Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 Strategy: Playing Inferno Faction
Thread: Heroes 5 Strategy: Playing Inferno Faction This thread is 30 pages long: 1 10 20 ... 22 23 24 25 26 ... 30 · «PREV / NEXT»
ebbafan
ebbafan


Promising
Famous Hero
posted October 14, 2009 04:19 AM

hi, to take out big packs of level 7 creatures without losing too many units is to take 21 imps, gate and use motd. last stand helps a lot too.

that big garrison you are talking about: depends on what spells your hero has. i had blind and vampirism, so i blinded the paladins, vampired the demon lords, and seduced the angels to resurrect my vermin. i lost all my vermin in the battle because of a freak accident as well as some firehounds, but the seduced angels helped resurrect them. the rest of the units were easy to kill.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Dargor
Dargor


Adventuring Hero
posted November 30, 2009 01:43 PM

Hi There,

I'm back from the Void
I just moved to another town, and when I settled my thing with a job and college, its time to go back to Homm
And me and some colleques are playing from time to time, and I've decived that I wont play necro because thanks to this forum I own them... so i wanted to go and try with some other bad guys...
So one of my mates is playing with Academy and the other one is Necro, so I would like to know what is the best way? I usually play Daleb, but i get behind with exp... i use vermin Horned beast fire cerberi seducers pit lords, and as for the skills, War MAchines Attack Logistic Gating ofc and Dark Magic, but alas i didnt get confusion
Any suggestions on how to build a hero in order to be a challenge vs those 2 towns?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Ake11
Ake11


Hired Hero
posted February 25, 2010 10:18 PM
Edited by Ake11 at 22:38, 25 Feb 2010.

Hi!

Me and some friends are playing a large map, they always use dark or/and destructive on magic skill and I dont know what skill I should go after. I know it depends what they are but what is the must skill?

This is what I think

Inferno: (going luck and leadership for the gate units)
Luck - Swarming gate
Leadership - Empathy (for the boost of all units you will have)
Enlightenment - To get Empathy and intelligence
Destructive - Searing Fires
The fith I dont know but Sorc becouse going for destructive. But maybie Dark is bether in long games?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
OnLy4DuNgEoN
OnLy4DuNgEoN


Adventuring Hero
posted June 15, 2010 09:42 AM

Quote:
Hi!

Me and some friends are playing a large map, they always use dark or/and destructive on magic skill and I dont know what skill I should go after. I know it depends what they are but what is the must skill?

This is what I think

Inferno: (going luck and leadership for the gate units)
Luck - Swarming gate
Leadership - Empathy (for the boost of all units you will have)
Enlightenment - To get Empathy and intelligence
Destructive - Searing Fires
The fith I dont know but Sorc becouse going for destructive. But maybie Dark is bether in long games?


A LOT OF MISTAKES ! you will never get leadership and enlightenment beceause are only 2% !  Destructive it's a waste of time beacause of low spellpower..With inferno you need dark magic / attack /  defence / Luck / Logistics
Also use gating only when you attack / defend a castel ! In a normal fight don't waste your high initiative and speed to gating !
____________
Life is a dream for the wise, a game for the fool, a comedy for the rich, a tragedy for the poor.
-Sholom Aleichem

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 15, 2010 10:04 AM

Quote:
In a normal fight don't waste your high initiative and speed to gating !

Oh boy if we ever play my map you will be a lamb in the slaughterhouse That is not to say it's always a good idea to gate with all units but no gating usually means defeat.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
OnLy4DuNgEoN
OnLy4DuNgEoN


Adventuring Hero
posted June 15, 2010 10:31 AM
Edited by OnLy4DuNgEoN at 11:40, 15 Jun 2010.

Quote:
Quote:
In a normal fight don't waste your high initiative and speed to gating !

Oh boy if we ever play my map you will be a lamb in the slaughterhouse That is not to say it's always a good idea to gate with all units but no gating usually means defeat.


Yea..gate with units which have low speed ..vermin,  demons , pit spawns..but with cerberi, succubus and hell stelions if you don't hit first be sure that enemy will "fire with all ammo " against them
____________
Life is a dream for the wise, a game for the fool, a comedy for the rich, a tragedy for the poor.
-Sholom Aleichem

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
veco
veco


Legendary Hero
who am I?
posted June 15, 2010 10:35 AM

Quote:
..venoms,


____________
none of my business.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
demonpheonix
demonpheonix


Hired Hero
zombie
posted June 28, 2010 06:26 PM

is there any way other than light magic for inferno to counter dark magic?  and, if not, would light be recommended over defense, provided that there are a good number of oppotunities to learn light spells?
____________
Bwahahaha

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
veco
veco


Legendary Hero
who am I?
posted June 28, 2010 07:10 PM

Options for countering Dark magic with Inferno (besides Light) are as follows:
-Vampirism vs Blind/Puppet/Frenzy
-Teleport Assault vs Puppet/Frenzy
-Seal/Shrug of Darkness

