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Heroes Community > Other Games Exist Too > Thread: Age Of EmpiresII: The Age Of Kings And The Conquerors strategy
Thread: Age Of EmpiresII: The Age Of Kings And The Conquerors strategy This thread is 17 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 · «PREV / NEXT»
Lexxan
Lexxan


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Unimpressed by your logic
posted December 03, 2008 09:17 PM

Well, I ususally played Egyptians in AoE (actually I ONLY played Egptains in AoE, except for the campaings)... Those were the days... *sigh*


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Mamgaeater
Mamgaeater


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posted December 03, 2008 09:19 PM

i have trouble playing it because i have no sound AND I'm not used to it at all... I do remember why i played it... i was 4 and there were bright colors everywhere... i especially loved the catapults and balista.
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Lexxan
Lexxan


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Unimpressed by your logic
posted December 03, 2008 09:20 PM

Quote:
i have trouble playing it because i have no sound AND I'm not used to it at all... I do remember why i played it... i was 4 and there were bright colors everywhere... i especially loved the catapults and balista.


Ah, yes the Ballista were my favs as well... And the Elephants too!
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Mamgaeater
Mamgaeater


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posted December 03, 2008 09:23 PM

Quote:
Quote:
i have trouble playing it because i have no sound AND I'm not used to it at all... I do remember why i played it... i was 4 and there were bright colors everywhere... i especially loved the catapults and balista.


Ah, yes the Ballista were my favs as well... And the Elephants too!

oh yeah lexxan do you mind if i keep your name in my custom status?
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Lexxan
Lexxan


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Unimpressed by your logic
posted December 03, 2008 09:30 PM

Quote:
Quote:
Quote:
i have trouble playing it because i have no sound AND I'm not used to it at all... I do remember why i played it... i was 4 and there were bright colors everywhere... i especially loved the catapults and balista.


Ah, yes the Ballista were my favs as well... And the Elephants too!

oh yeah lexxan do you mind if i keep your name in my custom status?


lol, I didn't notice that lol

No, I'm vain enough to tolerate it lol.
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william
william


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LummoxLewis
posted December 03, 2008 11:53 PM
Edited by william at 23:54, 03 Dec 2008.

Quote:
And William: You Goth post is pure Quality


Thanks Lex.

Now, what I think I might do is make posts which contain my thoughts on each of the civilisations. Disadvantages and advantages that they might have, what kind of civilisation they are etc. I did that with my post about the Goths, so i decided to make a few notes on the Aztecs.

And here we go:


The Aztecs are an Infantry and monk civilisation, so these are the two things that you should primarily think about when you are playing as this civilisation. They are decent in defence, since they have the ability to build fortified Walls as opposed to the Goths which can only build Palisades, and Economy wise, they are quite good, with some minor disadvantage when they are trying to collect wood since they have some techs in there that are disabled.

The bonuses of this civilisation is that the Villagers can carry +5 more. This is quite good, although it doesn't really improve the gathering speed that much. It will take them a slightly longer time to gather the maximum amount that they can before they head back to the Town Centre or other buildings. I recommend that you build a lot of villagers at the start to try and compensate for this, since it does make it a bit slower at the start since they have to gather more before they head back. Military Units are created 15% faster and Monks get +5 Hit Points to every technology researched in the Monastery.

The Aztecs are a good all-round civilisation. They are good at attacking, decent at defence and good Economy wise. The Military Units are created 15% faster so this enables the player to quickly build up an army, which I recommend you do in the end of Feudal Age, and then keep going from then on. The Unique Technology is Garland Wars, which gives +4 to Infantry Attack. This is quite useful, but to be able to research it, you need to be in Imperial Age, so you need to have quite a decent sized army before you research it, so that when you do research Garland Wars, then you can immediately send out your army and they will most likely be stronger than what the enemy might have. This will vary though, depending on what the enemy civilisation is, so you will have to be careful. The bonus of +5 Hit Points for monks for each Monastery Technology researched is also quite good. In the Castle Age, there are 6 technologies to be researched, and in Imperial Age there are 4 technologies to be researched. This will give your Monks a significant advantage against all other Monks in the entire game, so remember to use them well. I recommend sending about 3 monks to every army group that you send to battle. Since the Monks will be able to take more damage, you will be able to heal your troops much better, and while still being able to heal your other Monks (if you sent out 3 or more).

