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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 Campaigns: Inferno Walkthrough
Thread: Heroes 5 Campaigns: Inferno Walkthrough This thread is 9 pages long: 1 2 3 4 5 6 7 8 9 · «PREV / NEXT»
csarmi
csarmi


Supreme Hero
gets back
posted July 08, 2006 07:01 PM
Edited by csarmi at 19:23, 08 Jul 2006.

I killed the Rakshasha Rajas with the starting army easily (2 pit fiends, 8 succubi, 20 hell hounds, about 15 imps (lost like 30 against Gilraen) and 15 familiars) with NO losses or close. (I might have lost like 3 or 6 imps)
And no, I didn't have any scroll.

But I did it only for fun, after that I reloaded and I went the other way. I would never go back for that dwelling anyways and I wanted to go the other way (next to the trees, straight for the earth elementals.

Btw, the easiest way is to capture the southern castle AND the northwest one in week 1. Then you double build those (and take the mines) and game over. Note that some armies defending mines can be killed by a 2nd hero too. For example horde of steel golems can be killed by 3 hell hounds (and an inferno hero)... or 3 sprites (and a sylvan hero). Takes some concentration and time though.

On the fourth map (the ship) it is possible to take all three surface towns (the active elf towns) by day 10. Should be a cakewalk after that.

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csarmi
csarmi


Supreme Hero
gets back
posted July 17, 2006 05:16 PM
Edited by csarmi at 17:40, 17 Jul 2006.

Quote:
No its not the only fight you need to do. You need to also kill a horde of master hunters and either swarm of plague zombies or a horde of vampires.


1)No you don't have to. You should go left of the road - straight northwest behind the castle, you will pass some treants (easy fight, but you can skip it) guarding a Sylvanna's tree. As far as I can recall, you actually don'T have to fight ANYTHING but the earth elementals.

2) horde of master hunters can be killed with negligible or no losses (might lose a few imps or a pit fiend) - if you have teleport assault (which you should have!)

3) Swarm of plague zombies is an extremely easy fight. Horde of Vampire lords take some skills, but you should do it without losses.


Of course I assume you picked the right skills in the first two maps:

expert logistics, pathfinding, swift gating, teleport assault
expert gating, consume corpse
expert dark magic, master of mind

slow spell, confusion spell (you get it this map only)
phantom forces (bonus at the start of 2nd map as far as I can recall)

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Klaital
Klaital


Known Hero
posted July 17, 2006 10:49 PM
Edited by Klaital at 22:50, 17 Jul 2006.

Yes you should upgrade everything. That is big thing. From the island at the southeast (the one with the military post) you can get lot of horses, succubus, and hell hounds. Then you should go kill the treants to get the pit fiends from that one island near the beginning asap. All neutral inferno troops will join you in this map. At the very south east corner of the underground you can find a rather large stack of cerberus, then at the island at the east part in the middle you find some more cerberus guarded by a couple green dragons, and some more succubus mistresses guarded by some druids. Then towards the end you find several more pit lord stacks. I had iirc around 30 pit lords when I got to the dragons. The pit lords vorpal swords are the key to killing the dragons. Your Agrael should also have expert dark magic and puppet master at this point which is great help against the dragons since they usually are split in 3-4 stacks. Mass Confusion at expert dark magic also is a huge help against the dragons since it makes them to stop retaliating totally.

I had Urgash' Call with my Agrael at this point which made it rather easy. The huge loads of druid elders before the dragons were lot more annoying to me than the dragons themselves.
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maltz
maltz


Adventuring Hero
posted July 24, 2006 10:53 PM
Edited by maltz at 06:05, 25 Jul 2006.

Recently I am just thinking about replaying this campaign for the sake of patch 1.2. In my previous 2 runs (on heroic) I've followed the Urgash call path. It both worked fine; therefore, I have no motivation to repeat it once more.

Since the Sylvan towns in mission 3 and 4 supports light magic lv 5, I would like to try out a light magic build for the peeping mask man. Here are some skill discussions:

1. Dark Magic?

Since the really nice ones (Frenzy, Puppet Master) can't be learned at all, I think I may just trash the entire dark magic at once.

Mass Haste is almost equivalent to Mass Slow, but if Agrael opens the battle with mass haste, the gated units won't be affected. Not as good as Mass Slow as it relatively benefits all of our units. But on the other hand, I can mass righteous might, then mass haste pretty soon.

