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Heroes Community > Library of Enlightenment > Thread: Heroes 2 better than Heroes 3?
Thread: Heroes 2 better than Heroes 3? This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 09, 2016 02:15 PM
Edited by Salamandre at 14:20, 09 Sep 2016.

I don't know what makes you think VCMI will be able to offer better modding options. It won't, in all aspects. VCMI will offer to add new content easier, as creatures, towns, spells and artifacts. Other than that, will still use ERM for all wog-like related actions, as customize battles, quests, map adventure etc.

Quote:
Can I create a shroud that only hide variable objects but still show the terrain like the obelisk do? I want to create a fog of war like effect.. I know that permant shroud can be created but is very annoying that it hides terrain we know.


Yes this is weird. Because it makes not much sense to get such complicated to mod  feature when view earth already does what you ask, at a few mana cost.

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Pollo2002
Pollo2002


Famous Hero
posted September 09, 2016 02:28 PM
Edited by Pollo2002 at 14:30, 09 Sep 2016.

VCMI will be an open source engine, which means I will be able to do whatever I want with the engine.

View earth doesnīt provide the same functionality, while i coudl give the spell to every hero at 0 cost, it will inform players of things that I donīt them to be informed for free (like who owns what mine, what resources were collected by the other player)
However itīs a weak option I may take.

Also it still is annoying when it comes to playing if to see the terrain players are to "cast a spell", itīs already annoying enough that they canīt calculate/plan pathing on the main screen of terrain they already know.
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Promising
Supreme Hero
posted September 09, 2016 05:19 PM

Pollo2002 said:
VCMI will be an open source engine, which means I will be able to do whatever I want with the engine.



VCMI is an open source engine, so if you're familiar in C++, you may write a code even today.
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Pollo2002
Pollo2002


Famous Hero
posted September 09, 2016 05:22 PM

Sure, I can today, but I donīt intend to write down ALL other features that I need from VCMI, including be compatible with ERA/ERM.

So Yes, in theory I could just change the fog of war like RIGHT NOW, but I can change that on VCMI, which is lacking other features I need, and I donīt have the time or the skills to change EVERYTHING else.

So until VCMI reaches the point I need, itīs not a good idea for me to delve into it and create the features I want.
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Promising
Supreme Hero
posted September 09, 2016 05:35 PM

I don't think so, that VCMI will ever be compatible with ERA/ERM. I guess every ERM scrips can be re-written in C++ and added to rest of the code. So VCMI doesn't need ERM support, VCMI needs lots of good programmers to incorporate various features to the vanilla vcmi code as a mod or configurable and switchable options.
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Pollo2002
Pollo2002


Famous Hero
posted September 09, 2016 05:57 PM

Well, the idea was to eventually make it compatbile, if they changed their stance, ok, I get it. But as far as I know that was the initial plan.
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b0rsuk
b0rsuk


Promising
Famous Hero
DooM prophet
posted September 09, 2016 06:52 PM
Edited by b0rsuk at 18:53, 09 Sep 2016.

Pollo2002 said:
I've read the thread and I'm sad I missed this talk.

I wouldn't worry about that, you can still reply there. Some of those people are still around, and if not, HOMM2 is a classic design and there are still people willing to talk about it.

kyrub expressed interest in that thread, so who knows what might happen ?

Quote:

Personally I think heroes 2 was better designed as a strategy game. Iīm not even going to ignore the fact that aesthetically imo, is vastly superior.

People in board gaming world are more confident to call spade a spade. Among them, Heroes3 would be called an expansion for Heroes2. And there are many people who for some reason prefer a game without expansion.

Quote:

However heroes 3 had more modding tools, and it was not that much worse than heroes 2 and even improved in some areas.

You were talking about VCMI, but did you know HOMM2 has an equivalent project ? fheroes2, and it's playable. Campaigns don't work, multiplayer is only hotseat, AI is bad especially on adventure map, and some spells are not functional but it has the core covered.

Unfortunately development is pretty much dead, but source code is available on Sourceforge (C++). But someone can pick it up and continue. And it has a WoG-like settings options, ewww! This is the only project that might convince me to learn C++ (I have formal education in ET and pursue programming career, but I dislike low level C-like languages).

Be the change you want to see in the world. - Mahatma Ghandi

Fun Fact: Gus Smedstad, the designer of Heroes4, said in an interview the plan with HOMM5 was to go "back to roots" as a strategy game, and HOMM2 was cited as an inspiration. So we're not alone in our preference.

As for WoG, it's to HOMM3 what ZDooM is to DooM. The beauty of this argument is that I can also refer to WoG to criticize ZDooM.
Quote:

none did it to create a well focused multiplayer experience.


WoG is many things, but it will never be focused. When you talk to a person who plays WoG, you don't even know what game you're talking about, because every WoG user has is own settings.

