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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 Strategy: Playing Sylvan Faction
Thread: Heroes 5 Strategy: Playing Sylvan Faction [ This thread is 28 pages long: 1 2 3 (4) 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 ]
arcanjobra
arcanjobra


Hired Hero
posted September 03, 2007 02:42 PM

ok, sry

Repeat (For Sylvan):

For Sylvan Faction, I use: Deadman's Curse OR Magic Resist?
ps: Using Wingal.

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Elvin
Elvin

Hero of Order
Stillness within Movement
posted September 03, 2007 02:49 PM

*Bangs head on the wall*
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We are Groot.

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PhoenixReborn
PhoenixReborn


Promising
Legendary Hero
Unicorn
posted September 03, 2007 03:30 PM

Sends a guardian angel to ressurect Elvin.  ::whoosh::

Ok that's done.

Let's see with sylvan I like very much magic resistance because it gets added to the unicorn aura.

But dead man's luck with ring of decrease luck is also nice.

So like any heroes game question the answer is: it depends.

Why do use Wyngaal?

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havenlover
havenlover


Adventuring Hero
posted September 03, 2007 03:34 PM

Quote:
Sends a guardian angel to ressurect Elvin.  ::whoosh::

Ok that's done.

Let's see with sylvan I like very much magic resistance because it gets added to the unicorn aura.

But dead man's luck with ring of decrease luck is also nice.

So like any heroes game question the answer is: it depends.

Why do use Wyngaal?


wyngaal, even the unbroken one is pretty awesome.  tactics+wyngaal's initiative can lead to tons of damage being done by sylvan before the other player gets a turn.  everything but treants can do damage in the first turn and everyone has high initiative.  possible exception are war dancers who have only 6 movement, getting familiar ground or the +1 movement boots can solve that.

course sylvan's problem has never been lategame, its been getting there.
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arcanjobra
arcanjobra


Hired Hero
posted September 03, 2007 04:11 PM

Quote:
Sends a guardian angel to ressurect Elvin.  ::whoosh::

Ok that's done.

Let's see with sylvan I like very much magic resistance because it gets added to the unicorn aura.

But dead man's luck with ring of decrease luck is also nice.

So like any heroes game question the answer is: it depends.

Why do use Wyngaal?


=> My Estrategy using WINGAL:
1. Skill [In Order priority]:
a) Expert Atack (Tactics, Battle Frenzy, Nature's Wrath).
_4 pts (Wingal bonus => Basick Atack and Tactics)
b) Expert Luck (Soldier Luck, Elven Luck, Magic Resistence)
_6 pts
c) Expert light (Master of { Wrath or lessing or Abjuration})
_4 pts
d)Expert Avenger ( Imbue Arrow, Dead Eye Shot, Rain fo Arrows )
_6 pts
e) Expert Destrutive ( Master of {Fire or Storm })
ps: Manaburst if Master of Fire.
TOTAL pts: 24 or 25

P.S: I no use Logistic in "MAIN HERO", only use in "SQUIRE HERO"!.

2. Why Wingal?:
* I can be been deceptive (they correct me if I will be).
-> Wingal it is not good to creeper, however it has an excellent ability that it leaves terrivel after lv. 15, Wyngal Focus ALL Amry, don't only one unit.
-> Wingal (lv 15+) + ( Mas Haste ) == two followed turns ( 2 sequential turns ).

* Resmue: Its only problem is "Early Creep".

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havenlover
havenlover


Adventuring Hero
posted September 03, 2007 04:27 PM
Edited by havenlover at 16:29, 03 Sep 2007.

Quote:
Quote:
Sends a guardian angel to ressurect Elvin.  ::whoosh::

Ok that's done.

Let's see with sylvan I like very much magic resistance because it gets added to the unicorn aura.

But dead man's luck with ring of decrease luck is also nice.

So like any heroes game question the answer is: it depends.

Why do use Wyngaal?


