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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 Strategy: Playing Sylvan Faction
Thread: Heroes 5 Strategy: Playing Sylvan Faction [ This thread is 28 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 (15) 16 17 18 19 20 21 22 23 24 25 26 27 28 ]
forest001
forest001


Known Hero
posted March 18, 2008 06:26 AM

Quote:
watching two of my friends playing, I saw quite a funny game academy vs. sylvan can't remember which map. Anyway, the wizard took as much of every troop and possible, without bothering about quality, and the elf scored massive kills first turn, but then motw + divine vengeance happened and phoenix finished the job along some remaining troops. Another example of how broken the DV is.

If warlocks had easy access to light magic, I'd probably play blessings + might style with DV abuse after some buffing instead of traditional destructive. at least 30 SP would make fun resurrections, too.


dungeon still have small numbers but imagine necro you just killed those 1k skellies and now it's instant death for your troops with DV and decent SP.

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alcibiades
alcibiades

Hero of Order
Really, Ubisoft?
posted March 18, 2008 07:20 AM

Necro don't get 1K skeletons with new Necromancy system.
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Heroes 7 - News overview | Heroes 7 - Discussion thread

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forest001
forest001


Known Hero
posted March 18, 2008 07:25 AM

Quote:
Necro don't get 1K skeletons with new Necromancy system.


not in week 2 but still it's fairly easy to mass such a amount

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Doomforge
Doomforge

Hero of Order
Mayhem Elemental
posted March 18, 2008 07:28 AM

it's better to save your DE for something more valuable then skellies tbh

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forest001
forest001


Known Hero
posted March 18, 2008 07:43 AM

Quote:
it's better to save your DE for something more valuable then skellies tbh

true, but not when you have DV(just charge skellies to death and cast IWIN).

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alcibiades
alcibiades

Hero of Order
Really, Ubisoft?
posted March 18, 2008 08:15 AM

Still, it doesn't seem like that much of a winning strategy. How often do you take your chances on getting Light Magic with Necromancer AND getting access to Divine Vengeance, and based on this chance, amass Skeletons rather than, say, Liches?
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forest001
forest001


Known Hero
posted March 18, 2008 08:17 AM

Quote:
Still, it doesn't seem like that much of a winning strategy. How often do you take your chances on getting Light Magic with Necromancer AND getting access to Divine Vengeance, and based on this chance, amass Skeletons rather than, say, Liches?


you right it's not good strat, any strat which involves 2% chance skill is not a strategy.

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Drunk_Lord
Drunk_Lord


Known Hero
very happy hero :)
posted March 18, 2008 08:24 AM

Hey forest, what a shame for u to offer such strategies. U doomed many of my strategies like this one to failure because they're very hard to(hard to get the right skills with these 2%). Now u offer such strategies. What a change
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forest001
forest001


Known Hero
posted March 18, 2008 08:24 AM

Quote:
I could go on and on about the changes for skills,skillwheel pregetance is not accurate really.


it's right but those % are raw % you can modify your luck by smart management and right spreading your skills.

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Doomforge
Doomforge

Hero of Order
Mayhem Elemental
posted March 18, 2008 08:27 AM

Well, if you capture a town with Divine vengeance in the guild, you may consider taking light magic when it pops up with a warlock or necromancer, for instance. But you shouldn't depend on it when the game starts.. not like "I have to get light and I have to find DV somewhere". Perhaps that's why your ideas got bashed: You tried to make a main strategy out of it?

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forest001
forest001


Known Hero
posted March 18, 2008 08:33 AM

Quote:
Well, if you capture a town with Divine vengeance in the guild, you may consider taking light magic when it pops up with a warlock or necromancer, for instance. But you shouldn't depend on it when the game starts.. not like "I have to get light and I have to find DV somewhere". Perhaps that's why your ideas got bashed: You tried to make a main strategy out of it?


heh that didn't meant to be strategy. I do realize that depending on something like that is simply stupid. what i want to show is that the DV i more overpowered if you command loads of crappy units like skellies or goblins or anything like that.
i'm afraid that even when you have good access to light magic you can't make strats based on DV.

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LucJPatenaude
LucJPatenaude


Disgraceful
Known Hero
posted March 18, 2008 11:51 AM

Quote:
Luc Sprites???
I think you meant DYADS, didn't you?


You meant Dryads. No, the 1st upgrade option from the original level 1 creature of the Pixies.

