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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5: Magic System and Spells Discussion
Thread: Heroes 5: Magic System and Spells Discussion This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV / NEXT»
Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted May 04, 2006 03:22 PM

Well in that case I hope theres no one taking you home, because they will have to do it over my dead body

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sfidanza
sfidanza


Promising
Supreme Hero
posted May 04, 2006 10:14 PM
Edited by sfidanza at 22:20, 04 May 2006.

Quote:
How does the duration work for these spells? Sometimes they last for 2 rounds and sometimes 15. Seems random.. or maybe I'm insane

Duration of spells is usually determined by spell power (number of turns = spell power). But some spells act differently, like decay, frenzy, blindness or puppet master.
For these exceptions, the duration should be explicitly stated in the spells pages.

Now, regarding creatures caster, I added their spells mastery as promised. In their spellbook, you'll see a little icon just left to the spell name, representing that mastery. I'm just linking to the sylvan page here, I guess you'll find your way.
http://www.heroesofmightandmagic.com/heroes5/sylvan_creatures.shtml

@Nebuka: I don't need to test in-game to gather these informations, that's why I said it was not needed.

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Nebuka
Nebuka


Promising
Supreme Hero
Save me Jebus!
posted May 04, 2006 10:41 PM

Ah, other sources. That's no fun.

Btw, Jolly Joker from official forums said that Druid Elders now have Stone Spikes instead of Ice Bolt. He apparently has full game as I read.
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JustAFan
JustAFan

Tavern Dweller
posted May 05, 2006 02:04 PM

All nice, there is a lot to learn. Just wanted to back up that complaint about town portal - it was perfect as it was before. Example: You have to towns, you are stationed in one and want to get to the other - so if you are not an expert you have a 50% chance to get where you want while with expert this chance is 0%. Should be fixed to: Not-Expert - nearest; Expert - choose it yourself.

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sfidanza
sfidanza


Promising
Supreme Hero
posted May 06, 2006 03:35 AM

Quote:
Ah, other sources. That's no fun.

Nothing you couldn't dig yourself...

Quote:
Btw, Jolly Joker from official forums said that Druid Elders now have Stone Spikes instead of Ice Bolt. He apparently has full game as I read.

Actually, he's an official translator for Ubi, so he's well acquainted with the game.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 09, 2006 10:26 AM

TOWN PORTAL

Quote:
In my opnion the townportal is not as good as should be.It level is 5 but you can't choose the town even with Expert!! In other hand the dimension door (instant somewhat) is made 4 lvl spell. I think that in HOMM3 these two magics are made better and their lvl are better choosen dim Door -5lvl TP-4lvl

The summon of the fenix could become overpowering thing but we will see it when start playing the release

Other magics looks nice



Town Portal expert should be like in Heroes 3 - or alternatively, they should make it optional in the rules menu! One of the main reasons why I never bothered with playing Heroes 4 was that they removed Town Portal.

I know some people find it too powerfull, and I can see why - so I'd say it was fine, if it's existence was optional. However, when you play at really large, super powered maps - which I think was great fun in Heroes 3 - the only was you could manage was through the Town Portal spell. Otherwise, it would simply be impossible to stand against attacks from several directions. I do, however, appreciate the Summon Creatures spell - which will make recruting from a distance much easier! And I think they made the right decission to separate the "adventure" spells from the magic schools - Summon Creatures, Dimension Door (Instant Travel) and Town Portal are still very powerfull, and it's fair that they are accessible to anyone, not just those who chose the appropriate skill (which you would have to pick every game). This leads me on to a question:

- It states that 'expert' Town Portal will bring you to your nearest town - how do you achieve expert mastery of this spell, if it doesn't belong to any school?

- Will there be a possiblity of chosing whether you would rather go to the nearest town or to a random town? It seems to me like this expert mastery would otherwise proove less usefull than the basic mastery?
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panduwana
panduwana


Adventuring Hero
posted May 09, 2006 05:36 PM

Quote:
Summoning an earthquake just doesn't sound right.

