play with it.If the enemy is other race on balanced map he has little chance to be compatibale against the Necro.There is a way to hire a necr and to gain skels too. Well it is quite fun to play with Isra or Vidomina with Elves.For the Necro 2nd collector is a must, 3d or even 4th are even possible.On duel on L,XL random 4-5 week the necro must have the Legion of skels(1000-1500) and seek the oponent for the enemy of battle.
1-2 week are crutial for the race - 10sulf or 10/10 crystal and gems are needed.

And for the Sorcery: Before the game start if someone choose Sorcery specialist i'll get Resistance specialist so if i don't wont to play such game it is no problem .
My main problem is that my oponents don't let me to play Necro because the game will be longer and the race is too powerfull.Especialy on Blockbuster no one will agree to play agaist Necro.So duels with Necro are rare.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted March 17, 2006 02:35 PM

Thread cleaned.
Please read the opening post of this thread again. We donīt discuss secondary skills or any spells here. We only discuss a TOWN. I will let them few posts about Sandro and sorcery stay, but they nearly crossed the "off topic" line.
____________
Better judged by 12 than carried by 6.

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ComradeX
ComradeX


Known Hero
Demands raising new Titan's HP
posted March 17, 2006 09:20 PM

So... where shall I start? I wish to start from the not so good things in this review (every body always starts from the advanteges...)

Bad stuff:
1)Undead. (has plenty of bad things with it: no bless, no heal, no mirth, ect.).
2)No shooters before the 5th level, and the Lich is a weak shooter.
3)Fragile low level creatures. Slow and weak as they are (the 1st 3 levels), you will have big trouble til' you get vampires.

Good stuff:
1)Necromancy. You can get litterly thousents of skelletons using this skill. Just get the Necro obelisk,  kill weak creatures, and turn any suckers that may join you to skelletons.
2)Some Strong midd - late game creatures like the vampire and the Death knight (the best level 6 creature).
3)Undead. (has plenty of advanteges: can't be demoralized, no illness, not effected by death cloud, immune to mind spells, no curse, ect.)
4)Undead relates spells. Spells that are very usefull for the undead are common in every necro town. The death ripple spell hurts only the living, and the animate dead spell is a cheap and early version of the ressurection spell that you can get with basic wizdom.

Buildings:
The building order is quite linear and offers no surprises. Many buildings depand on one another, but that is nothing special. Why do you get the first aid tent in this town is a mystery that 3DO took to the grave with them. It is usefull to build the skelleton transformer, the Necro pillar, and the mansion on the first week.
The cover of darkness is very good for midd to late game (it can be very annoying when playing against necros!), but if built to early will reveal location to enemies, so be carefull with it.

Creatures:
Skelletons are very usefull on their own as their stats are good, but their main advantage is their ever growing numbers due to the necromancy skill. Zombies are slow but sturdy, and like the dwarves can be used as shields. Unlike the dwarves, they are almost useless as attackers.
Wights are weak, and their skills (mana leech, flying, and even regenration) do not make up for that, they still remain weak. The vampires are among the best necro creatures, and among the most efficient creatures of the 4th level. The fly, have no retaliation (upgraded) and can suck life out of living things, even ressurecting their fallen. Now that is a usefull ability. The liches are the towns only shooters, and they don't function well at this role. They are weak, have relatively low skills and HP, and the death cloud ability, as good as it may be against living creatures it is not enough. The death knight. Pride of the undead class! this is the best Necro unit. I believe it set the standart foe the undead champion of HOMM IV gathering storm. This is arguebly the best creature of the 6th level (close match with the naga queen). It has 120 HP(!), 18 18 skills, 30 max damage, and great speed. Not to mention the almost automatic cursing abilitly with melee attack and the mighty double damage strike that cast fear even into the hearts of the creatures of the 7th level! one of the games best units!
The Undead dragons are such a shame! they are fast, but what is the use of speed when you have low HP, low skills (the lowest of the 7th level), and abilities of littl use (the aging isn't that great as you may think). A true discrase for the Necromancers. I guess bringing back humans as skelletons and zombies is one thing, but bringing back dragons is a whole different story...

Heroes:
Isra - Necromancy special ability. Let them raise from their graves...
Sandro - well it's Sandro! do I have to say more about his role at the HOMM series? (let's just say he has been here from the start).
Galthran - can be very usefull for the biggining to power up those many skelletons you'll get.
Use the Necromancer as the hero for this faction. Who else should be used at the necro town than a necromancer? decent magic skills, and most important: Necromancy.
If you are looking for might, the death knight is a fine choice. Good skills, not bad secondaries, spell bood.

