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Heroes Community > Heroes 5 - Modders Workshop > Thread: Heroes V Modding
Thread: Heroes V Modding This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV
Dominixux
Dominixux

Tavern Dweller
posted August 05, 2006 11:00 PM

Is there any possibility to add new town in Heroes V?

I have new creatures, they waiting for new town. My precious creatures is homeless and imageless and only name and stats is that they have.

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CrazyPill
CrazyPill


Hired Hero
posted August 05, 2006 11:35 PM

Quote:
Does anyone know how to add/change creatures abilities like no melee penalty, unlimited retaliation?


You can use alredy defined abilities only for your creatures.
Quote:

Does anyone know how to add/edit creature pictures, because black knight is peasant?


Everybody know how to edit textures. But you need also complete 3d model with animations for idle, movement, attack, defence and death. And then convert it in game readable format. And converting is a problem too.

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Miru
Miru


Supreme Hero
A leaf in the river of time
posted August 06, 2006 03:54 AM

Quote:
I have new creatures, they waiting for new town.


Dont we all?
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I wish I were employed by a stupendous paragraph, with capitalized English words and expressions.

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Dominixux
Dominixux

Tavern Dweller
posted August 06, 2006 11:39 AM



Everybody know how to edit textures. But you need also complete 3d model with animations for idle, movement, attack, defence and death. And then convert it in game readable format. And converting is a problem too.



How I can do that? Will you explain?

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CrazyPill
CrazyPill


Hired Hero
posted August 11, 2006 10:27 AM

Quote:
How I can do that? Will you explain?

Textures are stored as DirectDraw Surfaces (.dds) so there are tools to convert it and even photoshop plugins. Try DxTex to convert it from/to .dds
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Dominixux
Dominixux

Tavern Dweller
posted August 14, 2006 01:38 PM

Thanks.

I realy don't know to create picture, I am not artist. Only what I wont is to change color of some creatures, or their icon, but never mind I never do it because I don't know.

By the way, I change all stats of creatures in Heroes V like in Heroes III, and change value of exp (Now 33th level is maximum level of Hero in map Rise to Power from creature expirience, because of that I change the map and put 9 tree of knowledge in map. Now maximum level of Hero is 40th). Now game is realy fast and beautifull like Heroes III, and battle is not boring. Also I change that Capitol can be build in 12 day. I know that in Heroes III Capitol can be build in 8 day. I change all that could be change from Heroes V to Heroes III, know the game is good and beautifull.

I start work on random map editor it is hard but I like hard work. Only I scare is that the AI cannot work properly in my random created map, I don't know how it work.

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eliwider
eliwider

Tavern Dweller
posted August 21, 2006 09:57 AM

Mod hero's skills

hi all. i have been trying to change the heroe's skills in a compaign, but with no luck (mine, not the skill ).
for example, i tried to remuve the Defence skill from Raelag in the 4th compaign, and replace it with Luck and Logistics, but the mods i made didn't do the job.
i guess i mod the stats in the wrong file (i changed the stats in data.pak\MapObjects\Dungeon\Raelag.(AdvMapHeroShared).xdb).

can someone tell me what is the target file to mod for such purpose ?
i would really appreicate it if someone can direct me with the correct changes in the source code reuired to acheive the above changes with respect to Raelag, to i'll know i made no other mistakes.

Thanks
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sfidanza
sfidanza


Promising
Supreme Hero
posted August 21, 2006 10:27 AM

In this case, it's enough. Actually, I just tried replacing HERO_SKILL_DEFENCE by HERO_SKILL_LUCK and it worked.
But you have to start the campaign for it to work. Maybe you loaded a savegame or started the second or more scenario.

Note that in any map, the map itself can override the hero file, adding skills or modifying stat. That's done in the map .xdb file. It's not the case here, but generally it could be.


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eliwider
eliwider

Tavern Dweller
posted August 21, 2006 10:56 AM

thanks, but unfortinatelly it didn't work. i stated the compaign from the begining, but nothing.