Hey Vlad, wait until you read this:

Creature Abilities: TurboBoost
Description: Having succesfully completed OCP (Overweight Creature Program), this creature is now able to move with lightning speed. Some say that this comes with a personality alteration and violent tendencies, but experts think it is completely safe.
Creatures Possessing: Treant, Ancient Treant

What the Hellhound is that?

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sfidanza
sfidanza


Promising
Supreme Hero
posted May 09, 2006 05:38 PM

Quote:
One of the main reasons why I never bothered with playing Heroes 4 was that they removed Town Portal.


Well, it was called Town Gate and was a level 3 Order spell.

Quote:
- It states that 'expert' Town Portal will bring you to your nearest town - how do you achieve expert mastery of this spell, if it doesn't belong to any school?


This is a very good question.
I guess that's a remnant from the days it was tied to Summoning. The release version will have the answer to that.

I also hope they address your second concern in the process.

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Mantra
Mantra


Adventuring Hero
posted May 10, 2006 01:41 PM

Town portal, Dimension Door, Summon Boat all belonged to summoning magic.
There can only be 2 spells per level on each class of magic.

These 2 things combined lead to several issues.
Eg:
1 Ressurection was level 5, Raise dead was level 2. Imbalanced.
No possible switches due to the crowded Summoning Class.
2 Everyone will want the Summoning skill.

Thus, the spell system was rearanged. TP, DDoor and Summon Boat moved to adventure spells, along with the new implemented Summon Creatures.
Raise dead and Ressurection were moved too. And other spells appeared, like Fire wall and Conjure Phoenix.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 10, 2006 02:50 PM

Quote:
Quote:
One of the main reasons why I never bothered with playing Heroes 4 was that they removed Town Portal.


Well, it was called Town Gate and was a level 3 Order spell.




Yes, Town GATE was there, but Town PORTAL - if you remember back to Heroes II - was removed. I think the Heroes II version was reasonable - to have Town Gate as a level 3 or 4 (if I remember) spell, and Town Portal as a level 5 spell. It's a very powerful spell, that's why it should be level 5, but really large maps are just not very fun to play without that spell. As I said, possibly you should be able to determine whether you want it in the game or not. Same thing with Dimension Door.


And I think two spells pr. level pr. school is far to few. I think it's more fun if you have more to choose from.
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Gary_M
Gary_M

Tavern Dweller
posted May 14, 2006 03:04 PM

I think there are not enught of them. In H4 there were at least 70 spells( I havent counted it), I think they should have taken some wery good ones from them( eg. poison, dragon strengh), and some from H3. The vision spells helped me much with moving on the adventure map. I think this is the one, but a great disadvantage of the game.
And don't forget:

HELL WILL RULE
Gary M
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Memep6
Memep6

Tavern Dweller
posted May 25, 2006 11:14 AM

Quote:
All nice, there is a lot to learn. Just wanted to back up that complaint about town portal - it was perfect as it was before. Example: You have to towns, you are stationed in one and want to get to the other - so if you are not an expert you have a 50% chance to get where you want while with expert this chance is 0%. Should be fixed to: Not-Expert - nearest; Expert - choose it yourself.


Let me tell you something. Don't you think that town portal in HOMM III was overpowered? I mean that in HOMM III if one player had found Town Portal and it was Expert Earth he would had an advantage compare to the others players. On the other side, on HOMM V there is no expert for Town Portal spell, sow there you can’t use it like in HOMM III.
About Dimension Door (Instant Travel in HOMM V) what do you think? Didn’t you see that you can’t use it like in HOMM III? That is because there is no expert magic for Adventure Map spells. In my opinion is better this way. I mean that Instant Travel now you can only use it only for passing over some obstacle not to travel faster on the adventure map.

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Memep6
Memep6

Tavern Dweller
posted May 25, 2006 11:16 AM
Edited by Memep6 at 09:44, 26 May 2006.

