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Heroes Community > MapHaven Guild > Thread: No "Lord of the Rings" for Heroes 5?
Thread: No "Lord of the Rings" for Heroes 5? This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
Unhackable
Unhackable


Bad-mannered
Known Hero
Banned
posted April 28, 2007 11:11 AM

No repiles?

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Trespasser
Trespasser

Tavern Dweller
posted April 28, 2007 04:28 PM

Quote:
No repiles?


I would be willing to help build a LOTR campaign, however I am still learning the editor, things like where they keep the templates for RMG's elude me at this point so i would not be of much help.


Thats unfortunate, because I am a huge Tolkien fan and I have lots of time to work on a project like this.

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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted January 16, 2008 01:21 AM

Two expansion packs later...

What portraits, specialties and skills would you choose for the main characters?

Obviously, there are no Halflings in H5, but all other races are present in TotE.
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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted January 16, 2008 10:18 PM
Edited by baklava at 22:19, 16 Jan 2008.

Well you don't have to use halflings at all, the map can concentrate on the wars of Middle-Earth. Halflings usually stay out of battle; so put what they say and what happens to them as textual messages and events... I mean, it's dumb to have them as units anyway since they could be killed, and they certainly can't be army-leading, spellcasting heroes

It would maybe be a good idea to make each nazgul as a wight+wyvern combination (two separate units)... So fighting two nazguls, you'd actually be fighting two wyverns and two wights...

Anyway.

About portraits and specialties...

Elrond - Raelag's portrait (Battle Hardened special)
Galadriel - Ylthin's portrait (Sword of Sylanna special)
Legolas - Findan's portrait (Storm of Arrows special)
Arwen - Shadya or Jhora's portrait (Swift Striker or Unicorn Maiden - if there will be unicorns - special)

Gandalf - Hangvul's portrait (Vessel of Elrath, Mystic or Windspeaker special)
Faramir - Dougal's portrait (Archer Commander or Pathfinder special)
Boromir - Andreas' portrait (Infantry Commander special)
Aragorn - Duncan's portrait (Paragon Knight or Pathfinder special)
Theoden - Godric's portrait (Paragon Knight or Cavalry commander special)
Eomer - Vittorio's portrait (Cavalry commander special)
Eowyn - Irina's or Maeve's portrait (Windrider special)
King of the Dead - Kaspar's portrait (Banshee or Soulhunter special)

Gimli - Ingvar's portrait (Border Guard special, unless you can give him a non-dwarven one?)
Dain - King Tolghar's portrait (King of the Stone Halls special)

Witch-King - Sinitar's portrait (Intimidate or Dark Mystic special)
Mouth of Sauron - Alastor's or Marbas' portrait (Chosen of Chaos special)
Nazguls (if you decide to make them as heroes) - Vayshan's portrait (Intimidate special)
Grishnakh - Kilghan's portrait (Blood Drinker special)
Gothmog - Kragh's or Kunyak's portrait (Warchief special)
Make sure to put Havez's and Urghat's portraits for Easterling/Haradrim heroes...

Saruman - Razzak's or Cyrus' portrait (Flame Wielder special)
Lurtz - Gotai's portrait (Pounder special)

Right, um, those were all the heroes I could remember
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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted January 17, 2008 01:03 AM
Edited by Vlaad at 01:07, 17 Jan 2008.

Quote:
Well you don't have to use halflings at all, the map can concentrate on the wars of Middle-Earth. Halflings usually stay out of battle; so put what they say and what happens to them as textual messages and events... I mean, it's dumb to have them as units anyway since they could be killed, and they certainly can't be army-leading, spellcasting heroes
My thoughts exactly.

Thus I decided to focus on the War of the Ring (especially The Return of the King).

However, I realized that Heroes 5 is somewhat different from the other Heroes games; the adventure map is not a map anymore - it's a world. If you place a tree, it does not represent a forest like in H2 and H3 - it is a tree. This evolution started in H4, and now I can't get immersed in a scenario if the objects are treated as symbols (like before). But when I tried to depict Tolkien's Middle-earth as a world, I found that even an XXXL map wasn't big enough. So I've had to crop the original map:



I'm telling you all this because you have to keep such things in mind when deciding the player and hero properties. While Men are all good, what about the Dwarves?
Quote:
Gimli - Ingvar's portrait (Border Guard special, unless you can give him a non-dwarven one?)
I've discovered that I can customize almost all hero properties in the editor (e.g. make a necromancer with Training and Sacred Hammer ).

