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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 Strategy: Playing Sylvan Faction
Thread: Heroes 5 Strategy: Playing Sylvan Faction This thread is 29 pages long: 1 10 20 ... 22 23 24 25 26 ... 29 · «PREV / NEXT»
Warlord
Warlord


Famous Hero
Lord of Image Spam
posted August 25, 2010 09:50 PM

Yes, I know how many levels I need. About not knowing who my opponent is, I meant at the beginning. For example, if I was playing Necropolis, I would probably write Light Magic with Stormwind. And Enlightenment is quite nice, but I don't really like the perks.  

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FearMyStyle
FearMyStyle

Tavern Dweller
posted August 26, 2010 03:25 AM

well simply
luck + morale + arcane archer enought to kick some ass

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Warlord
Warlord


Famous Hero
Lord of Image Spam
posted August 26, 2010 11:09 PM

It's good, but not enough against a full Haven or Inferno army.

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Vangelis21
Vangelis21


Supreme Hero
Manchild
posted August 27, 2010 12:19 PM

you will be surprised how fast a good player can make the arcanes looking at the sky permanently...

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Double-Strike
Double-Strike

Tavern Dweller
posted September 16, 2010 12:56 PM

Problem wif sylvan is that only 3 heroes can achieve the Ultimate skill..and the makes it kinda boring..ahhh..too bad Findan can't reach it..would've help a ton in ihs campaign..!
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Vangelis21
Vangelis21


Supreme Hero
Manchild
posted September 17, 2010 07:44 AM

WHAT? who gets ultimate skills anyway? Oh man, you really got to stop playing gigantic maps, with months and months before end. just unrealistic.

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Double-Strike
Double-Strike

Tavern Dweller
posted September 28, 2010 05:59 PM

its juz for the fun of it dude..i mean c'mon..luck rolls on EVERY attack..every HEROES player would want to try that out..after playing strategically and optimally for a long time..i think its time to play a long boring game where legions vs legions with ultimate skills coming into play once in a while..

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adriancat
adriancat


Famous Hero
Protector Of The Peace
posted October 01, 2010 12:41 PM

for sylvan luck is an important skill i think,but not over attack and light magic...defence/leadership could be an advantage for a ranger too.

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anacron
anacron

Tavern Dweller
posted May 14, 2011 02:30 PM

what skills and hero should i take against human and what against academy,i play against my friend on huge map with lot of exp,high creatures

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted May 14, 2011 06:35 PM

Everyone has their favorite Hero/skill combo, that is; if they like this faction

I tend to take Ossir with his starting Ranger/Luck and hunter/arcane-archer bonus.

If I can get; light-magic, leadership, attack and one of these; war-machines, defense or logistics I'm content.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 14, 2011 06:54 PM

No enlightenment or defense? They can be quite needed vs might factions.
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Map also hosted on Moddb

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted May 14, 2011 07:03 PM

I listed Defense, I wouldn't turn down the big "E", I just seldom see it with Ossir. His luck or mine? don't know

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zaio-baio
zaio-baio


Promising
Famous Hero
posted May 14, 2011 11:49 PM

i find this build extreamly solid:

light
enlightenment
def
leadership
luck/logistics

after mass righteous its just game over



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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted May 15, 2011 02:50 PM

Yup. Good stuff. Really our tweeked "build" works well for some other factions too.

@ Elvin
Fought along side an Elf last night and she seemed to have the "E" pop-up constantly?. I forgot about Vinrael starting with Enlightenment. But. I'd have to forsake my Master of the Hunt and what are the Elves without the golden-bowed-dude?

In jest...intend no Hero wars within factions.

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Locksley
Locksley


Promising
Famous Hero
Wielding a six-string
posted May 16, 2011 10:16 PM bonus applied by Elvin on 16 May 2011.

Quote:
Everyone has their favorite Hero/skill combo, that is; if they like this faction



I like this faction!

My favourite is Dirael, because...

1. …she is the only case where the green deer symbol of summoning magic makes any sense. Wasp swarm is also Nature magic rather than anything else.

2. …she is the only ranger which starts with a favoured enemy. While it is unclear why she favours imps, it makes the early game easier sometimes. Dead eye shot may surprise you.

3. …she is the only ranger who starts with an offensive spell, or a spell at all. In creeping wasp swarm does some damage and just like divine guidance it let your forces shoot first (and it’s much better than DV). In major battles rain of arrows imbued with wasp swarm is a very effective disabler which also does more than nice damage due to swarm queen specialty and high druids.

