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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 Campaigns: Inferno Walkthrough
Thread: Heroes 5 Campaigns: Inferno Walkthrough This thread is 9 pages long: 1 2 3 4 5 6 7 8 9 · «PREV / NEXT»
casta
casta

Tavern Dweller
posted May 26, 2006 11:07 AM

I found out that being extremely aggresive against the ai in all cammpaigns so far was the easiest way to win. Take control of some of the cities early on, because if you wait too long the starting edge they have will only grow for as long as you wait.

The 3rd inferno mission is quite annoying, heres how i did it.

I only focused on the sylvan city in the start, because i lacked mercury , after capturing some of the easy mines around including the gold mines i massed a sylvan army big enough to kill the phoenix guarding the path to the west and went straight for the sylvan city north west, now focus mostly on the new city because its not as limited as the first, capture the mines close by but do not get involved against tough creatures because you need your army. Keep your army as one, send reinforcements from the first city with some random hero to agrael, this can be annoying because of the critter spawn all the time. I realised at some point that i did not have to fear for my cities because the enemy almost only went for agrael and didnt care about the cities, therefore keep a massive army on him at all times.

Now you could go for the druids or the last sylvan city to the north east, I found it most rewarding to take the city because the ai heroes always seemed to backstab me after i lost some of my army on the druids. When i defeated the ai i could easy and quietly mass an army and kill those extremely annoying druids off.


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Anakha
Anakha

Tavern Dweller
posted May 26, 2006 12:32 PM
Edited by Anakha at 12:33, 26 May 2006.

Quote:
The main asset in this fight was the  spell frenzy. I didn't know how i got it, but i had it (probably learned it from a shrine or something cos i never developed mages guild in this campaign at all.


You can find an artifact that lets you cast Frenzy. In my case, one of the opposing heroes had found it, but I killed him and obtained the artifact that way. Frenzy was the spell that won the battle against Gilraen for me as well, it's especially nice on the war dancers, if you can manage to have the war dancers attack the sprites (and any other troops in the vicinity), that way you do damage to multiple stacks with the war dancers, and then, in retaliation, the sprites ALSO do damage to multiple stacks. Strange that it works that way, but very effective.

Quote:
What my hero did in the first round was to blind the dragons (which is why upgrading the mages guild to lvl 5 is important. For some reason i did not have freny anymore).


Artifacts don't carry over to the next mission, that's why you couldn't cast Frenzy anymore.

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silentbobus
silentbobus


Adventuring Hero
posted May 30, 2006 03:16 PM

For Mission 3 of the Campaign, here is what is working for me (haven't finsihed it yet)

I didn't really develop the first town aside from upgrading to Familiars and buying them before I left the town at the beginning. I upgraded just enough to buy the City Hall and eventually bought the resource silo. I took the first town and the lumber mill to the East of it, then cut back northwest and took the gold and gem mines.

At this point, taking a slight detour away from the phoenix, down the path that has the crystal mine, makes the entire mission much easier. You can take the crystal mine and then cut back Northwest through the Earth Elementals. Earth elementals are much easier to defeat than the phoenixes, they are extremly slow and you can gate in creatures to help you, as well as cast mirror image on your best stacks. With phoenixes you won't have a chance to do any of that.

At this point taking the second town was ridiculously easy, and I should have enough Sylvan troups to head out again soon.

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Xar
Xar

Tavern Dweller
posted May 31, 2006 02:25 AM

Inferno Campaign 3 & 4

I've just beaten Inferno campaign Mission 3 & 4.  3 was certainly the hardest so far, but only about as difficult as some of the levels in HoMM2 or HoMM3:AB.  Since there seems to be a few different suggestions floating about in this thread, I thought I'd throw in another one.

