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Heroes Community > Other Games Exist Too > Thread: Age Of EmpiresII: The Age Of Kings And The Conquerors strategy
Thread: Age Of EmpiresII: The Age Of Kings And The Conquerors strategy This thread is 17 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 · «PREV / NEXT»
Dracolich
Dracolich


Adventuring Hero
Dragon Soul Keeper
posted April 24, 2006 07:56 AM

Hmm not bad at all....

Here is my research----->

               [c] Civilization Comparison[/c]


Aztecs                  

1)Start with Eagle Warrior, not Scout Cavalry    
2)Villagers carry +5    
3)All military units created 15% faster
4)Monks +5 HP for each Monestery technology      
5)Team Bonus: Relics +33% gold                      
6)Unique unit: Jaguar Warrior
7)Unique tech: Garland Wars                
                             
Britons

1)Town Centers cost -50% in Castle and Imperial Age  
2)Foot archers +1 range Castle Age, +1 Imperial Age
3)Shepherds work 25% faster
4)Team Bonus: Archery Ranges 20% faster            
5)Unique unit: Longbowman              
6)Unique tech: Yeomen      

Byzantines

1)Advance to Imperial Age costs -33%
2)Fire ships +20% attack
3)Camels, skirmishers, Pikemen, Halberdiers cost -25%  
4)Buildings +10% HPs Dark Age, +20% Feudal Age, +30% Castle Age, +40% 5)Imperial Age
6)Team Bonus: Monks +50% heal speed
7)Unique unit: Cataphract
8)Unique tech: Logistica

Celts

1)Infantry move 15% faster                        
2)Lumberjacks work 15% faster                    
3)Siege weapons fire 20% faster                
4)Sheep not converted if in 1 Celt unit's there
5)Team Bonus: Siege Workshops 20% faster
6)Unique unit: Woad Raider    
7)Unique tech: Furor Celtica      


Give me some more time to finish other civilization research.
             



                         

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william
william


Responsible
Undefeatable Hero
LummoxLewis
posted April 24, 2006 08:08 AM
Edited by william on 25 Apr 2006

Thats alright research but you mustly got it from the game itself in the Technology tree thingy didnt you
I have made a thread about Age of Empires and Rise of Rome strategies and Talk, for the original Age of Empires 1 fans
Many more people would glady talk about it more.
And I have some information that you may want to hear
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Dracolich
Dracolich


Adventuring Hero
Dragon Soul Keeper
posted April 24, 2006 09:23 AM

Well it is a kinda resarch many people may not know about this you know.

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william
william


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Undefeatable Hero
LummoxLewis
posted April 24, 2006 09:25 AM

Actually alot of people know about this because alot of people look at the Technology tree and I am one of them.
Also I have made a similar thread but it is about age of empires 1, just to save you the trouble
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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted April 24, 2006 10:49 PM
Edited by Gnoll_Mage on 24 Apr 2006

I always play the same strategy at the start of games (non-deathmatch). Build 8 villies straight off, multi-task the scout in a ring around your base, send 3 villies to build a mill. The first villie to appear builds two houses, and goes on wood. Next builds a barracks. Loom comes after the villies, then feudal age at about 7 mins. Castle at about 16 if I can, imperial post 30 mins. I build a big army and trash the low-level computers base. I suck badly at this game I think... struggle above standard without human allies.

For defence I use cannons, castles and usually cavalry with archer back up. For attacking, pretty much the same thing, minus the castles, plus some trebs (maybe), and more archers. Favourite civ - could be britons, their archers are good against everything when maxed out, even the dreaded onager. Shame there's no cannons though. Byzantines probably next, although I have a fondness for turtle ships (not so sure of the new graphics though when it comes to it).
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Dracolich
Dracolich


Adventuring Hero
Dragon Soul Keeper
posted April 25, 2006 03:49 AM

I quickly make to Feudal Age and and get protect my stone Walls stand tall at an impressive 1,800 hit points and very strong building armor. They're virtually invincible until Battering Rams come out during the Castle Age. Walls delay enemy advances and tell you exactly where the attack is coming from.

And by the way which is your favourite civilizations guys?

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william
william


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Undefeatable Hero
LummoxLewis
posted April 25, 2006 03:53 AM

Quote:
I always play the same strategy at the start of games (non-deathmatch). Build 8 villies straight off, multi-task the scout in a ring around your base, send 3 villies to build a mill. The first villie to appear builds two houses, and goes on wood. Next builds a barracks. Loom comes after the villies, then feudal age at about 7 mins. Castle at about 16 if I can, imperial post 30 mins. I build a big army and trash the low-level computers base. I suck badly at this game I think... struggle above standard without human allies.

For defence I use cannons, castles and usually cavalry with archer back up. For attacking, pretty much the same thing, minus the castles, plus some trebs (maybe), and more archers. Favourite civ - could be britons, their archers are good against everything when maxed out, even the dreaded onager. Shame there's no cannons though. Byzantines probably next, although I have a fondness for turtle ships (not so sure of the new graphics though when it comes to it).