Quote:
I think there are not enught of them. In H4 there were at least 70 spells( I havent counted it), I think they should have taken some wery good ones from them( eg. poison, dragon strengh), and some from H3. The vision spells helped me much with moving on the adventure map. I think this is the one, but a great disadvantage of the game.
And don't forget:

HELL WILL RULE
Gary M


The vision spell.... you don't need it any more because now you cand take a perk call Scouting....

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Memep6
Memep6

Tavern Dweller
posted May 26, 2006 09:42 AM

Did u had scouting on youre hero?

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 26, 2006 10:34 AM

Quote:
Let me tell you something. Don't you think that town portal in HOMM III was overpowered? I mean that in HOMM III if one player had found Town Portal and it was Expert Earth he would had an advantage compare to the others players. On the other side, on HOMM V there is no expert for Town Portal spell, sow there you can’t use it like in HOMM III.



I think Town Portal was overpowered because it was a level 4 spell, it should be level 5. But I don't think it was too powerfull in itself - sure, it was extremely powerfull, but it opened a whole new range of possibilities in gameplay, and without this possibility, the game is just so much smaller. Skilled map makers in Heroes 3 would determine exactly at what point, you received the Town Portal skill, and would make sure that the opponents who needed it had access to it as well - but it should be there. Without it, getting your sources and Heroes across an extra large map is just impossible. And yes, expert Earth Magic was owerpowered because Slow, Town Portal and Ressurection were all in this school, but with Slow being a Dark Magic, Ressurection a Light Magic and Town Portal an Adventure Magic spell, I don't see that problem anymore. And as I said, if you think it was too powerfull, leave an option to take it out of the game. But at least give us the option.

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Memep6
Memep6

Tavern Dweller
posted May 26, 2006 10:43 AM

Quote:
Quote:
Let me tell you something. Don't you think that town portal in HOMM III was overpowered? I mean that in HOMM III if one player had found Town Portal and it was Expert Earth he would had an advantage compare to the others players. On the other side, on HOMM V there is no expert for Town Portal spell, sow there you can’t use it like in HOMM III.



I think Town Portal was overpowered because it was a level 4 spell, it should be level 5. But I don't think it was too powerfull in itself - sure, it was extremely powerfull, but it opened a whole new range of possibilities in gameplay, and without this possibility, the game is just so much smaller. Skilled map makers in Heroes 3 would determine exactly at what point, you received the Town Portal skill, and would make sure that the opponents who needed it had access to it as well - but it should be there. Without it, getting your sources and Heroes across an extra large map is just impossible. And yes, expert Earth Magic was owerpowered because Slow, Town Portal and Ressurection were all in this school, but with Slow being a Dark Magic, Ressurection a Light Magic and Town Portal an Adventure Magic spell, I don't see that problem anymore. And as I said, if you think it was too powerfull, leave an option to take it out of the game. But at least give us the option.


If you have played HOMM V then you have seen that the very big maps are not like XL in HOMM V, those are smaller then before... sow .... Get the point?

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Bloody
Bloody

Tavern Dweller
posted May 28, 2006 02:25 PM

Light magic

One thing I miss when I look in which spells contains in the Light magic, is healing spell. Heroes 4 had the best Light magic which had so many good support spells.

And it would be nice to see a heal spell on the druid creature too, they are altough the priests of sylanna.
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sfidanza
sfidanza


Promising
Supreme Hero
posted May 28, 2006 06:25 PM

I guess you mean a low level healing-only spell, as opposed to the high-level resurrect.
Paladins can heal, though, with their Lay Hands ability.

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Bloody
Bloody

Tavern Dweller
posted May 28, 2006 11:30 PM

Yeah.
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wulfe
wulfe


Hired Hero
posted May 30, 2006 09:49 AM

Consider me blond

Ok i know i have been looking in the wrong places, but how do i get my spells 'empowered'? Usualy my hero can spare the additional mana, and 50% extra damage\effect can make a huge difference.

Come and take a walk with me, where the Angels fear to tread

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