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Heroes Community > Other Games Exist Too > Thread: Age Of EmpiresII: The Age Of Kings And The Conquerors strategy
Thread: Age Of EmpiresII: The Age Of Kings And The Conquerors strategy This thread is 17 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 · «PREV / NEXT»
william
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LummoxLewis
posted December 02, 2008 05:29 PM

Well I'll agree with you on that then. Since Goths don't have any defences to build, then they are basically saving a lot of time and resources (but at a major cost!), whereas other civilisations might be wasting a lot of time building walls and other defences and spending resources when they could be gathering other resources such as food and Gold in order to buy more troops. That is, I guess, one good thing about the goths. They are good economy-wise. I guess they could be a good ally and someone to back you up, but other than that, I wouldn't use them.
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JoonasTo
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posted December 02, 2008 05:31 PM

One thing though. I am talking about human opponent here. Against cheating computers with unlimited resources goth's are useless.
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Lexxan
Lexxan


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posted December 02, 2008 05:33 PM
Edited by Lexxan at 17:35, 02 Dec 2008.

Quote:
@ Lexxan

I know that they need a huge army, but what happens when their army is defeated? They will have nothing to help them, unless they can whip up some quick little army, but even that won't help them much when they are versing other civilisations. They will never get through to an enemy base. Goths are best at lowering another armies numbers down. IMO, they are never one of the civilisations that will win a game on harder difficulties or versing good human opponents. It will just be too hard for them. Of course, a challenge is always good but if they lose their main army then that's basically it for them.




Attack Constantly, send out small rainding parties early to disrupt the enemy's economy, before they can build walls or pallisades. Send small forces (5-10 Soldiers), so your main army defends against early attacks.

As soon as your are advancing to Castle Age   build up the big attacking army.

Create many Siege Weapons (Especially Catapults) to aid you versus buildings and use Elite Scirmishers and Huskarls to protect your infantry againsts Archers and Pikemen to protect against Cavalry.

Flood the enemy towns (late-game requirement whereas ultimately, the enemy infantry will be stronger than yours), keep building outposts, so that you constantly are on the lookout for Enemy armies.

Give main priority to Blacksmith upgrades and the Squires technology (eventhough you aren't able to reach platemail). Build several castles to defend your base, along with a small force of Knights, Skirmishers, Pikemen and Swordmen.
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JoonasTo
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posted December 02, 2008 05:35 PM

Lexxan's post in short:
harass, infantry specialisation and don't play like a noob
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Lexxan
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posted December 02, 2008 05:38 PM

Quote:
Samurai? Samurai? Samurai?
??????????????????????????


My army of Cataphracts once got slaughtered by a bunch of Samurai, so yes, I consider them great treats for Melee UUs and Infantry. (tho they are weak against monks, and Archers, and average against Cavalry and Siege Weapons)
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Lexxan
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posted December 02, 2008 05:39 PM

Quote:
Lexxan's post in short:
harass, infantry specialisation and don't play like a noob


Not exactly, I don't think Will is a noob at all (on the contrairy, I think he's a better player than me) but you have to know and acknowledge the strengths and weaknesses of each civ, and exploit them.


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william
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LummoxLewis
posted December 02, 2008 05:40 PM

Well how would you classify Samurai against Spanish Conquistadors then? They are Cavalry Archers, and if Samurai are weak against Archers and average against Cavalry, then they are gonna get slaughtered regardless. I wouldn't put Samurai on a list of the top 10 units in the game (I don't use them much though since they are quit weak IMO).
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Lexxan
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posted December 02, 2008 05:42 PM

Quote:
Well how would you classify Samurai against Spanish Conquistadors then? They are Cavalry Archers, and if Samurai are weak against Archers and average against Cavalry, then they are gonna get slaughtered regardless. I wouldn't put Samurai on a list of the top 10 units in the game (I don't use them much though since they are quit weak IMO).


