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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 Strategy: Playing Necropolis Faction
Thread: Heroes 5 Strategy: Playing Necropolis Faction This thread is 13 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · «PREV / NEXT»
OnLy4DuNgEoN
OnLy4DuNgEoN


Adventuring Hero
posted July 12, 2010 08:01 PM

^^The bonus (or penalty. ) for the morale and luck is simply doubled, the initative-penalty stays the same. ^^

Well, in manual says : "The effect of Banshee Howl abillity is increased as hero gain new levels" ...so , you say banshee howl is same effective on a lv 20 deirdre and a lv 1 deirdre ? ..omg..poor special.


^^And yes, as far as I know you can block cleansing.^^

Cool


^^Pretty much, or block the path of large creatures, or block the newly dead so that they can't ressurect them. Think of it as a safricical stack like the stacks of 1 tier 1 you use in the beginning and you can't go much wrong. It's only the fact that they are fast flyers with a chance of blocking an attack, so even better. ^^

Good special, it has so many uses


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Oscarius
Oscarius


Famous Hero
*sleepy*
posted July 12, 2010 08:07 PM

Quote:

Well, in manual says : "The effect of Banshee Howl abillity is increased as hero gain new levels" ...so , you say banshee howl is same effective on a lv 20 deirdre and a lv 1 deirdre ? ..omg..poor special.


Sadly that's correct, but it can be good the first few days, maybe even the first week. You can't really afford any debuffs or curses with the necro's low mana, most of it will go to raise dead and/or fire traps. Deirdre however can cast a basic sorrow + a 10% initiative reduction for free, on every enemy, with no magic resistance applying. And that's not TOO bad.

Quote:

Good special, it has so many uses



Yup, easily my favorite hero in necro, but more because he starts with both dark and summoning.
____________
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Duncan
Duncan


Famous Hero
The Pathfinder
posted January 10, 2011 09:28 AM
Edited by Duncan at 10:02, 10 Jan 2011.

Quote:
Lvl 21 Naadir with 135 mana and 22 spell power on day 9????


Not that I'm learning resurrection, but just happened to come across this a few days ago, got info on a new map then tried it, and...

Maaan... My skill must be on the lowest 5%!! I was near the end of week 3 when breaking the garrison... Guess not being in touch with the game for almost a year got me rusty, if not losing it all 135 mana and 22 spell power is indeed possible, but level 21 was out of my league, not without clearing all the underground. I can imagine playing against Elvin's Necro on a medium map and he knocks my door before week 1 ends

What I wanna discuss is about the skill selection. It seems that Logistics is a must, I avoided it and that could be one source of my problems. But the plan was to fill 5 slots with Enlightenment, Dark, Summoning, Sorcery, and Defense (for Last Stand and Evasion against Sylvan). Was it a bad built after all? Another confusion is between MotN and ES. In such a map as Rat Race almost without mana well, MotN is a no brainer. But generally isn't ES a better choice for creeping? If offered both there is no question, just skip the Howl. But I tried the map twice and never had the luck being offered those two.

I agree that breaking the garrison doesn't mean much by its own. It has to be with minimum casualties as well to anticipate enemy's power. Anyway, it's really a good map that can be played over and over to enhance rushing skill
____________
But now I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 10, 2011 01:57 PM
Edited by Elvin at 14:00, 10 Jan 2011.

Without logs you actually did pretty fine. The standard is to take down the garrison early week 3 having claimed the majority of the goodies on your side. Week 2 is only possible with few races, assuming that the neutrals allow it. Then you skip underground, clear the above amd head for the garrison early week 2 - again though it is a hard task.

Here's my general plan. Visit the sphinx for extra levels, then garrison to the south for the joiner hero plus units, (maybe)back to town for mage guild and underground to the stables. Within the first week you must have gotten the witch huts(if neutrals allow) and tier 6 dwelling. Then you attack the tier 5-6(?) that guard the sphinx, stables, town and onwards to the second area and the garrison. On the way you just pick what you find necessary and leave the rest to secondaries, at the beginning of the next week a chain of 3 heroes brings you army from town in the same turn.

Just make sure to skip all skills but enlightenment, logistics and summoning till you have everything you need like motn, intelligence or fire warriors. Eternal servitude I also like here, saves you a lot of mana from raise dead Good to have dark by the time you get to the pyramid/mage vault mid week 2 after which sorcery is nice to have. Since it's a rush I value defense less.
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Map also hosted on Moddb

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zaio-baio
zaio-baio


Promising
Famous Hero
posted January 11, 2011 01:40 AM

who wants to comment this masterpiece ?
http://www.youtube.com/watch?v=X0j0ce-5Jx4&feature=related

the ultimate source for necro + haven strategies

ps. for elvin - dont watch it, u will just be PWNED by the skills


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Duncan
Duncan


Famous Hero
The Pathfinder
posted January 11, 2011 02:35 AM
Edited by Duncan at 02:47, 11 Jan 2011.

Thanks, mate. Well the underground is so tempting with 3 witch huts, att/def booster from the arena, one sphinx, and an extra 4k xp from defeating the portal-guard devils. Omitting defense does make sense though. In the end I was never offered those perks I was aiming at. I suppose the wealth of the section past garrison should make up for it.

