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Heroes Community > Other Games Exist Too > Thread: Age Of EmpiresII: The Age Of Kings And The Conquerors strategy
Thread: Age Of EmpiresII: The Age Of Kings And The Conquerors strategy This thread is 17 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 · «PREV / NEXT»
JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted December 09, 2008 02:33 AM

Hussars are better for that than halberdies. Halberdiers can't get past one guard tower alive.

But if your enemy has fortifications(walls and towers or castles). The wood/food units won't cut it.
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Nikita
Nikita


Famous Hero
Meepo is underrated
posted December 09, 2008 02:37 AM

Dont really think u understood me,the walls and others go away,due to u using ur good units,the enemy killed them,u have about 500 gold and that u need to attack fast before he rebuilds so then u spamm,its all about quantity,hussars will take it too,even better then halb.

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Mamgaeater
Mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted December 09, 2008 02:41 AM
Edited by Mamgaeater at 02:56, 09 Dec 2008.

Quote:
Hussars are better for that than halberdies. Halberdiers can't get past one guard tower alive.

But if your enemy has fortifications(walls and towers or castles). The wood/food units won't cut it.



And hussars are cheaper...


Halberdier's cost
25 wood
35 food

Hussar's cost
80 food


25*12=300
300 wood becomes 5 farms
5 farms produce roughly 300 food each.
1500 food + 35*12 food = 1920
192/8 = 96/4 = 48/2 = 24

resource for resource. resources used to produce 12 halberdiers could produce 24 hussars

Even more for the Teutons and Chinese

edit: Of course this applies to long term costs not short term.



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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted December 09, 2008 02:46 AM

If your enemy has any brains he'll keep rebuilding those walls. A few archers or towers can kill any food troops you send at him. Plus you must remember that he can spam those troops too. And he probably will. Everyone does when gold is running low.
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Nikita
Nikita


Famous Hero
Meepo is underrated
posted December 09, 2008 02:52 AM
Edited by Nikita at 02:57, 09 Dec 2008.

Didnt understand a thing,but lets put it this way:
U have 800 food.(or 400 food/ 400 wood,where wood=food=800)
u get 8 hussars(800/80) and 13 halbardiers(800/60),the more #s get the stronger ur halbardiers get(higher ammounts).And building 5 stables and using spamm wil decrease ur food sign.But lets put it this way,if u r playing civ. like goths(infantry)u have upgaded everything for infantry and surely dont want to spend resources for upgrading cavalry;works vise-versa with civ.like huns(cavalry).

edit:
Quote:
resource for resource resources used to produce 12 halberdiers could produce 24 hussars


huh?
24*80food=1920 food/12*25wood=300 wood and 12*35 food=420--therefore u use more then 4 times the food and 300 wood

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william
william


Responsible
Undefeatable Hero
LummoxLewis
posted December 09, 2008 03:07 AM

Quote:

i think he's refering to goldless Pure-counter units...
Those make decent fillers.


Yes, but like I said, most of the good units require gold, such as Unique Units.
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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted September 02, 2009 11:26 PM
Edited by mamgaeater at 03:35, 03 Sep 2009.

Quote:


edit:
Quote:
resource for resource resources used to produce 12 halberdiers could produce 24 hussars


huh?
24*80food=1920 food/12*25wood=300 wood and 12*35 food=420--therefore u use more then 4 times the food and 300 wood


But we can convert a relatively low amount of wood into food.

60 wood creates a farm that can supply you with more food.

However as i stated earlier you need some time.



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Guitarguy
Guitarguy


Responsible
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Rockoon.
posted September 03, 2009 08:49 AM
Edited by Guitarguy at 08:58, 03 Sep 2009.

Crap, all this new talk about AoK makes me want to play and try to improve my strategies.  Maybe this weekend, because I'm busy as heck right now.  I hope I have time for some randoms or starting a campaign.

