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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 Strategy: Playing Academy Faction
Thread: Heroes 5 Strategy: Playing Academy Faction This thread is 36 pages long: 1 ... 6 7 8 9 10 ... 20 30 36 · «PREV / NEXT»
dschingi
dschingi


Famous Hero
the guy with the dragon golem
posted October 16, 2007 07:44 PM

You mean the mage vault when it has few guards... afaik the utopia always gives you lvl5 spells.
Maybe the spell shops can help, on the other hand I doubt most existing maps will be reworked so it doesn't help there.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 16, 2007 11:29 PM

You got me. The shops are exorbitant asking more than 15 of specific resources...
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grow
grow


Adventuring Hero
posted October 17, 2007 08:23 AM

i kinda like them being random...and not just getting implosion or summon phoenix just cause u have that expert skill, randomness of it makes it more of a bonus and balanced to me
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nothing is predictable
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kermit
kermit


Known Hero
Soul hunter
posted October 17, 2007 11:18 AM
Edited by kermit at 11:19, 17 Oct 2007.

Quote:
i kinda like them being random...and not just getting implosion or summon phoenix just cause u have that expert skill, randomness of it makes it more of a bonus and balanced to me


Nope it doesn't, it means that one player will get a usefull spell while the other will get jack... it's unfair. A little randomness might be good to spicen things up, but making rewards totally random kills strategy.

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Nirual
Nirual


Famous Hero
Imbued Ballista
posted October 17, 2007 01:53 PM

I'd normally agree with you, but it's the same issue with mage guilds in the first place. In a way, it just even things out there by making the vaults as random as the mage guilds (which gotten worse when level 5 spells are concerned, since there are 3 of each school now).
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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted October 18, 2007 01:36 PM

Sheesh i just saw that mark of the wizard works for aoe spells .. why do i get the feeling that best castles are becoming ridiculous?

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted October 18, 2007 02:13 PM

Well academy can do a lot more with destructive than warlocks now.

While warlocks can do like 350% destructive damage or so with all bonuses, wizards can now do about 500% with thier endless mana and better creatures.

How "fun".

Rest in peace dungeon : O

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Elodin
Elodin


Promising
Legendary Hero
Free Thinker
posted October 18, 2007 03:02 PM

I certainly would not say Academy have better creatures than Dungeon. Academy creatures are generally inferrior to others. Warlock seem to have very strong creatures.

Academy also have impossible to reach ultimate and lackluster ultimate if he somehow manage to survive to get it. Warlock got some great (and overpowered) creature specials. Academy specials mostly are poor.

Also, Academy will not be able to buy spells from new building that sells spells. He will not have the resources. Remember also that destruction is not native to his guild. Summoning has been weakened and that is wizard's main spell school. Didn't warlock chains improve also? Warlock also have a perfect path to his ultimate.

Warlock have 2 creatures with invisibility and a level 7 with the highest damage in the game (with no retal to boot.) Compare that to Storm Lord lackluster special.

I think it will take a little time to see how everything is all working together now.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted October 18, 2007 03:40 PM

Quote:
Also, Academy will not be able to buy spells from new building that sells spells. He will not have the resources.


No, instead he has a Library for every Academy town he owns.

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted October 18, 2007 03:43 PM
Edited by feluniozbunio at 15:44, 18 Oct 2007.

First of all , ultimates dont count in multiplayer.

Secondly Before the ToTe warlocks army was a disaster, havent played with ToTE dungeon yet, its cerainly better but im not sure how significant is the imprvovement.

Finally buying spells is a HUGE bonus for academy who isnt sure spells which can get and you very often take masteries blind. Being able to buy a spell or 2 if you miss in guild is a great bonus. You dont need all resources for minis. You can spare one type for a spell.

Um what exactly have been weakned in summoning?


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Elodin
Elodin


Promising
Legendary Hero
Free Thinker
posted October 18, 2007 07:51 PM

Quote:
Quote:
Also, Academy will not be able to buy spells from new building that sells spells. He will not have the resources.


No, instead he has a Library for every Academy town he owns.


Yes, and every faction can build its special buildings, eh? Academy gets library and other factions get their special buildings.

And Academy is pure magic faction, totally dependant on spells. Attributes of knowledge as primary attribute and spell power as secondary attribute. No attack and defence attributes to help their creatures with.

Quote:
First of all , ultimates dont count in multiplayer.



I think you will see more ultimates in multiplay since required levels to get them are much lower now. Some factions have both good ultimates and good path to them. Academy have neither.

Quote:

Secondly Before the ToTe warlocks army was a disaster, havent played with ToTE dungeon yet, its cerainly better but im not sure how significant is the imprvovement.



I thought warlock was quite strong before TOTE and is stronger now.

Quote:

Finally buying spells is a HUGE bonus for academy who isnt sure spells which can get and you very often take masteries blind. Being able to buy a spell or 2 if you miss in guild is a great bonus. You dont need all resources for minis. You can spare one type for a spell.



Being able to buy spells would be good for academy if it could afford them (I only play on heroic difficulty.) Unfortunately, they must spend their resources on buildings/dwellings/fortifications/mage guild levels and then on its racial skill too. It will have no resources to buy spells with. Level 4 spells cost 15 units of resources, level 5 spells cost 25 units of resources. Wizard will not have such spare resources.

So actually, the arcane library will not be usable by wizard ordinarily and will take away from the advantage he gets from his library that he must build in his city.

Quote:

Um what exactly have been weakned in summoning?



First, the added spells (Arcane Crystal, Blade Barrier, Wasp Hive) are decidedly lackluster. They alo decrease chance of getting better spells of wasp swarm and phantom forces. And now summoning have summon elemental and summon hive as level the level 4 spells (firewall was given to destruction and lowered to level 3 spell.)Neither of those are of worthy power to be a level 4 spell. Compare them to level 4 spells of other schools and it is obvious how weak they are for level 4 spells.

