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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Creatures never been in HoMM but should be
Thread: Creatures never been in HoMM but should be
Meph
Meph


Adventuring Hero
Rampaging Rampart
posted March 29, 2006 09:06 PM

Creatures never been in HoMM but should be

There are several creatures that I've seen in the Might and Magic games of who I wonder why they have never made it to HOMM. I think Ubi/Nival should be original and bring some of these to the HOMM games. Examples:

Werewolf. I liked them. They were agile and powerful when you first encountered them. While they are in the WOG mod, I don't really like them there because they aren't half as tough-looking and vicious as their cousins from MM6.

Cutpurse. These thieves were easy to dispose of, but plentiful. They should get a chance.

Bloodsucker - Brainsucker - Soulsucker. Great weak creatures that got hella annoying. They'd fit a Swamp town's LV1/2 rank with ease.

Lizard Wizard. Spellcasting Lizardmen, a great alternate upgrade they'd be for lizardmen, or an additional creature to their ranks. Fun, fun fun.

Will o' Wisp. They'd be a neutral unit aligned to Sylvan, when looking at them in MM8. They were very annoying because they were ranged and plentiful, and because there were also Basilisk to be found.

Wyrm. Walking dragons, as far as I recall. Now those would be very powerful, 4x1-hex sized creatures, if I recall them right from MM6.

You got any suggestions you'd love to see/share with us?

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Evil_Warrior
Evil_Warrior


Famous Hero
Duke of Demon
posted March 30, 2006 02:40 AM

Creature that should be here:
1. Dragon Slayer : Armored Knight riding a dragon or wyvern with Blade and Shield. It can negate the Dragon's spell immunities and do +50% damage against them. Better to be placed in level 6 or 7 neutral creature.
2. Dementor (inspired by harry potter): H3-Wraith-looked creature with death kiss ability (the effect just like Mighty Gorgons). It has incorporeal ability like Ghost, Wraith, and Spectral Dragon.
3. Yes, werewolf should be here. With +50% damage when fight against vampires.

Maybe some creatures like Jersey Devil, Cupacabhra, or Thestral should be here too. but I'm not sure what actually their ability is.
____________

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Dungeonian
Dungeonian


Adventuring Hero
Supreme matriarch
posted March 31, 2006 11:07 AM

Well , here are some candidates , which I would like to see in add-ons or next parts of HMM :

Valkirie - a severe looking , tall female warrior , very fast and furious with ability to strike all around

Siren - they already were in previous parts , but only as a part of adventure map . There's a time  emroving their status to spellcaster unit with unical , only belonging to sirens , spell Song of Call . An effect of that spell would be losing the target's mind and simple move to the siren direction -))

Lamie - this unit isn't very tough or great damage-dealer , but is very hard to be killed with their 50% both physical and magic resistance and regeneration ability . The upgraded version , Fullfilled lamie can transform to serpent adding poison to their attacks .

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Fofa
Fofa


Famous Hero
Famous? Me?!
posted April 01, 2006 05:39 AM

I also have the werewolf, except it functions similarily to the Rakshasas in terms of offense (without the no retaliation ability).

I also have half-elves. I mean, we've seen some (though few in number) as heroes, right?

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted April 01, 2006 10:01 PM

Quote:


Valkirie - a severe looking , tall female warrior , very fast and furious with ability to strike all around




YES!  i agree.   also, we need sphinxes.  were they in any game? i don't think so...

I also think werewolves, with some ability that they change back and forth into a human.

And whatever happened to seaserpents and leviathans?  Satyrs (Play music to put to sleep) and Pestudocos (Blast of sun like the archmage in H3), Yetis, Cocatrice(stone breath), Amphisbeana(attacks twice), Kappa, Kracken, Chimera (Was that ever in, like a dungeon?)Hippocampus(water elemental of H3), Catoblepas(charge!), Leucrocuta(Paralysez heroes), Ozaena(attacks all around), Yales(ditto), or Ziphiuses(huge attack)?
____________
How exactly is luck a skill?

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Meph
Meph


Adventuring Hero
Rampaging Rampart
posted April 01, 2006 11:09 PM

I am however mainly pointing to creatures that were either:

A) in Might and Magic games
B) in Heroes games mentionned (Such as the Sphinx)

Not any fantasy/mythology creature (while most of them would deserve at least some role)

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Fofa
Fofa


Famous Hero
Famous? Me?!
posted April 02, 2006 09:18 AM

I would like to see the Sphinx return with the riddles. They were hard!

On the contrary, most things you see in RPGs are either based or named (sometimes both) on a mythology, particularly Norse mythology.

