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Heroes Community > Other Games Exist Too > Thread: Age Of EmpiresII: The Age Of Kings And The Conquerors strategy
Thread: Age Of EmpiresII: The Age Of Kings And The Conquerors strategy This thread is 17 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 · «PREV / NEXT»
william
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LummoxLewis
posted December 02, 2008 06:04 PM

Well I usually NEVER send Archers or Siege weapons in without some form of Cavalry since any form of Cavalry will pick them off real fast. All Siege weapons are slow and will be easily overrun by a few Cavalry and they won't be able to attack fast enough to defend itself. So I guess I agree with you, but I would never send in Archers or Siege weapons without some kind of backup like Cavalry, or perhaps even infantry.
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JoonasTo
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What if Elvin was female?
posted December 02, 2008 06:05 PM

Quote:
Quote:
Rams do better job than knights.

Generall problem of gameplay in AoK is the TCs. They make early harassment nigh impossible. It can still be pulled off by skirmishers or archers but it's effectiveness is pretty low. So actually the game begins in castle age.

This weakens some civilisations like goths too much.


Yes, but goths have to raid, this is attack and kill as many villagers as possible, untill they are able to built Mangonels and Rams. you have to be willing to sacrefice some troops with that Civ. There's little other choice left, sadly.
Exactly. Because they have to raid they will suffer heavy losses from TCs. Huskarl adresses this issue but they don't really help in feudal harassment.
Had the goths been a civilisation in AoE they had been a good choice but in AoK they are underpowered from the start since TCs equal nukes in this game.

Oh and on the subject of light cavalry. They are great cannon fodder for hunting siege weapons and archers. And since they only cost a little food you can spam them in the late game. Send them around the map to disturb your enemy's economy or just for target practice for castles and towerrs while your real troops bring them down.
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Mamgaeater
Mamgaeater


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posted December 02, 2008 09:36 PM

What about knight rushes? (quick castle deploy several knights)
What about flushes?(federal age rush)
And as has been pointed out the goths are one of the hardest civs to play...

I've been thinking... i KNOW for a fact that the huns are one of the best civilizations in Deathmatch... but how do they fare in the actual game?

They have very cheap cavalry archers(archer price about) and having paladins(Best overall normal unit in game), siege rams(a few of these rip walls apart) i think i'm going to practice with huns...
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Hell_Wizard
Hell_Wizard


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posted December 02, 2008 10:11 PM

More important about the Huns is that they don't need Houses
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Nikita
Nikita


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Meepo is underrated
posted December 03, 2008 12:02 AM

Quote:
huns... but how do they fare in the actual game?

They are still best,not building houses(saves time and wood at beginning).Their Tarkans are main and most important strength,they are very powerfull at bringing down buldings and are very strong.
Quote:

They have very cheap cavalry archers(archer price about) and having paladins(Best overall normal unit in game), siege rams(a few of these rip walls apart) i think i'm going to practice with huns...

Of course diff. ppl have diff tactic,but meele cavalry is best and building archery as cavalry sucks.Cavalry are fast and will bringa any archer down.As fo paladins,they need lots of upgrades to get to them,they are also ver expansive.By the end ull build a few full stacks of them,but u will end up losing them and having to defend with some bat units.It happened to me,battling just with wood and food troops,cause there was no gold,no relics,market was expansive.Tarkans replace rams.So i just build up Tarkans,upgrade at blacksmith and if have enough resources,i upgrade them to Elite.
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Mamgaeater
Mamgaeater


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posted December 03, 2008 12:19 AM
Edited by Mamgaeater at 00:33, 03 Dec 2008.

not nessesarily at a point cavalry archers reach a point where they can pinpoint kill things and not to mention the fact that they are very very cheap and fast.

15 cav archers > 15 halberdiers or paladins for this reason.


That perk makes the cavalry archers almost necessary as they can quickly take out other units in a quick accurate barrage.

of course this is from my brief expierience.


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Nikita
Nikita


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Meepo is underrated
posted December 03, 2008 12:42 AM

I wish i could play some1 online,its hard due to me having Conquerors Expansion and most have just ConquerorsTired of playing AI
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william
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LummoxLewis
posted December 03, 2008 12:46 AM

The Conquerors IS the expansion. The original is the Age of Kings, hence why many call it AOK instead of AOE2.
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Nikita
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Meepo is underrated
posted December 03, 2008 12:51 AM

I thought there was Age of KingsAge of ConquerorsAge of conquerors expansion.Due to expansion i cant play with ppl with regular Conq. or it may be other problem,can any1 advice?
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william
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LummoxLewis
posted December 03, 2008 01:19 AM

No. The expansion IS the Conquerors. There is no Age of Conquerors. There is Age of Kings, or age of empires 2 as others like to call it, and then the expansion back called Age of empires 2: The Conquerors.

