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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 Strategy: Playing Academy Faction
Thread: Heroes 5 Strategy: Playing Academy Faction This thread is 36 pages long: 1 10 20 ... 21 22 23 24 25 ... 30 36 · «PREV / NEXT»
veco
veco


Legendary Hero
who am I?
posted January 07, 2009 01:58 PM

Oops, my mistake. Still - you don't get any perks boosting them. But then again perks don't matter for most high level spells..
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deviladv
deviladv

Tavern Dweller
posted January 07, 2009 11:45 PM

Quote:
Oops, my mistake. Still - you don't get any perks boosting them. But then again perks don't matter for most high level spells..


Well there is one spell that I liked in HOMM3 I'll be exploring in 5 and that's mass haste.  In H3 you'd get expert air magic and the haste spell would become mass haste.  In H5, to get mass haste, you need to get one of the light magic abilities (I forget which one, don't feel like looking it up at the moment ) with the haste spell.

Haste is good when you get a bunch of high initiative high speed stacks, then you attack and overwhelm the opposition.  Also good with a bunch of shooters to create a firing line to take down the opposition before they even take a step to cross the field.

It's more of a midgame to end game tactic, and it worked better in H3, since in H5 the hero's turn could come after your stacks, rather than being allowed to cast before your first stack moves.  Though it might work okay with Khora who gets that extra initiative bonus.

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veco
veco


Legendary Hero
who am I?
posted January 07, 2009 11:54 PM

It works fine with Swift Mind and/or Emphaty. Particullary with Emphaty, which sometimes (if you're lucky with morale) allows you to cast Mass spells almost instantly
Jhora's bonus isn't really THAT big but it can make a difference if you can put one more spell than the enemy during the entire fight.
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tann_141
tann_141


Known Hero
posted January 08, 2009 02:19 AM
Edited by tann_141 at 03:26, 08 Jan 2009.

empathy with sorcery... and jhora with destructive

that should be interesting to see

EDIT: not sure if you can call this playing academy "faction" but i used sylvan with a wizard to test... the results are amazing so far (still in first week but still)

54 warmongers day 2 nearly no losses (couldve done it no losses but i was too lazy )

in general everything is falling easily... cant wait to see how this turns out

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Snooze
Snooze

Tavern Dweller
posted April 13, 2009 01:05 AM

Hey guys.

I know this thread is a bit old but since im new here i cant yet start my own thread so im gonna try posting in this one.
Me and two friends play alot of hot seat games and i need some help with strategies. The thing is that one of my friends always goes for haven and training of champions. To rush is banned since we want the huge epic fights at the end. At this point (about month 3) he has managed to get so many champions (even with the 20 per week limit) that it seems impossible to win. I've failed several times with dungeon and inferno and i was thinking i'd try academy next.
Am i wasting my time or are there any ways to counter this tactic? It seems impossible since they kill any one of my stacks in just one blow. Tips for academy wanted, but other factions will do aswell ^^

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 13, 2009 01:37 AM

Oh boy. Rush is week 3, maybe 4 depending on the map with week 7 being insanely long. Month 3 without having some initiative boost or every kind of destructive booster dungeon is pretty much dead meat, necro as well. In multiplayer it is not even possible to train 20 paladins per week because it would be grossly imbalanced, which map are you playing? H5 has a dynamic balance so by agreeing to play that late you are automatically at disadvantage with some factions.

But academy is one of the factions that can have a strong lategame presence so you could possibly do it. I would suggest lvl 3 mini arties with initiative, attack and defense, possibly defense skill and light or dark with the latter being risky vs haven. If you can get hold of 2 pieces of the necro set he would have -1 speed, I'd also try to get initiative, defense, cursing artifacts. Archer's dream could also be fun.. If the map has divine vengeance allowed you can toast his paladins after the initial charge, many of them anyway. Be sure to grab consume artifact, it's like instant resurrection if things go wrong.
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ZeroXcuses
ZeroXcuses


Known Hero
posted April 13, 2009 06:12 PM

I don't know if it's just me, or is the Academy metagame so advanced that nobody really talks about specific strategies?

I find myself using gremlins for damage and golems for tanks while creeping until I can get magi. I usually go for rashashkas instead of titans because of their expense, but I seem to be doing things backwards compared to everyone else.

Maybe it's because I find Titans to be an ultra-cool unit? I donno.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 13, 2009 06:25 PM

I see no reason why someone would build rakshasas first. Slower, less hp, lower stats if you want to use them with regeneration in creeping and they are also more resource demanding in ore and other resources. At earliest I will build them week 3, nothing beats colossi/castle/capitol week 2
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ChaosDragon
ChaosDragon


Famous Hero
posted April 16, 2009 10:05 AM
Edited by ChaosDragon at 10:06, 16 Apr 2009.

