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Heroes Community > Library of Enlightenment > Thread: A noobish thing to do is.........
Thread: A noobish thing to do is......... This thread is 11 pages long: 1 2 3 4 5 6 7 8 9 10 11 · «PREV / NEXT»
maretti
maretti


Responsible
Supreme Hero
posted October 12, 2007 12:20 PM

@Binabik: As far as I know u dont play online, so I believe u jump a bit to conclusions about how those games are played. There are temps and maps where rushing isnt everything, there are players (including myself) who dont have to play for a tourney, who likes playing with no timelimit and who is open to suggestions about the map setup. I wouldnt mind playing a map with water where rushing is harder. But how fast u do things will allways be an indication on how well u play. That is simply how the game works.

If u dont want the competition and likes to pass crypts even though it would benefit u visiting it then online gaming isnt for u. But saying that the way online games are played sucks, because u cant compete, if u dont try ur best, isnt fair.

About chaining: I agree that it can be annoying moving ur troops around like that. Especially because there isnt a "move all" button. But thats just how the game works. I cant see what the alternative is and I dont believe its a game ruiner. It has its benefits too. U will level up more than one hero which gives the game more variarity.

That the rushtactic should eliminate half the game is simply wrong. Many temps have so tough guards that allmost every aspect of the game is used before the endfight. The heroes will be high lvl and have acces to most spells, ur army will be full and upgraded, u will have many diffrent arts, including relics. U will have visited most of the important objects of the game. What is left?
It speaks for itself that u never answered Angel when he asked u about it.
If ur point is that diplo, dd and fly etc. is removed from the game I disagree that that should be a problem. Fly and dd will lead to much more rushing and diplo will remove every other aspect of the game.

"When you have a game where a single day's difference breaking the guard can make such a big difference in who wins, then something is seriously wrong."
I dont agree. If 2 equal opponents play each other something has to make the diffrence. It can be one pikeman, it can be one day. It dosent mean there is something wrong. Its like that in every sport. The smallest detail CAN make the diffrence.

You complain about multiplayer templates lack variety. Wheres the variety in singleplayer games? U lvl up ur hero, u gain as much army as possible, u follow the path and kill everything on ur way. U might have to study the map very closely to find hidden paths but its not a problem if u choose the wrong way, since time isnt an issue Whats the value in that? Whatever the AI throws at u the tactic is the same: Slow, blind, resurrection. If u meet dragons u just wait till u have gathered enough army to beat them and dbl ur sp somewhere and cast res allmost every single turn.
I believe theres is more variety in multiplayer games than in single player games. The main variety is ur opponent.

But offcourse it would be nice with even more variety. Better temps could be made, noone is arguing against better temps, but for example on True random xl there are multiple ways to ur opponent and unless u have view earth (which could be banned) he can be very hard to find, and it wont happen week 3. Rushing isnt the way to go here, but naturally u do things as fast as u can. Totally mechanical its not, there are many diffrent ways to do things on TR.

"Yep, take the troops and arts from your main to make your hero faster and the enemy can't see you in the tavern."
You take the troops from ur main to make him faster, thats how the game works. It dosent take long, not a big issue imo. Hiding arts, not many players spend time on that.

Most ppl like to win, thats very natural. U can argue that some players place too much importance on winning. Then dont play them, there are others who are more relaxed. It usually works like this: As a new player u wanna prove urself and place much importance on winning. When u have proven urself after a year or 2 and found ur place in the hieraki u normally get more relaxed, u arnt that focused on rankings and u get more willing to try new ways of playing, temps, maps, game setup and rules.

About short games: Most of the games played last 6-10 hours. I dont find that to be short games. Ppl have other things to do.

And im sorry to say so, but with alot of multiplayer experience u become a better player, also for single player maps. Personally I had played alot for years before I started playing online and still there were so many things I had never realised.

If u wanna try some online gameplay I will recommend playing a guy like angelito who is relaxed and im sure will play with no time limit and is flexible on rules and game setup. You could play E2 or TR xl, those are not rush temps and will give long games with alot of variety. I can also recommend a map made by another relaxed and friendly guy called Tim555: Crystal City. U will have alot of variety since the ai is a big factor on that map. Games on that map will normally go into month 3 and most of the map will be revealed pretty fast so rushing isnt an issue here. And there are no rules, even diplo allowed. The bad thing about it is that its a fixed map so u can learn how to play it. But that wont be a problem the first games.


@Devmania and angel: I believe u are talking about 2 diffrent things. Dev is talking about the break from the 2nd area to the desert, which 9 out of 10 times is guarded by severel guards including lvl 6 creatures. If u have exp earth its not that hard to make that break week 3 against horde nagas.

