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Heroes Community > Heroes 5 - Temple of Ashan > Thread: What is the most dissapointing feature of Heroes V?
Thread: What is the most dissapointing feature of Heroes V? This thread is 18 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 · «PREV / NEXT»
maretti
maretti


Responsible
Supreme Hero
posted May 16, 2006 01:03 PM

You miss the most important problem in your options: lack of a random map generator.
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Corpfox
Corpfox

Tavern Dweller
posted May 16, 2006 01:45 PM

I did notice something that no one has mention about.

Heroes 3 allowed you to customize your army by spliting your troops.  Heroes 5 demo (or hopefully, the offical release) seems to have no option of that to Heroes 3.

I'd liked it how you could easily split the troops, to have that not in Heroes 5 is a disappointment.

I mean like you brought a hero from the tavern, you want most of the hero's troops in your army to make it bigger, as in Heroes 3, a hero had to have at least 1 creature in their slot.

And even though each race has a special "skill", most of them seem unbalanced.

Ex: Haven; training.  To have your weaker creatures to stronger for a price is fair, but to have 2 or 3 times more of 2 - 6 lvl creatures in your stack is almost impossible to beat.  On the Campaign Demo, as Haven, I managed to get over 500 archers and almost 250 paladins, not even the computer with high spell power could of stopped them, thats truly unfair.
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Xytech
Xytech

Tavern Dweller
posted May 16, 2006 01:52 PM

Quote:
You miss the most important problem in your options: lack of a random map generator.


yeah
random map generators are the best thing about arma blade and heroes 3 imo; it just adds a huge degree of replayibility
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hobowu
hobowu


Known Hero
posted May 16, 2006 02:14 PM

Quote:
I liked very much the Skills and abilities system in H4 it was great...stealth...resurection...GRANDMASTER COMBAT...I simply hate the  <build new building screen> (not the town view)it's so dificult to know witch buildin you are able to build or not (or the reason why not).
The graphics are good nothing to say about that. But....dissapointing


the system of basic and all the way up to grandmaster came from Might and  Magic ( a great game, well, VI - VIII were good, and IX was bad...) =D

hard for me to choose between 2 or 3, my poor poor nagas!, where did they go *sobs*
also, the disappearance of stronghold and fortress was bad... (couldn't care about conflux, didn't use them much, even though they're not as overpowered as people make them out to be, unless ur doing H&R )
fortress was a good town!!!...mighty moos
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Khan
Khan


Hired Hero
Order in Chaos
posted May 16, 2006 02:34 PM

Corpfox: The readme lets you know how to split stacks.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 16, 2006 02:38 PM

Quote:

hard for me to choose between 2 or 3, my poor poor nagas!, where did they go *sobs*



Well at least you can take comfort in the fact that Naga seem to be a possible theme of one of the towns in a forthcoming expansion pack.

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sisu_trick
sisu_trick

Tavern Dweller
posted May 16, 2006 02:44 PM

Quote:


I'd liked it how you could easily split the troops, to have that not in Heroes 5 is a disappointment.




try shift dragging your troops, it'll work
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kreszantas
kreszantas


Adventuring Hero
TOH Coordinator
posted May 17, 2006 03:42 AM

Double click BEFORE you drop the split WHILE holding the shift into ONE available slot. Seems kind cumbersome to me.
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Corpfox
Corpfox

Tavern Dweller
posted May 17, 2006 09:52 AM

Quote:
Double click BEFORE you drop the split WHILE holding the shift into ONE available slot. Seems kind cumbersome to me.


Well, in that case, yes, it is cumbersome for me as well. Shift and drag...

I can't disagree about anything then. Though, what makes me disappointed  is on the Recommended requirements, most I have is doubled except for CPU.


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hobowu
hobowu


Known Hero
posted May 17, 2006 09:56 AM

Quote:
Quote:

hard for me to choose between 2 or 3, my poor poor nagas!, where did they go *sobs*



Well at least you can take comfort in the fact that Naga seem to be a possible theme of one of the towns in a forthcoming expansion pack.


yay... my cute lil' nagas are back with their 8 knives, chop chop chop XD...they were so expensive in HOMM3, almost not worth their price...
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 17, 2006 11:51 AM

Quote:
yay... my cute lil' nagas are back with their 8 knives, chop chop chop XD...they were so expensive in HOMM3, almost not worth their price...