-Guitarguy
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Jormungand
Jormungand


Adventuring Hero
The Hammer of Hate
posted September 03, 2009 06:55 PM

I started a tread about AoK(first didnt spot this one)
here are the posts of my smaller tread(includes my strats)

Jormungand



Adventuring Hero
HAIL AND KILL
 posted August 30, 2009 04:47 AM  

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Age of Empires 2: the age of kings

This is definitely the best real time strategy game ever made!!!
To all of those rts-maniacs out there, come to this topic to discuss this legendary game.
I, an aok-veteran(&freak) wants to know if there are other people out there who are still playing this rts-pearl.

Here you can ask questions like; best civ, best strat, how to start, ...
Probably i'll know the answer to those questions and if i dont, there will be an other aok-worshipper(perhaps better then me) who will
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Mytical


Hero of Order
Chaos seeking Harmony
 posted August 30, 2009 05:10 AM  

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I have played this recently, and it is a great game.  One of the few that kept my interest for longer then a day.

My biggest question is the tech tree.  Pick your favorite civ and give a good start for a tech tree (I realise that resources will play a part, but as good as you can).  Say the first 10-15 techs?
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Azagal



Promising
Legendary Hero
Harder Better Faster Stronger~
 posted August 30, 2009 05:14 AM  

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I just recently started playing it again with 2 friends. It's hillarious. Don't play it competetively though you us 3 against AI, building up a enpire and then sending your super huge legion of units to ground the AI to the dirt^^. Fun really. It baffles me how fast my friend gets to Imperial age though... only takes him 15 minutes and he has huge ammount of structures and units by then... guess I should speed up my early game peasant production xD.
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guitarguy



Responsible
Supreme Hero
Shmalf, chill out.
 posted August 30, 2009 05:37 AM  Edited by Guitarguy at 06:03, 30 Aug 2009.

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As with HOMM3, I really enjoy AoK, but I'm not that good at it.  I just play it for fun, seeing how long I can last before the AI invades.  You can read about my strategies and experiences in this thread.

-Guitarguy
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Totoro



Famous Hero
in User
 posted August 30, 2009 06:42 AM  

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This is the best strategy article about AoE2 out there.

Everyone should read and attempt to master it.  

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Jormungand



Adventuring Hero
HAIL AND KILL
 posted August 30, 2009 02:12 PM  Edited by Jormungand at 14:20, 30 Aug 2009.

--------------------------------------------------------------------------------
quote:
--------------------------------------------------------------------------------
My biggest question is the tech tree.  Pick your favorite civ and give a good start for a tech tree (I realise that resources will play a part, but as good as you can).  Say the first 10-15 techs?
--------------------------------------------------------------------------------


i do researching and villager build in this order;
-20villagers(total of 23 - 15food - 8wood)
-loom (stronger villagers)
-feudal age
-15villagers(total of 38 - 15food - 8wood - 11gold -4stone)
-fletching(for extra town center firepower against feudal rushes)
-wheelbarrow
-horse collar
-double-bit axe
-gold mining
-stone mining
-castle age
-10villagers(total of 48 - depending on civ and strat divert the extra ten to boost needed resources)
-murder holes
-hand kart
-bodkin arrow and the blacksmith researches for the units you'll use
-extra mill, mining camp and maybe sawmill researches

i always play on giant maps with 200pop and i beat the crap out of the ai(and my neighbours) on hardest using this start.



quote:
--------------------------------------------------------------------------------
I just recently started playing it again with 2 friends. It's hillarious. Don't play it competetively though you us 3 against AI, building up a enpire and then sending your super huge legion of units to ground the AI to the dirt^^. Fun really. It baffles me how fast my friend gets to Imperial age though... only takes him 15 minutes and he has huge ammount of structures and units by then... guess I should speed up my early game peasant production xD.
--------------------------------------------------------------------------------



use the above starting strat and your friend will be stunned how fast you reach imperial age. dont worry about military in dark and feudal, really just build close to your town center(extremely usefull with teutons) and defend untill you hit imperial.
in castle age build a small garrisson of unique units.