For WoG to be useful in multiplayer, it should come with "rulesets" functionality. No tweaking of gameplay rules in-game, you cook a ruleset in some external program and then you select a ruleset in-game. Finally, two people could use a single word like "vanilla" or "Salamandre" to refer to a specific ruleset and clear all confusion instantly.

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Promising
Supreme Hero
posted September 09, 2016 06:55 PM

What about H3 Tournament Edition?
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olorin
olorin


Adventuring Hero
tophatchild.blogspot.com
posted September 09, 2016 08:16 PM

b0rsuk said:

Fun Fact: Gus Smedstad, the designer of Heroes4, said in an interview the plan with HOMM5 was to go "back to roots" as a strategy game, and HOMM2 was cited as an inspiration. So we're not alone in our preference.



That hurts me personally

Yep, H2 is still my fav, thus when The Succession Wars mod will be aired, I'll be the happiest of men.
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Promising
Supreme Hero
posted September 09, 2016 08:36 PM

Still, Sucession Wars will be based on H3 mechanics with H2 graphics.
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Pollo2002
Pollo2002


Famous Hero
posted September 09, 2016 09:41 PM

H3 tournament edition was in great direction, but didnīt make that many steps. Iīm sad it was discontinued.
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted September 10, 2016 10:05 AM

avatar said:
Still, Sucession Wars will be based on H3 mechanics with H2 graphics.


Yes, however:

Orzie said:
The other options for battle system may still be developed as Era downloadable minimods. More info later.


http://heroes2.forumactif.com/t140-h3sw-battle-system
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Andrettin
Andrettin

Tavern Dweller
posted September 10, 2016 10:39 AM

b0rsuk said:

You were talking about VCMI, but did you know HOMM2 has an equivalent project ? fheroes2, and it's playable. Campaigns don't work, multiplayer is only hotseat, AI is bad especially on adventure map, and some spells are not functional but it has the core covered.

Unfortunately development is pretty much dead, but source code is available on Sourceforge (C++). But someone can pick it up and continue. And it has a WoG-like settings options, ewww! This is the only project that might convince me to learn C++ (I have formal education in ET and pursue programming career, but I dislike low level C-like languages).


Ah, it would probably be much more feasible to modify VCMI to make it run Heroes 2 than updating the dead project.

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b0rsuk
b0rsuk


Promising
Famous Hero
DooM prophet
posted September 10, 2016 02:24 PM

Andrettin said:

Ah, it would probably be much more feasible to modify VCMI to make it run Heroes 2 than updating the dead project.

I'm not sure. VCMI tries to please everyone, even to the point of being compatible with WoG, ERA and whatnot. Writing very flexible engine with a billion of options comes at a price - few things are straightforward. You would probably spend half the time walking around the HOMM3-only code.

It's like keeping all your things - clean and dirty clothes, food, documents, books, computer, bed, toilet in a single room. Good luck trying to find your ID card.

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Promising
Supreme Hero
posted September 10, 2016 02:44 PM

You never played VCMI, did you? Because you're talkin about creators' visions from 5 years ago. VCMI is projects for recreating H3 code as closely as possible with no handicaps with towns/creatures/spells/artifacts limits. They've only slighty changed game mechanics - added initiative bar, made new quest window etc. Look at VCMI mods - they adds new content as towns/creatures/artifacts/spells/heroes and change graphics. Even HotA made bigger changes in vanilla mechanics.

Once again - vcmi is open-source project, so everyone can add code with tons of his own ideas. Core VCMI team is not interested at miracles, they slowly recreate H3 game with easy mod handlings.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 10, 2016 08:09 PM

He also talks about the wog from 5 years ago. Borsuk, push the update button so we can talk about same things.
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b0rsuk
b0rsuk


Promising
Famous Hero
DooM prophet
posted September 10, 2016 09:12 PM
Edited by b0rsuk at 21:13, 10 Sep 2016.

Salamandre said:
He also talks about the wog from 5 years ago. Borsuk, push the update button so we can talk about same things.

Frankly, I'm happy not talking about WoG at all, I'm not sure why you keep pushing it into each thread. Especially in a subforum that's supposed to be free of mods.

I think we need another subforum - "Library of Enlightment without Salamandre".

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 10, 2016 09:42 PM

Dude, is you who made false statements about WoG a few posts above. Read your posts. And of course, I will leave you gladly.

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b0rsuk
b0rsuk


Promising
Famous Hero
DooM prophet
posted September 11, 2016 07:47 PM
Edited by b0rsuk at 19:48, 11 Sep 2016.

olorin said:
b0rsuk said:

Fun Fact: Gus Smedstad, the designer of Heroes4, said in an interview the plan with HOMM5 was to go "back to roots" as a strategy game, and HOMM2 was cited as an inspiration. So we're not alone in our preference.



That hurts me personally

Yep, H2 is still my fav, thus when The Succession Wars mod will be aired, I'll be the happiest of men.