Couple of points from Mission 1 & 2 that may affect Mission 3 & 4
Mission 1 - You don't have to beat Erasial at the end.  I headed underground and then waited at the end of the passage to try and get more troops.  Godric headed underground after me for a short way and then backed off and left the map just south of the garrison.  At that point the mission completed.
Mission 2 - Get the "phantom forces" bonus.  Can't stress that strongly enough.  Whether you have a phantom Pit Lord throwing extra meteors around or half a dozen phantom succubi stacks taking elf troops apart, I can't overestimate it's usefulness.  (I think you need levels in Summoning Magic in order to use Phantom Forces on pit fiend/lords and devils).  The computer regularly seems to spend its turn attacking the fakes.  If it hits, the unit's turn is complete.  If it doesn't, all the better.

Mission 3
I beat this on my first attempt and so I can't say if these tricks will happen every time or not.
- Gilrean seems obsessed with Agrael.  I saw him pass up towns and mines several times to chase after him.  (Even completely undefended towns).  Use this to your advantage and slowly build up your forces until you can take him.  The only thing that seems to distract him from this is if you take all the towns.  He will break off to take the nearest one back.
- Get those druids.  Since they are down a dead-end track, you need to have a good headstart on Gilrean in order to get them and get out before he catches up.  The longer they exist, the more troops he gets.  It took me a while to a) find them and b) get to kill them and so Gilrean had a massive army when I finally beat him.  (see below)
- At the end, tag team.  I sent in a Sylvan hero first (one of Green's old ones at Level 15) with several months' worth of troops from the 2 Sylvan towns I had (bottom and top right).  (I lost count of how many times Gilrean ran past them while I was collecting this lot).  He got soundly beat, but took out over half of Gilrean's army with him.  In the same "day", I then hit Gilrean with Agrael and the Inferno team.  Put him down with plenty of troops to spare.
Note: because it took me so long to find the druids, Gilrean had 2114 sprites and 768 war dancers at the start of the final fights.

As has been noted, for some reason when I beat Mission 3, it took me straight to Mission 5.  In order to power up Agrael some more, I broke out of that and returned to play Mission 4.

Mission 4
A lot easier than Mission 3, but still not as easy as Mission 1 or 2.
- The final town is completely isolated.  I never saw the final guy leave town at all, so don't worry about him until you have all the other towns.
- Erasial defends the Inferno town.  This was the end guy in Mission 1.  However I didn't beat him then (see above) and I not sure if that makes a difference here, but he was on Level 15 in this mission.  I re-hired him shortly afterwards to defend one of the Sylvan towns.
- Take the other 3 towns before attempting to take Erewal.  The most important one of the 3 is the top right since it is the only one that can upgrade dragons.
- You don't have to help the shadow dragons.  I just beat them up for the experience and carried on.  (I did have 35 Emerald dragons at that point)
- Even though you can take Erewal without clearing the map I did so simply to power up Agrael as far as I could.  (An old tactic from HoMM3:AB)
- Don't miss the level-up tree just left of the top-right town.  The new 3D graphics make them a lot harder to spot than in the old games.

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silentbobus
silentbobus


Adventuring Hero
posted May 31, 2006 02:59 PM

Mission 3 - Another thing, I just discovered that all of the mines can be taken with virtually no loses. For some reason, casting mirror image on one of your units presents an irresitable target to some enemies. They will often waste 1 or 2 hits trying to kill the image, and by that time, all of your creatures have gated in around the shooters. If you use mirror image you will also draw all the deadeye shots from the opposing heroes. I was able to beat a horde of earth elementals on 'Hard' difficulty using 4 mirror images on my Succubus.

Did you know that mirror imaged troups can still gate? The gated creatures are not images either, they are as real as the other gated creatures.

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SerGuMa
SerGuMa

Tavern Dweller
posted May 31, 2006 04:24 PM

I passed the 4th mission without beating the black dragons
The only thing I did was conquer the sylvan east town fast, then conquer inferno and develop it for a while. Then, I conquered the other town on the northeast and built up only for resources, after a few turns wandering around getting mines and gathering troops from the inferno town I killed some green heroes that were trying to get back the towns and continued gathering troops.
After many turns recovering the towns when they reconquered them and continuing gathering troops I went to the two garrisson in the north (main map) that were quite well defended, but anyways I beat them.

