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Heroes Community > Heroes 7+ Altar of Wishes > Thread: What town is most likely to appear in the expansions?
Thread: What town is most likely to appear in the expansions? This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV / NEXT»
Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted May 13, 2006 06:18 PM

Yes it was a good design, wasn't it! But I guess alcibiades is right about the elementals and the phoenix. Perhaps a modified version could be added, still with a feel of elemental power and magic, but with units like Pegasus / Valkyrie ...? I can't really think of enough units.
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TitaniumAlloy
TitaniumAlloy


Honorable
Legendary Hero
Professional
posted May 14, 2006 04:04 AM

I think a stronghold town like the one I made for ICTC would be good, but not discluding orcs, and possibly including dwarves and centaurs.


OR
Dwarves and Centaurs could be in a mountainous, snowy faction.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 14, 2006 01:31 PM

Quote:
Yes it was a good design, wasn't it! But I guess alcibiades is right about the elementals and the phoenix. Perhaps a modified version could be added, still with a feel of elemental power and magic, but with units like Pegasus / Valkyrie ...? I can't really think of enough units.


I don't really think Pegasi and Valkyries would fit into the elemental scheme. I think it would be fairly easy to come up with a set of elemental creatures - I do not have any roleplaying books at hand concerning the elemental planes, but such books excists, and it should be possible to set out a sufficient number of creatures. However, including the elementals in this will be tough, so I personally find other ways of proceeding more interesting.
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okiesolidarity
okiesolidarity


Known Hero
right brain/left brain wizard
posted May 15, 2006 12:09 AM

I'm surprised I haven't heard anything about the possibility of the hybrid of a Barbarian/Beastman town.  To me, this seems like a natural progression of the Barbarian theme.  Maybe this is co-opting the idea of the "Beastmaster" but I don't see it as a long stretch for a Barbarian/Beastman to command a massive horde of wolves, basilisks, boars, sabre-tooths, gorgons, wyverns, behemoths, etc.  The town setting could keep the desert/wasteland aesthetic, and an emphasis could be placed on attack, defense, and the comraderie between hero and beast troops.

I wouldn't be at all to see an expansion that featured a barbarian town of some sort, or a dwarven town for that matter (with the new storyline, I could even see an orc town emerging...though I think the comparisons to warcraft are strong enough already).  The other factions, I feel, don't really cut the mustard.  I agree that high-tech isn't really appropriate for the Heroes series, and the conflux town felt extremely slapped together.  

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 15, 2006 12:30 AM

Quote:
I'm surprised I haven't heard anything about the possibility of the hybrid of a Barbarian/Beastman town.  To me, this seems like a natural progression of the Barbarian theme.  Maybe this is co-opting the idea of the "Beastmaster" but I don't see it as a long stretch for a Barbarian/Beastman to command a massive horde of wolves, basilisks, boars, sabre-tooths, gorgons, wyverns, behemoths, etc.  The town setting could keep the desert/wasteland aesthetic, and an emphasis could be placed on attack, defense, and the comraderie between hero and beast troops.

I wouldn't be at all to see an expansion that featured a barbarian town of some sort, or a dwarven town for that matter (with the new storyline, I could even see an orc town emerging...though I think the comparisons to warcraft are strong enough already).  The other factions, I feel, don't really cut the mustard.  I agree that high-tech isn't really appropriate for the Heroes series, and the conflux town felt extremely slapped together.  


I have trouble seeing a coupling of the stronghold and the fortress ... I simply don't see how the creatures of the stronghold would fit into the bug/swamp environment. That being said, I think the idea of the Fortress was great, it just turned out to be the weekest town of H3 - but that's not the same as saying it shouldn't return.

An Orc town of it's own would deffinitely also be a possibility ... But I still have the feeling that it was not a coincidence that they left out all the Stronghold creatures ...

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Crashnburn
Crashnburn


Hired Hero
posted May 15, 2006 02:14 AM

Quote:
But I still have the feeling that it was not a coincidence that they left out all the Stronghold creatures ...


I was thinking the same thing.

I would not be suprised at all to see a Barbarian/Stronghold town make a return in an expansion.

As far as a second town to add to keep the number of towns even at eight I personally would like to see the return of another forgotten hero.  The Sorceress.  I know most of her old town is now part of the Ranger's army, but I still think that there are plenty of other options.  Maybe an Amazon based town since the towns focus on factions in H5.

And if there were ever to be a second expansion, I would probably vote for a Dwarven Forge.  Now before anyone freaks out about how "Technology doesn't fit!!111!!!11!" or "Everybody hated the Forge when 3DO tried to bring it out!" I'm not talking about Zombies with chain saws or Naga tanks or (worse yet) Minotaurs with jet packs.  I'm talking about simple tech.  Muskets and Canons at most.  Maybe a Dragon Golem as their tier 7 (although I would prefer something else.)  It could even be a trade off, say that the Dwarves have giving up all forms of magic in favor of technology.  As long as the technology is kept at the fantaciful level and not scifi then I think it should work fine.