All which has been said so far has been good, but this civilisation, just like all other civilisations, suffers its disadvantages. The Aztecs have a lack of Gunpowder units, so this disables the building of Bombard Towers, Hand Cannoneers and other similar units. Also, the best tower that they can build are Guard Towers. Keeps and Bombard Towers have been disabled to build. So the best defence would be to build double Fortified Walls, with Guard Towers and Castles behind that. Building a single wall could also work, but then if the enemy get through that, then they are able to directly attack your Guard Towers and Castles, and be able to get into your base easier. Double Walls, which I often build and talk about, are good because it really slows the enemy down. It slows them down enough so that you can get your army built to be able to defend your base, or so that they are all eventually killed by your Towers and Castles. It's an effective method of defending your base that seems to work for me quite well each time I play.

I do not recommend that you engage in Sea Battles. The Aztecs don't have the ability to build good sea units such as; Galleon, Cannon Galleon, Elite Cannon Galleon, Demolition Ship and Heavy Demolition Ship. They do have access to Fast Fire Ships and War Galleons, but even this might be a bit too weak and it is a serious disadvantage when you are on a map with plenty of Water and you are playing as the Aztecs. So whatever you do, do not try and engage in Sea Battles.
You also do not have access to Stables, so this automatically rules out building any of the good units in the game, such as Paladins or even Heavy Cavalry Archers (they are built in the Archery Range but they still, IMO, count as Cavalry units). This is a big disadvantage for the Aztecs, since that means you will have a serious lack of speed and will make your units more susceptible for enemy ranged attacks by Archers or other similar units. So that means that your army will mainly consist of Archers and Infantry units, which isn't too bad, but the lack of Cavalry units is a serious blow to your army.

The Castle, although is good, doesn't have the ability to research the technology, Hoardings. Now, this might not seem too bad at first, but when you will be using your Castle as a form of defence behind the double walls, then the lack of 1000 extra hit points will start to affect you. You can still counter that though, by garrisoning units into the Castle to give it extra firepower, which is always a great help. You can also garrison units inside Towers, but I think the Castle automatically has more damage when firing at an enemy, and I think you might be able to garrison slightly more units within the Castle than you can garrison inside a Tower.

The Jaguar unit, which is the Unique Unit for the Aztecs, while not the best Unique Unit that there is, is not too bad either. It has an attack bonus vs. other Infantry, which is good quite, but since they walk, then they might be open for enemy ranged attacks, which is not so good. Like I said, they aren't the best Unique Unit available, but they are not the worst either. It is all about how you use them. Personally, I would put them in the Middle or front of the pack, with Archers in the middle or back (depending on where you place the Jaguar Warriors), and then behind the Archers put the 3 or more Monks that you might have. It's a good way of fighting, IMO, but you have to make sure to defend your Monks well, but this is become easier due to the fact that they get more 5 more Hit Points with every technology that you research in the Monastery.

All in all, the Aztecs are primarily a good civilisation, but it isn't without it's flaws. They are good at attacking, decent in defence and good in Economy.
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JoonasTo
JoonasTo


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What if Elvin was female?
posted December 04, 2008 07:53 PM

Few notes again:
-You don't have to wait for the villagers to gather themselves full loads. You can order them to bring that resource home they al ready have what you need.
-That monk hitpoint bonus isn't anything overly useful. It needs the technologies to be researched to be of any use and when you have them troops will be killing them with a few strikes anyways. But since they're your best bet against ships in imperial it has it's uses.
-Nothing about the eagle warriors? You should have at least noted them in the cavalry chapter. They can be used to replace cavalry to some point in speedy units.
-Sea battles can't be avoided on water maps. You can stay away from the shores but that will just end bad. Notice that the Aztec navy is still viable option in castle age. So crush your enemy's navy before imperial if possible. In imperial you might have to resort to giving the high seas to your opponent and stick to defending you harbors and doing sneaky attacks/landings with your navy. Remember, monks can convert ships.
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Hell_Wizard
Hell_Wizard


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posted December 04, 2008 08:02 PM
Edited by Hell_Wizard at 20:02, 04 Dec 2008.

I agree about the villagers, I do it often. The monks - too. The eagles - I used them only in the Montezuma campaign.

About the navy - I used to play on both rendom and my own maps and realized that on ramdom maps the AI is at least 300%, compared to the one on custom maps. So my point was that on custom maps the AI doesn't build docks.