build walls on natural passages, using this (expensive but unbreakable) defense;
written by myself(even my neighbour cant find a solution);

If there are only a few passages to your village, block them off with a wall (maybe with a gate). One tile behind the wall comes a line of trebuchets (one treb/two walls). Close behind the trebuchets come (bombard) towers and perhaps a castle. The only thing the enemy is capable of doing is sending tons of trebuchets, but they’ll get destroyed before they are unpacked.
Only weakness is elite longbowmen (if this happens charge with cavalry from behind or try pounding them with your trebuchets)

my neighbour did not try to use the britons yet and has already tried to break it with;
-5bombard cannons: my trebs blew the heck out of them
-10trebs: they were unpacking but got shot to pieces
-80teutonic knights: bombard towers...
-50paladins: bombard towers...
-20siege rams: bombard towers...again
-and a full-scale assault with 100teutonic knights, 60paladins and 5 trebs, but i didnt feel a thing and he had to retreat
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Jormungand



Adventuring Hero
HAIL AND KILL
 posted August 30, 2009 02:31 PM  

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guitarguy:nice strat with those light cavs but i think your problem with ai is that you're a slow starter... no worry, just build those villies quickly and dont hit that feudal button that early

totoro: my neighbour tried it, but we always play on giant maps so i created rubble out of his towers with my castle age garrisson because i scout the area
palisade walls? a villager just needs to spit on it and its down...
feudal armies? against a murder hole castle with garrisson?
they are good strats on small maps indeed, but their effectiveness decreases on larger ones
____________
Death to false metal!!!
If he ever had a name, he had forgotten it.
If he ever had parents, he did not remember them.
If he was ever born, he no longer knew when...  

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guitarguy



Responsible
Supreme Hero
Shmalf, chill out.
 posted August 30, 2009 08:01 PM  

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I've trained myself to play faster at the start of games so I can quickly get all my villagers working, but I think my problem is that I really hate RTS micromanagement.  Having to look after everything and making sure villagers/troops move on to new tasks gets maddening after a while.

It's actually a bigger problem in games like Empire Earth, because I'd spend a good 1/2 hour developing a really good economy and military, but then the AI would simply run past my troops and kill half of my workers within a minute.  There's only so much I can control at once (compared to the computer), which really turns me off.

It's better for me in AoK, just as long as I get my ranged troops and Walls set up.  Another problem is that I hate when they start using siege units.  I guess the threat of being bombarded with area-damage makes the battlefield really messy, and by then I'm usually freaking out trying to get my cavalry to reach multiple trouble spots.

I've not played in a long time, so maybe I'll give it a better try next time.

-Guitarguy
____________
 

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william



Responsible
Undefeatable Hero
70's, 80's Addict...
 posted August 30, 2009 09:41 PM  Edited by william at 02:03, 31 Aug 2009.

--------------------------------------------------------------------------------
Just to quote Guitarguy again, there is another (larger) thread:


quote:
--------------------------------------------------------------------------------

quote:
--------------------------------------------------------------------------------
You can read about my strategies and experiences in this thread.

--------------------------------------------------------------------------------


--------------------------------------------------------------------------------


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Jormungand



Adventuring Hero
HAIL AND KILL
 posted August 31, 2009 05:17 AM  

--------------------------------------------------------------------------------
quote:
--------------------------------------------------------------------------------
I've trained myself to play faster at the start of games so I can quickly get all my villagers working, but I think my problem is that I really hate RTS micromanagement.  Having to look after everything and making sure villagers/troops move on to new tasks gets maddening after a while.

It's actually a bigger problem in games like Empire Earth, because I'd spend a good 1/2 hour developing a really good economy and military, but then the AI would simply run past my troops and kill half of my workers within a minute.  There's only so much I can control at once (compared to the computer), which really turns me off.

It's better for me in AoK, just as long as I get my ranged troops and Walls set up.  Another problem is that I hate when they start using siege units.  I guess the threat of being bombarded with area-damage makes the battlefield really messy, and by then I'm usually freaking out trying to get my cavalry to reach multiple trouble spots.