Now, for those still interested in the discussion about the Goths, I made a few notes while playing with them a few minutes ago.


The Goths are an Infantry civilisation. they are a fighting civilisation, not a defensive one. So this gives them a big advantage when it comes to battles (when they are fighting not defending). If they lose their army, then they will need to quickly build another before the enemy comes into their base and destroys it. This is made much easier for the enemy due to the Goths not being able to build any Stone Walls. They do, however, have the ability to build Wooden Palisades, which are a very weak form of Wall but they are still a wall nonetheless. They also have the ability to build Watch towers, but that is as far as Towers go for them, and although the Watch Tower is quite weak, the damage can be increased by garrisoning units into the building. This increases the amount of damage that the tower inflicts upon enemy troops. You can also build Castles as well and can also garrison units in their for increased damage done to the enemy when it fires at them.

The Goths are good in Feudal Age and Castle Age. I wouldn't say Imperial Age since all other civilisations are much better then due to the defences that they can build at that stage, which the Goths lack. In Feudal Age, the Goths infantry cost 10% less. This is good since you are able to build up an army quite quickly for future battles that might take place. A good suggestion would be to scatter your army in small little groups just out of the area of your base. If you try to seal all possible entrances, then this could be an early defensive measure. You can also build wooden palisade walls, but I would recommend you build a triple palisade wall due to the weakness of them and because the enemy will easily destroy them. It's best that you slow down your enemy enough so that you can quickly wipe out their army without receiving too many losses in your army, although this won't be too bad due to the fact that you are easily able to build up your infantry again, provided of course that you are going well Economy wise. The Infantry cost 15% less in Castle Age and 25% less in Imperial age, but Imperial Age doesn't matter so much with the Goths. Getting an army is the first priority since this will be your only chance to survive long enough.

While the Goths are unable to build any Stone Walls or any good form of Towers, they do have their good points. Such as their Infantry +1 attack vs buildings and of course, their Unique Unit, the Huskarl. While the Huskarl may not be the strongest Unique Unit that there is, it is pretty effective in battle and should not be underestimated by any means. The Huskarl has an attack bonus vs Buildings and Archers, and add to this the fact that all the other infantry have an attack bonus vs Buildings, it can make for some pretty good siege battles. The Goths main advantage is that they are good vs buildings, and one of the buildings you will be coming across the most are Stone Walls, and it is good if you can get through them early and without taking as much time as some other civilisations might take.

The Huskarls can also be built in the Barracks which is very good. The Goths are able to be built in the Barracks if they research the skill, Anarchy. Add to this the fact that if they research Perfusion, then their Barracks work 50% faster. This is a huge bonus, since all other civilisations Unique Units are built in the Castle. While Castles are good due to the fact that they can create Unique Units and that they are a good form of defence since they can shoot at enemy units when in range, they do cost a lot, and the Goths need speed to be able to have any chance at winning. Since the Barracks have a good increase in speed if you research Perfusion, then you could build your Huskarl in those, as opposed to the Castles. By no means am I saying that you should build less Castles, you should build as many as you can since they are a good form of defence, but if you want to build Huskarls then build them in the Barracks, where they will be created much faster.

I recommend, when going into Battle, to build about 10 or 15 Huskarls, Cavalry Archers behind them, and Hussars in front of them, keeping the Huskarls in the middle of the pack. If the Hussars are attacked then the Cavalry Archers can fire from behind, and they are safe because of the Huskarls right in front of them. You could also bring any Siege equipment with you, but I am unsure if this is a good idea or not. The Goths need speed, and Siege equipment will only slow them down further. Also, the Infantry have an attack bonus vs buildings, so if you have enough Infantry with you, then it might not be necessary to bring any Siege equipment, plus the Huskarls are extremely effective against Buildings and also Archers, which is their strong point.

The Goths might be the worst civilisation in the game, but they are by no means bad. They are just not as good as any of the other civilisations in the game. The main thing that I keep going on about all the time is their serious lack of defence as in NO Stone Walls or any good form of Tower. They do have the Watch Tower, Palisades and also Castles. Castles are always a good form of defence, for any civilisation. This civilisation is not a defensive civilisation though, it is an Infantry civilisation, so the main thing you as a player will be concentrating on is your army. Bonuses to the Infantry help against attacking buildings, and being able to build Huskarls in the Barracks PLUS increase in Barrack speed is a big bonus and will help you immensely. Infantry isn't the only thing that you should worry about. You will also have to worry about the Economy of your civilisation as well. Building Castles will be a bit easier due to th fact that you will have a lot of Stone to use since you are unable to build Stone Walls, whereas other civilisations will have to collect a lot more Stone to be able to build Stone Walls PLUS Castles for their defences. The Goths do quite well economy wise so that shouldn't be much of a problem during the game.