Recently back to H5, and now, i play academy most of the time.

I agree with Elvin. Rushing rakhsasa is not worth the price. Dunno why, it seems for me that colossus is one of the most rushed lv 7 lol.

However in hero vs hero fight, rakhsasa is very valuable indeed.

@ZeroXcuses
Most academy players just pick havez (most insane creeper in the game for me), and the rest are up to their playing style.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 16, 2009 10:43 AM

Quote:
Most lame academy players just pick havez (most insane creeper in the game for me), and the rest are up to their playing style.

Fixed His creeping is so easy that it's not funny, lots of mages day 5 without even magic. Reasonable?
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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted April 16, 2009 10:27 PM

So what? I like easy

Nur is quite nasty as well, infinite Mana + Edritch Arrow + MotW is all I need. Against Magi, I just take 7 stacks of 3-5 Gargs only. Certainly manageble at Day 5 with Nur, Nathir and Jhora. Havez is the only one who can do it without losses that early tho.
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Coincidence? I think not!!!!

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ChaosDragon
ChaosDragon


Famous Hero
posted April 17, 2009 10:38 AM

Nope, it's not because easy mode and lame players, but most ppls just want to win that bad, so they intent to choose the best heroes, unless there are special rules (like banning those heroes).

I personaly prefer nur than havez, mainly because i like using magic than war machine.

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted April 17, 2009 11:02 AM

Ditto for me. War Machine (harsh fact) SUCKS for Wizards. They don't have the attack to have a great ballista, and Tent is underpowered by default. Only Catapult/Ammo Cart combo is worth it (but still not enough).
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letsrock_H5
letsrock_H5

Tavern Dweller
posted April 19, 2009 09:30 PM
Edited by letsrock_H5 at 21:40, 19 Apr 2009.

Hi guys,

I've played H5 since the beta and thought I was decent as an Academy player. However, today I had a big loss vs Stronghold. So I wonder whether you guys have any idea on how to deal with it?

Map: Art of Strategy (so towns start at level 1).

Here was what I had in the last fight (week 6):

Hero: Havez level 18 (there was no hero restriction, i.e., OP heroes allowed), Exp Light, Exp Summoning, Exp War Machine, Exp Enlightenment. Attributes around 10 A - 10 D - 15 P - 15 K

Spells: using Arcane Armor and Resurrection

Army: around:
350+ Master Gremlins (+ Health, + Init mini-arti)
100+ Obsidian Gargoyle
~100 Steel Golem (+ Speed mini-arti)
~50 Battle Mage (+ Health, + Init mini-arti)
~30 Djinn Vizier (+ Defence, + Init mini-arti)
5 Titan (+ Defence, + Init mini-arti)

Here was what my opponent had:

Hero: Haggash level 19, attributes around 20 A - 20 D - 5 P - 5 K. Don't know his skills.

Army: around:
350+ Goblin Trapper
250+ Centaur Marauder
~100 Mauler
~50 Earth Daughter
~30 Slayer
5-7 Cyclops (unupgraded)

Results: Only lasted around 4 rounds. I only managed to kill around 1/4 of his forces.

Any idea?
Thanks,

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 19, 2009 09:53 PM

That doesn't tell me much. What skills did Haggash have, what were your lower lvl spells, which masteries did you have? Is there a replay? It's possible you made tactical mistakes or that your opponent was lucky.
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letsrock_H5
letsrock_H5

Tavern Dweller
posted April 19, 2009 10:42 PM
Edited by letsrock_H5 at 22:49, 19 Apr 2009.

Thanks Elvin.

Unfortunately I don't remember his skills and don't have any replay.

My hero didn't have any Light Masteries as my plan was just using Arcane Armor and Resurrection.

Probably I should have had used Dark Magic and Light Masteries instead.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 19, 2009 10:49 PM

Arcane Armor and Resurrection was your only plan? There is always time for some mass spells before or after a mark and you need all the help you can get. For instance mass endurance is a great way to start. Even better is mass slow/frenzy/puppet.
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letsrock_H5
letsrock_H5

Tavern Dweller
posted April 19, 2009 10:59 PM

Yeah thanks, I'll try Light & Dark with mass spells next time.


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razor5
razor5


Famous Hero
Freezing...
posted April 20, 2009 09:58 PM

Just try some duel battles to make a strategy of your mass magic using.I personally use first the Light Bless magic,and then weaking the enemy with mass dark one

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darmo
darmo


Known Hero
True Gentleman
posted May 13, 2009 08:51 AM

With Light magic Use mass Endurance and mass Righteous might that make your stat A:22 D:22 you have the chance to win
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