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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 Strategy: Playing Inferno Faction
Thread: Heroes 5 Strategy: Playing Inferno Faction This thread is 30 pages long: 1 10 ... 12 13 14 15 16 ... 20 30 · «PREV / NEXT»
Drunk_Lord
Drunk_Lord


Known Hero
very happy hero :)
posted February 27, 2008 05:21 PM

I see ur a fan of Deleb
And destructive ain't that bad
____________

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DarkShadow
DarkShadow


Legendary Hero
Cerise Princess
posted February 27, 2008 05:26 PM

would it be worth making firehounds front assaulters with grawl?in large map i could get to 31 level.or should i stick my gate keeper?

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ChaosDragon
ChaosDragon


Famous Hero
posted February 28, 2008 01:35 AM
Edited by ChaosDragon at 01:43, 28 Feb 2008.

Dest magic is only good for its master of fire, searing fire, fiery wrath, and ignite

There are some different build.

1. If you like searing fire, then it will be dest magic > searing fire, master of fire, secret of destruction

2. If you take fiery wrath, you'll know what to do

For both paths, hope for fire ball spell and pump your atk as insanely as possible, then blast the armor of your enemies and watch the massacre. It doesn't work vs low def faction (ex: inferno, dungeon)

3. If you take ignite, then you'll most likely play with fire ball and fire wall, personally i prefer fire wall.

The main problem is the chance of getting fire ball or fire wall, not the low SP of demon lords, demon lord SP is used to make sure that -50% armor last long enough for you to triumph over your enemies


As for firehounds, this unit is vital for all demon lords. If you face high initiative factions that can reach them in first turn, then you must charge them immediately with your firehounds, other than that, you can gate them (esp if you have swift gating).


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Sargeras
Sargeras


Known Hero
the Fallen
posted February 28, 2008 02:24 PM

Quote:
Ofc luck is great, but don't take it early

Ballista-ing with inferno is deleb only property, you need very high luck if you want the same path with all the others, but attack and dark magic are available to all, try random heroes with inferno in heroic

Hellfire is decent, it's very deadly if combined with searing fires

And there is some hellfire abusing for creeping and harassing


...but there is 30% chance for hellfire to trigger, isn't it ? So is it worth to base your hero on hellfire and take destructive + searing fires
____________
Now they shall be consumed by the very flame they sought to control...

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 28, 2008 02:46 PM

If you plan to maximize hellfire then the doggies, succubi mistresses, swift gating and power of speed would be a good way.
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Dreathtil
Dreathtil

Tavern Dweller
Angels Call it Sin
posted March 01, 2008 07:39 PM

Inferno Hellfire is a great Damage Equalizer I never find the time to use it and yea I've used it with Searing Fires its great at those time
____________
Craptisticula the Craptacular Craptical Crappicly Crapped Crap
No I'm not talking about me.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted March 01, 2008 09:35 PM

doesn't it deal minor damages? I didn't choose it because I feared it would be quite useless.

I found a problem other than the move of the archdemon / archdevil in this faction... cerberi are great and grawl begins with destruction grr...

and why isn't there a hero specialized in horned demon? with some additional bonus (something like the initiative bonus for the centaur) it may make them pretty decent.

but I still think it's a nice faction.

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kermit
kermit


Known Hero
Soul hunter
posted March 03, 2008 01:58 PM
Edited by kermit at 13:59, 03 Mar 2008.

On creeping:
Creeping on heroic even with early balista and tent is a pain, gates get slaughtered and your tier 1-3 are too fragile to take hits. Moreover you'll face the problem of getting enough ressources for succubi upgrades and hell hounds. And without those you won't be able to take on tougher creeps.

On hard it's quite manageble with gates + mark of the damned and eventually balista support. Tent is the key to take on shooters easily

On Hellfire:
In TotE Hellfire is needed for fast triple balista. In fact it's usually my top priority gating perk. The damage is nothing spectacular though since it's only 10xSP and demon lords usually have low sp... so unless you get decent sp somehow, it won't make much of difference. The most usefull way of using hellfire is with succubi mistresses: their chain shot will be devastating.