I would say that the Goths are good in end Feudal Age and Early to Mid Castle Age. After that though, they are basically a sitting duck for the enemy. At most, they will weaken the enemy but they will not be able to kill it due to the enemy having their form of defences.
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JoonasTo
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What if Elvin was female?
posted December 03, 2008 08:06 AM

Huns are slower early game than other nations due to no starting wood. They also lack the main form of early defense, the house wall.

Mamga, check out AoE cavalry archers if you want to see good cav archies. A real pain in the ass. Or a nice trump up your sleeve.

I read that Will and made a few notes:
-You have to be building army constantly. If you start building a new army after you lost your last it will be too late.
-Trying to cover all the entrances to your base is futile. If you do that your army will be split and easily defeated. Use watch towers or single scouts instead and move your army where needed.
-About walls. Their main idea is to slow the enemy down enough so your army can reach them there. Palisades can do this early and if you build enough of them but I'd use houses instead. They have more hit points and you won't be running out of population any time soon.
-Huskarls main strenght is in the fact that they can kill town centers easily. Castles can be taken down too but for walls you need siege equipment. Too bad you need a castle to build Huskarls from barracks though.
-Al right raiding squad combination but for enemy army you need something to deal with heavy cavalry. Cavalry archers won't cut it down in time.
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william
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LummoxLewis
posted December 03, 2008 08:14 AM

Quote:

-About walls. Their main idea is to slow the enemy down enough so your army can reach them there. Palisades can do this early and if you build enough of them but I'd use houses instead. They have more hit points and you won't be running out of population any time soon.


Yes, that was what I was saying, or at least what I was trying to say. I wouldn't use houses as a defence because the pop limit is a real pain in the arse, but that's just me anyway.
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Lexxan
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Unimpressed by your logic
posted December 03, 2008 01:45 PM

Quote:
Quote:

-About walls. Their main idea is to slow the enemy down enough so your army can reach them there. Palisades can do this early and if you build enough of them but I'd use houses instead. They have more hit points and you won't be running out of population any time soon.


Yes, that was what I was saying, or at least what I was trying to say. I wouldn't use houses as a defence because the pop limit is a real pain in the arse, but that's just me anyway.


I would use Houses as well, same reason. Instead, I usually build Double Pallisades around my settlement, with some Outposts nearby (and towers, as soon as I can build these)

And William: You Goth post is pure Quality
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Hell_Wizard
Hell_Wizard


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posted December 03, 2008 02:37 PM

Favourite Civilization?

Just 1 word, please.
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executor
executor


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posted December 03, 2008 03:53 PM

Byzantines. They aren't one of the best but I like them.
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Lexxan
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Unimpressed by your logic
posted December 03, 2008 04:15 PM

Quote:
Favourite Civilization?

Just 1 word, please.


Chinese for me.
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Mamgaeater
Mamgaeater


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posted December 03, 2008 09:01 PM

Quote:
Favourite Civilization?




I can't decide between mayans, huns, koreans and teutons.




Quote:
Mamga, check out AoE cavalry archers if you want to see good cav archies. A real pain in the ass. Or a nice trump up your sleeve.

I have played AOE... the thing that bugs me is the difficulty i have with it . either way i'm not saying they are powerful, just cheap and quite decent
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JoonasTo
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What if Elvin was female?
posted December 03, 2008 09:06 PM

Probably huns, chinese or japanese.

Difficulty?
In AoE? LOL! We used to beat 6 allied hardest computer enemies with a friend of mine in lan games.

So what's your problem in it? Early raids? Catapults? Priests? Bronze crush wave?
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Lexxan
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posted December 03, 2008 09:10 PM

Yeah, lol, I remeber the armies that consisted of Catapults only...

But I prefered Chariot Archer Spawning more...
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JoonasTo
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What if Elvin was female?
posted December 03, 2008 09:14 PM

Fun when you annihilate the whole catapult army by one cavalry unit or jihaded villager.

True, bronze chariot spam with egypt, hittite or assyria is possibly the single most effective tactic.

Also late in games they tend to go to chariots again when golds over.
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