However, if I can Mass Slow, then Mass Haste? Oh... baby.

2. Logistics?

I didn't give my Godric logistics this time, so Agrael should be able to get away with him on mission 1. But he might have an impossible time on mission 2! Logistics is still a must, unfortunately.

3. Luck?

Luck is very useful for a might hero like Agrael. I suppose I can keep it, but it is really optional.

4. Enlightenment?

Inteliigence for more mana; more mana for more creatures summoned. But there are so many mana wells around... not really needed. I really love the ideas to have more stats, though. Just my personal obsession.

Realistically, in the final mission Agrael reaches about lv 29-30. He will have 15 free stat points from it. On the other hand, Agrael probably has around 60-70 stats points from the stat boosts. This means that the 15 free stat points isn't that much.

For example, 5 points in attack gives a 25% bonus from the raw damage. Since Agrael's attack is very high, it already conveys a large attack-defense bonus when the creature strikes. SO this 25% isn't really 25% anymore, but something lower on top of the existing bonus. On the other hand, luck 3 gives about 30% (?) bonus to give twice damage. That brings up the average damage output 30% as well.

5. Attack?

Default skill. This time I can forget about that rather useless excruciating strike, and directly go for archery. Well, archery is not that useful either. Tactics isn't practical as I will spend the first turn gating anyways. Argh... I wish I can just drop this skill.

6. Leadership?

Now we are talking about something that actually helps. (Primarily mission 3 and the start of mission 4.) Leadership wipes out those unlucky bad morale moments. And it is an excellent choice for a might hero, too.

So I would probably opt for the good old 4Ls:

Light, Logistics, Leadership and Luck. Now we are talking about an effective, fail-proof build! (since he can resurrect) Alternatively, I can swap luck for enlightenment, for somewhat more effective resurrection and some predicability.

***

Edited:

I've made it into mission 3, took the 2nd Sylvan (NW) town on Week 2 Day 7. Only got basic light and master of wrath, but has all skills in attack and logistics, and expert leadership. Things are going quite well as mass righteous might & haste pretty much owns the field. Can't wait to see resurrection in action. Agrael has a shortage of mana, but I can always consume corpse, getting about 20 mana every time.

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csarmi
csarmi


Supreme Hero
gets back
posted August 03, 2006 02:07 PM

DS, ask and you shall be answered.

As for the earth elementals, you can just keep running away with your hell hound while your hero shoots them down. Just be careful... and for safety I would go with more units (so if you get extremely unlucky or make a mistake, you can still compensate for it). Mass Slow and Teleport assault helps if you still get into trouble. (Agrel)

I killed the earth elementals with my full army though. I don't quite remember what I had on me then, but I didn't really need them anyways. I made sure all my stacks could gate more troops in (stacks of at least 3 creatures), kept succubi in one stack and cloned them (plus gated with them AND the clones as well). I cast Mass Slow as well and I think I had to clone some more but I am not sure. I just kept them blocked with my swarm of troops (10+ gated stacks) and shot them down with hero and succubi.

(with the same strategy you can kill almost everything... you can use some troops for damage as well, if you need to, I did so vs the Rakshashas)

I killed the water elementals with 80 gremlins, several hell hounds and 4 succubi. I just made sure I had 7 stacks and that the elementals shoot down the gremlins (along with the succubi/hell hounds).

I had 2 "real" hell hounds standing and hit and ran with them (hard and requires lots of concentration... plus mass slow and enough mana).
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maltz
maltz


Adventuring Hero
posted August 09, 2006 04:19 PM

> The Ship

This is the way I did it (3 times in heroic, all worked fine.):

1. Take the Sylvan town close to you. Flag all mines nearby. You should have 2 groups of master hunters joining you.
2. Go west, north, and west, to take the stairway down. Now if you have diplomacy, you might be able to recruit another group of master hunter (but it is going to cost you money). Don't worry if you can't.
3. Go east (face the slow hydras), and take your inferno town.
4. Hire another hero to swap army with Agrael. Give Agrael the Sylvan troops when the day starts, and give Agrael the inferno troops before end turn. Flag all mines.
5. Whenever you feel you are powerful enough, shoot straight for the NE Sylvan town, then the NW town. If you've taken the neutral master hunters on the way, you can actually occupy both remaining Sylvan towns non-stop. If not, then you have to do it with inferno units. You may need to wait a week or two until your troops accumulate to a good level. The Sylvan heroes are much weaker compared to Agrael.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted August 13, 2006 11:06 AM

Quote:
Well I don't have 3 towns anymore 'cause they took them all.