I've not played in a long time, so maybe I'll give it a better try next time.

-Guitarguy
--------------------------------------------------------------------------------



well for aok, use my start and build a castle(close to your town center and in the direction of the shortest road to the enemy) and university(murder holes) as soon as you hit castle age.
imperial age, you just need to build my defense(in dark and feudal scout for holes in the natural defense)
btw: the ai is very fast in the start, but in military he sux...
-his feudal rush is strong  it can be defeated with a fully garrissonned town center
-he chums out troops like heck  just wall off and no problem
-siege weapons  use my defense or intercept them with cavalry while they're underway, the ai troops usually walk on while their siege weapons are being destroyed

about micromanagement; indeed you'll need this to overcome the ai on hardest or human players, its part of almost any rts. if you dont do it, you will be weak in comparison to the hardest ai or mediocre human players


William: Thats a treat about conquerors(mostly) and its only about strategy, while aok is about a lot more then strategy. here you can ask any question about aok(best unit, wich civ does fit to me)  
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If he ever had a name, he had forgotten it.
If he ever had parents, he did not remember them.
If he was ever born, he no longer knew when...  

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william



Responsible
Undefeatable Hero
70's, 80's Addict...
 posted August 31, 2009 07:04 AM  

--------------------------------------------------------------------------------
Read thread title:  Age Of EmpiresII: The Age Of Kings And The Conquerors strategy.

If you also read the thread, it's not all about strategy. I just don't see the point in two threads about the SAME things, especially when the one Guitarguy and myself both linked you to the same thread which is larger and has a lot of stuff in it. Ok?
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Disturbed-Gnu



Famous Hero
Elements of Life
 posted August 31, 2009 11:08 AM  

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The super dog! haha thats a good one  

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Jormungand



Adventuring Hero
HAIL AND KILL
 posted September 01, 2009 02:50 AM  

--------------------------------------------------------------------------------
quote:
--------------------------------------------------------------------------------
Read thread title:  Age Of EmpiresII: The Age Of Kings And The Conquerors strategy.

If you also read the thread, it's not all about strategy. I just don't see the point in two threads about the SAME things, especially when the one Guitarguy and myself both linked you to the same thread which is larger and has a lot of stuff in it. Ok?
--------------------------------------------------------------------------------



ok, copy paste this thread in the other thread?


quote:
--------------------------------------------------------------------------------
The super dog! haha thats a good one
--------------------------------------------------------------------------------



Cheater!!!

I laughed with that one too
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Death to false metal!!!
If he ever had a name, he had forgotten it.
If he ever had parents, he did not remember them.
If he was ever born, he no longer knew when...  

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Antipaladin



Promising
Legendary Hero
Greatest God to be created
 posted September 01, 2009 03:20 AM  Edited by antipaladin at 03:21, 01 Sep 2009.

--------------------------------------------------------------------------------
whos your fave civ?
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william



Responsible
Undefeatable Hero
70's, 80's Addict...
 posted September 01, 2009 04:47 AM  

--------------------------------------------------------------------------------
quote:
--------------------------------------------------------------------------------

ok, copy paste this thread in the other thread?

--------------------------------------------------------------------------------



You could copy paste your posts in the other thread because I can't do that.  
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Jormungand



Adventuring Hero
HAIL AND KILL
 posted September 02, 2009 04:04 PM  

--------------------------------------------------------------------------------
quote:
--------------------------------------------------------------------------------
whos your fave civ?
--------------------------------------------------------------------------------



teutons, by far(cant be rushed and great defense)




this tread goes on in the bigger tread mentioned earlier
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If he ever had a name, he had forgotten it.
If he ever had parents, he did not remember them.
If he was ever born, he no longer knew when...  

