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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 BUGS and ERRORS
Thread: Heroes 5 BUGS and ERRORS This thread is 17 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 · «PREV / NEXT»
Leumasss
Leumasss

Tavern Dweller
posted June 20, 2009 01:09 PM

Quote:
Quote:
my sylvan town is black is this suppose to happen? if not plz help


lol it's crazy but I have the same problem!

I'm using a labtop
I had ver. 1.0 and that crashed everytime
I updated to 1.2 and it worked....but with a few problems.
for one the black sylvan town
It looks...really wierd, it's actually kinda cool like it's how the town would look at midnight and there are lights and stuff but I'm sure the regular town looks 100x better.

In addition, the Academy is screwed up it is less darkened than the sylvan but it is still way to dark. The rest of the map and towns are fine so it ticked me off because I like the towns the best.

Necropolis may have a slight bug too, in that it seems to have a bluish tint but it may be ok though, it looks pretty close to the pictures.

As for other errors, like there will be these blue squares at the base of some of the landscape. This doesn't happen every time but once in awhile I'll have to take a picture.

I also have Vladimir having the ultimate skill, yet he has no ability to cast it.

Probably the wierdest/funniest is if you have quite a few titans attack alot of imps/familiars, for some odd reason you will kill them but they still will be standing, basically there is 0 of them left but yet the animation for them to die didn't activate. then you see the animation of them draining mana, but since their are 0 of them they drain 0 mana, and so if you kill all the other creatures the battle will end but they will still be just chillin' there. This also can happen if you poison them with assassins and the poison kills them next turn.


http://forums.ubi.com/eve/forums/a/tpc/f/4611096804/m/3881034464

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Negativland
Negativland


Promising
Adventuring Hero
but I'm not
posted June 23, 2009 02:49 PM
Edited by Negativland at 14:54, 23 Jun 2009.

Hey, anyone else encountered this weird thing?

I was playing duel mode, Irina vs Eruina. Archers' turn comes and I decide to use the scatter shot on Eruina's group of matrons. Near them there were Irina's conscripts, who were also into the archers' range, but I decide to shoot anyway, and this is what I get



The +11 dmg animation looked just like the elemental chains one
Archers were not puppeted or anything, they were under Irina's control.

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Nirual
Nirual


Famous Hero
Imbued Ballista
posted July 19, 2009 12:57 PM

I decided to toy around with Imbue Ballista (quite nice with High Druids).

The problem is that the Ballista will reset the Rangers ATB as if he cast the spell. Regardless of how many shots the Ballista actually fires. I don't remember if this was always the case (the skill description certainly doesn't sound like it) but my hunch is that the addition of Triple Ballista might have something to do with it.
____________
In ur base killing ur doods... and raising them as undeads.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted July 19, 2009 01:11 PM

I actually never bothered to check out whether this only happened when you have Tripple Ballista, or also w/o. Would be interesting to learn.

Btw. it would also be interesting to check if you can circumvent it by having also Sorcery on your Ranger. He will still have his ATB reset at Ballista turn, but maybe only reset to 0.3 as Socery implies, and thus get to act right before Ballista's next turn?
____________
What will happen now?

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Nirual
Nirual


Famous Hero
Imbued Ballista
posted July 19, 2009 01:44 PM

Possibly. Testing a bit further I also learned it's kinda inaccurate aswell. Sometimes the ranger will get to act before the Ballista after this happens, which isn't as bad (it only delays him once and he still gets to act), sometimes he'll be acting after the Ballista (and never get a turn until he runs out of mana).

And yet another bug: Sometimes chosing a new spell to Imbue consumes ATB, even though it shouldn't. The first imbue always works as intended.
____________
In ur base killing ur doods... and raising them as undeads.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted July 19, 2009 01:48 PM
Edited by alcibiades at 13:49, 19 Jul 2009.

Nival ftw.

The only time I made this build, what I also noticed was that the Ranger never got to act unless I used wait option with Ballista. That also ment I had to wait to change spell on Ballista, which was very annoying. Never tested it systematically.
____________
What will happen now?

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Nirual
Nirual


Famous Hero
Imbued Ballista
posted July 19, 2009 02:41 PM
Edited by Nirual at 14:43, 19 Jul 2009.

Well, it still has it's merits, especially in TotE where High Druids fix the main weakness, lack of spellpower. However, it pretty much forces you to choose between Imbued Ballista shots or Rain of Arrows.
Imbued Ballista is more versatile but can only shoot one target (chain lightning achieves a nice spread though). It's also great for slaughtering tier 7 with Cold Death Deep Freeze.
____________
In ur base killing ur doods... and raising them as undeads.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 20, 2009 01:09 AM

Thank goodness the hero doesn't get to play as long as the ballista shoots.. Well unless he has empathy.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Nirual
Nirual


Famous Hero
Imbued Ballista
posted July 20, 2009 09:04 AM

The setup required to make this work is close to the requirements of an Ultimate skill (with skills that aren't quite the Rangers most frequent choices), so I don't think it works this way because Nival wanted that.