Actually it was with the original designer, John van Caneghem. He was pretty hardcore about it:

Quote:
VC: Alright, so Heroes V, what I really want to get back to, and what I'm spending all my time on, is redesigning the entire game engine, to be much more along the lines of Heroes II and III, except much more modern and a lot more balanced, and much more challenging. The game evolved much more towards a role-playing type of game over the last couple of years, and I want to bring back completely, 180 degrees back to a true strategy game. It will have role-playing elements, but really the esence of what I wanted Heroes always to be since the very beginning is a pure strategy game. And role-playing is nice for campaigns and some particular scenarios, but the basic game is strategy. It's you against a few players, or you against other human players.

interview

And it was supposed to have completely rewritten AI, with no leftovers from any past Heroes games... aww!

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rafter
rafter

Tavern Dweller
posted September 11, 2016 10:24 PM
Edited by rafter at 00:02, 12 Sep 2016.

Salamandre said:
There are multiple aspects to be taken in consideration. Most of things you talk about, however, are about game atmosphere. While "better" implies you get more accurate battle analysis, proper balance, proper strategies. And this is exactly where H2 fails and anyone who played it online for a while knows that.

Hit and run almost impossible to counter, insane differences between same level monster hit points, total reset of movement when you flee a battle -which leads, as we know, to endless hits and run only limited by your treasury-, magic too powerful compared to creatures hit points and when combined to afore mentioned flaws, endless cast of dimension door for example, impossibility to influence speed so a phoenix will always be faster than anyone -no artifacts, no terrain, no heroes specialties to help that, as Heroes 3 introduces- and many similar aspects which, wisely, were addressed by Heroes 3.

Then another aspect aspect would be Heroes 3 evolution, it transcended through WoG, which now evolved into Era -full mods support and available modding language -easy to learn, allows almost anything, then HD fan made mod, which basically optimize both interface and access to templates to perfection, then Hota -a perfectly designed fan made expansion.

Thus is hard to compare a game which naturally died as soon as its sequel was born, with another game which continues to hook community even after 4 additional sequels are out.

If you like H2 more, is a matter of taste and many arguments make sense. But that does not make from it a "better" game. A game is better when the outcome accurately matches the player strategies and plans carried out, and where the luck or random factors have only a limited impact, reflected on win/loss ratio statistics.



   I always play a game at level- IMPOSSIBlE/ without starting resources, no matter who is my opponent- Human or AI/ computer.
   Hit and Run is possible ONLY if a human player has much gold and a high level hero. Also your hero MUST stay and wait constantly in the castle. But if a player put a hero in his castle, the player will take  Less gold and treasures on the map. And the hero will be LOW level. So the player will has LESS troops/ units, less upgrades in his castle. In Heroes 2, a player take 1250 gold/ day, except the Warlock- 1750 gold/ day. Also, for Hit and Run, the player MUST have HIGH level mage guild and he must receive Direct damage spells in it. Most of these things are RANDOM.
   The Phoenixes are not easy to be buy.The human player must choose- build tower for phoenixes or buy all other troops.  Also a phoenix is very expensive in Heroes 2- 1500 gold + 1 mercury.
   At Heroes 2 on L and XL maps, the Knight and Barbarian races are Weak, but it is SAME in Heroes 3 with Stronghold and Fortress.
  In Heroes 2, when I make or change a map, I remove all troop dwellings from the map, So the computer can not change 9999 black dragons for 30 halflings.
 I play the map- Dominion ( Heroes 2 Price of loyality map) against 5 Allied computers. Orange(Wizard) starts with 1 castle FULL with FREE troops( 5 stacks x 9900 units- Black Dragons, Power liches, Titans, Red dragons and Phoenixes). Barbarian starts with 3 cities( every city 5 x 9500). Knight has 2 cities (5 x 9500 in every city). The Warlock starts with 3 cities (5 x 9500 in every city- 9500 Black Dragons, 9500 Power liches, 9500 Titans,9500 Red dragons and 9500 Phoenixes). And the Necromancer starts with 3 cities (5 x 9500 in every city).So at the start of the gamå, all computers has 60 stacks x 9500 troops. I remove all H2 Price of Loyality  building and artifacts on the map and made it an Original - H2 Succesion wars map. So the AI/computer is more difficult to be beaten ( without artifacts like Battle garb of Anduran and etc...). I start that map with Sorceress and a city with only upgrade for  1 level units.
  I change the map- Lost Continent and there the computers also are allied against me,and they starts with about- 9 cities x 5 stacks x 9500 units= 45 stacks x 9500 units- Black Dragons, Power liches, Titans, Red dragons and Green dragons). I remove all troops dwellings from the map- for halflings, dwarves, peasants... I beat them without cheats.
   In Heroes 3 WOG, the Commanders totally change the game- downgrade a unit- from Archangel to Angel , So I play H3 WOG without WOG options.

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