The second town for the second expansion I would bring back the Asylum town name from H4 and name the hero the Warlord.  Give it a background as Hero X was expelled from Haven's army as being ruthless and blood thirsty.  Say he was trying to uncover some powerful artifact that would give him god-like powers for his own personal needs when he was found out by the queen and she stripped him of his rank and exiled him.  Now without an army and with revenge in his heart he sets out for the Asylum, a prison where Haven forces lock away people and creatures they consider too dangerous to be left loose in the world.  Staging a daring prison break he lets loose his newly found army on their once jailers.  The creature line up could include Gnolls, Bandits, Werewolves, Wyrvens, etc.  It's just a rough idea but honestly I prefer it to the idea of the Beastmaster being brought back.

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okiesolidarity
okiesolidarity


Known Hero
right brain/left brain wizard
posted May 15, 2006 04:08 AM

c'mon now, have none of you seen the movie or TV show "Beastmaster"?

The guy is seriously a Barbarian with a bunch of animal helpers

Have none of you played Ogre Battle, in which there was a character class "Beastmaster" that looked like a Barbarian with a whip and usually came paired with....wyverns?

Have none of you played as the neutral hero in Warcraft III who is a barbarian with skills that are entirely about summoning the help of beast companions?

this is not at all unprecedented, the merging of the Barbarian aesthetic with the qualities of a beastmaster.  There are so many other examples.  I am not talking about merging the two towns - I say scrap the fortress.  Gorgons, Wyverns, and Basilisks have nothing to do with the swamp anyway, and fit into a wasteland setting much more conveniently, imo.  The theme of a Big Strong (dumb) Guy who tames wild beasts to help him in combat is one that has been solidified as a staple throughout fantasy.  

This sounds so much more feasible than "asylum", with the unifying theme between creatures being "they are all kinda creepy/psychotic but not undead or demons"...there is no precedent for that one at all, aside from the sillyness of H4.

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ComradeX
ComradeX


Known Hero
Demands raising new Titan's HP
posted May 15, 2006 12:26 PM

Well, It is only natural for Dwarves to get tech sometime (in many other series they are inventors), but not instead of magic. I think that a Dwarf faction can be made like in Warcraft III, where they are a part of the "good" side. Dwarves should have early tech like blunderbuss guns and air baloons, De Vinchi style tech, but still have magic (and mostly magic resistance).
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meph
meph


Adventuring Hero
Rampaging Rampart
posted May 16, 2006 12:13 PM

Dwarves have never been about Magic, but more about Resistance. So instead of making it a "technician" kind of town, you could also swing the resistance way. A town with Dwarves would be economically strong (MINING!) and have a LOT of resistance.

That being said, the Pegasus comes to mind too, seeing their "You pay more for your spells" thing going on. But Pegasi and Dwarves? Nah.

So with this in mind, you can basically pick between 2 "Dwarven themes".

Dwarf Technology - Using simple guns perhaps, maybe a cannon, some mechanical creatures operating on steam?

Dwarf Resistance - Focussing on resistance vs. Magic. Problem here is - which units would support the Dwarves.

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ComradeX
ComradeX


Known Hero
Demands raising new Titan's HP
posted May 16, 2006 03:02 PM

I agree with some of what Meph said
Dwarves do have a way with magic resistance, and can be economicaly strong as they are the best miners. Moreover, the Dwarves are gifted blacksmiths and technitians, and are just strong and sturdy.
What I suggest is a mix between both ways. Dwarves can be units themselves, can use mechanical creatures (many, for different purposes), and can be allied with some creatures such as Pegasi and Rocks (or thunderbirds). I think that tech should be inhansed, but still keep the limits we have now (late midevil times, no gunpowder).
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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted May 18, 2006 08:42 PM
Edited by Gnoll_Mage at 20:46, 18 May 2006.

Further evidence for Dwarves beyond what I've already said - Dwarf-sounding names on the H5 map!!!

On another note, it seems I was perfectly timed to start this poll: using Val's new poll system the day after he implemented it - and I didn't even know!
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NavonDuSandau
NavonDuSandau


Adventuring Hero
of Black Sheep Tavern
posted May 18, 2006 09:02 PM
Edited by NavonDuSandau at 21:03, 18 May 2006.

Quote:
Quote:
But I still have the feeling that it was not a coincidence that they left out all the Stronghold creatures ...

I was thinking the same thing.

I would not be suprised at all to see a Barbarian/Stronghold town make a return in an expansion.

I'm thinking along the same lines also.