After all this I attacked the final town and it was a very tough battle (he had about 30 dragons, 250 hunters, 100 druids, 300 driads, some blade dancers, and 70 treants blocking the way >.< of the troops I had (80 nightmares, 60 succubi, 200 horned demons, 200 imps, 60 pit fiends, 20 archidemons) only 30 pit fiends survived.

Sorry for my bad english
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silentbobus
silentbobus


Adventuring Hero
posted June 01, 2006 04:47 PM

Another thing for mission 3, there is really no point in stopping and building up an army at the beginning. You should be moving and picking up mines pretty much non-stop until you see Gilareen the second time. Make sure to take out any spawned elf units on the path that Gilreen will take (for me he attacked the Southern most town from the NorthEast during the 4th week) I'm not certain, but I think he is able to get them to join his army more likely than not. Trust me, facing off against 190 War Dancers is much more challenging than facing off against 90 of them.

I'm doing well, I had to stop just before the battle with Gilareen. Hopefully Mass Slow/Confusion will turn the tide for me, since he has more units than me in every category except for Green Dragons.

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Lichon
Lichon

Tavern Dweller
posted June 05, 2006 12:52 PM
Edited by Lichon at 12:57, 05 Jun 2006.

I don't know about the main stream version, but the collector's edition (also known as deluxe edition), came with both DVD and CDs.
If it is the same, make sure you are using the correct disc which your ROM drive can read.

Inferno mission 3 was really easy.
I didn't take town or used ANY sylvan troops, inferno. Gating was the key to win. I ran around and gathered troops for 2 months (killing any green heroes that dared to cross over to my discovered area, which included Gilrean). After that I took both UPPER towns and killed the rest of green heroes. Now I took the LOWER town, got the druid quest. Killed the druids, but not before I had taken all as well as visited every boost thing (like +stats or experince).
My losses were most of the time, none. However due to this way of playing the game said I hadden killed Gilrean, so I was forced to replay the whole map or cheat to win, which I did. You can't really call it cheating, because I had done EVERY objective needed to win, but because I killed Gilrean before I took the first sylvan town the game still claimed I hadn't killed him.
I say bad programming.

Inferno mission 4 was even easier.
Took the sylvan town on the right (east), after that the inferno town underground (this was the turn for me). Instead of changing to inferno troops, I kept the sylvan troops (remember you loose some sylvan troops EVERY day. This only applies to Agreal, no other hero and looses never goes below 6 units per tier). Within the first month I had all 3 sylvan towns and killed their heroes. Only the final sylvan town and hero were left, but don't worry, he never leaves the town.
With no enemy to bug me, I took the time to get all +stats and +experince. After taking the 3 sylvan towns, I changed to inferno troops and since never used sylvan troops again.
It took about 3½ months to clear the map, and Agreal was level 29 at this point. I didn't do the dragon quest, just killed them as their "reward" is only that they will be removed without you having to fight them. Killed them without any loss.
Now I could take the backway or the front, either didn't matter any battle would not give me a single loss (again, big thanks to gating). Won the final fight with only some minor loss to Succubus Mistresses'. Frenzy + gating is the key to win.

Inferno mission 5 was a little tough.
Their is no town nor any enemy on this map, only a single place to buy creatures.
Thanks to high moral (+5) I was able to kill those druids, which are all over the map. Think I was in the 5th month before winning. You need some gold (about 10k, but depends on how often you buy/upgrade troops. I bought only troops twice, but upgraded non-upgraded when I could), so don't always take experince from the treasure chests.
I avoided to fight un-needed fight, especially agains shooters/casters. You need to fight some emerald dragons at least once to win.
Gating is helps alot as you can't get reinforcements unless some creatures join you (some will) and the fortress in the very beginning.
Remember, your boat(s) will NOT discover new areas! You can only do this from land, which also forces you fight some creatures to discover new sea for you to sail in.

