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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 BUGS and ERRORS
Thread: Heroes 5 BUGS and ERRORS This thread is 17 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 · «PREV / NEXT»
Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted June 05, 2007 02:51 PM

Heroes V version 1.05 (no HOF)

Not sure if these are known bugs or anything but in any case this is what I noticed after installing patches 1.04, 1.041, and 1.05.

- The notice "Tactics Mode" does not disappear when the battle is started.

- The hero screen does not show the hero's port and level and experience, but a numberless copy of the statistics, "Attack" "Morale" etc.

- There's an awkward white cube where I think the creature's name should be.

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The_Mysterious
The_Mysterious


Adventuring Hero
posted June 05, 2007 06:03 PM

About online multiplayer issues

So has latest patch fixed the bug during online multiplayer?
Does installing HoF, affect Heroes V by any change??
____________

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Jaeger
Jaeger

Tavern Dweller
posted June 11, 2007 11:18 AM

In game map generator

My in-game map generator CTD's everytime I try to use it?

Hammers of fate, latest verion!
____________

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godlyatheist
godlyatheist


Adventuring Hero
posted June 12, 2007 12:01 AM

HOF bug v2.1

With expert gating i can't gate the pit fiends in HOF. I click gate and place it on the battlefield, then the gating circle disappears.

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Beowolf
Beowolf


Adventuring Hero
posted June 12, 2007 12:15 AM

If gating circle dissapears it means there were to little pit fiends in  
the original stack. You need to get more of them or simply increase percentage of gated creatures using pendant of mastery, gate master or additional infernal looms.

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ChaosRaiders
ChaosRaiders


Hired Hero
Meadow
posted June 15, 2007 07:13 AM

I hope you find more, btw I don't know if this goes here but I think Deleb is rigged.
____________
Those who kill, will be killed, by me xD

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newlyhonored
newlyhonored

Tavern Dweller
what is this you speak of?
posted June 18, 2007 05:59 PM

when you attack a magma dragon in duel mode with something immune to fire it says frost breath failed.
ha magma dragon used to be an ice dragon.

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nebdar
nebdar


Promising
Supreme Hero
Generation N
posted June 18, 2007 11:31 PM

I Have noticed that in 1.5 and 2.1 HOF the Week of Alteration "Skill level of all Dark Magic spells increased to maximum during battles" doesn't work My spell stay at the same low level

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nebdar
nebdar


Promising
Supreme Hero
Generation N
posted July 01, 2007 11:55 PM

Hey I played the Tear Of Ossir On Hof 2.1, and when the week of War Dancer pop up it didn't afected my dweelings(no double Growth) Is anbody expierenced something like that

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sphere
sphere


Supreme Hero
posted September 28, 2007 05:31 PM

Hi,

- A day late and a dollar short as they say

- In the Dungeon campaign, forgot the name albeit I have played it for the last two days , where you have to get the tears of Asha , theres a Mage's Vault underground SE on the map.  And if you manage to clear that before you dig for the Tear of Asha it actually resets.The Dragon Utopia resets as well.  This goes for the map "The Cultists" too - Managed to get Shayda to learn Frenzy,Puppet master and Town Portal from early on ..... great on Heroic.. and not so great from Nival's side.

- Guz
____________
Who is this General Failure, and why is he looking at my disk ?

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guarder
guarder


Supreme Hero
posted September 28, 2007 05:38 PM

Quote:
when you attack a magma dragon in duel mode with something immune to fire it says frost breath failed.
ha magma dragon used to be an ice dragon.

Maybe the fire dragon once was called ice dragon and magna dragon frost dragon, but nival changed it to fire and magma
____________

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Nirual
Nirual


Famous Hero
Imbued Ballista
posted September 28, 2007 08:15 PM

HoF german version, patch 2.1:

most messages related to Necromancy are incorrectly translated. Ranging from a single word(normal raising screen) to the entire message in english (garrison-ish screen with multiple choises, popup if there aren't enough DE points to raise anything).

Also, necromancy in general doesn't seem to work on creatures guarding a military outpost. Might be just that lower necromancy skills won't suffice to raise units from a stack ranging from one to four, though.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted September 28, 2007 09:31 PM
Edited by Maurice at 21:31, 28 Sep 2007.

Quote:
Hi,
In the Dungeon campaign, forgot the name albeit I have played it for the last two days , where you have to get the tears of Asha , theres a Mage's Vault underground SE on the map.  And if you manage to clear that before you dig for the Tear of Asha it actually resets.The Dragon Utopia resets as well.  This goes for the map "The Cultists" too - Managed to get Shayda to learn Frenzy,Puppet master and Town Portal from early on ..... great on Heroic.. and not so great from Nival's side.



This is not a bug, it's a feature. A number of such treasure locations (I don't know which ones from the top of my head, but the Graveyard, the Pyramid and the Dragon Utopia are three of them) will reset exactly 28 days (perhaps 30, but I believe 28) after they've been visited. They become "unvisited" then and you can once more loot & pillage them.

It's unrelated to the Tear of Asha.

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sphere
sphere


Supreme Hero
posted September 28, 2007 09:57 PM

Hi,

- Thanks for clearing that, Maurice. Appreciated.


- Guz
____________
Who is this General Failure, and why is he looking at my disk ?

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Maurice
Maurice

Hero of Order
Part of the furniture
posted September 28, 2007 10:05 PM

No problem. Enjoy looting those things over and over

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Nirual
Nirual


Famous Hero
Imbued Ballista
posted September 29, 2007 11:31 PM
Edited by Nirual at 23:47, 29 Sep 2007.

I only noticed that a while ago myself. I kinda wrote off those buildings in general, and suddenly I notice by accident that some of them reset... Crypts probably don't matter that much later in the game, but the other buildings are kinda profitable. By the way, does anyone know if Sphinxes reset?

Also, a particularly funny AI issue: I was fighting neutral Wights and Wraiths. There were 22 Wraiths in one stack, and they kept Harm Touch'ing a stack of 20 Pixies.

I mean, dealing just enough damage to kill one enemy when you could easily wipe out the entire stack with a normal attack?

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Maurice
Maurice

Hero of Order
Part of the furniture
posted September 30, 2007 12:31 AM

To the best of my knowledge, a Sphinx is a one-time deal only.

The way they're implemented is pretty sucky, if you'd ask me. They don't give a riddle, they ask a knowledge question.

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Nirual
Nirual


Famous Hero
Imbued Ballista
posted October 02, 2007 11:23 AM

noticed some other oddity: When a Squire or another chance-on hit creature kills a stack, the special ability animation is always played.
Squires are the most noticable, but the graphical effect of Black Bear Riders is also easy to see.
____________
In ur base killing ur doods... and raising them as undeads.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 02, 2007 11:36 AM

It's hp related so if it takes one hit to kill chances are the special would be triggered.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Nirual
Nirual


Famous Hero
Imbued Ballista
posted October 02, 2007 12:51 PM

I know, but it looks weird nonetheless.
____________
In ur base killing ur doods... and raising them as undeads.

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