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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 Strategy: Playing Inferno Faction
Thread: Heroes 5 Strategy: Playing Inferno Faction This thread is 30 pages long: 1 ... 10 11 12 13 14 ... 20 30 · «PREV / NEXT»
shardik
shardik


Adventuring Hero
posted February 25, 2008 01:55 PM

Thank you for the answers.

Quote:

1: Strong, decent, very strong



Very strong? Seriously? I find both the level 6 and 7 of inferno lacking in power. Level 6 because of the poor initiative and speed, and devils are among the weakest level 7's in almost every aspect.

Quote:

2: Any inferno hero is good, but require different strategies for creeping.



So, are you going to explain one of those strategies, or will you leave me guessing?

Quote:

3: Depends... Attack, Dark Magic, Enlightenment, Warmachines, Logistics. There are many combinations, but i find myself picking those most of the times. With perks...depends again



Depends on what? I mean, I know TA is a brilliant perk, but there must be others suited for Inferno.

Quote:

5: All units are useful. There are different creeping strategies that require different units. Dogs + Succubi, Dogs + Nightmares, Ballista +  Demons + Tent.



So, again I am going to ask you to give me some details on said strategies

Thank you

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samiekl
samiekl


Supreme Hero
posted February 25, 2008 02:01 PM
Edited by samiekl at 14:05, 25 Feb 2008.

Quote:
Quote:
By the way, if you're offered light magic early, take it and leave warmachines out. Its incredibly good for inferno.
They don't have it in the guild though


So? Enlightenment + Eagle eye is one way to get spells.
I dont usually give creeping strategies because i think its up to the player to develop their own ways of defeating the creeps. But, just to let you know, i dont go for teleport assault for example.
The level 6 unit you wont build it very often, but devils are great, and by no means the weakest level 7 unit

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted February 25, 2008 02:04 PM

Quote:
devils are among the weakest level 7's in almost every aspect.


I think you just draw wrong conclusions.

Quote:
So, are you going to explain one of those strategies, or will you leave me guessing?


If you want to be a good player, you have to invent your way of playing yourself.

Quote:
Depends on what? I mean, I know TA is a brilliant perk, but there must be others suited for Inferno.


Depends on map, on the matchup.. well, you should adapt to the game, not try to adapt every game to one style of playing.

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shardik
shardik


Adventuring Hero
posted February 25, 2008 02:24 PM
Edited by shardik at 14:26, 25 Feb 2008.

Quote:

I think you just draw wrong conclusions.



That might be true. I was just under the impression that all kinds of (living) dragons, angels and cyplops have better hitpoint than devils. Coupled with better special abilities and a more reliable damage range (expept for emerald/crystal dragons), I think there is only a few level 7 creatures worse than the Devil. Actually, out of the 8 towns, there are only 2 with a weaker level 7. Necro, and Sylvan, though Sylvan does benefit from much better initiative, which might make the sylvan tier 7 better than devils.. Titans are weaker, but they are shooters.

I am not saying you are wrong. I am just asking you to explain to me, why exactly devils are among the better level 7 creatures.

Quote:

If you want to be a good player, you have to invent your way of playing yourself.



I am playing. Why would I even post here if I didn't play the game? I was however under the impression that this thread was intended as a place where we could talk about Inferno-related strategy. (hence the thread name: "Heroes 5 Strategy: Playing Inferno Faction"). What's the point of this thread if the answer to any strategy-related question is: "Play some more, and figure it out"

Quote:

Depends on map, on the matchup.. well, you should adapt to the game, not try to adapt every game to one style of playing.


Depends on the map. Alright. How? Is it the size of the map? The amount of resources? The number of artifacts? And how would these factors influence your play? If you, doomforge, does not want to answer, I hope someone else will.

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samiekl
samiekl


Supreme Hero
posted February 25, 2008 02:30 PM

One thing is to give tips, like, i have problems vs necro, how do you guys fare vs them, and another (very different) thing is "how am i supposed to play inferno?". Dont you think?

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shardik
shardik


Adventuring Hero
posted February 25, 2008 02:48 PM
Edited by shardik at 14:49, 25 Feb 2008.

Quote:
One thing is to give tips, like, i have problems vs necro, how do you guys fare vs them, and another (very different) thing is "how am i supposed to play inferno?". Dont you think?


