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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 Strategy: Playing Sylvan Faction
Thread: Heroes 5 Strategy: Playing Sylvan Faction [ This thread is 28 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 (25) 26 27 28 ]
Ebbafan
Ebbafan


Promising
Famous Hero
posted May 23, 2011 11:15 PM

dirael is especially effective with the sylvan set and rain of arrows wasp swarm.

she is my favorite sylvan hero as well, but after a recent battle with a barbarian, i have to admit ylthin(and possibly anwen/ossir) is better under certain circumstances. (if they can get summoning and wasp swarm they do well also, just that dirael is somewhat better at it)

i mentored out light for ylthin, got summoning, the sylvan set, aura of swiftness, tactics, windstrider boots, retribution, luck and swift mind

this made every unit a dangerous threat(luck, leadership, retribution, avenger) except the treants, but their tie down ability is especially useful when you can reach paralyzed foes to further tie groups of them down
dryads/wind dancers: multi-attack
arcanes deadly
high druids dangerous spellpower
unicorns dangerous b/c of ylthin
crystal dragons multi-attack

however, the barbarian opponent was very powerful and well prepared for a sylvan first strike. the problem being that when sylvan charges stronghold, they are charging into the power. but unfortunately for him i understood this and wasped swarmed his cyclops, warmongers and executioners, blocked his centaurs and killed off the rest of his units

and despite his powerful horde's anger/fear my roar, there were too many dangerous units for him to handle

and towards the end phoenixes and arcane armour were effectively used

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Locksley
Locksley


Promising
Famous Hero
Wielding a six-string
posted June 12, 2011 07:02 AM

This is probably not the fastest answer in history - but I like your thinking a lot.

I suddenly realised that if Summoning is offered early on every ranger should consider to accept it as their magic to give their enemy a nice surprise, after all the sprites will teach them wasp swarm in no time if the ranger have arcane intuition. Rangers can know their enemy, the enemy cannot know the rangers.

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Ebbafan
Ebbafan


Promising
Famous Hero
posted June 13, 2011 12:26 PM

thanks for the kind words!

"Rangers can know their enemy, the enemy cannot know the rangers."
well said; i think wyngaal and the other rangers would agree with this, after all they are the hunters and their enemies are the prey!

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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 13, 2011 01:06 PM

except dark elves I guess.

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Tavern Dweller
posted June 16, 2011 12:40 PM

Hello!

Yes, I'm a little new to here, not knowing how things are going on, so plase don't tease me for not doing everything based on the habit here, I'll get used to it.

I'd like to learn the different strategies and other hints of improving my abilities to beat the ai on heroic sometimes, as I'm suffering on lower difficulties yet, though not being new to the game itself. I just play it occasionally, and now I thought it was time to get deeper in the case.

My question is easy: I have an enormous battle with a Sylvan army against a Necro one, and I don't know if I could have any chance to win that. If somebody would not find this too boring or compromising and offered his/(her?) help, I'd provide as most info of this battle as I can, so maybe with his generous help I'd be able to win that and even learn a lot of new things.

Sorry for writing a novel, I like talking.

Greetings from Hungary,
X
____________

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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 16, 2011 01:04 PM

against the AI? I suppose his army is bigger than yours??

well, if your hero isn't too bad, you should manage. the AI isn't really bright, so with some good spells you should take the advantage. well, in my case that's often spells which gain big battles, especially the ones that can disable the opponent.

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Tavern Dweller
posted June 16, 2011 01:13 PM

Yes, but the map has 4 Necro towns under his control and only 2 sylvan under mine, the others are low-level academys and infernos that don't deserve the resources to be improved (my sylvans just cost enough to gather the weekly population).

Well...yes, the spells. We play with him casting mass slow, me casting, mass haste. Then a banshee howl, then a mass divine str. and sooo on.

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Elvin
Elvin

Hero of Order
Stillness within Movement
posted June 16, 2011 03:37 PM

Maybe give us some info? Like what your and the enemy's army is, what skills you both have, respective levels and stats..
____________
So the next time your cat leaves a bleeding, twitching corpse on your doormat, remember that she loves you and is just trying to bring out your inner predator.

