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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 Campaigns: Dungeon Walkthrough
Thread: Heroes 5 Campaigns: Dungeon Walkthrough This thread is 11 pages long: 1 2 3 4 5 6 7 8 9 10 11 · «PREV / NEXT»
32167
32167

Tavern Dweller
posted September 24, 2007 04:18 PM

Warlock's Spells and Skills

Seems like people take attack as warlock's secondary skill.

I use defense(default), sorcery, luck, destructive, and ENLIGHTMENT instead, since I rely on spells only and troops are merely for surviving in the late game. Enlightenment can potentially send Raelag's spellpower over 50! I got 45 by end of campaign 3, and with the help of intelligence, mission 5's imps weren't able to suck all my mana away, even the legions of imps (as long as the get hit by meteor or implosion first...)

Last mission was just a brilliant game for me. Ever felt Empowered Meteor shower with 40+ spellpower, emerald slippers (got in treasure box by luck), Luck rolled and hitting units with alignment air? OMG, wish it was the week of Earth or Chaos...

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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted September 24, 2007 09:49 PM

Quote:
In 5th scenario there is a garrison  with 3000 imps!!! 35 archdevils, 180 succubi, arround 70 pit lords, A THOUSAND CERBERI and a LOT of overseers, i dont know how i managed to get out of it alive (the 1650 damage chain lighting helped) that just after fighting grawl, but i was left with 10 hidras, so id said im completely doomed...


.... You didn't need to attack that, you know? I don't think the map was INTENDED to have you traverse the demon terrain anyway. Go underground and you can sneak around the entire area without a troublesome encounter.

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sdfx
sdfx


Famous Hero
posted September 25, 2007 10:42 AM

Even a "perfect" Realag(exp dark, exp summoning, exp enlightenment, exp log) may die breaking that garrison if 3000 familairs act before him.
However, if Realag goes before familiars then he can wasp swarm them, then mass slow everything and then win the battle with a phoenix.
Or he can simply blind/puppet familiars. Frenzing familiars won't help because they still drain before attacking nearest creature stack.

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32167
32167

Tavern Dweller
posted September 26, 2007 04:57 PM

Quote:
Even a "perfect" Realag(exp dark, exp summoning, exp enlightenment, exp log) may die breaking that garrison if 3000 familairs act before him.
However, if Realag goes before familiars then he can wasp swarm them, then mass slow everything and then win the battle with a phoenix.
Or he can simply blind/puppet familiars. Frenzing familiars won't help because they still drain before attacking nearest creature stack.


Why would Raelag learn dark or summoning? I can understand logistics but in campaigns i sometimes skip it (I want a combating TANK). And a warlock without destructive spells? What kind of warlock is that?

I agree that dark helps a lot getting those demons biting each other in act 5, however wasp swarm tactic can be replaced by chain lightning + mastery IMO, as those casters in your army can cast slow on about advanced level i guess. If you want army to soak up damage, learn insight from sorcery to get phantom forces i say.

Really need to use dark and can't handle them with destructive? Well, pass the army to Shadya since she has dark magic. (Don't tell me she wasn't leveled up)


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sdfx
sdfx


Famous Hero
posted September 26, 2007 05:38 PM

With summoning and dark winning vs AI is just much easier and faster than with destructive. Using spells like puppet, frenzy, phoenix(it can kill those garrisons all by itself..) are the best best way to own overgrowthed AI stacks.

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32167
32167

Tavern Dweller
posted September 26, 2007 06:57 PM

Master of storms/chain lightning and meteor shower does crowd control good for me. slow+lightning+sorcery basically means one particular unit never moves while still dealing massive damage. slow is from that caster unit so takes 1 turn to complete

Anyway, sorry i don't use phoneix. maybe i should before commenting, it's just i don't see that how much havoc can ONE phoneix do
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sdfx
sdfx


Famous Hero
posted September 26, 2007 07:57 PM

Quite a lot because a phoenix can be arcane armored and kept alive by raise dead. Even if those garrisons would be 2-3 times more numerous, a phoenix would still roll them over with little effort.

Also, stunning in 2.1 multiplies ATB only by 0.7 so it won't stop stacks from acting for really long even if combined with sorcery and slow. Before 1.2 patch it used to multiply by 0.3 so it holded a stack much longer.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted September 26, 2007 10:36 PM

A single Phoenix summoned through the spell has a ton of HPs and a ton of ATK and DEF. I just loaded up a game to check just how much (although its stats also depend on the Hero who summoned it). In that game, I summoned it with Zehir, who at that point was level 25 with 17 ATK, 8 DEF, 23 SPP and 27 KNO. He also had the skill that gave +4 to the Summon Phoenix spell, so effectively his SPP was 27.

The summoned Phoenix had ATK 77, DEF 68, Dam 360-540 and 1380 HPs. In other words: a one-bird army . That thing devastes stacks for breakfast.

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Duncan
Duncan


Famous Hero
The Pathfinder
posted September 27, 2007 09:13 AM

Hmmm... it's been a while since I played this campaign. Just checked again last night, I had 2 saved games: 1) before the scenario started, and 2) near its end. At #1, my Raelag hadn't got Instant Travel, but at #2 he had. I couldn't figure it out though, as there were no town (or seer hut) at all on that map.

Anyway, some garrisons were still intact and underground map was fully explored, meaning I didn't battle those garrisons. Maybe that was better.

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32167
32167

Tavern Dweller
posted September 27, 2007 01:59 PM

Quote:
The summoned Phoenix had ATK 77, DEF 68, Dam 360-540 and 1380 HPs. In other words: a one-bird army . That thing devastes stacks for breakfast.