Sure it's a diffrent thing, but I don't find it inappropriate to ask for general advice about a faction. Especially in a thread like this. I mean, if you don't want to answer me, or give me a detailed describtion of your strategy, no one is forcing you to do so. I was looking for people who would actually want to help. Not someone to tell me that I can get better by playing the game. I know that. I think everyone knows that.  

I have seen alot of posts with detailed describtions of strategies, or with prioritized lists of dwellings/skills/upgrades, which is what I am asking for regarding Inferno.

If nobody is going to reply, that perfectly fine. I cannot (and will not) force you or anyone else to help me out.

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samiekl
samiekl


Supreme Hero
posted February 25, 2008 02:55 PM
Edited by samiekl at 14:56, 25 Feb 2008.

Sure, i'll help given a very specific situation, but what you're asking for is somewhat resembling to asking for cheat codes (ok, its a little too much said). On the other hand, yes, this thread is very appropriate for that.

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shardik
shardik


Adventuring Hero
posted February 25, 2008 03:22 PM
Edited by shardik at 15:22, 25 Feb 2008.

Quote:
Sure, i'll help given a very specific situation, but what you're asking for is somewhat resembling to asking for cheat codes (ok, its a little too much said). On the other hand, yes, this thread is very appropriate for that.


Alright, I'll try to be more specific:

Which hero do you consider the fastest creeper, and which skills/perks do you rely on when trying to become as efficient as possible against neutrals? Also, which dwellings (and structures in general) do you prioritize when developing your town.

I just need a basic outline, that I may tweak as I please, though details are always welcome.

Thank you.

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samiekl
samiekl


Supreme Hero
posted February 25, 2008 03:30 PM

Again, all heroes are good. But just to see that i really want to help, i aim for Warpath and Snatch, Master of Mind, Mass Haste and Tactics. Or, Warpath and Snatch, Master of mind, Triple Flaming Ballista. You see? I really am not able to give a good answer . These are only 2 ways, there are more. Every hero needs a specific path to develop.

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shardik
shardik


Adventuring Hero
posted February 25, 2008 03:36 PM

Quote:
You see? I really am not able to give a good answer


Not true. You named some perks, and I will now try one of your builds, and see if it suits me, or if I can use part of it.

I value your answer, and would really like your opinion on creature choises as well. I often go imp, hounds and succubus, though I am wondering if skipping the hounds and going directly for chargers and pit fiends is better.

Also, do you prefer Spawns or Lords and Mistresses or Seducers?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 25, 2008 03:40 PM
Edited by Elvin at 15:41, 25 Feb 2008.

Fastest for me would be Deleb and Grok. Without warmachines, triple ballista and tent I feel their earlygame is limited so it's my first priority in leveling. Then I aim for logistics and attack->excruciating strike. Of course getting gating to expert is important.

I tend to creep with familiars, demons and later cerberi.

Edit: Chatting on msn really slows my replies

____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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samiekl
samiekl


Supreme Hero
posted February 25, 2008 03:43 PM

Quote:
I often go imp, hounds and succubus, though I am wondering if skipping the hounds and going directly for chargers and pit fiends is better.
Also, do you prefer Spawns or Lords and Mistresses or Seducers?



Skipping hounds no. Its dogs + seducers, or dogs + nightmares. Pit fiends i dont usually build, unless i have spare resources and money. But I build devils as fast as i can because they are too valuable.

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shardik
shardik


Adventuring Hero
posted February 25, 2008 03:52 PM

Quote:
Fastest for me would be Deleb and Grok. Without warmachines, triple ballista and tent I feel their earlygame is limited so it's my first priority in leveling. Then I aim for logistics and attack->excruciating strike. Of course getting gating to expert is important.

I tend to creep with familiars, demons and later cerberi.

Edit: Chatting on msn really slows my replies



Thank you. That was straight to the point.

Regarding creatures, ho early do you upgrade your creatures, and in what order?

I personally believe that Inferno is on of the most "upgrade-dependant" towns, meaning that most inferno creatures only becomes really useful when upgraded.

- imps get a nice damage, and a much needed hp, increase
- Demons are too slow to be worth much without the upgrade. I often go leapers, as I find 'em quite useful when creeping.
- hounds have too low hitpoints to be relied upon as main damage dealer without the no retal ability.
- Succubus goes from avarege shooter, to aoe damage or puppet masters.
- Chargers get the all important increase in speed and hp that makes em reliable against shooters.
- Fiends get one of the two swords, which will greatly improve their usefulness.