Cannons are good but wouldn't you want something just a little faster moving.
Trebuchets are the best seige weapon to use so thats good.
Britons, hmmm maybe. They are good but the Archers are not the best.
In my opinion I go with the Turks as they have the really good and better Jannisary units.
They are like the cannons, like they both shoot and they are both powerful.
They are better then any other archer and they are quite possibly one of the best units in the game.
When you have about 50 of these in your army and you charge towards the enemy scatter them around.
Like have it like sortof this

   *
*   H    *
   *

Where * = a group of your Jannisaries
and H = the enemy village

Now when you do this and the enemy has a small army they will usually have time to kill them, as the AI is most likely to focus on one group of your Jannisaries while the other 3 have time to just kill the enemy army.
This tactic works best with the Vikings and their elite units.
Because when the enemy attacks a group of your elite Viking units, they will then go to the other group and vice versa.
What you may not realize is that the Viking Elite units also heal slowly over time, and when you use this tactic, your units will heal over time while still attacking the enemy units.
Quite good tactic when you are overrun.
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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted April 25, 2006 11:32 PM

Quote:
Cannons are good but wouldn't you want something just a little faster moving.

Are there any faster siege engines?

Quote:

Trebuchets are the best seige weapon to use so thats good.
Britons, hmmm maybe. They are good but the Archers are not the best.
In my opinion I go with the Turks as they have the really good and better Jannisary units.
They are like the cannons, like they both shoot and they are both powerful.
They are better then any other archer and they are quite possibly one of the best units in the game.
When you have about 50 of these in your army and you charge towards the enemy scatter them around.


I couldn't agree more. Hordes of them mow anything down, including buildings. I like the Viking strat!

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william
william


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Undefeatable Hero
LummoxLewis
posted April 26, 2006 02:15 AM

Yeah the Vikings are also good unit they can easily nail the opponents, and as for the Jassinaries they are just a cool unit and are really strong units.
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Guitarguy
Guitarguy


Responsible
Supreme Hero
Rockoon.
posted April 26, 2006 07:03 AM

Archers and ranged units pretty much reign supreme in this game. Attacking with a large group of them will probably devastate most melee armies before they get close. Range is key, especially in the Briton's case. And it's cool watching a legion of Chu-Ko-Nu fire their repeating crossbows into a dense crowd of dying enemies.

One thing, though. I rarely invest in Calvary Archers because they die too easily. Their damage is okay, but the fact that Skirmishers like to aim at them puts Calvary Archers in major danger. They're not very cheap, either, so I think the other ranged infantry are far more cost-effective.

-Guitarguy
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william
william


Responsible
Undefeatable Hero
LummoxLewis
posted April 26, 2006 07:42 AM

Yes I agree with you.
Cho Ko Nu are really cool to watch.
The thing I most love is the sound that the Jassinary makes when they fire their guns.
It's cool, and they are the best of the ranged attackers in my opinion.
A whole army just comprising of Jassinaries or Elite Jassinaries can easily wipe out an entire enemy base.
They easily dominate the game with their high damage and with being quite fast, they are not to be taken lightly.
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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted April 26, 2006 11:36 PM

Mangonels can be problematic for archers though in early game (cannons too i guess, maybe scorpions) - why I like the longbowmen!
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william
william


Responsible
Undefeatable Hero
LummoxLewis
posted April 27, 2006 12:44 AM

Those were the 2 names. THANKYOU GNOLL MAGE.
Yes I think Managols can be very hard towards the Archers in that they kill them really easily.
So do the Scorpions as they are quite powerful, and the Cannon I think has a damage of 40 and that's a heck of alot.
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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted May 01, 2006 10:20 PM

Especially when gunpowder units all have low HPs to counter their high attack values.

How far are you in campaigns? I'm pretty sure I've not completed any of them (although I might have done all those random scenarios from The Conquerors). Joan of Arc 6 is just beyond me. As is, I think Saladin 2, or something like that. Now all I do usually is play multiplayer with my brother and sister.
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Guitarguy
Guitarguy


Responsible
Supreme Hero
Rockoon.
posted May 02, 2006 03:12 AM

Quote:
How far are you in campaigns?

William Wallace: all done
Joan of Arc: on mission 4
Saladin: on mission 4
Genghis Khan: on mission 3 (but previously got to 4)
Barbarossa: on mission 2

-Guitarguy
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william
william


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Undefeatable Hero
LummoxLewis
posted May 02, 2006 09:06 AM

I think i have finished the game.
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Guitarguy
Guitarguy


Responsible
Supreme Hero
Rockoon.
posted May 02, 2006 09:12 AM

Quote:
I think i have finished the game.

Which difficulty level?

-Guitarguy
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william
william


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Undefeatable Hero
LummoxLewis
posted May 02, 2006 09:15 AM

I dont know, I think it might have been normal I think I cant remember sorry
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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted May 02, 2006 08:07 PM

I'm almost persuaded to play a few more. If I can that is. Maybe I could look for some specific campaign guides... anyone know of any good ones?
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william
william


Responsible
Undefeatable Hero
LummoxLewis
posted July 25, 2006 12:02 PM

REVIVED

Well I got the game again yesterday, Age of Empires 2 Gold and it comes with the expansion aswell.
I was playing the game versing computer, and I had population limit of about 200.
I was I think spanish, the civilisation that has Teutonic Knights if I am not mistakern, anyway they are I found, one of the best units in the game, they are not a range unit but boy do they pack a punch when in large groups.
I easily dominated the map, killing everything with a a pack of about 100 of these guys.
They are very powerful, and they are or could be better than Janissary.
Mainly because Janissary dont have very good armour, whereas Teutonic Knights do have good armour, very good infact.

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