Then you've pretty much lost already. If all you have left is the one Inferno town, then you are at a 4-to-1 disadvantage for when it comes to troop production.

You know where the towns are and how to reach them, as you have now seen the map. Now start again, and aim for capturing all cities besides Erewel as soon as you can. When I play this map, I always capture the southern most Sylvan town before the week ends and use whatever Sylvan troops I can get to conquer the Inferno town somewhere during the second week.

Since your Sylvan troops will be deserting Agrael like crazy, once you get the Inferno town, you should recruit a second hero (since the southern most Sylvan town can't build a tavern) and put all Sylvan troops on that hero. They will only desert when they're on Agrael, not when on another hero (same thing applies to Isabela during the Necromancer campaign, by the way).

Use Agrael and the Inferno troops for most of your battles (so he gains the experience), unless the fight is too tough. Then either avoid it for the time being, or use the hero with the Sylvan troops. After you conquered the Inferno town, your aim should be to capture the other two Sylvan towns as soon as you can, and hunt down any remaining Sylvan heroes. The hero at Erewel will not move from his spot and block any other heroes from leaving that town - as such, once all is left of the enemy is Erewel, the rest of the map is free for you.

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maltz
maltz


Adventuring Hero
posted August 16, 2006 05:49 PM

Quote:
Gating on the other hand provides a lot of enemy distractions...


The best tip, I think everybody agrees, is not to fight the casters and shooters at all. Throughout my 3 runs of C2M3 on heroic (patch 1.1-1.2), I could simply avoid 80% of them.

Now if you must fight them, since gating takes a full turn to complete, you still suffer from enemy`s fire in their first round, unless you can touch them before it happens. For example, if you have tactics + X groups of cerebus, (X = groups of enemies) the dogs will bite and usually kill these low-hp hunters and druids before they gets a chance to shoot or cast. The dragons will also do the trick.

Or, you can just designate some sacrificing stack (which the AI always attack) to take the first round of fire. The familiars might be good for this purpose. In C2M3 later you will be using primarily Sylvan units, so the familiars will be discarded, anyways.

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csarmi
csarmi


Supreme Hero
gets back
posted August 18, 2006 04:13 AM

Quote:
Look at it this way: if you take the 20% ranged damage reduction, all it works against is hostile shooters. It does nothing against melee'ers and casters, so against those enemies the skill is totally, utterly wasted. Gating on the other hand provides a lot of enemy distractions (against all sorts of enemies), which cost you nothing besides the turn to gate your creatures onto the battlefield. Furthermore, you can use the gating to block enemy shooters instead of having to "waste" your precious regular troops to do so.


Of course by then you have all the gating skills maxed (expert gating, sacrifice (whatever gives mana for creatures on battlefield, forgot the name), swift gating, expert logistics, teleport assault...

You should have those maxed at level 2 actually, or maybe even level 1.

BTW, I love how people just can't read back in the topic.
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Maurice
Maurice

Hero of Order
Part of the furniture
posted August 18, 2006 10:51 AM

Hmm, no. But if you ignore gating at all, you will end up facing constant range damage (20% reduced, though), until your *real* units have crossed the battlefield to block the ranged attackers, or until you managed to somehow kill them off. Even without having gating fully maxed as you are implying, you can still have a significant benefit from gating. It just takes a few levels to already start reaping the benefits of the gating ability - not just against shooters, but against any type of enemy stack.