4. …she can get fire warriors faster than any other hero. These elementals are a great asset when you need to defeat stronger neutrals, and in major battles your high druids make sure that you’ll have huge stack of them. The druids only have to stay alive for one turn.

5. …she doesn’t need any mageguild, since wasp swarm and fire warriors are the only spells she needs. Instead, a lot of wood and other resources are there for you to develop your town faster. Getting treants is a real possibility. (In longer games you must have the guild for adventure spells though).

(You better try another hero against the real summoners among the undead and the wizards, they have a lot of immune creatures, magical defences and elemental balance.)

Skills that kills!

1. The real killer is swift mind, empathy and the rain of wasp swarm-imbued arrows. Keep the favoured enemies immobilised until you have defeated the other ones, and then let the Avenger bonus help you to swiftly defeat the wasp swarm-weakened favoured enemies. I often feel that Deadeye shot and Silent stalker are waste of space, but they are nice together with diplomacy.

2. In most games I get Imbue arrow, Rain of arrows and Fire warriors asap, and then aim for expert Avenger, Summoning, Logistics, Luck, Enlightenment and either Defence or Leadership for a solid mix of might, magic and mobility.
  No perks are needed but it’s a good idea to get some of these: Swift mind, Pathfinding, Empathy, Intelligence, Power of endurance, Last stand or any basic Luck perk. Elven luck is also nice.
  With Scholar you can learn raise dead from any Necromancer, which is essential in a long battle. Stay unalive and let the fire warriors blast the enemy. Master of life is probably the best third Summoning perk.

3. Sometimes is attack a good choice as it offers archery for your three shooters, and power of speed that gives another initiative bonus in addition to your wasp swarming. Tactics, Familiar ground and/or Aura of swiftness let you make a powerful first round-charge.



A smiling ranger?! Don't shock me like that.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 16, 2011 11:54 PM

Well thought out post plus it has a smiling quality about it
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Map also hosted on Moddb

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Locksley
Locksley


Promising
Famous Hero
Wielding a six-string
posted May 17, 2011 02:47 PM
Edited by Locksley at 20:26, 18 May 2011.

Thanks!

Gazing at the brand new star,
I will end this war;
A summoned bug,
Save the trees I hug

- An ancient poem attributed to Dirael

Quote:
(and it’s much better than DV).

I might have been a bit over-poetic here, wasp swarm is better than Divine Guidance but is usually weaker than Divine Vengeance.

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted May 19, 2011 06:34 PM

Good post Locksley. Well deserved QP

One thing though; don't you end up moving away from the wasp-spell as you level up? Does her "Wasp", rival Eldritch arrow in the early game? The "E-arrow" seems to make most low-level spells not practical because of lower damage, no matter the hero. Just curious.



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"Do your own research"

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Locksley
Locksley


Promising
Famous Hero
Wielding a six-string
posted May 23, 2011 10:47 PM

Hello Markkur!

I actually tend to stick to wasp swarm because of its tactical value. When I'm creeping I rely on my army, and as long as my army grows I can defeat stronger and stronger enemies with the same strategy, i.e. delaying my enemies and shoot them.

Wasp swarm is good for minimizing losses against shooters. If one enters a battlefield with a decent army there will be at most three enemy stacks (but often only two), and even if the starting positions are random it is likely that Dirael will start before and can delay one enemy who threatens your shooters (swift mind makes it more reliable) so that you shoot first, while either (or both!) your druids or hunters will (hopefully) start before and take care of another enemy. Of course this is risky and there will still be losses, but it is much better than creeping with light magic. Destructive do a bit low damage in the first turn (no channeling yet) work master of lightning/ice but will probably.

Eldritch arrow does more damage but with wasp swarm is damage dealing not the primary goal. However the "E-arrow" rocks when it's time to fight ghosts (and other undead etc). It's always disappointing to get the stone spikes.

Even if wasp swarm is very great and so on, I like to learn new summoning spells. Fire warriors are great shooters and tanks, a Sylvan phoenix is sadly too rare. Raise dead, fire trap, arcane armour, phantom forces, blade barrier and even earthquake all come in handy. I've never become used to summon hive, but it should be good. In a big battle I like to use other spells if the druids are still alive but my focus is on spamming wasp swarm and blinding with the unicorns to get a nice initiative advantage.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted May 23, 2011 10:56 PM

Once I used a quadruple hive imbued ballista against a stack of neutral seraphs, the results were hilarious. Though this is more for the overkill value as you'd expect.
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Map also hosted on Moddb

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