The creatures that Stronghold used to have are much more diverse than those that example Dwarven faction would have.
I just don't see that the expansions would have faction which units all are very similar to each other.
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classic
classic


Hired Hero
Paladin
posted May 18, 2006 09:09 PM
Edited by classic at 21:10, 18 May 2006.

barbarians and elemental (my opinion)

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Silverhawk5504
Silverhawk5504


Hired Hero
The Forsaken One
posted May 18, 2006 10:25 PM

Rewind...

Oh cmmon...there was a post a while ago ... maybe on a previous page, maybe on a different forum...but basically it described an awesome idea.

He described it as a mountain castle.  Since Dwarves are known to live in mines (which happen to be under mountains usually), this would make a perfect theme.

Rocks or Thunderbirds also nest in high places, for example, hmmm...oh yea... on MOUNTAINS!

Also, since you're dealing with such a diverse terrain, you'd be able to shove a whole bunch of creatures in there.  Obviously the swamp idea would not fit here so wyvrens, gorgons, and serpent flies wouldn't go.

There are though, dank and dark things living in the mines of the dwarves (hahaha...almost said Moria).  I can definitely see Nagas and Basilisks making a comeback.

Everyone keeps forgetting the neutral creatures from Heroes 3 that havn't found a home yet.  There are plenty that could be put in this faction (Halflings, Trolls, possibly even Orcs if you neglected that they are the enemies of the dwarves).  

The lvl 7 would be the toughest to think of and my only idea came in an earlier post, to include a Valkyrie in the game.  Obviously that was shut down by some loud-mouth who was jelous of my awesome idea.

I'm thinking that this Mechanical Dragon idea is a little farfetched.  I don't know if you could make all flesh units then just bust out with a mechanical one.  On the flip side, I think it would be attrocious if they made a whole faction of mechanical units.

You could throw in some dwarven mages or dwarven seige engines...but It would be a nice castle.  The main point is to make it a Mountain theme, not classify it as dwarven.  
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NavonDuSandau
NavonDuSandau


Adventuring Hero
of Black Sheep Tavern
posted May 18, 2006 10:51 PM
Edited by NavonDuSandau at 23:00, 18 May 2006.

If you ask what I would like to see I answer that Stronghold would be nice addition along with some kind new faction that we haven't seen before.
I'm not fond of mechanical creatures and I think Academy already covers such things.

I put my money to Stronghold and bet that dwarves are only neutral creatures.
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Silverhawk5504
Silverhawk5504


Hired Hero
The Forsaken One
posted May 19, 2006 02:49 AM

UGH...

Both Stronghold and Fortress were HORRIBLE towns in H3.  They were never powerful and only a handful of the creatures in them were of any good.  Should they be combined in a "Beastmaster" like hybrid as mentioned above, then I would wholeheartedly agree but otherwise, Sir, I believe the stronghold is a waste of time...
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~Dima

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NavonDuSandau
NavonDuSandau


Adventuring Hero
of Black Sheep Tavern
posted May 19, 2006 07:41 AM
Edited by NavonDuSandau at 07:42, 19 May 2006.

Stronghold was my least favourite towns of HoMM 3 but it doesn't mean they couldn't add this faction to the expansion.

When you look such units that are now left out and could fit to Stronghold like Berserkers, Orcs, Harpies, Centaurs, Nomads, Trolls, Thunderbirds, Ogres, Cyclops, Behemots. I would be the last call the faction to be weak based into those names. Of course it's up to the game makers decide what kind of stats those creatures have.

It could be interesting faction to play but as I said I would also like to see some kind of new faction with different kind of units.
I want to point out that Medusas and Evil Eyes are still missing also.

But I take anything as long it is not another Forge.
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 19, 2006 09:33 AM

I think the Barbarian town of Heroes IV worked fine. I see no problem in it returning. The problem with the Fortress and the Stronghold of Heroes III was not so much the forces, but the fact that they only got the level 3 mage guild, which sucked bigtime, because that would meen no really good spells.

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ComradeX
ComradeX


Known Hero
Demands raising new Titan's HP
posted May 19, 2006 09:53 AM

The Barbarian town is likely to appear in an expansion pack, as the game wo't be the same without barbs!
As for a Dwarven mountain town, that's a great idea. It seems natural for Dwarves to live near their mine, and ,with time, bond with their inhabitants for mutual survival. I would love to see a town like that, but also with one or two mechanichal creatures, like the Dragon Golem )which is a Dwarven invention if you remember...).
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NavonDuSandau
NavonDuSandau


Adventuring Hero
of Black Sheep Tavern
posted May 19, 2006 09:53 AM

Of course with "Stronghold" I meant barbarian faction not the stronghold town from HoMM 3.

Barbarian or some kind of Warlord faction is missing and that is the most likely to be added.
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