Final rank: 5th. I am more of the good faction player, so as cute as it may be, and as much as I like the dread knights, this town just doesn't do it for me.
____________
The frozen land of red Titans wishes you luck in your journeys

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meph
meph


Adventuring Hero
Rampaging Rampart
posted March 25, 2006 04:37 AM

- Advantages, Disadvantages
Most players who have played Heroes III for quite a while (Especially online) know about the advantages of the Necropolis. It's a cheap castle. It has spells made for it. It swarms out extremely fast. The Necromancy skill is quite horrid...to have against you, that is. One could easily make the Necromancy Description like this:
"When in the fourth month and you attack an opponent's hero, he will run away.....arms flailing."
The amounts of Skeletons one can get are simply amazing. Combine it with a hero that is skilled in ATK and DEF, and your army of Skeletons might become near unbeatable. The Mid-highlevel units of Necropolis (Vampire Lord, Power Lich, Dread Knight) are among the more powerful/useful on their levels, and will be real pains for your opponent's too. The undead might be considered a penalty (No double strikes due to morale, no blessings), it has its advantages too. It offers a town-exclusive rebirth spell, a spell that does damage to all non-necropolis units, that alone makes the magic side of the Necropolis worth the effort.
On the other hand, Necropolis suffers from a HORRID level 2 (Zombies are the weakest you can get. Their disease is an OK thing, but still), the worst LV7 in the game (Ghost Dragons), and they are quite slow on the start. On a very small map, Necropolis won't get the chance to develop, and a quick Barbarian or Fortress hero will make short work of the Necromancers.
On top of that, Necropolis only features one shooter, on level 5. Making it hard to swoop the mid-level guards of several mines without suffering losses. While those losses are compensated by the Necromancy skill, you can't rely on Necromancy alone to keep your army growing.
On top of these downsides is a relative low speed. Not a single unit topples 9 speed, until you get to the Ghost Dragon, which is at 14. Still not that great. Due to this, the Necropolis needs some time to grow.
- Best to worst creatures:
Ranked at #7 we find the Zombies. Only to recruit if you have the money left, or if you're in desperate need of a defending unit for your castle.
At place #6 we find the Wraith. Relatively fast, but nothing too spectacular otherwise. A flyer, with reasonable stats and the mana drain. Those few spell points make barely any difference. A finisher unit, mainly.
One place higher at #5 we find the Ghost Dragons. Their aging ability and relatively OK speed make them standing above the Wraith. The worst LV7 unit, but vital for the Necropolis to work out. Sadly.
Then at #4 we find the Dread Knight. This is where we get to the awesome units. The Dread Knight's double damage blow can be devastating to any kind of army, even LV7 units won't always stand up to it. A tough unit, pretty fast, a good sweeper unit for the Necropolis.
#3 is the Power Lich. A good archer, especially when your opponent is grouped. Unlike it's Heroes II counterpart, it only damages Non-Undeads, which is great if one of your units is in a big fight and needs some assistance. Their low hit points is a letdown though, they aren't that hard to get rid of.
Second only to the backbone of the Necromancers, we find the Vampire Lord. While it's stats on itself are nothing to be awe-inspiring, it's effects are. If it were to be only the no-enemy-retaliation, it wouldn't be that special - after all, the Vampire itself isn't considered to be that good anyway. The Lord has that nasty Life Drain though, restoring fallen members. You can attack big creatures (No retaliation anyway), then take a hit or two, and then fly over to a weak stack such as Marksmen, Orcs or Lizard Warriors, to replenish your stack of vampires. Stay dead!
The undoubted #1 of the Necropolis is of course the Skeleton Warrior. While its stats might leave something to be desired, and it's speed is lackluster, it's the Necromancy skill that makes the Skeletons so deadly. That, combined with the Skeleton Transformer, that is. A stack of creatures wants to join you? Accept them, escort them to your town and voila, some fresh new skeletons. And if you have a large map, you'll find a lot of units, thus a lot of skeletons. Now THAT can get nasty. Due to their central role in the Necropolis' strategy, Skeleton Warriors undoubtly recieve the #1 spot.
- Special buildings
Necropolis doesn't have much. A Shipyard (HUGE downfall), the Cover of Darkness (Good only in Internet Multiplay, annoying in single player when dealing with Necropolis), and the.....Necromancy Amplifier? Eep, that's even MORE skeletons for the already fast-growing population. Making Necropolis even more powerful. Oh god, now we're dead.
- Building order:
The Necropolis makes for an easy build. Not hard to get the Dragon Vault week 2, provided you have enough resources. Which isn't that much of a problem. Since only the Vampire upgrade requires a special building (A great building at that, too), you'll have your Necropolis Army fully working quite soon. A speedy town to build. Provided you won't be attacked the first weeks, you can get it to work pretty fast.
- Hero classes:
Both the Necromancer and the Dead Knight only work at Necropolis due to the skill Necromancy. A Magic-Aligned town, the Might heroes are preferred since the stats of most units leave something to be desired. Of course, picking Vidomina or Thant (Necromancy and Animate Dead) as hero is not a bad choice either, since they tend to make it even harder to beat you - numerous wise, because the stats of the units WILL suffer.
- Good / Bad on what kind of maps:
Necropolis gets better the more time it has to build. Basically, that means that the larger the map, the better the Necropolis. On a Small map, the Necropolis might not have enough time to build up till its potentional, resulting in a slaughter fest since your units will be too weak.
- OWN subjective rank in a townranking, from 1st (best) to 9th (worst)
Necropolis is definitely the best town in the game. Period. No other words need to be spilled here.