Angel is talking about the break to the opponents area, which is a hole diffrent matter and not possible week 3 (at least 99% of the time)
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Crag rules, Orrin and Ivor suck

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thenoobofwog
thenoobofwog

Tavern Dweller
posted October 17, 2007 08:55 PM
Edited by thenoobofwog at 20:55, 17 Oct 2007.

how does three skeletons equal a dwarf?
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grodgersOZ
grodgersOZ

Tavern Dweller
posted October 18, 2007 01:19 AM

Hey everyone

Well, i am a n00b so im probably qualified to post in this thread (possibly the ONLY thing im qualified at) lol

1: feel lost when trying to use the search function on this forum

2: finally get "fly" then not be able to make it work (am i just a dumbass or is there a bug?)

3: initially thought that conflux was the worst town ever

4: having never played online and thinking "it cant be that different to single player AI, right?"

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thenoobofwog
thenoobofwog

Tavern Dweller
posted October 20, 2007 02:06 PM

btw dont say things like tactical and strategic them big words confuse noob like me

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GrayFace
GrayFace


Promising
Known Hero
posted October 21, 2007 08:39 AM

Quote:
...to go for capitol first.

Depands on the map.
Quote:
....to take Solmyr (Hes DA BEST) as mein hero!

Solmyr is the best on small maps.
Quote:
Picking heroes

What does this mean???

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted October 21, 2007 11:47 AM

Quote:
Quote:
...to go for capitol first.

Depands on the map.
No. Creatures will always win over money, no matter what size the map has.
Quote:
Quote:
....to take Solmyr (Hes DA BEST) as mein hero!

Solmyr is the best on small maps.
No. 1 chainlighting a day doesn't bring the win. How u kill 60 irongolems early?
Quote:
Quote:
Picking heroes

What does this mean???
Chosing starting hero when game is set up, instead of going for random hero.
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Better judged by 12 than carried by 6.

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GrayFace
GrayFace


Promising
Known Hero
posted October 21, 2007 05:14 PM
Edited by GrayFace at 17:16, 21 Oct 2007.

Quote:
No. Creatures will always win over money, no matter what size the map has.

Capitol must be better when there aren't much places around you can get money from. I guess, MP games are played on Normal difficulty or so, while I played only singleplayer and hot-seat, of course on impossible/expert difficulty.

Quote:
How u kill 60 irongolems early?

It's simple - I don't kill 60 iron golems in week 1, but Chain Lightning is a very good addition to a horde of Master Gremlins to kill a computer enemy.

Quote:
Chosing starting hero when game is set up, instead of going for random hero.

Then the noobish thing to do is not to choose them. The only bad thing I may think of is when in multiplayer 2 players have the same faction. But why play random hero in other cases?

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted October 21, 2007 05:40 PM

Quote:
Quote:
No. Creatures will always win over money, no matter what size the map has.

Capitol must be better when there aren't much places around you can get money from. I guess, MP games are played on Normal difficulty or so, while I played only singleplayer and hot-seat, of course on impossible/expert difficulty.
Just sum up how much resource it will cost ya to build capitol. Now imagine how much troops/heroes u could build/buy with that money. And then u gain more money with those troops/heroes even faster.

Quote:
Quote:
How u kill 60 irongolems early?

It's simple - I don't kill 60 iron golems in week 1, but Chain Lightning is a very good addition to a horde of Master Gremlins to kill a computer enemy.
If u face 1 stack of 20 dendroids? If those monsters guard the entrance to your next area, which contains all stuff u need, like artefacts, resource mines, gold etc..., you will profit much if u kill them early.

Quote:
Chosing starting hero when game is set up, instead of going for random hero.

Quote:
Then the noobish thing to do is not to choose them. The only bad thing I may think of is when in multiplayer 2 players have the same faction. But why play random hero in other cases?
We say: "A good player can play with any town and any hero"! So if u want to show skills, u should be able to win with Fafner or Torosar also..
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GrayFace
GrayFace


Promising
Known Hero
posted October 21, 2007 07:11 PM

Quote:
Just sum up how much resource it will cost ya to build capitol. Now imagine how much troops/heroes u could build/buy with that money. And then u gain more money with those troops/heroes even faster.


AFAIR, the problem was that after building troops there is no money to hire them.
However, I haven't played H3 for about 2 years, so I may be missing some things now.

Quote:
If u face 1 stack of 20 dendroids? If those monsters guard the entrance to your next area, which contains all stuff u need, like artefacts, resource mines, gold etc..., you will profit much if u kill them early.

Well, I just played all non-random small games and Salmyr was very good in them. There are no such guards, so at the end of the 1st week or beginning of the 2nd one computer player was eliminated. Solmyr gives quick start on impossible level and that's pretty much.

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maretti
maretti


Responsible
Supreme Hero
posted October 22, 2007 06:22 PM

Letting your opponent convince you that 2 min turns give plenty of time on a certain map.

Picking Tower with Solmyr as main on the template blockbuster against Castle.

Picking Jedite as main with dungeon against Ivor and ramp on skirmish and balance.

Start a 2 vs 2 game even though you have a virus on your comp that restarts the comp every 5 min.

Accept a game vs fortress on 100% difficulty.
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Crag rules, Orrin and Ivor suck

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted October 24, 2007 01:16 PM
Edited by angelito at 23:57, 27 Oct 2007.

