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Heroes Community > Library of Enlightenment > Thread: HOMM2 town rating- Sorceress
Thread: HOMM2 town rating- Sorceress
william
william


Responsible
Undefeatable Hero
LummoxLewis
posted April 02, 2006 02:34 AM

HOMM2 town rating- Sorceress

I would like to know from everybody what you think is the best town in HOMM 2.

Here we go:

The Sorceress creatures are generally very fast in speed, but they have low hit points.
They are weak in the early stages of the game, And moderate at best in the endgame, the Sorceress creatures are the best in the midgame.
Medium sized maps are perfect for the Sorceress creatures.
The Dwarves are perhaps the best lev2 creature in the game.
The elves fire 2 shots per turn.
The Grand Elves and Greater Druids are the perfect Combination and they are a must have for your army.
The Unicorn has a 20% chance to paralyze the target enemy unit.
Phoenix attack 2 hexes, and they are immune to elemental spells.
The Sorceress town is good on medium sized maps, and they are quite a strong town type.
Most of the Sorceress heroes start with Basic Wisdom and Basic Navigation which I think is a bit weird as I think they should have Baic Luck when starting off but oh well
The Phoenix unit is a strong unit to have, but it is not as strong as the Titans or the Black Dragons but they are stronger than Cyclops or Crusaders.
A good town type to have.

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Fofa
Fofa


Famous Hero
Famous? Me?!
posted April 02, 2006 04:27 AM

Yes! I've been waiting for a thread like this! ^_^

Sorceress: My review (might be a bit biased since I play almost exclusively as the Sorceress, but I've played some of the other towns too)

Buildings and costs: In terms with the other spell casters, wood and ore is needed at the lower levels, while gems and mercury become a priority. Their special building, the Rainbow. . .I never build it to be honest, unless I'm really bored. The other towns often have better specials, like the Wizard's Library.

Heroes: Starting stats with:
Attack: 0
Defense: 0
Power: 2
Knowledge: 3
Sorceresses advance further than the Warlock in Knowledge. (Warlock advances further in Power)
All Sorceresses start with Basic Wisdom and Advanced Navigation. Having Advanced Navigation is good-- on a water map. If the map has little to no water, than Navigation is pretty useless.
They also get a spellbook (like all spellcasting heroes should) with the Bless spell contained. A good spell early on for shooters or for Sprites.

Creatures: Just because the Sorceress has Sprites, Unicorns, and Rainbows means she should not be underestimated and considered 'girly'. A town's strategy is often reflected in their troops, and with the Sorceress, it would be speed.

Sprite: Both flight and no retaliation are good for this little level one. Very good in large numbers, which can be done by Treehouses and Tree Cities on the map.

Dwarf/Battle Dwarf: Before the upgrade, they're the only slow troop for the Sorceress. Their magic resistance, stats, and speed make them better for garrison defense. Sometimes on a map, the Cottage is pre-built, other times it's not. If it's not, I generally don't build it (unless it's like the rainbow, and that's when I'm bored), since the wood could go to more important uses.

Elf/Grand Elf: Both ranged forms have double shots, but the Grand Elf has better speed and stats. Comparable to the Knight's Ranger.

Druid/Greater Druid: Picked on by the A.I, they're stronger in every way to the Elf/Grand Elf, while the Greater Druid makes a good pair with the Grand Elf, matching its speed.

Unicorn: The only real tank for the Sorceress (unless you bring the Dwarves), they're both fast and strong. With their chance of blinding the enemy unit, this is makes them a part of every team.

Phoenix: While it isn't as strong as, oh say, Titans and Black Dragons, they do benefit from one thing: Ultra Fast speed. The only creature who matches that speed is the Knight's Champion. Otherwise, the Phoenix shares the Dragon and Cyclops's 2 hex attack. They also fly too.

Strategy: Since the Sorceress has weaker troops than most of the other towns (especially in terms of HP), she needs to race ahead of the competition and take down her enemies before they get their level sixes, particularly Wizards and Warlocks. Otherwise, it'll be a long and hard road to victory. Also depends on the map too; if it's a small map, like the other spell casters, she won't reach her potential (despite her faster speed), but if it's a large map, then the competition is likely to have their highest level troops near the end.

In the hands of a master, whether it's a water map or not, the Sorceress can be a very deadly enemy.

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william
william


Responsible
Undefeatable Hero
LummoxLewis
posted April 02, 2006 05:01 AM
Edited by william on 3 Apr 2006

I have a different review now.
Hope you like.


