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Heroes Community > Dimension Gates > Thread: Raising skeletons with a Necromancer
Thread: Raising skeletons with a Necromancer
Destroy89
Destroy89

Tavern Dweller
posted March 15, 2006 10:06 PM

Raising skeletons with a Necromancer

The necromancer primary skill card states that the heroe raises skeletons when that heroe uses a necromancy skill.  What does that mean?  I assume it means a skeleton joins the army, but how?  How do I represent that?  Do I search through the deck or discard?  Do I play it only from my hand or adventure stack?  

OR  I think the way it is implied (because skeleton stats are listed on the card) that you indicate somehow that the army stack has additional skeleton with a token.  This would be cool and would kind of follow the computer games and the huge skeleton stacks that could be created.


Also, what are the rules for ships/boats?  I haven't seen a boat card yet.  Do I need one to use boats?  

Thanks.
-Destroy
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Loco_Blutaxt
Loco_Blutaxt


Adventuring Hero
posted March 16, 2006 11:14 AM

Quote:
The necromancer primary skill card states that the heroe raises skeletons when that heroe uses a necromancy skill.  What does that mean?  I assume it means a skeleton joins the army, but how?  How do I represent that?  Do I search through the deck or discard?  Do I play it only from my hand or adventure stack?  

OR  I think the way it is implied (because skeleton stats are listed on the card) that you indicate somehow that the army stack has additional skeleton with a token.  This would be cool and would kind of follow the computer games and the huge skeleton stacks that could be created.


Also, what are the rules for ships/boats?  I haven't seen a boat card yet.  Do I need one to use boats?  

Thanks.
-Destroy


I'm not shure about raising skeletons but I try to answer what my interpretation is:
1. You raise the skeletons from your hand. That means from the cards in your hand (representing the gold) and/or the adventure stack. I'm pretty shure not to use a token for them (it would be against the principle of the game that there is no need to use tokens for everything (another example for this is mana regeneration)).

2. Boats seem to be very rare due to a mistake printing the cards for the first edition of the game. In newer editions there should be boats available. Boats wasn't planned to be rare.

Greetings
Loco

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Destroy89
Destroy89

Tavern Dweller
posted March 16, 2006 03:55 PM

Can you tell me what the boat card says so I could "pretend" I have one in the meantime?  I'll put a card in the deck and remember that it's a boat.


Quote:
Quote:
The necromancer primary skill card states that the heroe raises skeletons when that heroe uses a necromancy skill.  What does that mean?  I assume it means a skeleton joins the army, but how?  How do I represent that?  Do I search through the deck or discard?  Do I play it only from my hand or adventure stack?  

OR  I think the way it is implied (because skeleton stats are listed on the card) that you indicate somehow that the army stack has additional skeleton with a token.  This would be cool and would kind of follow the computer games and the huge skeleton stacks that could be created.


Also, what are the rules for ships/boats?  I haven't seen a boat card yet.  Do I need one to use boats?  

Thanks.
-Destroy


I'm not shure about raising skeletons but I try to answer what my interpretation is:
1. You raise the skeletons from your hand. That means from the cards in your hand (representing the gold) and/or the adventure stack. I'm pretty shure not to use a token for them (it would be against the principle of the game that there is no need to use tokens for everything (another example for this is mana regeneration)).

2. Boats seem to be very rare due to a mistake printing the cards for the first edition of the game. In newer editions there should be boats available. Boats wasn't planned to be rare.

Greetings
Loco


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Destroy89
Destroy89

Tavern Dweller
posted March 17, 2006 03:44 PM

I'd still like to hear an official ruling on this.


Quote:
Quote:
The necromancer primary skill card states that the heroe raises skeletons when that heroe uses a necromancy skill.  What does that mean?  I assume it means a skeleton joins the army, but how?  How do I represent that?  Do I search through the deck or discard?  Do I play it only from my hand or adventure stack?  

OR  I think the way it is implied (because skeleton stats are listed on the card) that you indicate somehow that the army stack has additional skeleton with a token.  This would be cool and would kind of follow the computer games and the huge skeleton stacks that could be created.


Also, what are the rules for ships/boats?  I haven't seen a boat card yet.  Do I need one to use boats?  

Thanks.
-Destroy


I'm not shure about raising skeletons but I try to answer what my interpretation is:
1. You raise the skeletons from your hand. That means from the cards in your hand (representing the gold) and/or the adventure stack. I'm pretty shure not to use a token for them (it would be against the principle of the game that there is no need to use tokens for everything (another example for this is mana regeneration)).

2. Boats seem to be very rare due to a mistake printing the cards for the first edition of the game. In newer editions there should be boats available. Boats wasn't planned to be rare.

Greetings
Loco


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TheFoeHammer
TheFoeHammer


Known Hero
posted March 17, 2006 04:57 PM

Officially:

(I am an EC for the game and Jonathan will correct me fairly quickly if I am mistaken)

The Necromancy Skill gives you the ability to raise creatures after a battle from the enemy units you killed in a battle. The higher your Necromancy Score the better your chance of raising a creature, since for each enemy killed you have to roll your necromancy score or less to get a creature.

The creatures vary as you go up in your Death Magic skill and since the text on the Necromancy skill card was so long DGA chose to indicate on the Death Magic cards what kind of creatures you raise and what their stats are (in case you don't have a creature card handy to refer to)

The mechanic to represent this "stack" is that for each successfully raised creature you take ANY card from your hand (which means your hand or your adventure deck since it is an extension of your hand) and place it face down under the necromancy skill card itself. If you raised 3 creatures you have to place 3 cards. If you don't have the cards then you just don't get to raise any more creatures.

That creature acts like a normal stack for future combats.

Hope that helps.  

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Destroy89
Destroy89

Tavern Dweller
posted March 17, 2006 05:27 PM

That makes sense.  I figured you could represent it somehow using the cards and might do so using face down cards.  Though, it'd be nicer if the raise came out of the discard.  Was this anywhere in the manual/faq/cards?  

What about summoning cards?  How do those work?  Do any of them summon something that is around after the battle?  Either way, how do you represent it?

-Destroy


Quote:
Officially:

(I am an EC for the game and Jonathan will correct me fairly quickly if I am mistaken)

The Necromancy Skill gives you the ability to raise creatures after a battle from the enemy units you killed in a battle. The higher your Necromancy Score the better your chance of raising a creature, since for each enemy killed you have to roll your necromancy score or less to get a creature.

The creatures vary as you go up in your Death Magic skill and since the text on the Necromancy skill card was so long DGA chose to indicate on the Death Magic cards what kind of creatures you raise and what their stats are (in case you don't have a creature card handy to refer to)

The mechanic to represent this "stack" is that for each successfully raised creature you take ANY card from your hand (which means your hand or your adventure deck since it is an extension of your hand) and place it face down under the necromancy skill card itself. If you raised 3 creatures you have to place 3 cards. If you don't have the cards then you just don't get to raise any more creatures.

That creature acts like a normal stack for future combats.

Hope that helps.  

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TheFoeHammer
TheFoeHammer


Known Hero
posted March 17, 2006 05:43 PM

The Summoning skill that depends on Nature Magic lets you add creatures to your army that will stay.

The Summoning spells only bring creatures in for the duration of the battle in which they are cast.

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