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Forestmaster
Forestmaster


Hired Hero
Also known as poison master...
posted June 16, 2006 10:42 AM

Well I played the 3rd mission again and i tried this:

I focused again on succubies and master hunters after capturing the 1st elven town.I raised fast a not so great army (~20 succubies, ~35 masterhunters, 5-7 plain unicorns, ~50 horned overseers, ~30 war dancers and 4-5 trees) and then went straight to the elven town in the northeast. This town is the best town of the enemy (i think somebody mentioned it before in this thread). I captured it when Gilraen was far away. I killed the noob hero with the most noobish army who was in the town and the great town became mine! I waited for the week to change and then bought everything and did upgrades. Well I had after that 2 emerald dragons,~45 masterhunters, 5 ancient treants, 7 silver unicorns, 40-50 horned overseers and ~ 40 wardancers. After about 2 days Gilraen came there and  I fought him behind the walls and killed him. He had ~35 masterhunters, 4 emerald dragons, ~15 elder druids, ~280 war dancers, 12 silver unicorns and ~90 sprites.Well the battle wasn't exacty the easiest one but I finally won it (helpful:learnt in that town raise dead and meteor). After that i went to the last town witch was noobish, then killed the druids and finished the mission.

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Snap
Snap


Hired Hero
posted June 19, 2006 05:16 PM

I think they seriously nerfed Gilraen's army in patch 1.1.  Either that or the game is just erratic, which is quite likely from what I've observed.  Anyway, here's how I did mission 3 on my second time through.

I followed the tip that I read here and took the first Sylvan town on day 1 of week 2 (took mines around it in the meantime).  This was to stall the Druid thing for another week.

Actually, now I am not sure how the Druid thing is supposed to help Gilraen.  It doesn't increase town production - it only places modest stacks of low-level Sylvan units all over the map.  I observed Gilraen, and he mostly ignores those stacks unless they are directly in his path.  Even then I don't think that they always join him.  What army he has, he seems to be getting from the script.

Anyway, right after taking the SE town I went through the passage guarded by the earth elementals.  It was a tough fight: I gated everything, but without Shadow Forces I would have surely lost most or all of my army.  Unlimited retaliation is a scary thing...  Then I went and captured the NW town before the end of week 2.  It had only a few things built, so I basically had to build it up all the way.  I built up the first, SE town a little, and shuttled troops from it using a hired hero.  I hunted down most of the wandering heroes, but Gilraen was sitting in his NE town all that time.  As my starting Inferno troops dwindled, I replaced them with Sylvan troops.

After about a month I took all the troops I had and marched on the NE town.  Gilraen was there, and his army was no match for mine.  I won the battle easily and... the mission was over!  Oops!  I wasn't ready for that - I hadn't leveled up all the way or visited all the upgrade structures.

I reloaded and waited until Gilraen finally left the town.  In the meantime I took care of the druids.  I let Gilaren take the SE town and took his NE town while he was away.  It was barely developed!  What little troops he had, he could not have hired from there: they must have been generated by a script.

When I was good and ready I went after Gilraen.  His army hadn't  grown all that much, and once again the battle was a cakewalk.


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draethus
draethus

Tavern Dweller
posted June 22, 2006 12:21 PM

I found level 4 much harder than 3, losing twice before I won.

With the starting troops you get, you can easily capture the first sylvan town on day 1 (!!), the demon town on day 5, and the second sylvan town on week 2 day 2 - and kill the heroes standing outside the towns (all you do is walk Agrael straight down the path, ignoring all mines/resources/buildings/treasure chests and fighting only necessary fights, not spending any time inside towns - in other words, run, quickly!).