WTF? That good? I currently have version 1.0 so don't laugh, but what's the spell cost of phoneix and what's it's initiative? Don't tell me initiative > 15, and spell cost < 15, cause I'll go summoning then

Anyway, phoneix still can be instantly killed by wraiths and pit lords, right?
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Nirual
Nirual


Famous Hero
Imbued Ballista
posted September 27, 2007 03:44 PM
Edited by Nirual at 15:48, 27 Sep 2007.

Quote:
Quote:
The summoned Phoenix had ATK 77, DEF 68, Dam 360-540 and 1380 HPs. In other words: a one-bird army . That thing devastes stacks for breakfast.


WTF? That good? I currently have version 1.0 so don't laugh, but what's the spell cost of phoneix and what's it's initiative? Don't tell me initiative > 15, and spell cost < 15, cause I'll go summoning then

Anyway, phoneix still can be instantly killed by wraiths and pit lords, right?


Phoenix attack and defense depend on hero level, health and damage on Summoning Magic Skill and spellpower, if I remember correctly, so yes, it CAN be that good at high levels. Zehir also gets bonus spellpower for the spell every 3 levels or so. Ini is 15, manacost is 35.

Any yes, Vorpal Sword and Harm Touch instantly kill it like any other creature. Deadeye shot would too, in the offchance of a Ranger chosing them as their favored enemy (which is only possible with at least one stack of neutral Phoenix around)

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Maurice
Maurice

Hero of Order
Part of the furniture
posted September 27, 2007 06:23 PM
Edited by Maurice at 18:30, 27 Sep 2007.

Ok, I checked just to answer your question . Initiative of that Phoenix is 15, while the mana to summon it was 21. However, I had Archmages in my army as well, and they are an "energy channel", making spells cost 25% less mana. Base cost is then 28 mana. Still, not bad at all, especially considering my Zehir has 270 mana to begin with.

I just checked his specialty as well, Master of Elements. The ability itself says that the power with which he summons Elementals and the Phoenix is increased. Guess I will have to check this on a Hero who doesn't have this specialty.

Edit:

I checked the spell details of this spell. As said, ATK and DEF depend on the player level, while health and damage depend on spellpower:

ATK = 10 + 2 * level
DEF = 10 + 2 * level
DAM = 10 * power up to 15 * power
HPS = 300 + 30 * power

So if we take a level 20 Hero with effective 20 Spell power, the Phoenix would have ATK 50, DEF 50, DAM 200 - 300, and 900 HPs. On top of the ATK and DEF values the game will add the ATK and DEF value of the Hero as well, just like with all creatures.

Also, the Phoenix costs 35 mana to cast, but this can be reduced through perks, like Erratic Mana.

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Zahir
Zahir

Tavern Dweller
posted November 28, 2007 04:16 PM

Dungeon mission 2: Where's the Artifact?

I've been trying to look around and dig almost everywhere, but can't find it.
Can anyone help me? Give me a clear direction pleaseee....
All my heroes have reached level cap, and there's nothing else to do, except finding this Tears of Aisha.

Thanks a lot

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Maurice
Maurice

Hero of Order
Part of the furniture
posted November 28, 2007 06:06 PM
Edited by Maurice at 18:14, 28 Nov 2007.

The location of the Tear is semi-random (in a small area), in this mission, as far as I know. Did you uncover the entire puzzle map? When you did, it shouldn't be too hard to match the puzzle map to the spot on the map itself.

Edit: It's not a semi-random spot in a small area, there are just three locations where it can appear, all on the surface (none below ground). When you press (and hold) the CTRL key while playing ingame, you should see coordinates appear under your cursor. The three locations where it can be burried are:
(135, 111)
(136, 47)
(49, 41)

With the coordinates on your cursor, you should be able to find these three locations easily. Then you can check your puzzle map and see which of these three areas matches it.


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zahir
zahir

Tavern Dweller
posted November 29, 2007 01:19 PM

I've pressed n hold the CTRL key, but there are no coordinates appear under the cursor.
My map has already opened, the enemy has been defeated. But, to find the Tear is quite difficult since it's not as obvious as in the Haven Campaign.


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Maurice
Maurice

Hero of Order
Part of the furniture
posted November 29, 2007 06:17 PM

What version of the game are you playing? You can see this in the opening screen of the game with the menu.

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avatarofwoe
avatarofwoe

Tavern Dweller
posted January 10, 2008 08:26 AM

After just beating orange in the second mission I was talking with a friend about the racial ability of the faction. He told me that I was incorrect in taking enlightenment over luck because I wouldnt be able to get my racial ability. I told him that the englightment helps in many manners because it helps early in the campaign gaining levels quickly by adding experience, and of course not to forget its nice ability to raise all stats by 1 for every 4 levels you gain (which is nice for late game also). Not only that I have found it hard in any of the other three missions to even come close to my racial ability. Furthermore (and on this one I may be incorrect because I am sort of a noob in this game comparatively to many) I feel that the final racial abilitiy of warlocks isnt all that great and wouldnt be worth the monotonous effort that would be necessary to gain this ability...thoughts?

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meff
meff


Adventuring Hero
posted January 20, 2008 11:54 PM

Ooo cmon enlightment over luck? You should have them both. Warlock's luck & enlightment i order to blast everything You can even skip attack and go for sorcery->arcane tr., erratic mana & mana reg.

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Guarder
Guarder


Supreme Hero
posted February 10, 2008 08:11 AM

It should be pretty easy with all the obilisksmaybe this walktrough helpshttp://www.celestialheavens.com/viewpage.php?id=597
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lance1988
lance1988

Tavern Dweller
posted April 26, 2008 07:01 AM

Is it possible that the Puzzle Map reveals a location that is not on a map? For the life of me, I cannot get through mission 2! Can someone please tell me. Thanks.

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