They were expensive ... but a group of hasted and frenzied Nagas was a nice way to end the opponent.

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hobowu
hobowu


Known Hero
posted May 17, 2006 01:46 PM

Quote:

They were expensive ... but a group of hasted and frenzied Nagas was a nice way to end the opponent.


yeh i agree , but nagas weren't worth it when u compared to the prices of other 6th lvl units, closes one is dread knight being 1500 (100 cheaper), that double damage and curse was pure disgusting, too bad curse duzn't affect my cute lil' nagalings ...still naga got that no retal ability... i usually didn't frenzy, it was a nice way of saying "hit me! hit me! kill me now!" lol
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted May 17, 2006 01:55 PM

Quote:
Quote:

They were expensive ... but a group of hasted and frenzied Nagas was a nice way to end the opponent.


yeh i agree , but nagas weren't worth it when u compared to the prices of other 6th lvl units, closes one is dread knight being 1500 (100 cheaper), that double damage and curse was pure disgusting, too bad curse duzn't affect my cute lil' nagalings ...still naga got that no retal ability... i usually didn't frenzy, it was a nice way of saying "hit me! hit me! kill me now!" lol



Yeah, only used Frenzy for that final blow. But I think they were worth the cost - they had lots of hit points, did great damage and no retaliation to follow - plus, they were a sorely needed tank unit for the Wizards. So even though the speed was kinda lousy, I think it was good value for the money.

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BionicTom
BionicTom

Tavern Dweller
posted May 17, 2006 03:31 PM

I agree that graphics look VERY VERY much like Warcraft 3.

Infact, most of the Haven-heroes could take a role in Warcraft just fine.

I'm kinda disapointed with the graphics, they look very oaut-of-date. I'd have preffered to rather stay in 2d, or make it look as nice as LOTR: Battle for middle earth 2.

I also miss a random Map generator and a few factions.

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sick_46_boy
sick_46_boy


Known Hero
*Lord of the bones*
posted May 17, 2006 03:58 PM

U all wich hawe h5 are lucky,evrything what I sen from h5 is only some pics here on HC and cant sey what is for me dissapointing?Butt I olways love good graphic from games!!
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hobowu
hobowu


Known Hero
posted May 18, 2006 08:54 AM

Quote:

Yeah, only used Frenzy for that final blow. But I think they were worth the cost - they had lots of hit points, did great damage and no retaliation to follow - plus, they were a sorely needed tank unit for the Wizards. So even though the speed was kinda lousy, I think it was good value for the money.


iron golems are great tanks good hp, good def... titans work too just that u dun really wanna lose a titan...
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Lord_Pc
Lord_Pc


Promising
Famous Hero
Groin-Grabingly Clever
posted May 18, 2006 10:57 AM

just played it

only 10 maps???

1 from the demo so only 9 maps

not good. there should really be more, many many more
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Dungeonian
Dungeonian


Adventuring Hero
Supreme matriarch
posted May 19, 2006 05:43 AM

Quote:
I agree with Xytech.
For me the biggest disappointment is the lack of multiplayer maps.
I mean there is only a handful of them and with no editor and no random map generator they will soon get mastered and become boring.
I wouldn't count for random map generator. I think it'd be far too difficult, if not impossible, to make a sensible one, because maps in H5 are far more complex than those in H3.
So let us hope that the map editor arrives soon.


 Me to ! The lack of random map generator and small amount of maps are two disapointment moments . I'd already falled in love with H5 and want more of it

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LordoftheIsles
LordoftheIsles

Tavern Dweller
Location: Under the weather
posted May 19, 2006 03:50 PM

It's the small number of maps and the lack of a map editor that worry me most.   Particularly the latter; please please let us have a map editor!

I still remember what it felt like to play Goldheart in HoMM III.   Just an amazingly original and brilliant piece of of work.   No, art.

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okiesolidarity
okiesolidarity


Known Hero
right brain/left brain wizard
posted May 19, 2006 08:06 PM

lots of complaints about the small amount of non-scenario maps.  I don't have the final version, but I'll take your word that there's only 10.  That is kinda absurd.

I am guessing/hoping that this means there will be an expansion featuring many more maps (and maybe a map editor?), but still it's really disappointing that there aren't more maps in the original release.

I don't know how much faith I'd place in a random map generator.  I have the feeling that randomly generated maps would probably be pretty sloppy and/or lend themselves to heavy repetition.

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