From there it's all downhill, just build up the low level sylvan troops, use sylvan heroes (I found a level 17 sylvan hero in my tavern), explore everything south of the river (but don't lose too many troops fighting). Return Agrael underground and keep him there, develop the demon town very slowly and use demon troops only for underground battles.

Make sure you capture all the mines owned by green player, that way he is starved of resources. By month 2, week 1 or 2, unite troops from your 2 sylvan towns and go and capture the third sylvan town. There is a hero there but you can win, just have around 170 hunters with you and it's an easy fight ;-).

Hunters (and master hunters) are key to winning. Have a hero permanently running around and buying them from the hunter's lodges lying around the map (capture those lodges early, they increase hunter production).

Fully develop all sylvan towns, and by around month 4, you should have a lot of dragons, hordes of unicords and druids, a swarm of master hunters (675 for me ;-) etc. By now Agrael should have cleared out all underground passages, and killed the shadow dragons (you aren't crazy enough to lose 100 hunters, are you?) using the demon troops. Unite all elven troops (buy dragons and master hunters first, you can't afford all troops), and take the hero carrying them and Agrael up north to Erewel. On the last day, give the elven troops to Agrael and fight the easiest battle in the game (40000+ experience).


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Vysion
Vysion

Tavern Dweller
posted June 28, 2006 08:44 PM
Edited by Vysion at 20:47, 28 Jun 2006.

I'm a newbie but was finally able to defeat missions one and two this morning.

Mission 1: I ran south after the hut of the magi, taking close resources only if there was gold (to later hire more creatures) or an artifact or treasure chest. When leveling, I chose skills that increased movement speed when possible. Heading south along the west side of the map, you encounter griffins blocking the path, but they fell easily. Below them is an inferno creature building where you can buy more creatures. After that head east until you come to a fork in the road. Follow the road north. It may sound silly, but the pursuer should have started following you south and will not be able to circle back to catch. Meanwhile look northeast for a sight tower that will increase your view of the area. I then angled southeast toward the bottom right spot on the map revealed by the hut of the magi. If you click that area, you find a bit of red (the red Keymaster). Head directly towards that to get the red key. Head southwest towards the red column locked. Use the red key then take the passage east of the Key area to go underground. Just follow the road underground buying more creatures at the various buildings when possible. You should be able to stay ahead of your pursuer by some 15-30 paces. At the end of the underground path, you will ascend stairs to the final battle of that mission. Save before climbing up! I only managed to defeat the equal army by making use of gating and playing defensively waiting for their units to approach, giving my gating creatures time to block their way.

Mission 2 was much simpler. Follow the road taking resources as you want. Stay ahead of your opponent whose path should be revealed by the huts of the magi you encounter along the road. Be the first to attack the blue hero at the top center of the minimap, but be prepared for a second battle immediately afterward.

That's what worked for me, but I am using the patched version.
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kevyip
kevyip


Adventuring Hero
posted July 03, 2006 04:21 AM

Quote:
I found level 4 much harder than 3, losing twice before I won.

(snipped)

Unite all elven troops (buy dragons and master hunters first, you can't afford all troops), and take the hero carrying them and Agrael up north to Erewel.

(snipped)


Using Agrael's "Summon Creatures" spell (given to him at the start of the mission) saved me quite a bit of time and effort of gathering creatures from all 3 towns and bringing them to Agrael, especially when the distance to Erewel was pretty far and my weaker heroes were slow in travelling underground (and Sylvan heroes suffered terrain penalty underground).  So I had Agrael go near Erewel and use "Summon Creatures".  He was able to summon from 2 Sylvan towns, depending on where he stood.  And there was a well right outside Erewel to refill his mana afterwards.  Since Agrael "lost" Sylvan troops daily, I had him garrison his creatures in the mines near Erewel before the battle.  Also, I was low in resources.  But with this method, I could delay my buying creatures to the last day.  

