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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Necropolis power deficiency !
Thread: Necropolis power deficiency ! This thread is 23 pages long: 1 ... 6 7 8 9 10 ... 20 23 · «PREV / NEXT»
Gus
Gus


Known Hero
Not-So-Bright Crusader
posted June 25, 2006 01:21 PM

that's wrong... Expert War Machines + Tent heal and resurrect 3 x 100 HP. At level 20, Kaspar will heal 3 x 200. You are free to think it's useless or not, i'm just pointing out that your figures are way off.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted June 26, 2006 07:48 PM

I think that earlygame skills are more important than those skills that pay off when your hero is like level30 or so.. when playing with a human opponent, you'll most likely never get to that level.. hence I prefer those which work from the beginning. Better start = higher level, more resources, more artifacts, it all makes it up for a worse endgame speciality. You will find yourself crushing your enemy fast with heroes like deleb, so who needs "better" skills?

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Izzachar
Izzachar


Adventuring Hero
posted June 27, 2006 12:05 AM
Edited by Izzachar at 00:06, 27 Jun 2006.

Yes sure 200hp is alot didnt think about that it could be that much. But at lv 20 its nothing that changes the outcome of a endgame battle. If you are lucky you can rez some of your skellies with it, if it doesnt get destroyed in an AoE before.

I think kaspar is a good hero, dont get me wrong. But I think it all comes down to what you prefer yourself. many strategies suggested here are good, just different and personal. A thread like this highlighting what different ppl like is excellent

Vladimir is guaranteed summoning magic aswell, something I rather have at lv 20 then warmachines, if you are necro that is.

Also doomforge your first reply to my first post was very wise, I understand what you mean.
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Andmcmuffin2
Andmcmuffin2


Hired Hero
In need of Undead Avatar
posted June 27, 2006 12:29 AM

Necro just needs a way to get knowledge
btw- zombies are'nt useless, you should just get light magic and use expert haste. They moved sooner than my skellies (normal skellies).
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silentbobus
silentbobus


Adventuring Hero
posted June 27, 2006 09:43 PM

I just remembered one of the obvious reasons that Necro units have to be some of the worst for their tier. The Unholy temple allows you to convert any living unit to a Necro unit of the same tier. If the Necro unit for each tier was better, you would end up running every single unit from all of your other cities through the converter...

As far as I know, converting a unit doesn't have a cost associated with it.

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Izzachar
Izzachar


Adventuring Hero
posted June 27, 2006 10:11 PM

Yes thats true. Just remember to bring non upgraded creatures to the converter since it always downgrade them. Otherwise you end upp wasting lots of money.
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BigBadVoodoo
BigBadVoodoo


A poster
posted June 27, 2006 10:14 PM

I've tried kaspar and vladimir, but I think kaspar is a bit better so far ;/ because of the low knowledge gaining

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Izzachar
Izzachar


Adventuring Hero
posted June 28, 2006 02:23 PM

Yes you gotta get enlightment with vladimir. Suits the situation perfect since then you can get scholar and teach raise undead to ure other heroes. Lord of the undead gives you 1 extra knowledge and +5% necromancy aswell. And intelligence 50% + mana

Still he has low knowledge and mana
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shassz
shassz


Adventuring Hero
posted June 28, 2006 05:55 PM

Vladimir is better(at higher levels).. Gus said the numbers at level 20 for kaspar. With expert summoning magic and Vladimir at lvl 19 you get a bonus of 210 hps for every raise dead spell compared to any other necromancers with expert summon. For those who cry about manna I suggest to take Spirit link since skel archers can hit big time. Actually Kaspar gets +5/level for the tents which cant heal endless times and even a weak destructive spell can take it out with ease. With exp summon magic Vladimir gets +30/3levels which is something like +10/level, so at a high level Kaspar cant catch that even with the fact Vlad only gets a bonus every 3 levels. As a conclusion I think Kaspar is a bad hero choice for longer games.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted June 28, 2006 06:06 PM

And then you can't creep a important mine or a passage bcuz you're out of mana, while kaspar would easily do that and much more, thus gaining earlygame advantage.