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Damacon_Ace
Damacon_Ace


Famous Hero
Also known as Nobris Agni
posted April 13, 2006 06:42 AM

THE NECROPOLIS

Advantages:
- Dread Knights are fearsome level 6 units, and can even be more than a match for some level 7's
- Vampire Lords with their life drain ability can wreak havoc on an opponent - get about 100 of them and you can easily beat unexpectedly stronger armies (with the right tactics)
- Good magic
- Necromancy can create loads of skeletons (provided the resources and creatures are there)

Disadvantages:
- Units have rather low health
- Three of the weakest units in their line-up. Zombies, Wraiths and Ghost Dragons are all sub-par and cannot match other units in their level
- Very expensive to build and maintain - which is a problem on small maps
- Necromancy is very dependent upon the map - scarce creature stacks and too strong early enemies can hurt it badly

Heroes:
- Necromancers are better than Death Knights (more magic), but Isra and Galthran aren't bad. Clavius and Nagash bring much needed gold for the Necropolis

Best Unit:
DREAD KNIGHT - fearsome double damage and high stats make this a strong unit

Worst Unit:
ZOMBIE - the most useless unit in the game after the peasant

OVERALL RANKING: 9th
____________
No one knows my true nature here...

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thecastrated
thecastrated


Known Hero
posted September 26, 2012 12:45 AM

I wonder if we can implement any rules to balance necro on large maps. I think banning necromancy amplifier is still insufficient. If those who pick necro cannot use haste in final battle do u guys think it balances out?
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Star_King
Star_King


Known Hero
posted September 27, 2012 09:10 PM

I honestly think banning Necromancy Amplifier and Vidomina/Isra is enough.

Maybe the Necro artifacts too.

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thecastrated
thecastrated


Known Hero
posted September 27, 2012 09:21 PM

How do you beat 1000-1400 skeletons. If you ban the heroes and necro amplifier, it may be 800 to 1200. In eeek 3 Facing 1000 is still extremely tough. If the necro guy is good and has re canters, it is almost sure win no matter what your castle is, even conflux, even if you have +4 on each stats above him.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 27, 2012 09:23 PM
Edited by Salamandre at 21:39, 27 Sep 2012.

Hit&run to death a few times, done. If has both recanters and shackless you got a problem but that's luck. Wait him in town, destroy his catapult, make his life as harder as possible.

Still beware to death ripple if you try to hit&run him with low HP fast creatures.
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Era II mods and utilities

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c0ldshadow
c0ldshadow


Known Hero
666 Demons Rise from the Dead
posted September 28, 2012 01:26 AM
Edited by c0ldshadow at 01:29, 28 Sep 2012.

necro is 2nd best town.

conflux is better in my opinion because armageddon strategy w/ 4 units immune to fire.  also it's unfair having phoenixes hit two creature stacks at once with firebreath, often on the first turn.

the one town necro should always destroy is probably fortress. it's a killer that death stare doesn't work against the undead.

despite the fact that zombies and wraiths are bad compared to competition for their level.. these are lvl 2 and lvl 3 creatures.  having bad low level creatures is not as bad as having bad high level creatures.  they do have usages such as giving to a 2nd hero to let them take out mines.  or put the wraiths , 1 in each stack, and attack a hero just to be annoying and drain their mana.

i'm guessing i'm probably the only person to ever try this... but sometimes i guard mines with wraiths.... can make it annoying for the attacker.

although ghost dragons are weak compared to competition, the aging special is great, and it does happen especially if you split the ghost dragons in stacks of 2 or 3.... since you will likely not be bringing the wraiths and zombies along anyways...despite the fact that aging can be cured, that's one less time the enemy casts implosion on you or another annoying spell.