The demon garrison should yield around week 3 with any magic faction. I should retry the map with a might race and see if I can break it before week 4

Edit:
@zaio: Great stuff! I was never certain which side would win throughout the duration of battle. That poor ghost must be lonely now!
____________
But now I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 11, 2011 12:49 PM

Deirdre starting with banshee howl and haven having flaming ballista in lategame. Not to mention seraphs, champions and vindicators vs necropolis. Wait.. no vampire princes either. Specters not draining the seraphs of mana. Skeleton archers left exposed. And.. knight using melee attack, nice. Keeps getting better, no mass spells just teleport. Mark of the necromancers on vamp lords, the least possible target. No frenzy on crossbows or zealots, feels the need to tackle those with the phoenix when there are haven forces behind enemy lines. Still no frenzy on crossbows, instead goes for.. divine strength on.. vampires. Then mark of the necromancer on the 50% miss ghosts while phoenix is slaughtering the zealots. Another banshee howl, isn't the previous one still in effect..? Knight uses DIVINE VENGEANCE! Not on the phoenix, that would be too easy. Phoenix is still ignoring the ballista but it's irrelevant by now.

This battle is the perfect example of how to turn a gruesome slaughter into a desperate fight for your life
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Map also hosted on Moddb

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zaio-baio
zaio-baio


Promising
Famous Hero
posted January 11, 2011 01:33 PM

told you not to watch it , i had just soo much fun with it
and imo motn on the spectres, and the div vengeance killing 4 vampires just made my day

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 11, 2011 01:39 PM

Yeah I loved that part This battle shows three things:

The right setup is half the battle.
The one who makes most mistakes often loses
Messy games are where fun is at
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Duncan
Duncan


Famous Hero
The Pathfinder
posted January 12, 2011 09:09 AM

That sounds like someone made 10 blunders in a chess game, but still managed to win because the opponent beat that number
____________
But now I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it.

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zaio-baio
zaio-baio


Promising
Famous Hero
posted January 12, 2011 12:01 PM

yeah , btw wonna play chess with me sometime ? nickname : zaio in chesscube.com

and yes, i was surprised how close the game was, haven picked all the wrong upgrades, but the neckro lameness allowed him to have a very good winning chance

and seraphs vs dark are just a bomt with timer, its so dumb to focus on one killing stack, and bring units that, if puppeted, will kill all the  pallies

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 12, 2011 12:03 PM

Not to mention mass weakness.
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Map also hosted on Moddb

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seelkama
seelkama


Adventuring Hero
Yay! I'm hired. Now what?
posted May 14, 2011 07:14 AM

2 questions:
... what's motn?

how do you get ultimate necromancy(always wondered)

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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted May 14, 2011 01:30 PM
Edited by Azagal at 13:30, 14 May 2011.

MotN = Mark of the Necromancer.

And you get ultimate Necromancy the same way you get every other ultimate faction ability. With the Pendant of Mastery: Grants hero a free level of his or her primary skill. This level is gained even if the hero's skill is on Expert level.

____________
"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord

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seelkama
seelkama


Adventuring Hero
Yay! I'm hired. Now what?
posted May 15, 2011 02:32 PM

no...

that is the only way?

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Warlord
Warlord


Famous Hero
Lord of Image Spam
posted May 15, 2011 02:48 PM

Yup.
____________

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NutzuCamataru
NutzuCamataru

Tavern Dweller
posted May 24, 2011 12:23 PM

I want to ask a few questions!
1. Suppose i have Zoltan and im playing agains a hero that cand cleanse or even mass cleanse and i want to frenzy or puppet one of his creature but first i want to lock the cleanse spell in his spellbook by trying to make him cleanse something else , now the question comes if he uses mass cleansing or cleanse and the spell gets blocked they both get blocked cleanse and mass.. or only the one he uses..? and ive heard that frenzy cant be cleansed is that true?
2. Ive heard about the spell vulnerability that it can be used several times on a creature or with mass efect on all creatures to decrease their defense is that true? it really works several times? is there any cap of defense that can be destroyed?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 24, 2011 01:00 PM

Mass or empowered versions of a spell are blocked separately if memory serves.  Frenzy can indeed not be cleansed, only magical immunity or vampirism can help against it. Vulnerability can make defense go down to zero but it will never go negative. Mass has an area of effect though, won't affect all units, wherever they are.
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Map also hosted on Moddb

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted March 13, 2012 10:57 AM

Some mates and I are playing a multiplayer map and we are all necro so dark magic is not applicable (except maybe in creeping), but am wondering what skills are good to go for against a fellow necro!

My hero is Vladimir (extra raise dead), so am thinking:

Sorcery -> Distract (good against casters)
Summoning Magic -> Conjure Phoenix
Destructive Magic -> to do some damage while not casting summoning
Enlightenment -> Lord of Undead

Any thoughts on this?

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zaio-baio
zaio-baio


Promising
Famous Hero
posted March 13, 2012 02:43 PM
Edited by zaio-baio at 14:46, 13 Mar 2012.

Quote:
Some mates and I are playing a multiplayer map and we are all necro so dark magic is not applicable (except maybe in creeping), but am wondering what skills are good to go for against a fellow necro!

My hero is Vladimir (extra raise dead), so am thinking:

Sorcery -> Distract (good against casters)
Summoning Magic -> Conjure Phoenix
Destructive Magic -> to do some damage while not casting summoning
Enlightenment -> Lord of Undead

Any thoughts on this?


Better pick Zoltan, banning spells is really strong. And build :

Summon - conj phoenix, fire warriors, elemental counterbalance

Enlight - intel, arcane intuition ( to see if your opponent has elemental counterbalance, cold death OR BOTH )

Destructive - master of fire + ignite/master of ice + cold death - depends on spells in guild

Logistics. If the game lasts long enough pick swift mind.

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