=> My Estrategy using WINGAL:
1. Skill [In Order priority]:
a) Expert Atack (Tactics, Battle Frenzy, Nature's Wrath).
_4 pts (Wingal bonus => Basick Atack and Tactics)
b) Expert Luck (Soldier Luck, Elven Luck, Magic Resistence)
_6 pts
c) Expert light (Master of { Wrath or lessing or Abjuration})
_4 pts
d)Expert Avenger ( Imbue Arrow, Dead Eye Shot, Rain fo Arrows )
_6 pts
e) Expert Destrutive ( Master of {Fire or Storm })
ps: Manaburst if Master of Fire.
TOTAL pts: 24 or 25

P.S: I no use Logistic in "MAIN HERO", only use in "SQUIRE HERO"!.

2. Why Wingal?:
* I can be been deceptive (they correct me if I will be).
-> Wingal it is not good to creeper, however it has an excellent ability that it leaves terrivel after lv. 15, Wyngal Focus ALL Amry, don't only one unit.
-> Wingal (lv 15+) + ( Mas Haste ) == two followed turns ( 2 sequential turns ).

* Resmue: Its only problem is "Early Creep".


if I played sylvan(wyngaal) and I got all the level ups I wanted it would be something like this:

lvl2: archery
deadeye shot
basic luck
advanced luck
expert luck
basic logistics
advanced logistics
expert logistics
basic light
advanced light
expert light
master of wrath
master of blessings
basic enlightenment
advanced enlightenment
expert enlightenment
soldiers luck
elven luck
lvl 20ead man's curse

there thats 20 levels for you.
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arcanjobra
arcanjobra


Hired Hero
posted September 03, 2007 06:06 PM

????

Why that skills? O.o
What Estrategy ????

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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted September 04, 2007 07:10 AM

Sylvan has one of the coolest effects in the game:

Imbue arrow with Meteor Shower targetting 4 favoured enemies all cluttered up = Best fireworks in the game, best sound effects, and most awesome visual effect xD Or fireball. Chainlightning is ok too.

Imbue Frenzy...

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Gil-galad
Gil-galad


Known Hero
High King of Noldor
posted September 04, 2007 11:09 AM

Usually I prefer Dead Man's Curse. I enjoy having lots of luck and decrease the enemy's luck as well, but it depends a lot. Sometimes it's really good to have Magic Resistance. All in all I actually have no real answer.

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skullman
skullman


Famous Hero
banned
posted September 29, 2007 07:22 AM

Quote:
Usually I prefer Dead Man's Curse. I enjoy having lots of luck and decrease the enemy's luck as well, but it depends a lot. Sometimes it's really good to have Magic Resistance. All in all I actually have no real answer.


but it's bad dead man's curse only decreases 1 luck. I think it should be 2

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Elvin
Elvin

Hero of Order
Stillness within Movement
posted September 29, 2007 07:28 AM

When the skill gives +1 per level why would an ability give more than -1? Besides someone with neutral luck would be at -2 which is not that balanced.
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skullman
skullman


Famous Hero
banned
posted October 08, 2007 11:46 AM

well im just lucky i always find artifact that decreases luck (don't remeber the name of the artifact)

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Nemira
Nemira


Adventuring Hero
posted October 15, 2007 01:15 PM

Hey guys very nice read on this topic so far :>

But I would be very interested in how you play sylvan on small maps, like peninsula, and with random hero / resources setting :>

How you develop town in 1st 2 weeks, how you creep, play defensively or expand / explore?

Many thanks!

-Nemi

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Rip
Rip

Tavern Dweller
posted October 15, 2007 01:40 PM

now that tote is out, can opinions about the new creatures of sylvan be mentioned here?
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Elvin
Elvin

Hero of Order
Stillness within Movement
posted October 15, 2007 02:15 PM

@Nemira
I usually aim for hunters, city hall and druids during week 1. I start creeping from day 1 after I combine armies with a secondary and buy pixies/wardancers(first thing I build).
Naturally your first days will be kinda hard with pixie hit&runs so deadeye shot is essential. A few days later you get hunters and mage guild that goes a long way with imbue arrow. Skills I invest in initially are luck and logistics.
If you can spare the wood, sprites are a worthwhile upgrade and each of them does 12 damage with wasp swarm. Against shooters you charge some single sprites and should you get morale that's one blocked ranged unit. Regardless, wardancers are often targetted if you charge them forward. If you split your druids in stacks of 4 your lightning damage output increases considerably.