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PeterFarkas
PeterFarkas


Adventuring Hero
LeBronTosaurus
posted June 16, 2011 04:17 PM

I think the basic guideline against Necro is thrash it before it can cast too many spells.
If you are with Sylvan, I would suggest going on might heavily, luck, avenger, light, maybe defense and attack.
If the opponent uses howl and doesn't have ultimate or death's embrace, it is a clear waste. Buff up your army with whatever you have and like or simply cleanse PM.
If opponent goes for summoning, the case is even easier cause you can avoid the phoenix with your fast troops and beat them until they lose so much HP because of animate dead that they die as flies.

But yeah, generally, knowing something about skills and playing style helps you a lot.
____________
"The one who makes most mistakes often loses" - Elvin

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Tavern Dweller
posted June 16, 2011 04:38 PM

Anyway, I was just wondering if anyone would be so kind as to help, so I wouldn't write the info futilely, but I gladly see your kindness.
Here are my heroe's skills, the battlefield (I also cropped in the timeline in case it's helpful - and yes, I know the placement isn't the most advantageous, I didn't bother with that for the screenshot) and the comparison.




Ylthin can choose any of the necro creatures as her fav., and can cast/use the following spells/skills:
Divine strength, Mass Divine Str., Stone Spikes, Fist of Wrath, Imbue arrow, Cleansing, Mass Cleansing, Ice bolt (this is the strongest with 162 dam.), Raise dead, Deflect missile, Mass d.m., Slow, Fire trap, Haste, Mass haste, Vulnerability, Wasp swarm, Rain of arrows, Weakness, Decay, Magical immunity, Endurance, Mass end., Resurrection. I can stay in the main town for another day to replenish the mana, so you can count with 60.

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Tavern Dweller
posted June 16, 2011 04:44 PM

PeterFarkas: I wrote my post long that you posted meanwhile and I didn't see. Maybe you can know more about the case now based on my prev. post.
Amúgy a neved alapján, te magyar vagy?

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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 16, 2011 05:13 PM
Edited by Fauch at 17:22, 16 Jun 2011.

lol, he only has 10 mana? that means he will have much trouble countering your mass buffs.

you don't have any artifact???

mass haste, mass stoneskin, mass divine strength... looks like you should crush him.

as favored enemies, maybe dragons, vampires and ghosts. you could block the liches with the dragons.

I think there isn't much point in using dryad. they are immune to wasp swarm and given their amount of mana, cleansing shouldn't be very crucial (not even enough to cast frenzy or puppet master)

given their high defense, arcane archers should be better than master hunters (they almost always are anyway)

I think both druids can be good. lightning bolt is decent against high level stacks. power feed will be good if you use resurrection.

there is no point in having silver unicorn against someone who can barely cast spells. if you use resurrection, white unicorns are perfect.

you have high chance and the enemy isn't going to cast implosion or meteor shower, so crystal dragons are probably a better choice than emerald dragons.

wait, you aren't playing Tribes of the East actually??

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PeterFarkas
PeterFarkas


Adventuring Hero
LeBronTosaurus
posted June 17, 2011 12:35 AM
Edited by PeterFarkas at 00:47, 17 Jun 2011.

Quote:
PeterFarkas: I wrote my post long that you posted meanwhile and I didn't see. Maybe you can know more about the case now based on my prev. post.
Amúgy a neved alapján, te magyar vagy?


Amugy igen

Adding comments to Fauch:
In this case I would prefer Elder Druids because 60 mana is not really much and you would need extra supplies, otherwise you may have to give up casting, which can easily lead to death against Necro.
Personally, I don't like Crystal Drags cause they cannot be trusted on the battlefield.
Vampires are a must to put in Avenger. The other two, well, don't know, really, I would check the enemy hero's army in tavern and aim for the most dangerous stack.

Btw, one of my favorite Sylvan-Necro battles was in C5M5 with ToE settings.
My army: 200 Wind Dancer, 140 AA, 80 High Druid, 60 Palestine, 50 Ancient
Enemy: 600 Zombie, 130 Vamp Prince, 80 Lich Master, 80 Archlich, 200 Polter, 60 Banshee, 40 Spectral Drag
Favored enemies were Spectrals, Vamps and Wraiths.

