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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 Strategy: Playing Necropolis Faction
Thread: Heroes 5 Strategy: Playing Necropolis Faction This thread is 13 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · «PREV / NEXT»
Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted February 18, 2009 02:04 PM

Yes, protection works 'mathematically correct', and not a simply addition to the percent. The formula is: Result = 1 - (1-P1)(1-P2)...(1-Pn)

Resistance on the other hand, can reach 100% because it's simply R1 + R2 + R3 = Result. I have no idea why Nival made this one like this, which is also mathematically incorrect, when they made protection like that.
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Dargor
Dargor


Adventuring Hero
posted February 19, 2009 12:56 PM

Even if you had 100% spell dmg resistance, most creatures pwn your creatures But Hey Skeleton Warrioros take only 50% spell dmg
Too bad that ghosts have a constant skill and soldiers luck has no effect
And one thing, Is it worth taking swift mind for a Necromancer? (sacrificing the possibilitiy to have the  Lord of the undead, or arcanes, rewards, and other perks that boost up your skill for logistic..

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Duncan
Duncan


Famous Hero
The Pathfinder
posted February 19, 2009 05:45 PM

OK, so that means Defense Protection and Sorcery's Boneward don't stack? Or am I still missing something? Checked the manual, exactly like Ashie pointed out.

@Dargor:
Definitely! Already mentioned that in my earlier post. Or maybe you were looking for a second opinion?
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But now I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it.

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted February 19, 2009 09:23 PM

Quote:
OK, so that means Defense Protection and Sorcery's Boneward don't stack? Or am I still missing something?
They do. But it won't grant you 35% protection, something a little lower using that formula.

1 - (1-0.15) x (1-0.2) = 1 - 0.68 = 0.32 (32%)
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Dargor
Dargor


Adventuring Hero
posted February 20, 2009 09:22 AM

Damn those 3% will turn the Table.... Nope its not worth anymore

I was asking abiut inteligence and Arcanes, now I'm asking about swift mind, I know its simmilar, but i'm a litte noobish And i Cant find the Ultimate skill combo of Death (or something like that)

P.S Yes i know that skill pick depends on your enemy not like Homm3

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Duncan
Duncan


Famous Hero
The Pathfinder
posted February 20, 2009 11:09 AM

Quote:
Quote:
OK, so that means Defense Protection and Sorcery's Boneward don't stack? Or am I still missing something?
They do. But it won't grant you 35% protection, something a little lower using that formula.

1 - (1-0.15) x (1-0.2) = 1 - 0.68 = 0.32 (32%)


Ah... pardon my English. I've always assumed that "stack" means addition. Thx Ash.
____________
But now I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it.

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Dargor
Dargor


Adventuring Hero
posted February 25, 2009 11:47 AM

Hello Again

I've just thought about one thing, due to Necromancers Rather High Spell Power I've thought about using necomancer and Destructive magic, Yes i know that My mage guild wont provide me with hig lvl dest. spells, and i dont Have Warlocks Luck, therefore I'm asking about the usage of this skill (and replacing it with a crushal skill, like enlightment defense or Sorcery)

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted February 25, 2009 03:07 PM

It can be pretty effective if you manage to get some spells, say from an Adventure Map Object or some battle place which gives spells.
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razor5
razor5


Famous Hero
Freezing...
posted February 25, 2009 05:53 PM

But also Dargor needs to have the Expert Destructive Magic skill.Anyway,I find the destructive magic useful for necros,as their primary atribute being spellpower (as I remember)

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Dargor
Dargor


Adventuring Hero
posted February 26, 2009 08:35 AM

I know its usefull, thats why I'm asking, that is taking Destructive Magic so usefull that is it worth replacing one of the primary necro skills, like defens or enlightment(because i dont imagine Destructive without sorcery)
Because Summoning is essential for necro.

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vemanos
vemanos

Tavern Dweller
posted March 07, 2009 07:24 AM

I'm playing the Necropolis faction right now with the tribes of the east it's I think the second or third one.. Well I'm having a tough time because I was doing fine but I realized how huge and difficult all the armies I later had to fight.

I got Lucretia as another hero to help me out.. not that it helped because all the creeps around the map are too tough with a medium army even.. So what am I doing wrong and is there any overall advice I should be keeping in mind about Necropolis?

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Dargor
Dargor


Adventuring Hero
posted March 16, 2009 11:03 AM

Hello!

I think I just found a usage for "Wasting" DE points in Rising Bone Dragons.

I Played a map with 2 friedns, and we could only build Tier 1 2 and 3 lvl units, and only tier 1 was ubgradable (In this case Necro Sux hard zombies are imba useless)
But there was a week of the Shadow Dragon, and packs of 2 Dragons apeared on the map..... and i had 2 dragons per week ]:-> And this was the key to Victory

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stachnie
stachnie


Known Hero
posted March 17, 2009 12:39 PM
Edited by stachnie at 12:42, 17 Mar 2009.

Quote:
I Played a map with 2 friedns, and we could only build Tier 1 2 and 3 lvl units, and only tier 1 was ubgradable


Do you mean Questing for Peace? There are lots of external dwellings with all tiers of creatures, so if you have enough time...

Quote:
(In this case Necro Sux hard zombies are imba useless)


Zombies are excellent as castle defenders - if you are lucky to get Orson as a secondary and give him this mana regeneration ability...

If you had to rely on purchased creatures, Necropolis would be in a big disadvantage. But you have the same amount of DE like in regular scenarios - so if you use nearly all DE each week, you gain relatively more than other players.