Quote:
AFAIR, the problem was that after building troops there is no money to hire them.
However, I haven't played H3 for about 2 years, so I may be missing some things now.
No need to buy all the available troops. It is enough to buy a few lev6 or lev7 units to manage most of the fights needed to get a good income (crypts, nagabanks, treasuries) or to get more bonus troops (dragonfly hives, conservatories). A full crypt gives 5000 gold. So with 1 single fight, u have earned more money than u get with a capitol in ONE day. And this single crypt won't be your only fight that day. When u have built your capitol later on, you have way more troops in your town than the other guy who has built his capitol first.
Quote:
Well, I just played all non-random small games and Salmyr was very good in them. There are no such guards, so at the end of the 1st week or beginning of the 2nd one computer player was eliminated. Solmyr gives quick start on impossible level and that's pretty much.
None of the online games are played on Small map size. If u play on small maps vs comp, then try playing vs EIGHT allied comp players on small mapp..
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Better judged by 12 than carried by 6.

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bloucester
bloucester


Famous Hero
MSN can go to hell
posted October 27, 2007 10:26 PM

Start a 2 vs 2 game even though you have a virus on your comp that restarts the comp every 5 min.

Nice one - in fact the only one that made me laugh
Interesting chat going on round here. 'Noobs' vs 'Experts'. Well, I think that when you play against a really good player, you are somewhat limited in what you have to do. you need to be fast, to explore and advance the way he/she does, for otherwise you will not have a chance. if you play against a more 'pathetic' player as liophy likes to call them (i still lead you 2 games to 1 ) you have a bigger freedom. for example, you can go and visit that lvl2 shrine / warrior's tomb / get that +5% archery arti with your main, without bothering about time.

I've been playing for many years now (makes me look old) and I am still annoyed when i have to wait 30 mins for my turn (excluding jebus). the TE heroes 3 has an exchange army button which is a great in the struggle to reduce time wasting.

And chaining isn't always so productive. All of you must agree that sometimes we do it just because WE ARE SUPPOSED TO DO IT.

And, finally, whatever you do, the main thing that determines the outcome of a game is luck. For example, i played a good player on jebus and he had 2 behemoth dwelling, while i had one for monks. since we did not limit the max lvl7 dwells, the odds were against me. and yet, the only thing that could turn them, was luck again - finding something spectacular... u see my point.


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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted October 28, 2007 12:13 AM

Quote:
the TE heroes 3 has an exchange army button which is a great in the struggle to reduce time wasting.



..uuh?? Did i really miss something. Please explain!!

Best regards Xar
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dimis
dimis


Responsible
Supreme Hero
Digitally signed by FoG
posted October 28, 2007 01:38 AM

Quote:
Quote:
the TE heroes 3 has an exchange army button which is a great in the struggle to reduce time wasting.



..uuh?? Did i really miss something. Please explain!!

Best regards Xar
Yeap!
You do miss something. You have to try TE. Even if you don't like all other options, this one is among the best improvements. Other things that I reaaly like are:
* Always level 2 creature building prebuilt.
* Move on top of the list any hero you like.
* Finally, you can rename heroes. A friend of mine had the best proposition: Rename your hero to: "I am coming!" at the time you are about to break into your opponents area ... lol

Haven't played TE for long though, so I might have forgotten some other cool additions.
For more info check here.

Best Regards
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The empty set

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ZanJerusalem
ZanJerusalem


Disgraceful
Adventuring Hero
posted October 28, 2007 12:09 PM - penalty applied by Lich_King on 01 Mar 2008.
Edited by ZanJerusalem at 12:13, 28 Oct 2007.

- to take a might hero over a magic one.
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bloucester
bloucester


Famous Hero
MSN can go to hell
posted October 28, 2007 02:08 PM

Quote:
- to take a might hero over a magic one.


I really hope you are joking.

Xarfax, you should check the Heroes 3 tournament edition. I don't really support all the new options (like slow being a lvl2 spell that you can't get fro shrines) but a few are good.

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ZanJerusalem
ZanJerusalem


Disgraceful
Adventuring Hero
posted October 28, 2007 05:39 PM - penalty applied by Lich_King on 01 Mar 2008.

Quote:
I really hope you are joking.
Of course I'm not. Magic win the day.

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bloucester
bloucester


Famous Hero
MSN can go to hell
posted October 28, 2007 05:46 PM

in two words: it depends.
for single player, a mage can fly and dd all over.
in multiplayer, since there are many banned spells, the mage becomes less effective.
and another thing - duration of the game. the mage usually has an advantage in early game and they lose it afterwards.

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ZanJerusalem
ZanJerusalem


Disgraceful
Adventuring Hero
posted October 28, 2007 07:28 PM - penalty applied by Lich_King on 01 Mar 2008.

I prefer early advantage over late. And mages too get better to by levelling. Like: on level 1, the mage can kill one hydra, but on level 10 he or she can kill ten hydras.
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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted October 28, 2007 09:58 PM

@dimis Thanks for info
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