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Bro
Bro


posted August 22, 2006 05:44 AM

how to beat the third mission

ok, i hate this mission alot, but i fianally beat it, this is how.
when you start take your time, make a reasonable army, no more tha a week, building the inferno town is crucial, now here is the thing that people get mixed up on
DO NOT TAKE THE FIRST SYLVAN TOWN!!!!!!
if u take it over girean will be unstoppable, this isthe mistake i made loads of times
ok, basically you will want to take all the mines and resources that you can and had towards the nw town. make sure you make a second heroe in the infernal town, and give him a reasonable army, you can use him to get further resouces and take out scouts of the enemy later on, but his real use will be later. with troops from the infernal town go for the nw town, save before you attack the pheonixes, they are hard, and you may not be strong enough, but you want to aim for a smoking trail [behind your heroe agreal], if u have a fire trail, it is most likely that the enemy is already stronger than you.
take the town and then begin to just build up an army.keep building up both your infernal town and the sylavan one, Gilrean or another heroe will come eventually, taking out the emerald dragons to the ne of the first sylavan town, let him be, if he takes mines use your other heroe to take them back, but try not to engage whoever comes.
ok, this is where it gets tricky, you need to capture the ne town, but make sure gilrean is NOT there or he will destroy you,  now you need to continue to save up troops from all towns, remember not to take the south sylvan town yet.
eventually gyrean will try to take out Agreal, you should have more movement than him so keep him on the chase, also build up mages guilds on a city you own and teach agreal 'Summon Creatures'Gilrean will not be invincible because you havent taken that first town.
DO NOT KILL GILREAN YET!!!!!!!!
after using summon creatures on the run with agreal to quikly recruit, you should have a good enough army to kill Gilrean, but now comes the crucial part.
your other heroe should have a reasonable army, make sure that you are near gilrean and swiftly in one turn take the south town with your extra heroe and kill gilrean with agreal.
now you are guarentied success, just gathjer a moderate army and take out the druid circle and you win, when i beat Gilrean i didnt have the druid mission, you have to wait for the new week after destroying the town to get the mission, kill them and you win
good luck
if you have questions or it doesnt work, please reply

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Bro
Bro


posted August 22, 2006 05:47 AM

ok, i hate this mission alot, but i fianally beat it, this is how.
when you start take your time, make a reasonable army, no more tha a week, building the inferno town is crucial, now here is the thing that people get mixed up on
DO NOT TAKE THE FIRST SYLVAN TOWN!!!!!!
if u take it over girean will be unstoppable, this isthe mistake i made loads of times
ok, basically you will want to take all the mines and resources that you can and had towards the nw town. make sure you make a second heroe in the infernal town, and give him a reasonable army, you can use him to get further resouces and take out scouts of the enemy later on, but his real use will be later. with troops from the infernal town go for the nw town, save before you attack the pheonixes, they are hard, and you may not be strong enough, but you want to aim for a smoking trail [behind your heroe agreal], if u have a fire trail, it is most likely that the enemy is already stronger than you.
take the town and then begin to just build up an army.keep building up both your infernal town and the sylavan one, Gilrean or another heroe will come eventually, taking out the emerald dragons to the ne of the first sylavan town, let him be, if he takes mines use your other heroe to take them back, but try not to engage whoever comes.
ok, this is where it gets tricky, you need to capture the ne town, but make sure gilrean is NOT there or he will destroy you,  now you need to continue to save up troops from all towns, remember not to take the south sylvan town yet.
eventually gyrean will try to take out Agreal, you should have more movement than him so keep him on the chase, also build up mages guilds on a city you own and teach agreal 'Summon Creatures'Gilrean will not be invincible because you havent taken that first town.
DO NOT KILL GILREAN YET!!!!!!!!
after using summon creatures on the run with agreal to quikly recruit, you should have a good enough army to kill Gilrean, but now comes the crucial part.
your other heroe should have a reasonable army, make sure that you are near gilrean and swiftly in one turn take the south town with your extra heroe and kill gilrean with agreal.
now you are guarentied success, just gathjer a moderate army and take out the druid circle and you win, when i beat Gilrean i didnt have the druid mission, you have to wait for the new week after destroying the town to get the mission, kill them and you win
good luck
if you have questions or it doesnt work, please reply
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maltz
maltz


Adventuring Hero
posted August 28, 2006 11:20 PM

Quote:
I keep getting beat on the first level .Godric keeps catching me and I cant find my way out before that.


Did you give Godric expert logistics + pathfinding? There is still hope if you did. If not, then it is really easy to shake him off.

For starters, visit the witch hut just at the beginning to get Logistics. Then build it up to expert + pathfinding as soon as you can.

Then, you can make use of the chapels around the map. Hide Agrael in there and he will be safe. Run out of the chapel when Godric gets away, in the oppoiste direction obviously.