I double-checked my ability to mod senarioes by changing this code:
Item>
<Creature>CREATURE_ASSASSIN</Creature>
<Count>15</Count>
</Item>
into this one:
Item>
<Creature>CREATURE_ASSASSIN</Creature>
<Count>100</Count>
</Item>
in the file data.pak\Maps\Scenario\C4M1\C4M1.xdb. it was supposed to result in an initial quantity of 100 assassins instead od 15, but there was no such change.

do you, or anyone else, know what i'm doing wrong ?
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sfidanza
sfidanza


Promising
Supreme Hero
posted August 21, 2006 11:54 AM

The code itself is correct. However, there are a few things that can go wrong:
- You put the edited file at the wrong location
- If you packed your mod, you used rar format instead of zip
- If you packed your mod, you didn't rename it to .pak
- You have other mods that create conflicts
- While editing text files, you changed the file encoding (it should be UTF-16LE) - but that's not a concern here

I suggest you start without packing the mod if you tried that. Just put the edited file in his file structure inside data/
Tell me exactly what you did and where you put it, if it doesn't work.

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eliwider
eliwider

Tavern Dweller
posted August 21, 2006 05:11 PM

Quote:
The code itself is correct. However, there are a few things I suggest you start without packing the mod if you tried that. Just put the edited file in his file structure inside data/



thanks a lot !!! that advise made it work !!!

do you know in what file I can change the experiance needed for the various levels ?  it's exhausting to advance levels in the 30+ stages.
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sfidanza
sfidanza


Promising
Supreme Hero
posted August 21, 2006 06:24 PM
Edited by sfidanza at 02:33, 23 Aug 2006.

Quote:
do you know in what file I can change the experiance needed for the various levels ?  it's exhausting to advance levels in the 30+ stages.


You can't.
Using the console, you can give experience to your heroes, or level the up:
@GiveExp("hero_id", exp_amount)
@LevelUpHero("hero_id")

refer to the cheating guide or the thread about it more info:
http://www.heroesofmightandmagic.com/heroes5/heroes5_cheats.shtml
http://heroescommunity.com/viewthread.php3?TID=18589

Alternatively, you can try to increase the experience given by monster, by tweaking the ExpCoefs values in
data.pak\GameMechanics\RPGStats\DefaultStats.xdb
There is a coef for each difficulty level, in campaigns and not in campaigns.

Edit: or you can add an lua script that attach a function to the hero level up events. This function would add part of the experience needed to next level, effectively reducing the gaps.

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Dominixux
Dominixux

Tavern Dweller
posted August 24, 2006 11:15 PM

I tried to create Random map generator, generator works nice but not perfect. I have a problem with AI, because if computer doesn't know what to do, it do nothing and game crash.

Generetor works like this:
I use the map Rise to Power like template. All map objects move. Map looks different, and that is what I wish. Like you play new map because you don't know the map. Only that you know all object, which are being on map Rise to Power, is there again, but on differente place.

AI problem can be solved, but I don't know how.
I know that the map works and game doesn't crash if it played in hot-seat. Map works fine, and there is no problem except you do not have a computer, only human players.  

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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted August 25, 2006 01:07 PM
Edited by Vlaad at 13:09, 02 Sep 2006.

RMG?! Is this the link? I'm sure there are fans who would love to download it and help you with testing it.

Here's a list of some new stuff which I haven't seen here:

3D models pack by Shadow and Daion-Fang. The mod replaces all hero models (in addition, Sandro replaces Zoltan and Solmyr replaces Nur!). For example, here's Lucretia.

Hero paperdoll mod by metos & friends rearranges the inventory. Simple but a must have!

Recolored dragons by Tedil_DW brings back H3 dragons. For example, here's the Red Dragon.

 This is an older mod that introduced "readable fonts".

Here's a page with several Russian mods uploaded. The names are self explanatory.

Visit another Russian page here.

Finally, here's a well-known page in French hosting various mods.

@ sfidanza: Perhaps you could contact the authors in order to host their work at AoH or make a sticky index in this subforum...?
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Homer171
Homer171


Promising
Supreme Hero
posted August 25, 2006 05:07 PM

Nice work Vlaad!

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Homer171
Homer171


Promising
Supreme Hero
posted September 01, 2006 02:28 PM

Ogg files are video files and they can easily open whit freeware vlc player. You might need new DivX codecs also. Save your video to an Ogg format and rename it. Then replace older file and now you have new Heroes V video!

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Homer171
Homer171


Promising
Supreme Hero
posted September 01, 2006 05:56 PM

Yes vlc player plays allmoust anything Good if i were some help to you.

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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted September 04, 2006 07:01 PM

update

Here's another useful link.
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leoest
leoest


Adventuring Hero
posted September 12, 2006 08:00 PM

Quote:
Here's another useful [url=http://elrath.com/forums/index.php?showtopic=356&pid=2420&st=0&#entry2420]link[/url].
many good mods there...

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