The Sorceress is quite a strong town to have/control.
There are many good troops for you to control, such as the Phoenix or the Unicorn.

Units:

Sprites: These units are fast, but they have low HP.
Enemies cannot retaliate to their attacks, which is good as if you have alot of Sprites, which you probably will as lev1 growth rates are high, then you will have a definate advantage over weak to medium strngth units.

Dwarves: They are IMHO they strongest lev2 unit in the game. They may not be fast, but they have good attack and defense, the mose HP out of any lev2 units, and they have good abilites such as 25% magic resistance.
They are slow however, so they are best used as a Defender or a Garrison creature.

Elves: These units are the first of the ranged attackers for this town type. They fire 2 shots per turn.
They don't have the best HP, but since they are a ranged attacker they don't need to move towards the enemy, the enemy has to move towards it, which is good as the Elves can just keep shooting at the target enemy, and the enemy will probably die before they can even touch the Elves, combine elves with Greater druids as they make a great pair.

Druids: Druids are the second and last ranged attacker for this town type. They ahve low HP, probably the lowest out of any of the lev4 units in the game, but they again are a ranged attacker and they don't need to move. They have resonable attack and defense but low HP as I stated before.

Unicorn: Unicorns are a good unit to have in your army.
Their attack has a 20% chance of blinding the target enemy unit.
They are fast, and they have pretty good attack and defense and good HP.

Phoenix: These units like Black Dragons have a 2 hex attack. So what that means is that if an enemy unit is directly behind another enemy unit and you attack the first unit, then you will attack the unit behind it aswell. There is a bad side to this however. If your unit is behind the target enemy unit, then your unit will get attacked aswell.
The Phoenix is immune to elemental spells which is a good thin to have. A powerful lev6 unit to have in your army.

Buildings:

Rainbow is the special building for this town. It adds +2 luck to defending heroes, and that is useful in battle, as if your unit gets luck, it will inflict x2 damage in combat, rather than the normal damage that it usually inflicts upon enemy units.

The buildings compared to some other towns, don't cost as much.
The lev7 dwelling costs 10000 gold, +30 ore and +20 mercury.
Whereas the Black Tower for Warlock town costs 15000 gold, +30 ore and +20 sulfur.
The buildings are cheaper than most other towns, and most of the buildings require small amounts of wood and ore at early stages of the game, but gems and mercury are required for the higher level creature dwellings.

Heroes:

All of the Sorceress town heroes start off with-
ATTACK:0
DEFENSE:0
SPELL POWER:2
KNOWLEDGE:3

They start with Basic Wisdom and Advanced Navigation secondary skills.
Their spellbook contains the spell Bless for every Sorceress hero.

They are good heroes, but the Navigation secondary skill for starting off seems a little strange. IMHO they should start off with Basic Wisdom and Advanced Luck, as their special building gives +2 Luck to defending heroes units. The Navigation secondary skill is good on Water maps, but it useless when their is no water, so this starting secondary skill that the Sorceress star toff with is a little strange, as it should be Luck in my opinion as I stated before.
The Sorceress Heroes will gain more Knowledge than the Warlock Heroes will, but they start off with no attack or defense, unlike the Wizard hero which starts off with 0 attack, 1 defense, 2 spell power and 2 Knowledge.
Sorceress is mainly about spells, not attack or defense, so you should concentrate mainly getting spell power and Knowledge.
You should get Defense and attack as they are crucial if you want to survive while playing, as your opponents will get tougher and if you don't have any attack or defense, then the oppositionw ill probably destroy you pretty quickly, so concentrate on attack and defense aswell as Spell power and Knowledge.
The heroes will if they are between levels 2-9 will probably increase in Knowledge skill 50% of the time.
When they are at level 10+ they will increase in attack skill 20% of the time, Defense skill 20% of the time, Spell Power 30% of the time, and Knowledge 30% of the time.
As your Sorceress Heroes increase in levels, their primary skills increase will generalize and become more balanced, instead of getting Knowledge 50% of the time and attack skill 10% of the time if you were between levels 2-9.
So the Sorceress Heroes are Specialized in Spell Power and Knowledge.

Advantages:
The Sorceress town has perhaps the strongest lev2 unit in the game, as it deals out more damage than any other lev2 creature, it has high attack and defense skills and they have 25% magic resistance.
The Phoenix attacks 2 hexes which is good as you can take out multiple enemies at once, rather than just taking out one enemy.
The Buildings don't as the some of the other buildings from other towns.
Good starting heroes is a plus.