Godric always come to you in the shortest path. Therefore, it is possible to use him to clear out those hunters guarding the merc. camp (+1 attack).

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DragonLord3000
DragonLord3000


Known Hero
Romanian flamethrower
posted September 05, 2006 11:10 AM

Those god damn pheonixes!!!!!!!!!!!javascript:bbcode(':mad:')

How am i supposed to defeat 10 pheonixes???all i have is 2 pit fiends 8 succubus about 20 hell hounds,40 horned overseers,34 familliar and 16 imps?
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DragonLord3000
DragonLord3000


Known Hero
Romanian flamethrower
posted September 05, 2006 11:17 AM

Thanks man

Quote:
ok, i hate this mission alot, but i fianally beat it, this is how.
when you start take your time, make a reasonable army, no more tha a week, building the inferno town is crucial, now here is the thing that people get mixed up on
DO NOT TAKE THE FIRST SYLVAN TOWN!!!!!!
if u take it over girean will be unstoppable, this isthe mistake i made loads of times
ok, basically you will want to take all the mines and resources that you can and had towards the nw town. make sure you make a second heroe in the infernal town, and give him a reasonable army, you can use him to get further resouces and take out scouts of the enemy later on, but his real use will be later. with troops from the infernal town go for the nw town, save before you attack the pheonixes, they are hard, and you may not be strong enough, but you want to aim for a smoking trail [behind your heroe agreal], if u have a fire trail, it is most likely that the enemy is already stronger than you.
take the town and then begin to just build up an army.keep building up both your infernal town and the sylavan one, Gilrean or another heroe will come eventually, taking out the emerald dragons to the ne of the first sylavan town, let him be, if he takes mines use your other heroe to take them back, but try not to engage whoever comes.
ok, this is where it gets tricky, you need to capture the ne town, but make sure gilrean is NOT there or he will destroy you,  now you need to continue to save up troops from all towns, remember not to take the south sylvan town yet.
eventually gyrean will try to take out Agreal, you should have more movement than him so keep him on the chase, also build up mages guilds on a city you own and teach agreal 'Summon Creatures'Gilrean will not be invincible because you havent taken that first town.
DO NOT KILL GILREAN YET!!!!!!!!
after using summon creatures on the run with agreal to quikly recruit, you should have a good enough army to kill Gilrean, but now comes the crucial part.
your other heroe should have a reasonable army, make sure that you are near gilrean and swiftly in one turn take the south town with your extra heroe and kill gilrean with agreal.
now you are guarentied success, just gathjer a moderate army and take out the druid circle and you win, when i beat Gilrean i didnt have the druid mission, you have to wait for the new week after destroying the town to get the mission, kill them and you win
good luck
if you have questions or it doesnt work, please reply

____________
hot peppers are an ilusion.they do not exist.

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DragonLord3000
DragonLord3000


Known Hero
Romanian flamethrower
posted September 05, 2006 03:04 PM

Quote:
and how to pass the forth levlel "The Ship"
i think it's even worse...
any tips?

Capture the Sylvan town close to you,about two turns distance from where you start,also capturing some mines would do good!Then go underground and capture the inferno outpost that realeg mentiones.Build up army so you can explore underworld,then you come across some spectral dragons(Agrael says the're Shadow dragons!Where's his brain that he is supposed to have?),they will give u a secondary objective that is to recruit 100 hunters or master hunters.this is were that town comes.
Watch out for other sylvan heroes(you might want to take another sylvan town after,but it's up to you)
When you have gathered your archers go to the dragons and you will complete the objective.Go straight forward but you must have a strong army by now!I had 19 archdevils and about 60 pit lords!Then you must capture that town!In my case the battle lasted 1 hour and 7 minutes(YEP),and managed to defeat him not due to the whole army but do the pit lords wich i kept cloning and gating with every clone!
____________
hot peppers are an ilusion.they do not exist.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted September 05, 2006 04:24 PM

Once you've captured that first Sylvan town, you should really spend a turn or two to capture the mines around it (using Agreal, as you can't recruit any other heroes in the Sylvan town) and then head to the Inferno town. Get a second hero as soon as you can to take over the Sylvan forces from Agreal, since they will be deserting him. However, on another hero they have no problems. Load up Agreal with Inferno troops.