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thecastrated
thecastrated


Known Hero
posted September 28, 2012 04:36 PM
Edited by thecastrated at 16:41, 28 Sep 2012.

I just thought of it. A new rule where anyone with exp necro has to dismiss that hero. Unless it is in week three. Ya guys think it's good? The delay forces in most cases one to get exp necro only when it's late.
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c0ldshadow
c0ldshadow


Known Hero
666 Demons Rise from the Dead
posted September 28, 2012 11:27 PM

how much money or resources would necro town need to give opponent each week to allow regular necro special as is. ? if any?
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Star_King
Star_King


Known Hero
posted October 01, 2012 04:25 PM
Edited by Star_King at 16:27, 01 Oct 2012.

IDK. Maybe it balances it but I don't like how it crushes any development of your necro heroes.

Maybe a limit on # of skeletons based on time. Like, 200 skeletons per week, or something. Any more has to be dismissed.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 01, 2012 04:28 PM
Edited by Salamandre at 16:46, 01 Oct 2012.

I don't believe necro is such an invincible threat, even on xl maps. Is just that you have to play a different game vs him, not the usual I build a powerful main and have a final battle. Magic heroes have their role and will certainly be more of a skirmish, without decisive confrontations. All is about prohibiting him to multiply skeletons, using every tactic possible. Necro needs very precise logistic management, if you constantly break his chains, he will remain rather slow and isolated.

And of course, avoid closed maps, or you sign your fate.
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Anil
Anil


Known Hero
posted April 19, 2016 11:47 PM

This is my favour town, very enjoyable. Is it strong? Yes. Most Strong? No (without cloak of undead king). Already i dislike combine artifactc, game is very broken and unbalance with combine artifacts.

Very weird town has very strong (Skeleton Warrior, Vampire Lord, Power Lich, Dread Knight) and very weak units (Walking Dead, Wraith, Ghost Dragon). But i think this town is still above average.
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bloodsucker
bloodsucker


Legendary Hero
posted April 20, 2016 04:32 PM
Edited by bloodsucker at 17:32, 20 Apr 2016.

I find strange noone said it here before but one of the great advantages of Necro in XL maps with lots of towns is how you can amass three other level 7 creatures (hydras, red and green dragons, plus sea serpents if playing HotA) into a gigantic while weaker level 7 stack, by that reinforcing Necro main strategy: win by the force of numbers.

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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted April 20, 2016 04:44 PM

True enough, but some of us just can't afford to sac. blue azures for bone dragons and go green in stead.

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bloodsucker
bloodsucker


Legendary Hero
posted April 20, 2016 05:36 PM

red & blue, I guess I'm watching too much the american news...

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Anil
Anil


Known Hero
posted April 23, 2016 05:30 PM
Edited by Anil at 17:31, 23 Apr 2016.

I can't understant why necropolis is banned in multiplayer games? Absolutely Conflux,Castle and Dungeon are more strong than Necropolis. Necropolis has 3 worst unit. This is very big handicap. Necropolis is always beatable withot cloak of undead king.
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Thant
Thant

Tavern Dweller
posted April 23, 2016 07:52 PM

Necropolis is my favorite town because:
1. Generally they have the best 1 lvl unit strategy ( mass skeletons )
2. They have the best sustainability ( Animate dead and Vampire Lords + necromancy skill )
3. Power Liches are solid shooters, Dread knights are solid for a 6 lvl unit
4. Mage guild lvl 5

Their disadvantages lie in their lack of super powerful units ( like Archangels or Black dragons ), but they do compensate for that with other things; and there is this dangerous chance that you will fight a non-living army ( other undead or elementals, i.e. Necropolis or Conflux ) if you opt for the Vampire Lord strategy. Suddenly, VLs become almost useless and extremely vulnarable.

All in all, this town requires a bit of learning to play it, but it's really fun to play with.

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