Disadvantages:
The Phoenix attack can also harm your own units if they are behind the targte enemy and it can quite possibly take some of your units out, or kill them all.
Weak lev4 unit the Druids because they have low HP.

Strategy:
You should gather up as much wood, gems, ore and mercury as soon as possible as you will need them early and later on.
Make sure you have the combination of the Grand Elves and the Greater Druids as they are perfect together and they are hard to defeat when they are together, so make sure you have them both in your army.
When in combat caste haste on your Dwarves as they are slow, and you can charge them towards the enemy and take out the weak or medium strength units as Dwarves are the strongest lev2 unit in the game.
With your heroes, make sure that you give them Luck and Archery as Secondary skills, as Grand Elves and Greater Druids are Ranged attackers and you will want them to deal out as much damage as possible towards the enemy units.
And make sure you have luck as I said before, as you will need it, as some units are weak, and Luck double the damage that your units deal towards the target enemy unit.

Maps to play on:

Play with your Sorceress town on Medium sized maps, as they are perfect when on Medium.
They wouldnt be good on Larger maps, as the Enemy will probably have Black Dragons or Titans, and they are more powerful than your Phoenix, so watch out when playing on Larger sized maps.
When on Medium sized maps, get as much wood, ore, gems, and mercury ASAP so you can quickly build up your forces and destroy the enemy.


Rating:
I rate this town maybe 7/10 becuase it is strong and hard to beat.


Edited: Some Information was taken from the HOMM2 Manual.
I Would like to thank them.

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TNT_Addict
TNT_Addict


Honorable
Supreme Hero
Beautiful Liar
posted April 02, 2006 05:34 AM

Nice job William of copying your post from one great guide of heroes 2 , I wondered how your language level and post quality increased by 100 times.


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william
william


Responsible
Undefeatable Hero
LummoxLewis
posted April 02, 2006 05:36 AM

What are you talking about, I didnt copy anything I just typed it up without copying anything.
I think that it is good.

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Fofa
Fofa


Famous Hero
Famous? Me?!
posted April 02, 2006 09:05 AM

Quote:
Sprites: These units are fast, but they have low HP.



All level one units have low HP. I mean, the Centaur, who has the highest HP for the level ones, has 5. Better than the Peasant I suppose. . .

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supersonic
supersonic


Famous Hero
being digested. E=mc^2, s=vt
posted April 02, 2006 11:52 AM

I think you took it from this guide.
http://heroescommunity.com/viewthread.php3?TID=17598
You are smart, becuase it is not word by word, but not smart enough for me and TNT

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted April 02, 2006 03:15 PM

To copy something from someone (or somewhere) else, and paste it here on the board is fine, as long as you name the source at the end of your post. Otherwise itīs just plagiarism.
So william, please edit your post with the source where this text comes from, or i have to delete it.

This is a warning, donīt do that again, or i have to apply a penalty.
____________
Better judged by 12 than carried by 6.

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EldGiffen
EldGiffen


Adventuring Hero
NobleGriffen Master Of Birds
posted April 02, 2006 10:30 PM

One question, why do Phoenixs attack two hexes

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Fofa
Fofa


Famous Hero
Famous? Me?!
posted April 02, 2006 10:48 PM

They have a breath weapon akin to that of the Dragons and Cyclops' eye lasers. (They hunt you. . .with lasers!! Sorry, I couldn't resist.)

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william
william


Responsible
Undefeatable Hero
LummoxLewis
posted April 03, 2006 11:27 AM

The Grand Elves and The Greater Druids are a really good combination.
They are both ranged attackers/shooters as others may say, and they are good units to have.
Grand Elves shoot twice per turn.
Greater DRuids shoot only once per turn.
However the Greater druids have poor health compared to every other lev4 unit in the game.
The AI like to target the Druids so be careful of that, and try to defend them with other less usefull troops such as the Dwarves as they are the perfect Defender/Garrison unit.
So try to combine those two together.

The Phoenix have a 2 hex attack because when they have their attack it would probably in real life harm more than 1 unit.
It would probably harm 2 or more units, and the Makers of HOMM probably wanted to balance the creatures out, with making them have different special skills during combat, and as the Phoenix's are quite similar to Dragons I think that it fits in well and It seems balanced and fair that the Phoenix have a 2 hex attack instead of just the 1 hex attack.

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