At this point I would recommend to try and capture the other two Sylvan towns besides the one of your objective and once done to hunt down any straggling Sylvan heroes. The town you need to capture as your mission objective will not release any heroes to roam the country, so those two towns are the only ones where enemy forces will be sent out to make it difficult.

Once you've captured the other two towns, you are pretty much home free to explore the rest of the map and build up your armies, before you bring home the fireworks to that last Sylvan town.

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bro
bro


posted September 10, 2006 07:09 AM

No problem

Quote:
Quote:
ok, i hate this mission alot, but i fianally beat it, this is how.
when you start take your time, make a reasonable army, no more tha a week, building the inferno town is crucial, now here is the thing that people get mixed up on
DO NOT TAKE THE FIRST SYLVAN TOWN!!!!!!
if u take it over girean will be unstoppable, this isthe mistake i made loads of times
ok, basically you will want to take all the mines and resources that you can and had towards the nw town. make sure you make a second heroe in the infernal town, and give him a reasonable army, you can use him to get further resouces and take out scouts of the enemy later on, but his real use will be later. with troops from the infernal town go for the nw town, save before you attack the pheonixes, they are hard, and you may not be strong enough, but you want to aim for a smoking trail [behind your heroe agreal], if u have a fire trail, it is most likely that the enemy is already stronger than you.
take the town and then begin to just build up an army.keep building up both your infernal town and the sylavan one, Gilrean or another heroe will come eventually, taking out the emerald dragons to the ne of the first sylavan town, let him be, if he takes mines use your other heroe to take them back, but try not to engage whoever comes.
ok, this is where it gets tricky, you need to capture the ne town, but make sure gilrean is NOT there or he will destroy you,  now you need to continue to save up troops from all towns, remember not to take the south sylvan town yet.
eventually gyrean will try to take out Agreal, you should have more movement than him so keep him on the chase, also build up mages guilds on a city you own and teach agreal 'Summon Creatures'Gilrean will not be invincible because you havent taken that first town.
DO NOT KILL GILREAN YET!!!!!!!!
after using summon creatures on the run with agreal to quikly recruit, you should have a good enough army to kill Gilrean, but now comes the crucial part.
your other heroe should have a reasonable army, make sure that you are near gilrean and swiftly in one turn take the south town with your extra heroe and kill gilrean with agreal.
now you are guarentied success, just gathjer a moderate army and take out the druid circle and you win, when i beat Gilrean i didnt have the druid mission, you have to wait for the new week after destroying the town to get the mission, kill them and you win
good luck
if you have questions or it doesnt work, please reply





lol, i hated that mission so i'm happy it worked 4 u

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TemjinGold
TemjinGold


Known Hero
posted October 08, 2006 05:16 AM

Quote:
Once you've captured that first Sylvan town, you should really spend a turn or two to capture the mines around it (using Agreal, as you can't recruit any other heroes in the Sylvan town) and then head to the Inferno town. Get a second hero as soon as you can to take over the Sylvan forces from Agreal, since they will be deserting him. However, on another hero they have no problems. Load up Agreal with Inferno troops.

At this point I would recommend to try and capture the other two Sylvan towns besides the one of your objective and once done to hunt down any straggling Sylvan heroes. The town you need to capture as your mission objective will not release any heroes to roam the country, so those two towns are the only ones where enemy forces will be sent out to make it difficult.

Once you've captured the other two towns, you are pretty much home free to explore the rest of the map and build up your armies, before you bring home the fireworks to that last Sylvan town.


It's even easier than that if you ignore the Inferno town at first and just take all 3 Sylvan towns on your side first. Sylvan has like 2 heroes with few troops running around until you take the Inferno town (that seems to trigger things). If you save the Inferno town for last, you can walk all over this map and, by the time you control the map (assuming you've been building constantly) you will already far outnumber the objective town Erewel. Just did this on Heroic in 1.3.

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TemjinGold
TemjinGold


Known Hero
posted October 08, 2006 05:20 AM

For the Conquest map, grab the southern Sylvan town asap. In the first couple of weeks, use the remainder of your troops to take as many mines as possible (try to make them last). Once you have 2 weeks worth of elves and druids (along with the other troops), you are ready to make a dash for the northwest town. If you built your Agrael right, you can take out the stack of Phoenixes with just 2 weeks of troops (remember to use candy and roadblocks). Grab the northwest town by the end of the third week and the map is yours.

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