Defense + Power of Endurance is a good way to lower the impact of higher level curses such as Frenzy and since it allows your units to actually hold up in melee is a great choice, maybe even better than Attack.
Light has great perks and provided you have access to most of the good low tier spells (Haste/Righteous Might/Endurance/Cleansing/Divine Strength) I'd go for it. Cleansing and RM are the ones I desire the most and without at least one of them I'd have doubts. If you have a wide array of Light spells to pick from - then yes, it's the best choice you can make
____________
none of my business.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
demonpheonix
demonpheonix


Hired Hero
zombie
posted June 29, 2010 04:32 AM

alright thanks a lot.  but if defense is that good, then would i want it over something else?  specifically, im going to play against a friend, with a focus on a final lategame battle.  the skills i am currently planning are attack, luck, dark, light, and enlightenment, and my hero is nymus.  would defense be better than any of the skills listed? (chances of getting the skill dont matter for this)
____________
Bwahahaha

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
OnLy4DuNgEoN
OnLy4DuNgEoN


Adventuring Hero
posted June 29, 2010 07:38 AM

off-topic :

I want to see "expert defence" effectivenes.Can someone give me some examples or links about this
____________
Life is a dream for the wise, a game for the fool, a comedy for the rich, a tragedy for the poor.
-Sholom Aleichem

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 29, 2010 08:23 AM

That's a common sense thing, you do not need to see replays for proof. 30% is 30% which is to say very noticeable.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
veco
veco


Legendary Hero
who am I?
posted June 29, 2010 09:58 AM
Edited by veco at 09:58, 29 Jun 2010.

@Demonphoenix
2 magic schools with a Demonlord might be a little excessive, so in a scenario where I have Light, I'd swap Dark for Defense.

Depending on how large the map you're playing is I'd also swap Luck with Logistics since in big maps you can get enough luck just with artifacts.

Keep in mind that Light and Enlightment are very rare skills so unless you have a fixed way of getting them I wouldn't count on them too much
____________
none of my business.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
adriancat
adriancat


Famous Hero
Protector Of The Peace
posted June 29, 2010 11:31 AM

only vs necro is required to take destruction magic because they are immune to puppet master and franzy.......but vs other factions dark magic is always welcomed....and with inferno i think never to gate succubus mistresses...they're archers and they need to fire...it is the only inferno range attacker..

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 29, 2010 12:15 PM

Dark is still the better option. Besides the convenience of cold death on a phoenix(which necro doesn't always have since it's not really needed) mass spells will work a lot better than a slow-paced, weak barrage of destructive. Then there's vampirism against puppet/frenzy/decay, shrug and seal of darkness..

Sure destructive CAN work but it will never be the optimal choice. Unless it is early enough, you have the right artifacts or the opponent is not that good.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
SKPRIMUS
SKPRIMUS


Promising
Supreme Hero
The One and the Prime
posted June 29, 2010 02:56 PM

Puppetted hell stallions without a means to counter it are quite funny: searing & scaring your own forces like no tomorrow...helped even more by the naturally high attack & low defence stats of the hero [can't be bothered posting a replay now but it's a good illustration...]

To those not sure about expert defence (& also power of endurance in many cases) for inferno, just use Elvin's duel map & hotseat yourself to see the difference ... or better just play a duel with someone with & without defence [proof of personal experience will make you feel better than just maths calculations or "common sense"]
____________
Hope defeats despair - "a blatant clue"
too many idiots in VW
"to lose is to win, and he who wins shall lose"
bashing orcus

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 29, 2010 03:48 PM

Are you suggesting someone lacks a common sense?
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
demonpheonix
demonpheonix


Hired Hero
zombie
posted June 29, 2010 10:39 PM

not sure that i want to part with the tactical opportunities of dark, especially when added to the extra troops from gating.  just for the sake of argument, how effective would a tome of light with expert dark magic(or vice versa) be?
____________
Bwahahaha

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
veco
veco


Legendary Hero
who am I?
posted June 29, 2010 11:39 PM

Not very much, the only effective spell would be Teleport while others being almost completely useless. You need Mastery and Perks to make any use of it. Contrary to Tome of Dark Magic

You can produce enough tactical advantages in creeping with gated units whilst making your already deadly troops even more deadly.
____________
none of my business.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
demonpheonix
demonpheonix


Hired Hero
zombie
posted June 30, 2010 01:48 AM
Edited by demonpheonix at 01:48, 30 Jun 2010.

Quote:
Contrary to Tome of Dark Magic


not sure what you mean by that.  is the dark tome effective?
____________
Bwahahaha

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 30 pages long: 1 10 20 ... 22 23 24 25 26 ... 30 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0897 seconds