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Lexxan



Responsible
Legendary Hero
Cool Kid, Creepy Smile
 posted September 02, 2009 04:59 PM  

--------------------------------------------------------------------------------
Chinese for me

Followed by Byzantines.
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william



Responsible
Undefeatable Hero
70's, 80's Addict...
 posted September 02, 2009 07:56 PM  

--------------------------------------------------------------------------------
quote:
--------------------------------------------------------------------------------

this tread goes on in the bigger tread mentioned earlier
--------------------------------------------------------------------------------



Okay cool. Maybe you could copy and paste your posts in this thread into the larger thread? Cos they're kinda good.
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william
william


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Undefeatable Hero
LummoxLewis
posted September 04, 2009 07:49 AM

Quote:
-20villagers(total of 23 - 15food - 8wood)
-loom (stronger villagers)
-feudal age
-15villagers(total of 38 - 15food - 8wood - 11gold -4stone)
-fletching(for extra town center firepower against feudal rushes)
-wheelbarrow
-horse collar
-double-bit axe
-gold mining
-stone mining
-castle age
-10villagers(total of 48 - depending on civ and strat divert the extra ten to boost needed resources)
-murder holes
-hand kart
-bodkin arrow and the blacksmith researches for the units you'll use
-extra mill, mining camp and maybe sawmill researches



Alright, that sounds good and all. I personally wouldn't research Loom too early. I mean, why would you need stronger villagers earlier on, except maybe when hunting and the animals start attacking you. I'd wait a bit because the resources it takes to research it could be used for maybe another few villagers.

Fletching is also alright but I wouldn't do this too early. I've never really experienced many Feudal Age rushes. I'd be rather spending resources on building walls and defences, and gradually upgrading from there so that in the later ages, I won't have to deal with that because it will already be done. Like I've said earlier in this thread, I usually build double walls with Towers behind those. Bombard Towers are nice and all but I think they damage your own units, which isn't a good thing if your units are close to your own buildings or even if the enemy are close to your own buildings. The amount of time repairing buildings because of your own Bombard Towers damage is annoying and could be spent doing other things, like getting more Food for instance, which helps a great deal especially in the later ages and you need the Food to buy your army.

I'd also recommend building Farms, and a lot of them quite early on. This is even better in the expansion because you get the Farm Queue, and that helps a lot if you are in battle and don't want to go back to your town just to rebuild a farm. Farms are much MUCH better than hunting, in my opinion, and is the best possible way to get Food.

Basically, when I first start, I build a lot of villagers, maybe 10 or 15 or so and go out to various things and gather the four different resources, primarily Food and Wood, though, because you need those early on to quickly advance into the next age, the Feudal Age, which I think is quite an important age because you get to build some of the more important buildings in the game, like Farms.

However, I wouldn't be spending too much on Villagers. I'd get around 20 or so and use the rest for units. I found it helps for me. It doesn't matter how fast you get to the Imperial Age, it's more important how you use your resources. Build defences early and then build an army. Building defences early will obviously prevent possible early rushes (although I've experienced none) and help out later in the game.

Quote:
If there are only a few passages to your village, block them off with a wall (maybe with a gate). One tile behind the wall comes a line of trebuchets (one treb/two walls). Close behind the trebuchets come (bombard) towers and perhaps a castle. The only thing the enemy is capable of doing is sending tons of trebuchets, but they’ll get destroyed before they are unpacked.
Only weakness is elite longbowmen (if this happens charge with cavalry from behind or try pounding them with your trebuchets)



I wouldn't put Trebuchets behind a wall, only because if an enemy unit comes too close to them then they won't be able to fire. Plus, Trebs are most effective on buildings anyway, so this is kind of a waste of resources if all you're going to do is put them behind a wall for defence. Better just build double walls, with Bombard (or any other) Tower behind those walls and use the Trebs against the enemy buildings. Castles are also very effective because first off, they shoot a whole heap of arrows and even more when you garrison units into it. They have decent arrow damage and the building has quite a bit of defence. If I have the resources, I usually build a few Castles instead of Bombard Towers.