So I used the map editor only for campaigns (I'm good there )
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Lexxan
Lexxan


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posted December 04, 2008 08:18 PM

Another Excellent post, William but you forgot one capital point: the best tactic how to defeat them
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Mamgaeater
Mamgaeater


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posted December 04, 2008 08:39 PM

Eagle warriors are in the aztec army but the mayans have stronger versions(eldorado)...
Either way they are the equivalent of a scout cavalry good vs monks,siege and decent against archers... but they do cost 50 gold...

You also forgot the aztecs team boost... that 33% more relic gold is a pretty decent boost

Also keep in mind that each monastery option costs gold so to get that +50hp(?) you need to spend around 3000 gold.
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Hell_Wizard
Hell_Wizard


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posted December 04, 2008 08:55 PM

What a pitty the gold in AoE is not in the same amounths as in HoMM
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william
william


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LummoxLewis
posted December 05, 2008 06:23 AM
Edited by william at 06:24, 05 Dec 2008.

The Aztecs can be defeated with the use of Cavalry.




Britons

The Britons are a Foot Archer civilisation, so obviously you are going to be building mostly Archers for your army.

Town Centres cost -50% wood in Castle age, although there is usually enough wood in most maps so this isn't overly useful IMO. Foot Archers (except Skirmishers) have +1 range in Castle Age and + range in Imperial Age, so this is a total of +2 range. Shepherds work 25% faster, although this is mostly good if you are in Dark Age or Feudal Age, since in Castle Age, you will be mostly getting your food from Farms. The Unique Units if this civilisation are the Longbowmen, not the best Unique Unit but they are useful. The Unique technology is Yeomen which gives +1 to Foot Archer Range and +2 Tower attack. The Team bonus is that Archery Ranges work 20% faster, which is probably the most useful technology for this civilisation.

They are a good civilisation but they are not the best. They have some major losses of Cavalry units such as not being able to build Hussars or Paladins which are, in my opinion, essential Cavalry units if you are going into battle. both are very strong and can usually wipe out a large army with relative ease. They are also not able to research Thumb Ring or Parthian Tactics, which seems a little odd to me since they are supposed to be a Foot Archer civilisation, and those two technologies make the foot Archers better. They also suffer a lack of Gunpowder related things such as Bombard Towers, Cannon Galleons, Bombard Cannons and Hand Cannoneers. They are also not able to build Heavy Scorpions, Siege Rams or Siege Onagers, which are great units to bring along with you when you are going to try and take over a defended base.

Archers do get a significant boost due to them having increased range, plus they are able to be built quickly due to Archery Ranges working 20% faster due to the team bonus. Battle wise, I would mainly consider them to be a hit and run kinda civilisation. Bring the Archers forward, attack the enemy then bring in other troops such as Infantry and Cavalry and then repeat this process. You could also keep Infantry and Cavalry at the front and keep the Archers at the back which could also work due to the Archers having increased Range, but I would consider them to possibly be best when they are brought forward, attack the enemy and then brought back. If you have any Monks with you then you could heal the Archers since they may have got hit while they were brought forward.

The defence of the Britons is also quite good due to Towers having increased attack. Double walls are necessary, just like all civilisations (except the Goths, of course, they can build Houses or Palisades as an alternative to Walls), and then with Towers and Castles behind them.

Overall, the Britons are a good civilisation mainly when you are starting off the game and just getting used to it, but you might face a bit of trouble later on in the game.


Byzantines

The Byzantines are a defensive civilisation, and possibly one of the best civilisations in the game.

The Bonuses of this civilisation is that Buildings get +10% Hit Points to buildings in Dark Age, +20% Hit Points to buildings in Feudal Age, +30% Hit Points to buildings in Castle Age and +40% Hit Points to buildings in Imperial Age. Camels, Skirmishers, Pikemen and Halberdiers cost -25%. Fire Ships have +20% increase to attack and when advancing to Imperial Age, it costs -33%. These bonuses are great, and perhaps some of the best that you can get in the game, especially the increased Hit Points for buildings for each age that you progress into.

The Unique Unit of the Byzantines is the Cataphract, which is a Cavalry unit, and a very good one as well. The Unique Technology is Logistica which makes Cataphracts cause trample damage. The Team bonus is that Monks heal 50% faster.

The Byzantines are one of the best civilisations in the game. While it is classified as a Defensive civilisation, I would also consider it an Offensive one as well. They are able to build all units in the Archery Range, all units (except Eagle Warriors) in the Barracks, All units in the Stable, All units in the Dock and all units but two in the Siege Workshop. That gives you a significant advantage in battle since you have more variety in the units that you are able to build.