Matter of fact, I rather have the Sprites instead of the 2nd upgrade of the Dryads. Sometimes, I rather have the spell casting of rather Wasp Swarm or the harmful spell dispelling ability of Dispel. Most of the time, the Hero fails to have the Dispel spell to work, but, the Sprites will rarely fail at this task. Because, it is in their own biology to cast such beneficial anti-harm spell such as Dispel. Besides, the Sprites have all the same attacking abilities as the Dryads have. They both rely on the Hero's boosting of his/her Attack and Defense Primary skills of combat effectiveness.

Sprites are the very first line of spell casting abilities if the Hero is caught by surprise by an enemy hero that had a better scouting eyesight than ours and, was drained of all his/her mana in that same day/turn. But, the 2nd line of spell casting unit that can do even better than the Sprites are: none other than the level 4 unit of Druids and especially the Elder Druids with way more mana than the original Druids. Sprites 10 mana points per combat + another 25 mana points for the Elder Druids = 35 points of destructive/attacking spell casting abilities. 2 castings for the Sprites and upto 5 castings for the Elder Druids. 7 backup spell castings, I call that, not too bad to have around don't you think?


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The_Gootch
The_Gootch


Honorable
Supreme Hero
Kneel Before Me Sons of HC!!
posted March 23, 2008 11:07 PM

I think you're a clown.
____________
"The trouble with America is
that when the dollar only earns
6 percent over here, then it
gets restless and goes overseas
to get 100 percent. Then the
flag follows the dollar and the
sold... too long to display...

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Anakrom
Anakrom


Known Hero
(Scroll) Out of the blue
posted March 24, 2008 06:12 AM

Luc, you havenīt took your pills again, have you?
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Result matters

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted March 24, 2008 10:47 AM

in my opinion sylvan has the best creatures, the only drawback being growth and cost. Sylvan units are very fast so that feat should be enhanced by special artifacts on the Wyngaal Hero

Master hunters + OSSIR = the Inferno's greatest fear

Druids + WYNGAAL = very early destruction

I'd like to add that Hunters, unicorns and Druids are among my favourite H5 creatures

Moreover Sylvan must be used against Inferno cratures: Sylvans have great dammage and are very fast.

Although the initiative of Cerberus and Familiar beat the Sprites, their speed is enourmous, so they'll attack them firstly

Of course there's and ultimate clash: Unicorns vs Nightmares

Unicorns are thougher, but nightmares are faster... I dont know which one would defeat the other, it depends on stack size and hero

My favourite Sylvan heroes are: Ylthin, Ossir and Wyngaal
____________
Coincidence? I think not!!!!

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nosfe
nosfe


Adventuring Hero
posted March 24, 2008 11:04 AM

Quote:
Master hunters + OSSIR = the Inferno's greatest fear


on the other hand alastor with mass confusion counter spell, swift mind and imps will make sure those master hunters will fire at most one shot, if they're lucky

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forest001
forest001


Known Hero
posted March 25, 2008 04:59 AM

Quote:
Quote:
Master hunters + OSSIR = the Inferno's greatest fear


on the other hand alastor with mass confusion counter spell, swift mind and imps will make sure those master hunters will fire at most one shot, if they're lucky


if they are lucky it could be enough

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted March 25, 2008 02:08 PM

Quote:
Quote:
Master hunters + OSSIR = the Inferno's greatest fear


on the other hand alastor with mass confusion counter spell, swift mind and imps will make sure those master hunters will fire at most one shot, if they're lucky


Yeah, but I could take some time befor Alostor even masters expert Dark Magic and Master of Mind

Btw Ossir starts with Luck, so the MH will probably get lucky
Those imps are dead meat if they are attacked by the m. hunters and DR. Elders, let alone the Wardancers. Wait and Strike !!

For the rest I totally agree; Alastor is the best Inferno counter versus Sylvan forces

Yet Inferno is the best target for the Sylvan faction.

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DarkShadow
DarkShadow


Legendary Hero
Cerise Princess
posted March 25, 2008 02:15 PM

No,Necromancer's and dwarf's (necro's due to slow and weakish units and dwarf's cause of slow build).

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Arxur
Arxur


Adventuring Hero
posted March 26, 2008 01:04 PM

Well, I think that a good human player can cause VERY BIG problems with the dwarfs. I play almost always with sylvan, but I don't have any good strategies against dwarfs. Especially against Ingvar.

Dwarfs are just too hard to hit. They die very slowly and deals lots of damage with runes... I can't fins a 100% sure winning strategy against them.

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