If the enemy does use Trebs, then just send a whole bunch of ranged units and just destroy them. The time it takes to pack and unpack them will come as an advantage when trying to destroy the enemy Trebs. You can also use Cavalry as well, which I often use because it's quite effective I've found. With any unit that shoots arrows, I've found the best way to kill them is by using Cavalry, because they're fast and quite powerful.
Quote:
teutons, by far(cant be rushed and great defense)


I like the Teutons. The unique unit is very nice indeed, but they're very slow. My favourite civ are the Spanish, mainly because they're one of the (if not the) most powerful civs in the game. The unique unit is very powerful. It's basically a Jannissary on horseback, with increased speed, increased damage and increased armour. Very powerful and they will quickly overcome the Teutonic Knigts if you're versing them. They're incredibly effective against Teutonic Knights because the speed of the Knights is very slow whereas the Conquistadors are very fast. Simple really.


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antipaladin
antipaladin


Promising
Legendary Hero
of Ooohs and Aaahs
posted September 04, 2009 10:05 AM

they suck.it takes you forever to build an offensive. c'man will we
've been though this, for some reason you left the tuton knights guarding town,and attacked with paladins only...
i prefer goths,huns spainish and mongols.
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william
william


Responsible
Undefeatable Hero
LummoxLewis
posted September 04, 2009 10:18 AM
Edited by william at 10:19, 04 Sep 2009.

Thanks anti. You judge by just a single game we had? Good one. I've learnt quite a bit more from then. It doesn't take me or anyone that long of a time to build an offensive army. Plus, Goths suck because they can't build walls. They'll easily get overrun.
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antipaladin
antipaladin


Promising
Legendary Hero
of Ooohs and Aaahs
posted September 04, 2009 10:58 AM

excuse me? Gothhs are practicly immune to archers,and build in berracks,a 50 goths uu,and 20 archers will easily rape 100 toutenic UU,
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william
william


Responsible
Undefeatable Hero
LummoxLewis
posted September 04, 2009 11:13 AM
Edited by william at 11:13, 04 Sep 2009.

I don't see why you keep referring to Teutonic Knights when they're not even one of my favourite civs. If me and you had a game, you using goths and me using Spanish, I'm pretty sure you will be the one that is going to be, as you said "raped". Oh and good luck trying to stop an army without an defences. Good one mate. lol
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antipaladin
antipaladin


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posted September 04, 2009 11:47 AM

this argument should be determind on the battlefield!@
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william
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LummoxLewis
posted September 04, 2009 11:49 AM

That's fine. You can be Goths and I'll be the Spanish. I'll just have to install it on this computer. lol
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Totoro
Totoro


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posted September 04, 2009 12:02 PM
Edited by Totoro at 12:08, 04 Sep 2009.

Quote:
I personally wouldn't research Loom too early. I mean, why would you need stronger villagers earlier on, except maybe when hunting and the animals start attacking you. I'd wait a bit because the resources it takes to research it could be used for maybe another few villagers.
Obviously you should research it in any point of the game where you don't have enough food to create a new villager and your Town Center is idle. The Chinese starting is one of these situations that you cannot avoid.

And even if such situations don't occur, Loom is best to research before you lure your first boar because the risk to lose the villager is very high without it, and it certainly isn't worth taking that risk.

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I'd be rather spending resources on building walls and defences
Offence is the best defence. If you get into a situation where the enemy is keeping pressure on you but you aren't on him, you've lost the game.

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I'd also recommend building Farms, and a lot of them quite early on.
No, you shouldn't build start building farms until you have used all other food sources: Sheeps/Turkeys, Boars, Deers, Berries, Shore Fishes. Of course, when you don't have many of these sources left anymore and have already alot of villagers gathering last ones, you should start building farms to avoid crowdings.

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Farms are much MUCH better than hunting, in my opinion, and is the best possible way to get Food.
Why do you think so? Farms cost wood. There's no point in using your villagers to chop that extra wood if you don't have to. Also, as you can see here, it is also one of the slowest way to get food.