With the lack of resources, I also didn't upgrade unicorns, treants, and green dragons.  But as pointed out, the key of the map is the hunters you accumulate, which you should have 4-5 times more than your enemy's hunter troops at the end since there are 6-7 hunter lodges on the map.

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NuWorld
NuWorld


Hired Hero
posted July 03, 2006 01:36 PM

Quote:
Ok, i feel like a total idiot.  I have not been able to get past the first 5 minutes of level 1 Inferno.  Except once, when i sat in the sanctuary for 20 turns.

I can get the horned demons, and imps and that is it.  I got the boots.  i then get killed.  

HELPPPPPPPPPPPPPP


In 1st turn you MUST get Logistics from Witch's Hut and kill few priest guarding those boots which give you extra movement, otherwise you can't outrun Godric. After that, turn right until you spot observation tower, you'll have to kill some Dancers to get there. Some hell hounds will join you there. You'll see Hunter's Lodge to the south, kill few treants guarding it, go further south, there is an experience obelisk and some more cerberi will join you. After that I was running around for couple of weeks picking up cash and mustering some more Hunters. Always try to stay near the centre of the map because you might get cornered by Godric and that other hero, use stables and no one will catch you. You'll need about 15k cash before you go underground to buy creatures from dwellings. Kill everything you see, pick up gold and purchase all monsters. Before the end is a fort, kill few Wraiths to upgrade your troops. You can kill few spectral dragons near by to get a usefull ring which increases health of your army. You get out and should have no problems with demon lord awaiting. Oh, pick up Phantom Forces as a bonus when you start 2nd map
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Klaital
Klaital


Known Hero
posted July 03, 2006 06:52 PM

Yes you need to be real fast against Gilraen. You need to attack at the third week at the latest and you can still beat him then. Also kill those druids asap as they continue to make week of sylvan creatures, and since Gilraen is war dancer specialist, many of the war dancers generated on the map will join him.

As for the first mission, you don't really need to do anything except run through it. That demon lord at the end is rather wussy. Just go straightest way to the subterranean gate and go through the underground. All inferno troops on the map will join you automatically so pick as much army as you can on the way but don't delay or Godric will catch you.
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hahahaha
hahahaha

Tavern Dweller
posted July 04, 2006 05:17 AM

mission 5 of Haven, don't give Godric logistics, otherwise you will never pass mission 1 of inferno.

mission 3 inferno, have to be fast. Build up elf town only and get Gilren attack you in town. I was lucky and outrunned Gilren to town northeast and waited there. Tough battle so you may have to try several times. Pick horned demon as bonus since Gilren don't do much damage to them and you need meat at the start.

mission 4 go to inferno town directly. Go north then underground. As soon as you capture inferno town dump all elf troops there. You can capture the first elf town with one week of inferno troops and an elf hero will try to attack your inferno town. I win that fight with a lvl 1 hero. Should be easier with the lvl 17 demon hero you just defeated. Of course after that you capture his second town and its a cake from then on.
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Klaital
Klaital


Known Hero
posted July 04, 2006 02:20 PM

Definetily pick Pit Fiends as bonus in the third mission, and make sure to not take them in the first fight against Gilraen or he kills them with deadeye shot. But after that they help you to clear most of the neutrals from the map in the first few weeks.
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NuWorld
NuWorld


Hired Hero
posted July 05, 2006 01:18 PM

After several failed attempts (hard difficulty), I finished this map without taking neares sylvan city. Since taking the first elven town will trigger druids, I avoided it completely. Took all the mines, went east first, past the Sylvan town until I reached that huge zombie pack. Turned back and went the other way, where Phoenixes are. Captured all mines and killed all packs guarding chests and gold piles, then headed back to Inferno town. It took me a couple of weeks, in the meantime I had fully upgraded inferno town.

