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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 Strategy: Playing Academy Faction
Thread: Heroes 5 Strategy: Playing Academy Faction This thread is 36 pages long: 1 ... 7 8 9 10 11 ... 20 30 36 · «PREV / NEXT»
Nirual
Nirual


Famous Hero
Imbued Ballista
posted October 19, 2007 10:40 AM

What's to terrible about the Barbarian Ultimate skill path? It's a pity to miss out on the First Aid Tent and the Ballista, but the Catapult is actually very vital in sieges unless you have Untamed Cyclops. Orcs need to break through the walls fast because the Wyvern die pretty fast on their own and Centaurs take a lot of losses from the towers alone.

Leadership and Attack both have a pretty useful lineup, even though some might prefer Empathy and Retribution over Battle Elation/Divine Guidance and Excrutiating Strike, but having those along with the Ultimate would be extremely powerful.
____________
In ur base killing ur doods... and raising them as undeads.

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Duncan
Duncan


Famous Hero
The Pathfinder
posted October 19, 2007 10:51 AM
Edited by Duncan at 06:35, 20 Oct 2007.

Hi Elodin, nice to meet you,

Let me also give my two cents here. I’m basing my arguments on HoF as I haven’t got and tested TotE yet, but I think they’re still relevant.

Quote:
I thought warlock was quite strong before TOTE and is stronger now


If you browse around many other threads in this forum, you’ll find a consensus that we should take into account the growth rate of creatures in order to measure the strength of a faction. Dungeon is poor in this aspect. Sure, if we disregard growth, I couldn’t agree more that Dungeon creatures are the strongest. Assassins are definitely the strongest tier-1 creatures if you measure them in Att, Def, Dmg & HP. But with its 7/week-rate, weekly hit points they generate are less compare to other tier-1 creatures (Master Grems for example). Because of this inferior growth, creeping with Dungeon also proves hard.

Quote:
And Academy is pure magic faction, totally dependant on spells.


Before joining this forum that was my impression as well. Then I learnt from others here that it’s not necessarily the case. An inspiring post you can read on p.4 of this thread, which afterward I’ve been doing some tests. And true, Havez with might skills is sometimes more favorable than his other fellow wizards, even if he’s matched up against Ingvar. Double Ballista+Flaming Arrows are ridiculous to fight against.

As to the Ultimates, Homer has provided an overview here. It’s a nice overview.

Above all, I suggest you don’t easily get offended with the way other express their opinions  You should expect to find any kind of person in this large community like HC. Just get accustomed to it. We have no rights asking people how they should speak up, but trust that people will notice when you have quality opinions.
____________
But now I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it.

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted October 19, 2007 11:15 AM
Edited by feluniozbunio at 11:18, 19 Oct 2007.

Quote:
What's to terrible about the Barbarian Ultimate skill path


Practically every perk except battle elation and battle frenzy is weak.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 19, 2007 11:28 AM

@Nirual
I have faced a good ballista from a barbarian and it's a waste not to have it. Spending 6 level ups just for a siege is TOO much, some luck and expert warmachines themselves should be enough. Orcs get stronger as time passes, they don't feel the pressure of time if their opponent wants to stall.
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Map also hosted on Moddb

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted October 19, 2007 11:30 AM

Quote:
Because of this inferior growth, creeping with Dungeon also proves hard.


Creeping with dungeon is the easiest and most safe. Now that you have invisible stalkers, you can kill everything on the map with no loses even faster than in H5HoF, and dungeon was extremely fast in creeping anyway. You creep with spells or warmachines, not creatures. Creature-creeping is slow and weak, usually.

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Nirual
Nirual


Famous Hero
Imbued Ballista
posted October 19, 2007 11:30 AM
Edited by Nirual at 11:31, 19 Oct 2007.

Divine Guidance and Stunning Blow are weak? Use Powerful Blow on your hastened Centaurs and see what a difference a boosted hero attack makes. As I said, it might not be Retribution, but the perks aren't too bad either. Barbarian Hero attacks are a force to be reconed with, especially against high tier.

The war machine perks are a bit of a waste most of the time, but they pay out in a siege. Wizards suffer the same fate, and their Ultimate path is much worse since it leaves them with circle 1-2 magics and no Ballista to compensate. Barbarians do fine, even though the First Aid Tent and Ballista perks are quite the sacrifice early on.

Lets summarize...
A level 18 barbarian with those perks can kill a tier 7 unit with Powerful Blow (level is considered 3 higher), has a 30% chance to kill two, and reduces ATB by 0.1 at the same time.
If you pick Kragh, you even deal about twice that damage and get a free attack at the beginning of combat.
____________
In ur base killing ur doods... and raising them as undeads.

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted October 19, 2007 12:06 PM
Edited by feluniozbunio at 12:16, 19 Oct 2007.