I turtled him in a Necro castle, cast mass defect to get the liches out of the game and focus on flyers (luckily I had Stormwind which crippled them a bit) and the hero immediately fled, leaving all the army.

HOMM V... where AI happens.
____________
"The one who makes most mistakes often loses" - Elvin

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Elvin
Elvin

Hero of Order
Stillness within Movement
posted June 17, 2011 02:44 AM

Emeralds are nice for decay immunity, silver unicorns for resistance, sprites for cleansing - won't help much against a hero but may help against lich spells. Apart from necro though rule of the thumb is all alternative upgrades are normally better than those.

He seems to have a strong army but with 10 mana.. Ofc if he has vitality/battle frenzy you are in deep waters. You didn't handle it very well, you don't need to get all your levels in light and luck abilities, an extra passive skill like enlightenment or defense would be better.
____________
So the next time your cat leaves a bleeding, twitching corpse on your doormat, remember that she loves you and is just trying to bring out your inner predator.

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Tavern Dweller
posted June 17, 2011 09:51 AM

I won! Thankfully to you, masters! Albeit I had to get him to siege my town and the towers did the job, too. He had 20-30 zombies and fled, while a treant and almost all the hunters and druids remained to me.

Quote:
you don't have any artifact???
I had an evercold icicle
Quote:
I think there isn't much point in using dryad&#8230;[/qoute]They are more than nothing, and can take some shots from the ranged attacks and so avoid higher level stacks getting decreased in number.

Quote:
there is no point in having silver unicorn against someone who can barely cast spells.
I like protecting the druids and the shooters with them. And anyway, could you tell me how to downgrade the silvers to white? lol

Quote:
wait, you aren't playing Tribes of the East actually??
No, it's 1.41 (highers used to crash), but I may manage to obtain the ToE soon.

Quote:
Vampires are a must to put in Avenger.
I agree. I hate them!

Elvin: I personally don't like the perks of enlightenment, are they so useful to prefer them to e.g. Attack or Defense?

So my new question: what would you choose of the following if your hero was a level 14 Ranger and got a new level?
Expert Defense - Advanced Summoning - Vitality - Intelligence

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Tavern Dweller
posted June 17, 2011 09:54 AM

I messed up the 2nd quote (why isn't there a previwe option before posting?), so it looks like this:

"I think there isn't much point in using dryad."
They are more than nothing, and can take some shots from the ranged attacks and so avoid higher level stacks getting decreased in number.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 17, 2011 10:02 AM

if you had ToE you could choose adryads instead of dryads. they deal more damage and can resurrect treants (actually, most of the time, it is treants who resurrect them)

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Elvin
Elvin

Hero of Order
Stillness within Movement
posted June 17, 2011 10:07 AM

I rarely pick perks from enlightenment myself, maybe intelligence if I need a lot of mana. Or arcane intuition sometimes, with it you can see what skills/spells/artifacts the enemy hero has in battle.

Enlightenment is mostly picked for its passive bonus, not its abilities. Like defense except vitality->power of endurance can be very good. Attack though I will only pick for its abilities, not the extra damage.

As to your question I do not know enough to decide. I don't pick something just like that, many variables to take into account. What map, what opponent, when do I believe opponent will attack me, will I visit a utopia soon, what spells do I have etc.
____________
So the next time your cat leaves a bleeding, twitching corpse on your doormat, remember that she loves you and is just trying to bring out your inner predator.

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PeterFarkas
PeterFarkas


Adventuring Hero
LeBronTosaurus
posted June 17, 2011 10:10 AM

Enlightenment is not really useful because of perks but because of the extra primary stat points distributed. If you don't have many skill-ups (which you rarely have on non-campaign maps), always get enlightenment, those 5-10 extra primary skill points might save you very well.
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"The one who makes most mistakes often loses" - Elvin

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Tavern Dweller
posted June 17, 2011 10:26 AM

Thank you very much for all the help and cooperation. I'm excpecting an even larger battle then the one I asked of yesterday, so I may turn up here again soon and depend on your help.

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