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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 Strategy: Playing Academy Faction
Thread: Heroes 5 Strategy: Playing Academy Faction This thread is 36 pages long: 1 10 ... 17 18 19 20 21 ... 30 36 · «PREV / NEXT»
Reign_of_Light
Reign_of_Light


Hired Hero
posted September 10, 2008 10:23 PM

Owning Narxes in late game, is it rather recommanded to have
- 1x stack of battle mages (lets say 60)
- 2x stacks of battle mages (30 - 30)
- 1x stack of battle mages (30) AND 1x stack of arch mages (30) ?

opinions please

(I want to try Narxes with Lexxans strategy as well as I'll try Jhora with Alvins strategy )

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 10, 2008 10:26 PM

Why would you leave out a stack? And if so what would it be? All academy stacks are important to have.
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Reign_of_Light
Reign_of_Light


Hired Hero
posted September 10, 2008 10:45 PM

Nonono, hell no ... I just meant, whether I should split up my 60 battle mages into two stacks, so that I can negotiate the shots better. Maybe I should even take both 1 stack of battlemages (30) and one stack of arch mages (30) to have Shooters AND fireball-casters?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 10, 2008 10:52 PM

If you split them it means something remains out.. As I see it you should split only if you plan to have 2 archmage stacks or just keep one good battlemage stack.
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Reign_of_Light
Reign_of_Light


Hired Hero
posted September 10, 2008 11:15 PM
Edited by Reign_of_Light at 23:16, 10 Sep 2008.

Quote:
If you split them it means something remains out


I'm sorry, I don't get it yet . What do you expect to remain out? If you split up one stack of battle mages into two ones still being in the same army, they are just going to do the same damage in 2 shots like they would do - united - in one shot, don't they ... oh fu** ........ now I see, you mean another academy unit would remain out of the army because of the hero's limited army slots. .

Well you're damn right, no need to leave a unit back home

(maybe unless you never come to build the rakshasas homes)

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 10, 2008 11:19 PM

It's usually a good idea to build them if the game won't be over before week 4. But in earlygame two archmage stacks can be painful
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Reign_of_Light
Reign_of_Light


Hired Hero
posted September 10, 2008 11:27 PM
Edited by Reign_of_Light at 23:29, 10 Sep 2008.

In week 4 I'm normally still struggling on finding enough money to simply buy all the units that already gathered in my pool ... but of course, it takes training to reach mastery ... I now go offline in order to practice how to manage my resources better

thanks again, Elvin

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 10, 2008 11:41 PM

That's not as much a matter of skill as it is a matter of map I tend to play rich maps where fast leveling is possible.
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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted September 10, 2008 11:52 PM

Elvin we're going to play Trefoil and we'll see how you do on poor maps

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 10, 2008 11:53 PM

Still decent enough I'd guess
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adon
adon


Known Hero
posted September 11, 2008 05:02 PM

I tried a match using the mage specialist Narxes and even when he was high in levels (about 18 or so) I couldn't get the battle mages to make a noticeable impact as their numbers weren't high enough (I didn't lose any, maybe 2 or so, in early creeping).  The growth rate after 3-4 weeks was just too low.

Also, the shot hitting multiple creatures is very hit or miss, so to speak. If it just hits one stack, its not doing so great.

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Elvin
Elvin


Admirable
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posted September 11, 2008 05:25 PM

Alone they'll never be that threatening but with some initiative, luck, attack arties, righteous might they are pretty good. And if you place them in the corner the opponent they have pretty good chances to hit more than one. After all enemy units will have to pass through the center sometime.
But not before week 4-5 that's for sure.
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Reign_of_Light
Reign_of_Light


Hired Hero
posted September 16, 2008 08:14 PM

Hello again,

tomorrow I'm gonna play against one stronghold-player and one necropolis-player (1 vs 1 vs 1) via LAN. I have a few simple questions regarding that event.

First @ Elvin: Your "New Academy Guide" lacks an description of how to play against stronghold. Is this because the pure Babarian magic-shattering might is unbeatable by academy? I HOPE IT'S NOT !!

Second @ all: What hero and which magic schools would you personally choose? I thought of light and summoning taken for sure, and additionally one extra school depending on whether I get "Slow" immediatly (than I`d chose dark magic) or whether I get some good lvl-3 destructive spells (than I'd chose destructive magic).
So what I really want to ask, are there any specific non-rushing strategies/tactics against stronghold?

Last: We are playing 1 on 1 on 1, what means if two factions are battling down each other, there still is always a lucky third. Or even worse: one is about to conquer the second's castle while player number three overtakes the lonely city of player one.
So my question: How do your usually defend you city while your hero is crusading in enemy territory? Especially if there is more than one enemy involved?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 16, 2008 08:43 PM

Yeah I did not have much experience of academy vs stronghold at the time I have used more than a few combinations since:

Pure destructive can do the job by week 4, especially if you get elemental boosting arties.

Light/destructive: Basically you cast mass haste that along with your arties gives you superior initiative so you can keep hitting to keep the rage down. Then you start blasting things and occasionally resurrect.

Light/summoning is similar except you use obstacles and phoenix, maybe fire warriors afterward.

Dark is probably the most effective. They can't do much about mass slow, frenzy or puppet even if they get the shatter.

I'd probably suggest summoning/dark since you need the former for creeping and dark is their worst vulnerability. In any case don't pick just one school and if you do not light.