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted October 18, 2007 08:07 PM
Edited by feluniozbunio at 20:19, 18 Oct 2007.

Meh

The fact that ultimates are achievable now doesnt mean that they are worth the effort.

Warlocks might have been strong but never against academy

Academy does have resources for a spell or two . If you cant spare them(or find) thats your problem. Next time instead of saying that something is impossible say that you cant do it mmk?

Firewall was crap, thats why its lvl 3 spell now which is better. Hive is actually very good spell so is summon elementals. Phantom forces so glorified by many players NEVER played a role in ANY game i have played throughout a 1,5 year i play this game.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted October 18, 2007 08:47 PM

Same thoughts here, the phantom forces spell never did any significant difference in my games

Firewall ain't half that bad as ppl describe, sure it doesn't fit the "now or never" dungeon too well, but it has its uses with destructive academy

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sdfx
sdfx


Famous Hero
posted October 18, 2007 08:56 PM

It's because phantom forces is a purely might spell - it needs something big to be cast on. Also, no spellpower connection = no magic. Only, a hero level is important for ATB calculation. Of course, on a high level hero PF is ridiculous: phantomed troops move IMMEDIATELY. Summoning magic is very magic overall but PF is purely might so summoning has just never been really taken for long games although it would be excellent sometimes(overgrowthed pala stack).

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Elodin
Elodin


Promising
Legendary Hero
Free Thinker
posted October 18, 2007 09:43 PM

Quote:
Meh

The fact that ultimates are achievable now doesnt mean that they are worth the effort.

Warlocks might have been strong but never against academy

Academy does have resources for a spell or two . If you cant spare them(or find) thats your problem. Next time instead of saying that something is impossible say that you cant do it mmk?




Barbarian ultimate is great with a great path. What is wrong with Demon Lord ultimate? Path is good too. Knights ultimate is not that good but path is good. Necromancer ultimate is great and path is great. Same for Ranger ultimate and path. Dwarf have to take summoning, but that is not too bad and his ultimate is great. Warlock have great path to ultimate, which doubles chain damage. Wizard have an ultimate that is not good and a path that he cannot survive to get to ultimate.

So yes, I would say most ultimates are worth getting. Not the wizard (and he has no offense with it to survive to get there) and probably not the knights either. But others are in good shape.

No, I stated my opinion as you state yours. Why not instead of becomming rude don't you show that academy can consistantly afford to spend resources on spells (in heroic?) One should be able to make points while not becoming rude to those he disagree with.

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted October 18, 2007 10:22 PM
Edited by feluniozbunio at 22:29, 18 Oct 2007.

Im sorry if ur touched by my comment but i cant stand people who consistently say same things that are simply not true over again. I understand that somebody may not know many things but why being so stubborn? When i dont know something or when i was new to the game i tried to ask questions , not defend my theories at all cost. This is the same reason i was arguing with sdfx. I am going to be harsh every time i see someone new being stubborn on theories that i cant agree with coz they are at the opposite end of my perspective. I see myself as a good player and i got some proof of that so i know my point of view is somehow right.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 18, 2007 11:09 PM

Where did you even see signs of disrespect?
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Map also hosted on Moddb

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Elodin
Elodin


Promising
Legendary Hero
Free Thinker
posted October 19, 2007 01:24 AM

Quote:
Im sorry if ur touched by my comment but i cant stand people who consistently say same things that are simply not true over again. I understand that somebody may not know many things but why being so stubborn? When i dont know something or when i was new to the game i tried to ask questions , not defend my theories at all cost. This is the same reason i was arguing with sdfx. I am going to be harsh every time i see someone new being stubborn on theories that i cant agree with coz they are at the opposite end of my perspective. I see myself as a good player and i got some proof of that so i know my point of view is somehow right.



So because you consider yourself good player you think that is proof that your point of view on everything is right?

I may be new to forum but I am not new to game. As far as TOTE goes everybody have a lot to learn as so much in game changed.

I set forth my arguments. Counter them if you disagree rather than simply stating that I am wrong.

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Nirual
Nirual


Famous Hero
Imbued Ballista
posted October 19, 2007 09:57 AM

Quote:
Same thoughts here, the phantom forces spell never did any significant difference in my games

Firewall ain't half that bad as ppl describe, sure it doesn't fit the "now or never" dungeon too well, but it has its uses with destructive academy


PF can be a snow if your hero is already low on mana or lacks destructive spells to dispose of them quickly (as unlikely as the second scenario is).
Barbarians are especially vulnerable unless they have either Banish or Horde's Anger. Although Powerful Blow on the stack that tries to kill the PF can be quite effective aswell (2 chances).

Firewall's decent, but situational. Melee troops can usually just move out of it and still attack the enemy, so it's best used on shooters and casters that will be forced to either waste a turn walking out or suffer the damage.
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In ur base killing ur doods... and raising them as undeads.

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted October 19, 2007 09:57 AM

I told you already that its easy to afford a spell or 2, wanna screenshots or what?

Some factions have still terrible paths for ultimates(ie barbarians). Some have not so bad anymore , but still there are few useless skills there. Getting ultimate is long and you may either be attacked before you get them it or you may be unlucky not to get right skills. Its walking on thin ice, risking whole game isnt worth it, maybe if map is large. If you wanna get fancy and go for ultimate its possible now but i still believe that having solid hero with standard skills is much better and safer.

Besides most balanced difficulty is hard, not heroic, start playing hard and maybe ull get resources. Heroic favours some factions, so is normal. Most online players agreed that hard is way to go.

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