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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 03, 2008 02:54 PM

Quote:
On creeping:
Creeping on heroic even with early balista and tent is a pain, gates get slaughtered and your tier 1-3 are too fragile to take hits.


1. don't use familiars for tanking
2. Demons are good tanks. With or without tent, mainly because it doesn't matter whether you lose them or not (their effectiveness is so crappy it doesn't matter).

Quote:
Moreover you'll face the problem of getting enough ressources for succubi upgrades and hell hounds. And without those you won't be able to take on tougher creeps.


And with those, you still have limitations. Units can obviously help, but try magic as your main creep "disabler" instead. Dark magic is really good against some "tougher" foes, and some exploits make powerful foes weak as peasants.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted March 03, 2008 03:14 PM

ok, but since I rarely use war machines (unless I get them for free or they have some interesting abilities like imbued arrows)...

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gorman
gorman


Promising
Legendary Hero
Been around since before 2003
posted March 03, 2008 08:15 PM

Sorry for this change of topic.... I've been stuck in the 3rd Inferno mission, the one where you're to go through the Elves' lands and all that... It seems that when I get to this keymaster's tent, the green player comes down with his huge army and squishes me like an unsightly insect! Is there a better way to play the campaign and accomplish all the objectives than the one I'm using? Which is basicly to take everything with my pansy little army and run away as soon as the green player rears his ugly head
____________
When all else fails... Take notes.... ALL the time... ESPECIALLY when playing D&D.... or Pokemon in my case

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ChaosDragon
ChaosDragon


Famous Hero
posted March 04, 2008 03:29 PM
Edited by ChaosDragon at 15:38, 04 Mar 2008.

Quote:
On creeping:
Creeping on heroic even with early balista and tent is a pain, gates get slaughtered and your tier 1-3 are too fragile to take hits. Moreover you'll face the problem of getting enough ressources for succubi upgrades and hell hounds. And without those you won't be able to take on tougher creeps.

On hard it's quite manageble with gates + mark of the damned and eventually balista support. Tent is the key to take on shooters easily

On Hellfire:
In TotE Hellfire is needed for fast triple balista. In fact it's usually my top priority gating perk. The damage is nothing spectacular though since it's only 10xSP and demon lords usually have low sp... so unless you get decent sp somehow, it won't make much of difference. The most usefull way of using hellfire is with succubi mistresses: their chain shot will be devastating.


Then you still need to learn much about inferno

I have no problem creeping without balista and tent in heroic, you just need the right perk, and all inferno heroes have it (i call it the key perk), and ofc you need to think and plan hard and wisely

Also, gated units get slaughtered? creeps/AI never attack your gated units in ToTE, unless there is no other option for them (example: you block all your real units with your gated units)

Hell fire is decent with searing flames, your 1 imp can deal 180 bonus dmg with 10 SP, even with only 5 SP, it's still very useful

99% inferno players always rely on balista for creeping, that means they're deleb-er

The only thing needed for creeping without balista and tent is think hard and wise, it's just as simple as that

Try randomize your hero choice and play on heroic, then you'll master inferno creeping without war machines

Because triple ballista rarely got by all the others except deleb

Inferno triple ballista fans = deleb fans.

Deleb fans = boring, seriously, there is no variety in it.

I play inferno because i like it, not for winning, i enjoy it as long as it's fun game, and for me, fun doesn't always means win.

If your goal is winning the game, go for triple ballista forever.



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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 04, 2008 03:45 PM

Hmm have you tried playing let's fight without warmachines? The thinking part is good and all but not sure it's enough against demanding creeps. That said I have seen some crazy exploits as lots of devils week 2 but that's all they are - exploits. That's not satisfying to me, only thing that interests me with inferno is the hero battles.
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samiekl
samiekl


Supreme Hero
posted March 04, 2008 04:14 PM

Even in Lets Fight inferno can do well without warmachines

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 04, 2008 04:44 PM

Further proof that I suck then I don't know, hordes of tier 3 seem too much for me, especially upgraded bears or hunters.
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Fauch
Fauch


Responsible
Undefeatable Hero
posted March 04, 2008 04:47 PM

Quote:

99% inferno players always rely on balista for creeping, that means they're deleb-er



really? (well, I guess no, but do really most of the players use deleb when playing inferno?)

