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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 Strategy: Playing Sylvan Faction
Thread: Heroes 5 Strategy: Playing Sylvan Faction This thread is 29 pages long: 1 2 3 4 5 ... 10 20 ... 25 26 27 28 29 · «PREV / NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 18, 2006 02:04 PM

Oh well it was worth a shot.Thanks for clarifying!
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Lamento
Lamento

Tavern Dweller
posted August 17, 2006 02:25 PM

Hi!

I'd like to know all of your opinion: which skills, skill-combos are the best??

I'm prefer this ones:
Attack (archery -out of natures luck ,frenzy, Naturasl Wrath)
Def (Viatity, Last Stand, Evasion/Stand Your Grounds)
Destr M (3* Master of...)
Light M (3* Master of...)
Logistic (i think simply must have for all the main heroes)
Luck (best skill, especialy for Sylvan -Elven Luck)
War Machines (Imbue and Triple Ballista)


And now, in use of them (with Ossir or Ylthin):

1: Att,Def,Light,Log,Luck - high stat with mass spells + luck
2: Att,Def,Destr,Log,Luck - like the above one, just play with the Rain of arrows+Imbue+Destre combos. (problem:low SP)
3: Att(with Flaming Arrow),Destr,Log,Luck,War Machines - with Rain of arrows+Imbue+Destre combos + Triple Ballista with Imbued shot..
4: Def/Att(i can't decided yet),Destr,Light,Log,Luck - the positive side of Light M & Destr M (buffs + Imbued Rain-shot ).BUT The problem with this: it's need a lots of heroe-turn (to cast mass spells, then imbue arrow, and then finaly to use rain of a.)

So, what do you think? Could you help me?
Are the Rain of arrows+Imbue+Destre combos so good with low SP??
Thx!

ps: sorry my english

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 17, 2006 03:27 PM
Edited by Elvin at 15:44, 17 Aug 2006.

Quote:
Hi!

I'd like to know all of your opinion: which skills, skill-combos are the best??

I'm prefer this ones:
Attack (archery -out of natures luck ,frenzy, Naturasl Wrath)
Def (Viatity, Last Stand, Evasion/Stand Your Grounds)
Destr M (3* Master of...)
Light M (3* Master of...)
Logistic (i think simply must have for all the main heroes)
Luck (best skill, especialy for Sylvan -Elven Luck)
War Machines (Imbue and Triple Ballista)


And now, in use of them (with Ossir or Ylthin):

1: Att,Def,Light,Log,Luck - high stat with mass spells + luck
2: Att,Def,Destr,Log,Luck - like the above one, just play with the Rain of arrows+Imbue+Destre combos. (problem:low SP) 3: Att(with Flaming Arrow),Destr,Log,Luck,War Machines - with Rain of arrows+Imbue+Destre combos + Triple Ballista with Imbued shot..
4: Def/Att(i can't decided yet),Destr,Light,Log,Luck - the positive side of Light M & Destr M (buffs + Imbued Rain-shot ).BUT The problem with this: it's need a lots of heroe-turn (to cast mass spells, then imbue arrow, and then finaly to use rain of a.)

So, what do you think? Could you help me?
Are the Rain of arrows+Imbue+Destre combos so good with low SP??
Thx!

ps: sorry my english


I'd let luck decide that for me.Not as in get whatever offered of course.There is no point in pursuing the first combination if you are not offered attack(2% chance unfortunately).Same for warmachines.Not much point in taking a 5th skill since you should take abilities and the xp is restricting.I usually get def,luck,logistics and light(maybe  a couple lvls of enlightenment endgame for the stats) but it's hard to resist attack or warmachines when offered early.Only luck and logistics stay no matter what so I improvise.The low sp is no problem because it adds to your already high damage(deadeye shot,rain of arrows) and with master of storms-rain of arrows combo you can stun up to 3 creatures Or master of fire for 3 fireballs Or 3 meteor showers to hit virtually everything You only need to have placed  the creatures you want in your favoured enemy list so it works better on 1 vs 1.No need to worry about initiative too since imbue arrow takes only half round(and you use it untill you run out of mana) and so do mass spells.It IS worth it.But against a large army I'd rather drop warmachines/destructive in favour of light,attack,defence.
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RectusDominus
RectusDominus


Adventuring Hero
posted August 17, 2006 03:59 PM

that rain of arrows/destructive shizzle sounds nice n all, but gathering the right favourite enemies is such a tiring enterprise, lazy as I am , I'd go for  light/luck/logi/def/sorc/ or somn like that
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 17, 2006 05:50 PM

Quote:
that rain of arrows/destructive shizzle sounds nice n all, but gathering the right favourite enemies is such a tiring enterprise, lazy as I am , I'd go for  light/luck/logi/def/sorc/ or somn like that


Hehe! But sorcery?How come?The mass spells take only half round and don't work with sorcery.Unless you are a resurrection spammer there is not much to be gained from sorcery.Imbued spells aren't affected either unfortunately.
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RectusDominus
RectusDominus