For week 2 I try to have capitol, castle and dragons if possible(assuming you start with fort and can find the resources). Treants I build after week 3-4 because they don't do enough damage and you don't need more than 6 for protecting your hunters.

That's taking into account hard difficulty.
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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted October 15, 2007 03:00 PM

I usually aim for treants asap, since with the +1 growth building you can REALLY stack up on those creatures early, and in the final battle your enemy will have no painless way of getting rid of your bulking stack of 187 HP treants. Those numbers make up for the damage a bit, but as it is, they also buy you more time.

Of course I have no true idea how usefull this is; I actually reckon it would be more usefull if you want with a Warlock using a Sylvan army.

I like big tanky powerhouse units, but treants are unfortunately ill-suited in an offense lineup. Which really doesn't fit a peaceloving nature town, honestly.

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Elvin
Elvin

Hero of Order
Stillness within Movement
posted October 15, 2007 03:08 PM

I recall 30 ancient treants hitting my wraiths and killing NOT A SINGLE ONE. I had a good level advantage of course but that's scary. Suppose they killed a few, they play too slow to be of much use. If you can get the time and money the savage treants can act faster with rage of the forest(?). They can get 12 init.

And if I get the treants fast that means that my hunters will take long to upgrade
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We are Groot.

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sdfx
sdfx


Famous Hero
posted October 15, 2007 04:11 PM

Quote:
But I would be very interested in how you play sylvan on small maps, like peninsula, and with random hero / resources setting :>

I don't really like using a ranger unless it's Ossir - any hero class other than ranger is generally better/more reliable for quick games:
1. Might heroes have a high chance for war machines: tent is crucial vs shooters/casters, ballista + flaming arrows can't be really wrong either. War path(log) is to be mentioned - this perk can be pretty ridiculous when creeps density on the map is high.

2. Magic heroes can use destructive from sylvan's guild. Arma + split unicorns is risky but it can be very effective/game winning.

Of course, if a ranger DO get war machines somehow then he owns in quick games.

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Pinkspear
Pinkspear


Known Hero
Crazy like a fool
posted October 15, 2007 07:33 PM
Edited by pinkspear at 19:35, 15 Oct 2007.

@Moonlith

Forget treants! I've just played a game with sylvan on a larger map (rise to power) and I upgraded my hunters on day 1 week 2 into arcane archers. Those guys did about 400-500 damage on week 3!(I had about 40-50 archers due to an a dwelling on the map).On week 4 I had 10 savage treants and even with rage of the forest ability turned on they did ridiculous damage compared to the archers. Then I got archery due to a level up, and even my 30 High druids(which aren't much of damage dealers) did better damage than the treants!
Sylvan seems very-very powerful in the midgame now. Having + 8-10 spellpower from high druids, and imbuing crazy spells like fireball or meteor shower with exp destructive magic will be the next thing I'll try

Sylvan for teh win


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roy-algriffin
roy-algriffin


Supreme Hero
Chocolate ice cream zealot
posted October 15, 2007 08:32 PM

yeah syvlan got a massive boost along with necropolis to a certain extent.
Id say Dungeon just got quite a bit more powerful as well, inferno got a so-so upgrade. Tier 4 is amazing but its not enough to actually say that they got a gigantic leap forward in power (well. One creature does go a leap forward!)Rest of the factions seem like the upgrades are pretty much on an equal level. Even havens marksen/crossbowmen problem
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"Am i a demon? No im a priest of the light! THE BLOODY RED LIGHT"

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