In short, I have this urge to upgrade 'em all ASAP, though it is impossible to do so. Which are the most important ones?

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samiekl
samiekl


Supreme Hero
posted February 25, 2008 03:52 PM

Quote:
Fastest for me would be Deleb and Grok. Without warmachines, triple ballista and tent I feel their earlygame is limited so it's my first priority in leveling.


Try Jezebeth with Expert Sorcery, Swift Mind, Tactics and Power of Speed.

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shardik
shardik


Adventuring Hero
posted February 25, 2008 03:55 PM

Quote:
Quote:
I often go imp, hounds and succubus, though I am wondering if skipping the hounds and going directly for chargers and pit fiends is better.
Also, do you prefer Spawns or Lords and Mistresses or Seducers?



Skipping hounds no. Its dogs + seducers, or dogs + nightmares. Pit fiends i dont usually build, unless i have spare resources and money. But I build devils as fast as i can because they are too valuable.


But I often find that chargers and hounds are mutually exclusive, meaning that I can only get one of them until I find some sulfur.

So basically, without extra sulfur, you go hounds+succubus, and if you find some extra sulfur you might go hounds+nightmares?

When do you tend to upgrade them? Before or after you build other dwellings/Castle/Capitol?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 25, 2008 04:00 PM

That had crossed my mind but as fast as that may be I'd rather avoid sorcery. Yes you can fire eldritch arrow after eldritch arrow in the beginning or have fun with frenzy later but I simply can't value it like some other skills.

About creatures I just upgrade imps and hellhounds at first, succubi later. Demons I use as meatshields in 3 demon stacks to cover my other units and gate reinforcements. You can't upg both them and doggies and I feel the latter is a lot better.
____________
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Map also hosted on Moddb

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DarkShadow
DarkShadow


Legendary Hero
Cerise Princess
posted February 25, 2008 04:02 PM
Edited by DarkShadow at 16:04, 25 Feb 2008.

firehounds is most important at start!!also archdevils and hell stallions,they are fastest strikers,seducers are average.I use grunts for early skeleton warrior creeps.they can be somewhat effective against shooters if you ever reach there.also if you ever MUST and HAVE to go for pits,take spawns,but only if its MUST build,otherwise...

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Lesij
Lesij


Famous Hero
posted February 25, 2008 04:08 PM

Now, quite nice creeping strategy is to take Delb as main hero...
She's no longer overpowered and having ballista at the beggining with a slight damagge boost is really nice...
Also, with a bit of luck you can improve your ballista fast getting Flaming Arrows or Triple Ballista...
But what've said about fires and grunts- I have to agree. They are the most efficent anti-creeps in Inferno for me...
____________

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted February 25, 2008 09:46 PM
Edited by Doomforge at 21:48, 25 Feb 2008.

Quote:
Necro, and Sylvan, though Sylvan does benefit from much better initiative, which might make the sylvan tier 7 better than devils.. Titans are weaker, but they are shooters.


1. crystal dragons are the best level7 in the game.
2. stats don't mean much. In fact, they mean very little. Black dragon has good stats but it doesn't count since warlock has his priorities elsewhere than in having a damaging level 7 unit.
3. Devils work great with demonlords, they do a lot of damage, their dwelling is cheap and they are in fact among the most damaging level7s, if you need to know (209 damage per week of archdevils compared to 205 damage per week of archangels). So I do not understand why do you think they don't hit hard. They do. Just as samiekl says, they are pretty valuable for demonlords.


Quote:
Depends on the map. Alright. How? Is it the size of the map? The amount of resources? The number of artifacts? And how would these factors influence your play? If you, doomforge, does not want to answer, I hope someone else will.


Oh, I'd gladly answer, but that would take like million of possibilities to analyze. The main tips are: use your faction's strengths. Exploit your opponent's weaknesses. Make good use of racials. Be sure you know the basic rush and counter-rush strategies. Learn the priorities for each map. Be sure you know the basics and the rest is just a matter of experience. Hope that tiny bit of advice helps :-X

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akaihane
akaihane


Hired Hero
posted February 26, 2008 05:34 AM

I've played inferno once and I think creeping large units with ballista and cerberi the best early game. AI creeps is simply too dumb when dealing with inferno gates. You will want to upgrade hounds asap since its the best creeping unit inferno has early game.

Exploit inferno gating to the max on AI , make sure you leave a path to your ballista/main unit time to time so they will just keep moving in circles

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