If one may be picky, it would be better to raise regular skellies instead of the upgraded ones. They cost 2 DE points instead of 3 and they may be upgraded in the town...


S.

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Dargor
Dargor


Adventuring Hero
posted March 17, 2009 03:14 PM

I Always Feel Lucky if i get Kaspar as a secondary Hero. I can creep all the mines much easier than with Naadir, and the exp I've lost isn't from main hero isnt a Game winner
Dont know the name of the map, I usually  look at the number of players and the size

But Zombies are the worst unit in the game Imho,
Well You Can't Downgrade a Ressurected Troops,  or can you?

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted March 17, 2009 05:16 PM

Quote:
I Always Feel Lucky if i get Kaspar as a secondary Hero. I can creep all the mines much easier than with Naadir, and the exp I've lost isn't from main hero isnt a Game winner
But with Raise Dead and MotN you usually can creep excellent even without the Tent as well.

Well I agree War Machines makes creeping easier but they pretty much suck at late game especially for a faction like Necro.
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Dargor
Dargor


Adventuring Hero
posted March 19, 2009 09:22 AM

Well, maybe, but Considering that Necros dont get much knoweledge, assuming you have 1 (10 mana) you have for one Res, and 1 mana left. That means that for another res you need 8 mana wchic is 560 dmg, and that lead us for killing 33 zombies....
Easy creeping? Ok maybe I'm noobish but that dosent make any sense... unless you find a helmet that grant you additionaly +2know...

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted March 19, 2009 09:55 AM

Just get Enlightement asap and Knowledge to get that Mana high enough. Evenso, I usually do not ressurrect my fallen skeletons/zombies in the earliest fights vs Tier 1 Creatures, losses are usually negligable and compensated by Necromancy.

Kaspar indeed has the EASIEST Necro creeping by far, and when he creeps without losses, he gathers an quite decent army trough necromancy as well. but don't use him as a main, because he sucks then.

Naadir is interesting, because he gainst to additionaly ghosts (= extra fodder) after he kills a stack of foes. The AI will generally attack the ghosts first, and your skeletons will be spared. He aslo starts with Summoning (= Strong Raise Dead early + Easy creeping) and Dark (not really usefull in creeping, but important in end-game). He's the only one who comes close to Kaspar in creeping, and I an excellent main. Imo the best Necromancer.

Orson isn't that bad as a starting Hero: Lots of Zombie fodder and Vitality is good for Necro, who generally has fragile troops. Defence also paves the way for t Last Stand + MotN + Raise Dead Ghosts combo, which is really annoying for your opponent. However Defence at the expence of Logistics, Dark or Sorcery is not a very good bargain imo.

Vladimir is overrated. Surely that extra spellpower is attractive, but it's only 4 at level 20! ONLY 4. Judging that the Necromancer's main Primary stat is Spellpower, that 4 extra spellpower is sort of negligable. At Expert summoing this is only 120 hit points. Summoning Magic however, ensures a quick Expert Raise Dead, and some easy creeping with Trap and/or Crystal/Barrier. As a main, I would avoid him though. As a creeper, I'd replace him by Orson, Naadir or Kaspar, if possible.

Zoltan is not a really potent creeper, but he's a good main. His specialty can really cripple the gameplay of any Magic Using Faction (though it's less usefull against Dungeon, who have Both Empowered and Hig Level Spells to block), and Enlightement + Arcane Intuition means both quick levelling AND Getting Swift Mind early. Excellent main, but no real bonuses for Creeping.

Lucretia has two early assets: the additional Vampire she brings with her and Sorcery (rapid Summoning/Dark casting). Neither are really oustanding, but it's better than nothing. As a Main, she is quite usefull, as she generally is able to outcast or match most opponents, especially in mid-game. Her statt boost to Vampires increases both their already decent Survivability and their attack, making them a real punching force on the battlefield.

And Finally: Raven. Raven has Destructive instead of Summoning, which is less usefull than Summoning. Evenso, the Necromancer's High Spellpower enables a quite deadly damage potential. The only trouble I see is Spell availability; If you are lucky, you will be able to get Ice/Lightning Bolt, Circle and/or Fireball. If not... then you are in trouble. Raven's specialt itself is weak, as Weakness on it's own isn't a really powerfull spell, and the additional defence decrease can be dispelled by the Weakness from Spectral Dragons or Archliches. Creeping is a bit easier that with Lucretia or Zoltan, but not that much. She really needs those destructive spells to creep fast, and getting them is no guarantee.
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Coincidence? I think not!!!!

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Anakrom
Anakrom


Known Hero
(Scroll) Out of the blue
posted March 19, 2009 12:29 PM

Quote:
Dark (not really usefull in creeping, but important in end-game)

Dark is very useful in creeping (Slow, Confusion, Frenzy and Blind allows you to take on really challenging creeps) and generally in each stage of the game. CotN and Frenzy in early-game does wonders.
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Result matters

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Dargor
Dargor


Adventuring Hero
posted March 19, 2009 01:09 PM

Is Swift Mind That Overpowered??
Because Seriously I'd Rather take Defensce, and make a full use out of It (take all 3 skills Depending on the adversary)  Than Waste 1 skill from Enlightment (Boost up for stats) and take Scouting and Eagle eye, the most imba skills in the game....
And i think that Socery that reduces the casting time is able to make it up for the lack of Swift mind

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 19, 2009 01:12 PM

Swift mind can potentially play before emeralds and has never let me play after familiars. Has its uses..
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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