Yes I agree, Samurai are no match against Conquistadors, but they can easily defeat Cataphracts, Husakarls, Teutonic Knights and Woads (if they are foolish enough so come close enough lol)

Personally, I consider the Mangudai as the best UU.
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JoonasTo
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posted December 02, 2008 05:43 PM

Yes they are good against some UUs but decent UUs can beat them. Japanese champions are more usefull.
Catacprachts should actually be able to beat them pretty well if you have trample damage.

You got me wrong on that noob part. It was a general don't like play a noob. Not don't play like a noob Will.
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william
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LummoxLewis
posted December 02, 2008 05:44 PM
Edited by william at 17:44, 02 Dec 2008.

@ Lexxan
Yeah. Many things can defeat Teutonic knights because of their slow speed. They are very weak against Archers since they can just hit and run and keep repeating that tactic until they die. However, if I recall correctly, Teutonic Knights are very effective against Buildings, which makes them great for a siege.
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Lexxan
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posted December 02, 2008 05:46 PM

Quote:
@ Lexxan
Yeah. Many things can defeat Teutonic knights because of their slow speed. They are very weak against Archers since they can just hit and run and keep repeating that tactic until they die. However, if I recall correctly, Teutonic Knights are very effective against Buildings, which makes them great for a siege.


Quoted from the Manual: (in Dutch, tanslated to English)

"Slow, but heavily armoured Units with a Slow yet Powerfull attack. They are srtong versus Buildings and Cavalry, but weak against Archers, Towers and Catapults."
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JoonasTo
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posted December 02, 2008 05:49 PM

Rams do better job than knights.

Generall problem of gameplay in AoK is the TCs. They make early harassment nigh impossible. It can still be pulled off by skirmishers or archers but it's effectiveness is pretty low. So actually the game begins in castle age.

This weakens some civilisations like goths too much.
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DagothGares
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posted December 02, 2008 05:50 PM

You can always try picking off the villagers and his other buildings. That way, you can still fight early on...
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JoonasTo
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posted December 02, 2008 05:52 PM

Yeah but if the players aren't lightyears apart in skill the early raids are useless.
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william
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LummoxLewis
posted December 02, 2008 05:53 PM

Bah, that would be a sucky game in my opinion. what good is it if you might die within the first hour of the game? I find that the longer the games are in AOE2, then the more fun it is because you will have more resources and will have more challenge when you try to fight the enemy. Just my opinion anyway.
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Lexxan
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posted December 02, 2008 05:53 PM

Quote:
Rams do better job than knights.

Generall problem of gameplay in AoK is the TCs. They make early harassment nigh impossible. It can still be pulled off by skirmishers or archers but it's effectiveness is pretty low. So actually the game begins in castle age.

This weakens some civilisations like goths too much.


Yes, but goths have to raid, this is attack and kill as many villagers as possible, untill they are able to built Mangonels and Rams. you have to be willing to sacrefice some troops with that Civ. There's little other choice left, sadly.
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william
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LummoxLewis
posted December 02, 2008 05:55 PM

With every civilisation you have to risk some troops, it's just that with the goths, you have to sacrifice a bit more than usual since they will be your main defence. Castles can help you, but if the enemy starts laying fire to them with Trebuchets and Archers and Rams, then it might be over quite quickly.
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Lexxan
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posted December 02, 2008 05:56 PM

Quote:
With every civilisation you have to risk some troops, it's just that with the goths, you have to sacrifice a bit more than usual since they will be your main defence. Castles can help you, but if the enemy starts laying fire to them with Trebuchets and Archers and Rams, then it might be over quite quickly.


Light Cavalry can do miracles in that scenario.
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william
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LummoxLewis
posted December 02, 2008 05:57 PM

Light Cavalry are WEAK and should hardly be used if you have access to greater units. Light Cavalry are good in Feudal Age and early Castle Age. Anything higher than that and they are basically rendered useless IMO.
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Lexxan
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posted December 02, 2008 06:02 PM

Quote:
Light Cavalry are WEAK and should hardly be used if you have access to greater units. Light Cavalry are good in Feudal Age and early Castle Age. Anything higher than that and they are basically rendered useless IMO.


Yes, but around 7 of them are a real pain for Siege weapons and Archers. and they are quite cheap too.
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