Ok whatever, im not gonna fight whole world, u can play whatever you like. I invite you all theorycrafters to play some real multiplayer games so you can prove your theories.

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watcher83
watcher83


Supreme Hero
Child of Malassa
posted October 19, 2007 01:44 PM
Edited by watcher83 at 13:44, 19 Oct 2007.

Quote:
Quote:
Because of this inferior growth, creeping with Dungeon also proves hard.


Creeping with dungeon is the easiest and most safe. Now that you have invisible stalkers, you can kill everything on the map with no loses even faster than in H5HoF, and dungeon was extremely fast in creeping anyway. You creep with spells or warmachines, not creatures. Creature-creeping is slow and weak, usually.


couldn't have said it better myself
if in a late game they would be as strong as with creeping.....

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted October 19, 2007 01:51 PM
Edited by Doomforge at 13:51, 19 Oct 2007.

I would say trust feluniozbunio, guys. He's one of the best ToHers. I also think the orcish route to ultimate is not very good, btw

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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted October 19, 2007 03:32 PM

I enjoyed the Rakshasa alternate.  It hit three of my units quite hard because I was unfamiliar with it's attack.  A good solid alternate!

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 19, 2007 04:56 PM

Solid!
____________
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Map also hosted on Moddb

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Olo
Olo


Hired Hero
posted October 19, 2007 05:33 PM
Edited by Olo at 17:34, 19 Oct 2007.

i wouldn`t take them with myself when i have to face necromancer for example. i even don`t want to imagine what will happened if they will be puppeted  

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sdfx
sdfx


Famous Hero
posted October 19, 2007 07:21 PM

Quote:
This is the same reason i was arguing with sdfx. I am going to be harsh every time i see someone new being stubborn on theories that i cant agree with coz they are at the opposite end of my perspective. I see myself as a good player and i got some proof of that so i know my point of view is somehow right.

That's because we discussed things without a map context. How could I know heritage of deleb and other small generally rushy maps were your only world? If you named the map at first than we wouldn't have that many misunderstandings for sure.
Whether going for the ultimate is good or not is purely map dependant. IMO, your confrontation with Elodin happened because you both simply play different maps.

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted October 19, 2007 07:26 PM
Edited by feluniozbunio at 19:28, 19 Oct 2007.

Well.. of course playing on small maps discards ultimates up front, i was talking about medium ones. Large maps are boring and imbalanced and still i think that only few ultimates could work on them like sylvan for example just because its the most powerful and has tehe best skill path. Sacrificing solid skills for mediocre ultimate is not worth it in my opinion.

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sdfx
sdfx


Famous Hero
posted October 19, 2007 07:51 PM

It doens't have to be large - it just has to be exp intensive. I dunno, maybe some map with a sphinx, 2-4 huts, 1-2 tress on knowledge. Anyay, let's assume a map x where ulti is achievable with some good creeping:
barbarian - no tent, no ballista = no good creeping = no ulti
demonlord - no master of mind, no war machines, ulti = unrealistic to say the least
knight - ...uhh
necromacer - no inteligence, stupid summoning perks.. nah.
ranger - ossir can't get ulti
fortress - funny, cuz it's possible and Ingvar needs only lvl23.
warlock - no enlightenment, no intelligence, stupid stunning, stupid freezning.. no thx.
wizard - no magic schools at all + war machines = LOL

So, only already imba Ingvar is a good candidate for ulti.

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted October 19, 2007 07:55 PM

But i think summoning is 2% for them isnt it?

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sdfx
sdfx


Famous Hero
posted October 19, 2007 08:00 PM

It's 4%

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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted October 20, 2007 04:02 AM

Quote:
So, only already imba Ingvar is a good candidate for ulti.


I played Ingvar today, the shieldguarads get +1 hp every five levels now.  Wasn't it every level before?

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Duncan
Duncan


Famous Hero
The Pathfinder
posted October 20, 2007 05:33 AM
Edited by Duncan at 06:45, 20 Oct 2007.

No, it's been like that. Plus +1 Att & Def every 2 levels if I'm not mistaken. That additional HP is the ridiculous part, other creatures-specialized heroes don't get that, only additional Att & Def.

So how does it feel playing with those die hard shieldguards?

@Olo: Get Counterspell.
____________
But now I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it.

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havenlover
havenlover


Adventuring Hero
posted October 20, 2007 05:56 AM

Quote:
No, it's been like that. Plus +1 Att & Def every 2 levels if I'm not mistaken. That additional HP is the ridiculous part, other creatures-specialized heroes don't get that, only additional Att & Def.


dont forget that they start w/ pretty absurd defense, plus are on a hero that gets defense.  its cumulative w/ the conclusion being OMG they wont ()@#* die!
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