Although it has great bonuses and the army is fantastic, it does have its faults. It isn't able to research Masonry (which strengths all buildings), Architecture (which strengths all buildings), Heated Shot (which increases Tower Damage to ships), Siege Engineers (which improves Siege units) and Treadmill Crane (which improves building construction speed). Even though it does not have access to research Masonry or Architecture, the bonus of the civilisation is that the Hit Points go up (in percentages) in every Age that you progress to, so that slightly rules that out (except Masonry and Architecture are very good things to research, but it would make the Byzantines way too overpowered if you could research them).

The Cataphracts are a great Unique Unit which are further enhanced by the Unique Technology, Logistica, which gives Cataphracts trample damage). It has an attack bonus vs. Infantry plus it is heavily armoured. The stats for the Cataphract and Elite Cataphract are:

Hit Points: 110 (Normal), 150 (Elite)
Attack: 9 (Normal), 12 (Elite)
Armour: 2 (Normal), 2 (Elite)

It also has Pierce armour as well. This makes the Cataphract a unit which you should definitely have in your army, no matter what.

Fighting this town is going to be quite tough, and the only civilisation which might stand a good chance against them would be the Spanish, especially with the Conquistadors that they have (the best Unique Unit in the game, in my opinion). It is listed as a defensive civilisation, which means that if you are a civilisation that does not have access to Siege Units, then you are going to have a bit of trouble getting into the Byzantine base. It has access to Fortified Walls plus access to every type of Tower. I would build double Walls, like usual, and also Bombard Towers. Watch out though, Bombard Towers can kill your own units if you are not careful. Also build Castles behind the Walls as well, and perhaps even Garrison a few units inside the Castles just to give them some more damage).

If you are playing as the Byzantines then you will have a significant advantage and if you are versing them, then you will have to watch out and just play the best that you can. If you have an army, then try to wait and see if any units come out of the gate of the Byzantine army, and quickly hurry inside and try to kill all that you can. That might be the only way that you might stand a chance of actually getting inside the base and crippling their army.
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Lexxan
Lexxan


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posted December 07, 2008 04:17 PM

I just played a game with the Byzantines, and I crushingly defeated my enemies.

Map: France (scenario map)
Enemies: 6, all in one alliance
Allies: 1 (Maya)
Difficulty: Standart

crushing victory, because in the end, I was leading in almost every cathegory (expect Buildings Lost and Exploration Percentage lol)

If anyone is interested, here's the recorded version. Feel Free to comment http://www.mediafire.com/?yetimdo2zm3

Note: In the end, when I was defeating my last opponent (Teal, I used a cheat code to kill my ally... I thought it was fun to see them all die )
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Hell_Wizard
Hell_Wizard


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posted December 07, 2008 04:43 PM

I can crush 7 spanish allies with azteks on standart difficulty, very easly, but cannot beat even 2 allies on hardest....
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Mamgaeater
Mamgaeater


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posted December 07, 2008 05:26 PM
Edited by Mamgaeater at 17:38, 07 Dec 2008.

thats because hardest cheats...

Edit: and by cheating i mean in order to compensate for its inferior strategy they get free resources when they advance
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JoonasTo
JoonasTo


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What if Elvin was female?
posted December 07, 2008 05:30 PM
Edited by JoonasTo at 17:31, 07 Dec 2008.

You have brains the nemy has money.
Fair and square.

EDIT: I've seen three hardest enemies on team beaten by one guy. I'm pretty sure there are vids like it somewhere too.
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Mamgaeater
Mamgaeater


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posted December 07, 2008 05:59 PM

oh yeah how efficiently do relics collect gold?
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DagothGares
DagothGares


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No gods or kings
posted December 07, 2008 06:02 PM

Can anyone explain the concept 'team bonus'?
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Hell_Wizard
Hell_Wizard


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posted December 07, 2008 06:12 PM

Where did you meet that? (I just didn't play the game for mounths)
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Mamgaeater
Mamgaeater


Legendary Hero
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posted December 07, 2008 06:14 PM
Edited by Mamgaeater at 18:15, 07 Dec 2008.

team bonus's are bonus's that apply to the entire team.

much like the fact that Huns don't require houses or that the Celts have faster woodcutting.
the team bonus applies to all civilizations allied with that player.

IE: if you have a British ally. the team will have 20% faster archery ranges.

These bonus's apply to the civilization themselves regardless of whether they have allies or not.

((British archery ranges are 20% faster))

These bonus's do not stack

IE:Having 5 British allies do not make your archery ranges 100% faster.
Does that cover it?



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