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Basically, when I first start, I build a lot of villagers, maybe 10 or 15 or so and go out to various things and gather the four different resources, primarily Food and Wood, though, because you need those early on to quickly advance into the next age, the Feudal Age, which I think is quite an important age because you get to build some of the more important buildings in the game, like Farms.
You should really see this.

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Build defences early and then build an army.
When it comes to defence, it is most effective to attack enemy economy with your army so it is harder for him to build his own and attack you.

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Building defences early will obviously prevent possible early rushes
Not really, it just delays them... just one hole in the wall is needed, which doesn't take much effort, and all your other wallings are useless. Not worth gathering and spending the stone like that when you could gather resources to build up your army instead.

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If the enemy does use Trebs, then just send a whole bunch of ranged units and just destroy them. The time it takes to pack and unpack them will come as an advantage when trying to destroy the enemy Trebs. You can also use Cavalry as well, which I often use because it's quite effective I've found. With any unit that shoots arrows, I've found the best way to kill them is by using Cavalry, because they're fast and quite powerful.
Bombard Cannons exceed any other unit when it comes to Treb killing. If your civ doesn't get them, the choice would be mangonels/onagers or fast melee units. Archers aren't really good against them due to their pierce armor. You would need 150 archer shots to get down one treb because one arrow deals one damage.

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william
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LummoxLewis
posted September 04, 2009 12:09 PM

Quote:
I'd also recommend building Farms, and a lot of them quite early on.
No, you shouldn't build start building farms until you have used all other food sources: Sheeps/Turkeys, Boars, Deers, Berries, Shore Fishes. Of course, when you don't have many of these sources left anymore and have already alot of villagers gathering last ones, you should start building farms to avoid crowdings.


You can start building farms while doing those other things, which is what I usually do anyway. Once those villagers are finished with gathering food from hunting then I just make them build a farm.

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Not really, it just delays them... just one hole in the wall is needed, which doesn't take much effort, and all your other wallings are useless. Not worth gathering and spending the stone like that when you could gather resources to build up your army instead.


That's why I build double walls. And if I have a market I can get resources that way. I can also just build more villagers and get more resources that way while still being able to build an army. Not hard.

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Bombard Cannons exceed any other unit when it comes to Treb killing.


Uhhh, are you sure? Trebs have a much higher range than Bombard cannons do so I'd assume they'd be situated far enough so the Bombard Cannons won't be able to reach them but not too far that the Trebs won't be able to hit anything.
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antipaladin
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posted September 04, 2009 12:28 PM

bombards are more menuvable it takes faster to move around rather then pack unpack,i like to use a little bit of both though.. since trebs have bigger range. and defend terbs with heavy  units.
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Totoro
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posted September 04, 2009 12:29 PM
Edited by Totoro at 12:33, 04 Sep 2009.

Quote:
You can start building farms while doing those other things, which is what I usually do anyway. Once those villagers are finished with gathering food from hunting then I just make them build a farm.
Are you saying that you plant the farms beforehand but don't start working on them? Now, that is completely pointless imo.

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That's why I build double walls.
And use two times more resources and two times more time during which your villager could be at resource gathering.

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And if I have a market I can get resources that way
Market doesn't give you free resources, no?

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I can also just build more villagers and get more resources that way while still being able to build an army.
By then, it is most likely too late. Given that your opponent is equal skilled, that is.

Palisade walls are cheap and fast-built enough to be effectively used on few strategic spots in early game but encircling your whole base with double stone walls is something you shouldn't do.

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Uhhh, are you sure? Trebs have a much higher range than Bombard cannons do so I'd assume they'd be situated far enough so the Bombard Cannons won't be able to reach them but not too far that the Trebs won't be able to hit anything.
Yes, I am sure, bombards have 4 less range than trebs. With Turks, the difference is only 2.

And what do you mean far enough? I can always move my cannons closer protected by few units and there's nothing the enemy can do about it.

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