Endgame isn't important when playing with other players, trust me Bcuz it's usually over way before level 20.

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ZeroXcuses
ZeroXcuses


Known Hero
posted June 29, 2006 02:40 AM

I've always thought that enlightenment was a great early-game skill to get for the necro who is bound to get screwed over stat-wise (lopsided spellpower and no knowledge, for ex).

And we all know by now that Necro is a force to be reconed with. Neutral creeps + converter = gg.
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shassz
shassz


Adventuring Hero
posted June 29, 2006 08:07 AM

Quote:
And then you can't creep a important mine or a passage bcuz you're out of mana, while kaspar would easily do that and much more, thus gaining earlygame advantage.

Endgame isn't important when playing with other players, trust me Bcuz it's usually over way before level 20.


"For those who cry about manna I suggest to take Spirit link since skel archers can hit big time." At least read my post before you reply.. Vlad starts with basic dark magic so its like 3+ turns to get this ability and considering the game offers dark magic skills like 100% of the time is quite easy for necros(at 4-6 you can get it) but when you get vamps as frontline troopers you dont need to use it that often. As for startup (as I remember) you get 3 sp + 1 bonus from spec ability + master of life which is + 4 sp combined with basic summoning magic its: 160 + 20 * 8 = 320 which is quite a lot for a first level starting hero. On the first week if you run out of manna you can still go back to your castle and refill at your guild(if any). As for those who really care much about having a lot of manna go for Arcane exellence..

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Betruger
Betruger


Known Hero
empowered mind
posted June 29, 2006 08:38 AM
Edited by Betruger at 08:39, 29 Jun 2006.

Quote:

Vlad starts with basic dark magic so (...)


No he does not.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted June 29, 2006 08:58 AM

And going to the castle to refill mana is a waste of several precious turns. ;p

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shassz
shassz


Adventuring Hero
posted June 29, 2006 03:15 PM

Quote:
Quote:

Vlad starts with basic dark magic so (...)


No he does not.



Thats new! In v1.0 it starts with basic summon magic, master of life, basic dark magic for me. I thought thats static..

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shassz
shassz


Adventuring Hero
posted June 29, 2006 03:17 PM

Quote:
And going to the castle to refill mana is a waste of several precious turns. ;p


Yea.. And in the first week you have a superior army with which you can kill anything on the map beside the guardian of the closest ore mine, and lumber mill, no?

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Betruger
Betruger


Known Hero
empowered mind
posted June 29, 2006 06:29 PM

That's correct

In week one you can kill most of tier 2 creatures simply by surrounding your archers with zombies and let them do the shooting.
Only war dancers may be a problem, or gargoyles if you don't have ammo cart. Oh, and archers/marksmen too. But anyway in week one there's plenty to do.

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shassz
shassz


Adventuring Hero
posted June 29, 2006 08:53 PM

Quote:
That's correct

In week one you can kill most of tier 2 creatures simply by surrounding your archers with zombies and let them do the shooting.
Only war dancers may be a problem, or gargoyles if you don't have ammo cart. Oh, and archers/marksmen too. But anyway in week one there's plenty to do.


Errm show me a video of that, or you just play in normal mode? I cant really do to much with that 2x skele archers of mine. For me first week is like build, build, build, and capturing the mill and the ore mine, maybe killing some weaklings around and gathering the free resources. Killing all 2nd level creatures would be a bit rough. Like all ranged creatures, blade dancers, and furries are kind of hard to beat for me in the first week.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted June 29, 2006 09:39 PM

that's a waste of time!!!!

Try different strategy or hero, maybe? Lvl 2 units are perfectly possible to beat without any loses in 1st week.. same for level 3 units - except hunters and maybe ghosts (if you have a lot of magic, ghosts are easy too)

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kreszantas
kreszantas


Adventuring Hero
TOH Coordinator
posted June 29, 2006 11:55 PM

you use a necro icon and yet dont know how to play one.. your an disgrace... you can too use the method they are describing, and with proper moves through out the combat win with no losses... It can and does happen all the time... How you think that the necro army always increases if you have NO losses.
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