Border Guard is useless on an "impossible" map with few towns, isn't it?

Speaking of which, where would you place Gimli (and Legolas) on day one? If this were a H4 map, they'd join Aragorn... But having three heroes ride together down the Path of the Dead seems redundant. Should I place them in their respective nations?
Quote:
Make sure to put Havez's and Urghat's portraits for Easterling/Haradrim heroes...
I'm afraid they didn't make it, unless I introduce them as reinforcements or something. Are there any relevant characters...?
Quote:
Saruman - Razzak's or Cyrus' portrait (Flame Wielder special)
Not important in The Return of the King... Still, he rulez. Hmmm...
Quote:
Lurtz - Gotai's portrait (Pounder special)
He's not canon, is he...?
Quote:
Right, um, those were all the heroes I could remember
More than enough (and I expected nothing less from you ).

The final problem is hero properties cannot be set in the map properties, like in H3 for example. I'd either have to add half of them to the list of "reserved heroes" and place them in game (with scripts) or throw them into prisons where I can customize them.

*sigh*

Thanks for the reply.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 17, 2008 02:09 AM

Hehe things change, maybe we'll get to see this map It is unfortunate that I was not aware of HC back when I played H3 and H4, many good custom scenarios I could have tried
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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted January 17, 2008 02:12 AM

Quote:
Hehe things change, maybe we'll get to see this map
What do you mean "maybe"?! You're the first on the list of possible testers! Make no plans for the weekend!
Quote:
It is unfortunate that I was not aware of HC back when I played H3 and H4, many good custom scenarios I could have tried
Yeah... What H5 misses the most are RPG scenarios.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 17, 2008 02:16 AM

I'll be sure to get some time then Creatures's models can be set as heroes so having that hunter as Legolas on the adventure map would look great. Btw I'm not sure but I think I had heard custom portraits can be used. Unless that was only for the duel editor.
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Map also hosted on Moddb

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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted January 17, 2008 03:04 AM

Already done...



As for custom portraits, I have a perfect set but I'm not sure if I'm gonna bother.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 17, 2008 03:17 AM

Soo does that mean you will not pour every last bit of your creativity and spirit into making this map a real masterpiece of epic proportions and the stuff of legends?
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Map also hosted on Moddb

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted January 17, 2008 02:03 PM

Quote:
As for custom portraits, I have a perfect set but I'm not sure if I'm gonna bother.


As far as I know, portraits are even more easy to swap, so why won't you bother. I think you can better make a small modpack together with your map that swaps some heroes with lotr heroes. This can also fix your problem with the heroes settings that cannot be changed in the map properties. You can also add some other things to the mod like name changes for creatures and maybe some changes to the classes table so you can create a wizard (like saruman) with  irresistable magic as racial skill and bloodrage as secondary skill (so he can still command orcs).
Another idea I would like to add: I think you can split up the orc faction by making the upgrade lines fixed. So you can create two different orc factions, one for isengard and one for mordor.

Good luck with your project!





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Guarder
Guarder


Supreme Hero
posted January 17, 2008 03:40 PM

Yes, we can change the icons easly, i think it's only one pic, but it must be 128x128 pixels and .tga format needed then.

Anyway, three campaigns(fellowship, two towers and return of the king) had been cool, but it would have taken long time to make i think. ToK had been since july and the beta isn't even finished, but there it must be many modifications to do, like change colors, new creatures, etc.
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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted January 17, 2008 07:45 PM

have you considered making the fellowship creatures and the hero called "the fellowship" think if you made an invisible hero for the battlefield and made the characters creatures it would work spectacularly.
think.
the fellowship:
creatures:*wink*
aragorn
gimli
legolas
pippin
gandalf
sam
merry
frodo
unfortuneately tolkien has 8 characters in battle field...
prehaps the hero model in battle could be legolas. or gandalf.
for the adventure map we could use an artifact model... or something.
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dota

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roy-algriffin
roy-algriffin


Supreme Hero
Chocolate ice cream zealot
posted January 18, 2008 12:20 AM

Heres an idea for halfings, Take the goblins or gremlins and recolour them , and then give them the Arquebus/boomstick (gremlin gun ) animation if possible but remove the actual gun so it looks like theyre throwing a rock
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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted January 18, 2008 05:16 AM
Edited by Vlaad at 05:20, 18 Jan 2008.