Picked up all units I could and headed back towards Phoenixes. Now there is a turn to the east, just before Phoenix spot, where mages guard some crap resources, have to kill them to move on. This opened a path to few emerald dragons guarding Scroll of Frenzy (and passage to NE town). I wanted that badly. On hard, Gilraen comes out after 21 days, I managed to get there on day 20. There were 7 dragons in 2 stacks, I suffered minimal losses thanks to Expert Gating and Phantom Forces, took the scroll and headed south toward 1st sylvan town. Picked up few nice artifacts and heaps of gold that weren't heavily guarded.

Gilraen come straight after me but could not catch me. For next couple of weeks we were running circles, in the process I set up a relay team and get all reinforcements out of inferno town. While circling, I noticed that NE town was still heavily guarded, so I decided to turn NW, through Earth Elementals. I caught them off guard there, killed some noob hero and found 5 emerald dragons available for hire At the end of week 6, Gilraen found me.

Dwellings increase. I picked up 2 more dragons and about 10 treants, rest included some 35 succubi, 30 cerberi, 14 nigtmares, 200 horned demons and about 200 familiars. Gilraen must have picked up some reinforcements coz he came in great numbers: 9 dragons, 25 treants, 45 unicorns, 200 hunters, 70 druids, 300 war dancers and about 400 sprites. I don't think I would stand a chance without Frenzy. 1st round - I gated all I could to fill in the space within the fort to prevent dragons from barging in. Familiars drained Gilraen's mana dry, he was left with pidly 13 mana. I was lucky to not have one single Frenzy fumble. Hunters killed druids, dancers killed sprites, dragons killed unicorns in 2 attempts, dancers killed hunters, treants halved dragons, dancers halved treants...at the end some 150 dancers and about 5 treants broke through the walls. It was tough, at the end I was left with 50 horned demons and couple of cerberi and succubi. I bought what was of troops left in sylvan town and headed east. 1st objective ticked off.

All sylvan heroes gathered around southern town. I managed to take out weakly defended NE town just before end of the week. Another sylvan hero was coming my way, fresh with troops. Frenzy saved my butt once more, I gathered 2 dragons, 60 hunters, 25 druids, 9 treants, 12 unicorns, some 60 dancers and 50 horned demons. Second wave army was not so huge as Gilraen's but the problem was I didn't have any gated monsters to fill the fort yard. Dragons and sprites messed me up pretty havily. Sylvan army had 6 dragons, 15 treants, 25 unicorns, 120 dancers, 90 hunters and 600 sprites. Luckily, my ranged units were unreachable to both dragons and sprites. Treants managed to tangle sprites long enough to kill them with druids & hunters. Dragons kiled the druids, but hunters did the job before the walls tumbled, only survivors.

With majority of sylvan forces destroyed, completing the rest of objectives was easy. Waited another week for reinforcments from both sylvan towns, killed the druids and stormed to take the southern town. Pretty tough map, very tight on timing, I would assume newcomers to the game will have major problems on this one.
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NuWorld
NuWorld


Hired Hero
posted July 07, 2006 10:54 AM

It seems to me that taking that Frenzy scroll and amassing an army  as large as possible in Inferno town before Gilraen comes for you, is "easier" than taking nearest Sylvan town. Druid chants at the end of every week, blocking roads with new monster packs, will make you loose to many troops just running around. Every army loss is tough to bear, since you'll have to defeat at least 2 heroes with armies that outnumber you 2x or 3x. I take my hat off to anyone who finished this map on heroic, hard was more than hard for me.
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NuWorld
NuWorld


Hired Hero
posted July 07, 2006 11:03 AM

Did anyone bother to get orange keymaster tent for the extra Inferno dwelling? I think, with getting the Frenzy scroll ASAP and with Gating, it might be possible to take that with minor losses. Couple of Frenzy casts should be enough to halve the number of Rakshasa Rani, gated monsters should bring the edge in this fight.
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