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b0rsuk
b0rsuk


Promising
Famous Hero
DooM prophet
posted April 06, 2006 09:43 AM

Quote:
I would like to see the Sphinx return with the riddles. They were hard!

On the contrary, most things you see in RPGs are either based or named (sometimes both) on a mythology, particularly Norse mythology.


I wouldn't say "mostly Norse".

Elves, orcs, and dwarves as we know them: Tolkien.

Centaur, Griffon, Hydra, Medusa, Cyclop, Pegasus, Chimera, Pan (roman name: Satyr), Cerber, Titan, Giant(not exclusive), Dryad, Nymph, Minotaur are from Greek myths.

Golem, Angel, Devil - Jewish myths, or Babylonian if you dig deeper.

Naga, Rakshasa - Hindu myths.

Ghoul, Djinni(Efreet, Marid, Dao, Genie) - Arabic stuff. Ghouls were shapeshifters eating corpses/lone travelers.

Vampires, Werewolves - Slavic mythology.

What's exactly the contribution of Norse myths ? Trolls ? Malicious dwarves ? Giants are present in pretty much every culture's myth.
____________
http://www.youtube.com/watch?v=u5um8QWWRvo RSA Animate - Smile or die

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted May 03, 2006 01:58 AM

but far more prominant in Norse Mythology.  

trolls, yes.
____________
How exactly is luck a skill?

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armageddonic...
armageddonicidiot


Adventuring Hero
posted May 12, 2006 11:05 PM

Nope, trolls came from Norwegianfairy tales (trolls are NOT evil! The trolls were the ones protecting the forests from the humans!). And Tolkien took the elves and dwarves from norse mythology. Norse mythology also had a dragon and giants (of course).

Anyhow, what's needed:
Wherewolves, the two kinds of djinni that weren't genies or efreeties, tuss (in the norwegian fairytales we are told to watch out for tusses and trolls, though only the trolls actually appear in the fairytales), suicide squad (monty python), charriot, sphinx, the return of the abandoned creatures that should never have been abandoned (BASILISK!, manticore, wyvern, goblins), snipers, space troopers (they have laser guns and space ships in the M&M games, god dammit), serpents, large thingies that come up from the ground and eat you, slaves, the reaper, oracles, witches, some more troops and the return of heroes IV elements as heroes in combat and troops being able to walk without a guide (some might call them heroes, but I don't see them risking they're lives like the troops are doing any more).


This might be my last post on this site, for the zero people out there who might care. Heroes V was such a total disaster, and IV and II was really the only good ones, anyway.
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Clahar
Clahar

Tavern Dweller
posted June 08, 2006 09:49 AM

A nice untapped source is sea creatures. Sharks, dolphins, Lochness, octupi, nagas, slithereens - hell, where are all the WoW people with their creatures? =p

Oh, and we need Tigers/wolves back.

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clin_cavalier
clin_cavalier


Hired Hero
of the Armpit
posted June 13, 2006 05:11 AM
Edited by clin_cavalier at 05:11, 13 Jun 2006.

Quote:
There are several creatures that I've seen in the Might and Magic games of who I wonder why they have never made it to HOMM. I think Ubi/Nival should be original and bring some of these to the HOMM games. Examples:

Werewolf. I liked them. They were agile and powerful when you first encountered them. While they are in the WOG mod, I don't really like them there because they aren't half as tough-looking and vicious as their cousins from MM6.

Cutpurse. These thieves were easy to dispose of, but plentiful. They should get a chance.

Bloodsucker - Brainsucker - Soulsucker. Great weak creatures that got hella annoying. They'd fit a Swamp town's LV1/2 rank with ease.

Lizard Wizard. Spellcasting Lizardmen, a great alternate upgrade they'd be for lizardmen, or an additional creature to their ranks. Fun, fun fun.

Will o' Wisp. They'd be a neutral unit aligned to Sylvan, when looking at them in MM8. They were very annoying because they were ranged and plentiful, and because there were also Basilisk to be found.

Wyrm. Walking dragons, as far as I recall. Now those would be very powerful, 4x1-hex sized creatures, if I recall them right from MM6.

You got any suggestions you'd love to see/share with us?



lizard wizard sounds good (they rhyme)... but not the bloods***ers and its siblings

Creatures that "were" in HOMM:

Werewolfs were in the HOMM3 WOG mod if you'd ever played it...

Wyrms would be represented by the Crystal Dragons in Heroes 3 expansion pack (I think... due to its walking nature..)

Wouldn't cutpurses be similar to Rogues in the HOMM series? Just my personal thought..
____________
"Winners don't cheat, and
cheaters don't win." - Brain Age

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