@ magnomagus
Quote:
As far as I know, portraits are even more easy to swap, so why won't you bother.
You mean swap the available ones...? I'm having problems with one only - I'd like to set Hangvul's portrait as Gandalf's (as baklava suggested), but I can find only the one with one eye patched. Bah... perhaps I'll pick Erling in the end.

If you meant I should swap the default portraits with a custom set, I'll need help with that.
Quote:
I think you can better make a small modpack...
Yeah, I am still thinking about it... Some textures could be modified too (e.g. put the Tree on the shields etc).

I'm afraid modding H5 is not my forte, so if anyone is willing to work on such a project - please send me an HCM.

Anyhow, good ideas. Thanks.

@ guarder
Quote:
Anyway, three campaigns(fellowship, two towers and return of the king) had been cool, but it would have taken long time to make i think. ToK had been since july and the beta isn't even finished, but there it must be many modifications to do, like change colors, new creatures, etc.

I've finished only one scenario ("impossible" though ), which covers The Return of the King. Creating the entire campaign would be a huge job... Since I took part in several mod projects which were never finished or released, I don't want to start another one. I think I'll publish it as a map at the moment, unless there's a team of at least 2-3 modders eager to develop it further.

@ mamgaeater
Quote:
have you considered making the fellowship creatures and the hero called "the fellowship" think if you made an invisible hero for the battlefield and made the characters creatures it would work spectacularly.
A good idea. I'm not sure an invisible hero is needed really (I'd simply make Gandalf - as a spellcaster - the hero leading the fellowship of seven creatures). It would have to be an RPG map, of course.

@ roy-algriffin
Quote:
Heres an idea for halfings, Take the goblins or gremlins and recolour them , and then give them the Arquebus/boomstick (gremlin gun ) animation if possible but remove the actual gun so it looks like theyre throwing a rock
I was thinking recolored Peasents... I understand it's even possible to swap weapons (?), so they could have ranged attack.

A Goblin would make a perfect Gollum.
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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted January 18, 2008 05:34 AM

One more question:

What about the teams?

There are Gondor, Rohan, Mordor, Isengard, Elves and Dwarves.

Should I make them all playable in singleplayer? If not, keep in mind nobody really wants the AI as an ally.

Or make the Free Peoples one faction? Wouldn't four starting towns and a bunch of heroes be too much?

What are the usual settings for a friendly LAN or hotseat game nowadays? Does anyone still play 2vs2vs2 or 3vs3?
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Guarder
Guarder


Supreme Hero
posted January 18, 2008 07:52 AM

Do you mean this hangvul And how to change pictureChange the picture to 128x128 and a TGA file. Xnwiev are fantastic. you can change any file to anything(if you know how) Right click on the pic in Xnwiev and choose rename
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baklava
baklava


Honorable
Legendary Hero
Mostly harmless
posted January 18, 2008 12:39 PM
Edited by baklava at 13:30, 18 Jan 2008.

Give me about 90 minutes.
EDIT
...can't upload .tga format on photobucket -.-
I can send you the portraits on your email if you want
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"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted January 18, 2008 03:11 PM
Edited by magnomagus at 15:13, 18 Jan 2008.

Although I don't know what balklava is exactly doing at this moment. I will try to clarify I few things

In an earlier post you said you had a good custom portrait set.I thought you ment you have a set of jpgs (or bitmaps whatever) from lotr characters.

You can make a .h5u mod that swaps certain heroes from the game with these portraits. You can also change their specializations, specialization names, icons and descriptions. For example: you can create a gandalf hero that has stormcaller or stormbringer (empowered lightning or chain lightning) as specialization, you can name the specialization 'white wizard' and you can give it the icon from svea or master of lightning from the skillwheel. (this is just my idea of creating a gandalf that stays close to the lightblast ability he has in the movie)

I already created a mod that is a good demonstration of how this can be done so I advise you to take a look how it is contructed. (just unpack the .h5u with winrar or zip):

Arantir to sandro with sorcery specialization (download in the last post on the page):

http://heroescommunity.com/viewthread.php3?TID=24665&pagenumber=2

or take a look at how I recreated solmyr out of cyrus in this mod:

http://heroescommunity.com/viewthread.php3?TID=24665

For the portrait swapping converting there is already a tutorial:

http://heroescommunity.com/viewthread.php3?TID=23393
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Guarder
Guarder


Supreme Hero
posted January 18, 2008 03:42 PM

I can try to make some maps, but i'm not good in adding scripts.
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