I would rather rely on my quasit and cerberus (well, that's quite expensive, but so far I've only played a few games in normal mode (and I may try the hard mode quite soon, because normal mode seems really easy))

btw, I read a lots about firebreather hounds, do everyone choose them? because I would rather use cerberi for their better damage (imo, there are too few situations where the firebreathers may be better)

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Drunk_Lord
Drunk_Lord


Known Hero
very happy hero :)
posted March 04, 2008 05:58 PM
Edited by Drunk_Lord at 17:59, 04 Mar 2008.

I find creeping quite manageable on hard. Although on heroic inferno has some bad stages I think it's OK.

Let's make analyze:
Early inferno's town development is somewhat similar to haven's. They require less gold, but much wood and sulfur. In the middle
sulfur is the main resource(u need it badly), while later u'll need mercury very much. Gems and crystals are of less importance until u have fairly big amounts, amounts enough to trade them for needed resources. Gold is needed to expand the middle-latter part of the buildings. Burning stables for example is expensive, but is necessary.

Now lets have a look at creeping. If u use Deleb, u won't trouble much with creeping. First priorities are to get triple ballista and flaming arrows. As u start with warmachines u'll be able to get triple ballista soon. As for flaming arrows take attack regardless of what are u offered. If u plan on rushing I usually use logs, pathfinding and warpath. Warpath isn't overpowered, but it's a great ability which allows me to pass great distances If I don't rush I take it too, still u can kill more per day, and that means faster development. Finally I abuse dark or defense. And don't forget about tent Gate with horned demons to increase their survival a bit. Hellfire will be a good addition to all with gated units.

If u don't use Deleb it'll be hellfire. Grawl(starts with destructive and makes even better use of hounds), Nebiros(he starts with tactics and a bit of luck), Jezebeth(good specialty, and u may rush to higher lvl mage guild for blindness or frenzy, though it's risky). Grawl has fast access to searing fires.  To see 2-3 imps do 100 damage is an emotional satisfaction with much gating and upgrading cerberi fast it may become a fine way to creep. Tactics are important to get. Mark of the Damned and Consume corpse are very good adds. Also take ballista. Even if u don't plan to use warmachines skill, ballista can still deal hellfire which makes it very potent. Succubus with chain shot also makes fine use of hellfire. Soldier's luck will boost hellfire's triggers so it's more likely to pop up. Abusing dark or TA might help too. Leadership is also great.

Middle game(hellfire): Harass ur opponent. Capture his mines and annoy him he’ll come to attack u. Now's the time make use of hellfire. Use some gating and other units, deal hellfire here-there and surrender. Buy again ur hero, take whatever army is in ur castle and attack him. Blast him with hellfire.
If u want to go a bit slower, here's what I suggest. Enlightenment(stats, hellfire boost, destructive boost), attacks(usual things), destructive(hellfire boost, may even do some dmg ), luck(soldier's luck, resourcefulness) and leadership. Nice in midgame with hellfire.

Endgame:
Reasonable good endgame. Imps will steal enemy’s mana, tackling (partially) his magic capabilities. Gating provides extra troops of the already many. Also u might happen to play first with doggys and nightmares just in time to bump him. Also there won’t be many attacks to the succubus if u cover them. Dark owns against some factions when the enemy has no mana and some units cooperate well. Watch for ur dogs, nightmares and imps, which die quickly. Frenzy + firehounds + TA owns

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okrane
okrane


Famous Hero
posted March 04, 2008 11:03 PM

Quote:
Soldier's luck will boost hellfire's triggers so it's more likely to pop up


Are you sure about this one?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 04, 2008 11:15 PM

I have my doubts, racial perks tend not to be affected. Notable example magic mirror.
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okrane
okrane


Famous Hero
posted March 05, 2008 08:19 AM

Anyway I disagree with the whole searing fires this.
You need to waste a lot of perks for something mildly useful.

hellfire in itself can be good, but I wouldn;t rely on it, especially early on when you're better off casting slow or magic missile.

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