A few tips:
If there are many goblins weaken them to avoid them messing with your spellcasting. Saboteurs can keep disabling the ballista. If he has untamed you may want to attack them from the side his allies are, with luck you'll get him to retaliate against his troops. Focus on certain stacks to decrease rage, especially those that act fast. They can become too tough if you let them develop their rage. Keep your shooters surrounded, even if he uses fear my roar they won't run away. Don't hope that magic mirror can redirect horde's anger But it can with the shaman's slow, can be handy at times.
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Reign_of_Light
Reign_of_Light


Hired Hero
posted September 17, 2008 10:35 AM

Thank you Elvin,

as I said I want to skill on 3 different magic schools to have at least(!) one school unshattered when it comes to battle .
No problem with summoning, but you also suggest me to take dark magic in any case. Can understand that, but it's on the one hand still a risk (destructive spells may occur in higher guild levels or "curse of the netherworld" that would always hurt me also) and on the other hand I'm up to now not into dark magic at all (never used it yet), so it would be great if you could sum up what dark spells are worth casting .
And: Is dark magic completely useless against my undead, second opponent?

As I am regarding it now, I'm going to take Light Magic(for mass haste, resurrection and divine vengeance), Summoning Magic (for creeping and mainly arcane-armour or phoenix), dark magic (for the spells you mentioned), sorcery (self-evident!) and additionally either logistics, defense or (if both don't appear)enlightenment (better spellpower/knowledge).
I hope this hero might be a good weapon against stronghold AND necro .

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 17, 2008 11:15 AM

From the lower level spells you will enjoy mass slow/confusion but especially the first. Orcs depends on initiative, if you halt them half the game is won. Confusion is cool but if he has shatter then expect that his centaurs will still deal half damage that is not negligible, at least rest of the units will retaliate with half damage too. Mass suffering(-attack) and vulnerability(-def) are also fun but not a priority.

Higher level I'd bet on frenzy and puppet master. Frenzy makes the target attack the nearest unit be it friend or foe, normally it should stay for 2 turns but with shatter it's only one. If you frenzy cyclopes to attack two units with the laser beam or frenzy a unit adjacent to warmongers that have double retaliations you are cool You can probably guess what puppet does, just keep in mind that unless you have insane power the targeted unit's initiative will be decreased terribly. That means that you won't be able to use it offensively against the opponent, more like delay his turn. With shatter you may not target his tier 7 so hope he won't have it.

Rest. Blind can help delay the opponent but chieftains or the hero with word of chief can 'hit' the unit and make it snap out of it Curse of netherworld damages everyone including you except you can use resistance mini arties and magnetics that are healed when hit with spells. Still it won't be THAT damaging and with shatter it will be pathetic. Vampirism is fun to use but the rage prevents you from dealing a lot of damage and in turn draining it. At least it decreases by an extra ammount and it's a good way to resurrect yourself.

I'd suggest enlightenment if only for the better mini arties. You will need the extra power too, it's already mediocre and will get worse with might over magic. And if he has corrupt x magic then you will need enough mana to stay in the game.

About necro no, dark is not really effective. But if lucky you may puppet/frenzy his phoenix. You'll probably want to have elemental balamce so that you get a free phoenix if he summons one. Imagine getting one like that and puppeting his
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Reign_of_Light
Reign_of_Light


Hired Hero
posted September 17, 2008 11:44 AM

Alright, very good to know that stuff . I'm now leaving, the Game starts in less than an hour. I'm curious how I am about to do

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 17, 2008 11:48 AM

Good luck and keep a replay
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RedFury
RedFury


Hired Hero
posted September 17, 2008 01:01 PM

Well i'm a bit late... but still ... in the matter of the stronghold player having dark shattering skills ... since he (the barbarian) is up against necro too, he's probably gona aim for shatter dark. And since wizards are strong with summoning as well, some anti summoning would be good for him too. Imho would take those 2 if i were him ...
So counting on him not having shatter dark is more of a prayer :S .. Let's hope for replays

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Reign_of_Light
Reign_of_Light


Hired Hero
posted September 18, 2008 06:10 PM

Wow, that was kind of an exiting battle !

Okay, finally the necro player won without even fighting, cause we were playing 1 vs 1 vs 1, and I was the first to attack my babarian opponent in week 11 (map wasn't very rich). After this epic battle there was nothing left to defend neither the academy nor the stronghold, so necropolis won, but that doesn't matter at all: I wanted to beat stronghold!

Why was the battle that exciting (at least to me)?

Because:
- it ended damn close!!
- I had 9 titans while he had only 3 cyclops, to the contrary he had one stack of each available unit while I lacked the golems completely
- My hero was only lvl 13 while his hero was already lvl 17, to the contrary he didn't have ANY SHATTERS AT ALL .
- I had to leave home 145 obsidan-gargoyles while he had three additional days to buy units, to the contrary he didn't own any lvl 3 warcries

So as you see, even though our conditions were quite contrary the battle was still more or less balanced .

I uploaded the replay and would love you guys to comment on all the things I did wrong or could have done better . This battle wasn't of much importance, but the one next week will be. It ís our FINAL, only one week later we are all going to move throughout the entire republic to begin our studies. There won't be any return-match, that's why I have to win on first try .

So here it is: [url=http://people.freenet.de/juniart/tragic-magic-defeat.sav]the Replay[/url] (I fear it is in German language, but I'm sure you can identify the spells by their looks )

Some tips would be awesome!


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