Adventuring Hero
posted August 17, 2006 06:03 PM

yeh, ur right, make that att/leadership or enlightment
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RectusDominus
RectusDominus


Adventuring Hero
posted December 30, 2006 11:59 AM

yeh you would have to get all the right skills which is going to take ages and not even worth it if u ask me

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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted April 28, 2007 11:56 AM

I've been playing 2.0 with Imbue Ballista after a while... Whenever my Ballista shot, the hero seemed to have used his turn as well. According to the log, he cast the spell himself and went to the back of the bar. I don't remember things working that way in 1.0. Is this a bug or...?
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dschingi
dschingi


Famous Hero
the guy with the dragon golem
posted April 28, 2007 03:08 PM

Yes, when the ballista shoots it's like your hero cast the spell, so normally your hero and the ballista have the same position in the atb bar afterwards. The last few times I had imbued ballista, the hero always moved 1 step before the ballista after it shot. I don't know if I was just lucky or if this has been changed with the patches, because I also remember one game when my hero always moved one step behind the ballista, so he couldn't act at all after using the imbuing ability.

Due to the fact that the spells from the ballista are cast by the hero, this also means it's affected by Sorcery and the reduced "initiative costs" of mass spells. So when the ballista's turn is over, your hero's new position in the atb bar might be 0.3 points (sorcery) or 0.5 points (mass spells) before the ballista. Unfortunately the bonus will be lost again after ballista's next turn... In theory it should be possible to have two actions in one round when imbuing with a mass spell and casting another mass spell with the hero.

I have no idea if this is intended or not. After all it's not really logical that hero and ballista move to exactly the same position in the atb bar. I'm sure it has been like this for a long time, at least since patch 1.2 or 1.3, although I'm not sure about 1.0.

I hope it's not too confusing
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Lesij
Lesij


Famous Hero
posted April 28, 2007 10:08 PM

Could I ask u, what to choose? Light or Destructive? Cuz I'm playin' Ossir now and I do wanna reach Nature's Luck, but I just DK which magic to pick out...
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 29, 2007 04:08 AM

Light is more useful for various reasons. It is less spellpower dependant, it will strengthen or hasten your units that MUST deal damage before they die and it has resurrection that will ensure you hunter stack will not be worn out throughout the battles you fight. Destructive will never do enough damage so you have to depend on imbue arrow and a freezing or armour-damaging effect if it is to be effective. In any case I have found light to be a more effective combination, especially for later game.
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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted April 29, 2007 11:01 AM

Ossir cannot get Nature's Luck.

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Lesij
Lesij


Famous Hero
posted April 29, 2007 01:40 PM

Oups! Haven't noticed that dead man curse is needed
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Lord_Axolon
Lord_Axolon

Tavern Dweller
Martian Imperialist
posted August 26, 2007 09:17 PM

Quote:
Oups! Haven't noticed that dead man curse is needed


Yeah, I found that out recently, that Ossir cannot get Nature's Luck. But I find he's a useful hero besides that, given his Luck ability and Magic Resistance.
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Lord_Axolon
Lord_Axolon

Tavern Dweller
Martian Imperialist
posted August 26, 2007 09:31 PM

Quote:
Light is more useful for various reasons. It is less spellpower dependant, it will strengthen or hasten your units that MUST deal damage before they die and it has resurrection that will ensure you hunter stack will not be worn out throughout the battles you fight. Destructive will never do enough damage so you have to depend on imbue arrow and a freezing or armour-damaging effect if it is to be effective. In any case I have found light to be a more effective combination, especially for later game.


If Light Magic is as effective as you say, Elvin, then Ylthin could be an effective hero. She has Light Magic, and Master of Blessings. She has the potential to learn Nature's Luck as well, for she has no restrictions. And, she could be quite useful with not only Master of Blessings, but the other two, Master of Abjuration, and Master of Wrath.

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[/lord_axolon_is_now_on_mars\]

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 26, 2007 11:23 PM

Light magic and unicorn special is pretty good for maps that you are allowed to gather army and lvl up.
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Lord_Axolon
Lord_Axolon

Tavern Dweller
Martian Imperialist
posted August 26, 2007 11:34 PM

I like those kinds of maps.
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[/lord_axolon_is_now_on_mars\]

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havenlover
havenlover


Adventuring Hero
posted August 26, 2007 11:52 PM

here's my favorite sylvan strategy.  play on maps where creeping in the first week isnt that important, because your gna suck at it.  infact sylvan sucks at a lot of facets of creeping.
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Lord_Axolon
Lord_Axolon

Tavern Dweller
Martian Imperialist
posted August 27, 2007 12:04 AM

Quote:
here's my favorite sylvan strategy.  play on maps where creeping in the first week isnt that important, because your gna suck at it.  infact sylvan sucks at a lot of facets of creeping.


Ah. I probably spent some time creeping when I was playing the Sylvan. Good idea, though. I'll try it.
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[/lord_axolon_is_now_on_mars\]

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 27, 2007 12:35 AM

Then you don't know how to play them Any faction that can kill a pack of archangels on week 2 is good in my book.
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