Not to mention it was a fairly mediocre talent until TotE added Triple Ballista, Cold Death to the Ranger skilltree and gave them High Druids to compensate for low spellpower.

As it stands now, Imbue Ballista is a waste if it resets the Ranger to act after the Ballista if you are fighting favored enemies (Rain of Arrow easily deals more damage than the ballista against high-tier creatures). If it resets the Ranger to act BEFORE the Ballista, though... losing up to a turn once is a small price to pay for all the carnage.
____________
In ur base killing ur doods... and raising them as undeads.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 20, 2009 10:05 AM

You are kidding right? Have you seen what this ballista can do within one round? And then calculated what an additional rain of spells amounts to? It already is imbalanced hence why it is rare.
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Map also hosted on Moddb

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted July 20, 2009 11:25 AM
Edited by alcibiades at 11:25, 20 Jul 2009.

Well even the blind hen will find a seed.

I agree it might be better for balance the way it is, but I'm still not sure it's intentional from Nival's side.

And yes, Tripple Imbued Ballista with Cold Death or Ignite = lol
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What will happen now?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 20, 2009 11:34 AM

The best is swift minded rain of cold icicle death circle that kills most of marksmen, squires, angels and then have the ballista - hopefully playing after high druids but not necessary - annihilate the paladins It is so good that it's not even funny. Half the army is destroyed in half a turn.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Nirual
Nirual


Famous Hero
Imbued Ballista
posted July 20, 2009 11:59 AM

Well, my original point was that the skill doesn't work like it was intended to be.
The fact that the changes in TotE make vanilla Deleb look like an amateur is another story
____________
In ur base killing ur doods... and raising them as undeads.

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SKPRIMUS
SKPRIMUS


Promising
Supreme Hero
The One and the Prime
posted July 20, 2009 02:07 PM

Quote:
The best is swift minded rain of cold icicle death circle that kills most of marksmen, squires, angels and then have the ballista - hopefully playing after high druids but not necessary - annihilate the paladins It is so good that it's not even funny. Half the army is destroyed in half a turn.
there you go, killing haven again(didn't think I could resist that one, did you?)

Anyway, Nirual, if sylvan lucky enough to get war machines early, then it stands to reason that it wouldn't be too hard to get empathy later after which it can indeed be ftw even if one didn't get swifty!  Sylvan in general game can be imba enough as it is with avenger/rain of arrows/high druids/light unihorns/AA...
____________
Hope defeats despair - "a blatant clue"
too many idiots in VW
"to lose is to win, and he who wins shall lose"
bashing orcus

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 20, 2009 02:13 PM

Best example due to lack of fast units, no resistance and tight formations
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Map also hosted on Moddb

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Nirual
Nirual


Famous Hero
Imbued Ballista
posted July 20, 2009 04:14 PM

Empathy isn't as useful as you think as it works now. It does provide a good chance to fix things if the ballista resets the hero to act after it, but any ATB gains before a ballista turn will be lost.

Swift Mind on the other hand greatly helps with the start as it will guarantee the Ranger gets to act before the ballista to Imbue a spell. Otherwise you'd have to put the Ballista on wait and lose half a turn, during which a smart player might destroy/sabotage the ballista, which is obviously the biggest weakness of this tactic.

Other counters involve Remote Control (33%-100% chance depending on how many war machines you have) or possibly Zoltan. Armaggeddon tactics too if it deals enough damage to kill an expoert ballista.
____________
In ur base killing ur doods... and raising them as undeads.

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Edwin_Yang
Edwin_Yang


Known Hero
posted July 22, 2009 05:58 PM

The barbarian's extra state points offered by enlightment will still remain after you eraser enlightment skill.

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Nirual
Nirual


Famous Hero
Imbued Ballista
posted July 26, 2009 01:30 PM

Quote:
I actually never bothered to check out whether this only happened when you have Tripple Ballista, or also w/o. Would be interesting to learn.

Btw. it would also be interesting to check if you can circumvent it by having also Sorcery on your Ranger. He will still have his ATB reset at Ballista turn, but maybe only reset to 0.3 as Socery implies, and thus get to act right before Ballista's next turn?


Tested a few things. Triple Ballista affect it, And yes, Sorcery works on this reset, even though it doesn't work on imbued hero attacks / rain of arrow.
____________
In ur base killing ur doods... and raising them as undeads.

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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted August 08, 2009 05:10 PM

A friend has a problem finding the Tear of Asha in the Haven campaign because the puzzle map keeps changing... Is this a common bug?






____________

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 08, 2009 05:15 PM

Never happened to me..
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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