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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 Campaigns: Academy Walkthrough
Thread: Heroes 5 Campaigns: Academy Walkthrough This thread is 10 pages long: 1 2 3 4 5 6 7 8 9 10 · «PREV / NEXT»
CesiumCZ
CesiumCZ

Tavern Dweller
2Cs + 2H2O -> 2CsOH + H2
posted September 22, 2007 12:15 PM

1) I told you twice that my version is 1.5, so you can compare it, it's written in the root menu.

2) You have to take into account, that autocombat doesn't work really as combat. To prove this: Try one battle with autocombat, and the second with entering combat manually and then selecting automatic actions in battle. You should obtain different losses.
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Maurice
Maurice

Hero of Order
Part of the furniture
posted September 26, 2007 10:10 AM
Edited by Maurice at 10:11, 26 Sep 2007.

The advantage in mission 1 is that you can build the Mage Guild of the Necropolis all the way to level 5. I am not sure if this is a hidden boon, or something intended, since mission 2 is about regaining the lost magic lore - building the mage guild to level 5 in Al Safir, while the mage guilds in all other towns are restricted to level 2 (aside from the Haven town, which can also build up to level 5). Anyway, since Necromancers seem to favor Dark and Summoning, and that Zehir starts with Basic Summoning, you should be able to get a level 5 Summoning spell in mission 1.

My personal build with Zehir was aimed at gaining Arcane Omniscience. With a bit of luck on the two Witch Huts in mission 3, I reached that on the last level I could get with him in that mission (capped at 25). I have yet to decide which additional skill I will get for him, in mission 4. Pondering between Light and Destructive.

The thing that bothers me most about this campaign is that you only see Academy towns in mission 2. All the other missions have other towns (Necropolis in mission 1, Haven and Necropolis in mission 3 and 4, none in mission 5). It means that you cannot use the Artificing specialty except in mission 2, and you can only use Academy units in one mission. I am even excluding mission 5 here, since that is just the siege on the Demon Sovereign, where you cannot build anything. If feels more like a mixed-match Necropolis / Haven campaign than an Academy campaign.

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carcity
carcity


Supreme Hero
Blind Sage
posted October 06, 2007 02:59 PM

need help with second mission please help.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 06, 2007 03:02 PM

Dunno capture all other cities, build them up and gather a big army. What spells/skills do you have?
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carcity
carcity


Supreme Hero
Blind Sage
posted October 06, 2007 03:06 PM

not many but ice bolt is the best I have. I got some of the skills I need for the skill "all spells".
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 06, 2007 03:14 PM

Then what do you expect to do? A phoenix, resurrection, implosion, meteor shower, phantom forces and so many other spells can make your life easier. Get at least one magic type at expert and build mage guilds if you want too stand a chance.
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Gil-galad
Gil-galad


Known Hero
High King of Noldor
posted October 06, 2007 03:43 PM
Edited by Gil-galad at 15:54, 06 Oct 2007.

Yes, don't try to get the ultimate ability. You really need at least one expert magic to finish this campaign. Shure, you'll get all spells when you get the ultimate ability, but trust me, unless you are really, really good in this game you wont last long enough to get it (and if you actually get the attack skills you need that's a deed itself). This is the last and most difficult campaign. To win you need magic from the beginning

I suggest that if you are weak on magic you restart the campaign. When you play this map you should qonquer the other towns as quickly as possible (it's very nice to have expert logistics here). When you attack Al Safir you must expect the garission to be strong, or stronger, than you are. Now you must use some magic tricks. When I attacked Al Safir I used Phantom Forces, Rase Dead, Frenzy, Puppet Master and mass dark spells. That made wonders When Al Safir is yours you can just relax and wait untill your forces are stronger than the last Necropolis and Haven town

Btw if you are offered Banish you should choose that. It's not very usefull at that point, but it's extremly usefull on the last map
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carcity
carcity


Supreme Hero
Blind Sage
posted October 06, 2007 04:34 PM
Edited by carcity at 16:37, 06 Oct 2007.

i have build an army that is quite strong i got like 20 titans and some pretty god artifacts but i don't know where to get phantom forces or frenzy. but if you know please tell me. snd i captured the haven town before i started to collect the other towns.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 06, 2007 04:45 PM

Just start building up the mage guilds...If you have summoning magic you will learn it.
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Homer171
Homer171


Promising
Supreme Hero
posted October 06, 2007 04:46 PM

Carcity you should check out from AOH the Spells in the game and how do they work. You can only learn 1-2 level spell whit out spell mastery. If you want Phantom Forces you need to have Basic Summon Magic for that etc.
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carcity
carcity


Supreme Hero
Blind Sage
posted October 06, 2007 04:46 PM
Edited by carcity at 16:48, 06 Oct 2007.

i tried i got mage guild level 5 but still no phantom forces or frenzy.(i got expert summoning and basic dark magic)
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 06, 2007 04:53 PM

Then you should have other good spells but there is no point unless you tell us exactly what you got after building all the mage guilds in all the cities you got.
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Maurice
Maurice

Hero of Order
Part of the furniture
posted October 07, 2007 12:42 AM
Edited by Maurice at 00:43, 07 Oct 2007.

Actually, on mission 2 you only have 2 towns that can reach a level 5 Mage Guild: Al Safir and the Haven town down south. All the other towns are restricted to a level 2 Mage Guild. The only other level 5 Mage Guild you could get is in mission 1, in the Necropolis there.

Now the Necropolis towns are aligned to Dark Magic and Summoning Magic, so if you managed to get Dark and/or Summoning Magic to Expert level in mission 1, you should have at least 1 level 5 spell of either of those two. With some luck, it's the Phoenix; otherwise I would recommend replaying mission 1 of the last campaign.

You can capture the Haven town in mission 2 and build up its Mage Guild to level 5. Since Haven is aligned to Dark and Light Magic, you will have to hope for a few decent Dark Magic spells on that one, and raise Zehir's Dark Magic skill.

On what difficulty level are you playing? I recently finished that campaign on Normal, and went for the Ultimate. I only took Destructive as a side dish once I had that. (And, keep in mind that in this game version, Summoning Magic is required for the Ultimate; Summoning Magic is actually quite strong).

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carcity
carcity


Supreme Hero
Blind Sage
posted October 07, 2007 11:15 AM

thanks for the tip about building mage guild in haven town. really helped.
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Maurice
Maurice

Hero of Order
Part of the furniture
posted October 07, 2007 01:14 PM

Getting to the Haven town is tricky to say the least . You have two landing points on that map to reach Lorekeep and the Haven town; the one near the Haven town is guarded by a stack of 150-200 Cavaliers, and the one near the Necropolis town is guarded by a stack of 150-200 Wights. Wonder how you did that, when Al Safir's guards held you off.

(Actually, they made a stupid mistake there: the Cavalier stack doesn't grow through the weeks, while that "no grow" option wasn't set for the Wights. When I finally wiped those out, there were around 300 of them ).

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carcity
carcity


Supreme Hero
Blind Sage
posted October 07, 2007 02:53 PM

i restarted the campaign and got like 25 titans and went and killed the cavaliers and then i build mage guild level 5.
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Maurice
Maurice

Hero of Order
Part of the furniture
posted October 07, 2007 06:25 PM

Ahh, nice work in any case. Hope you can finish the campaign now - and otherwise, we're here to help with your questions .

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carcity
carcity


Supreme Hero
Blind Sage
posted October 07, 2007 09:19 PM

i have finished the campaign now. thanks for your tips.
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carcity
carcity


Supreme Hero
Blind Sage
posted October 08, 2007 08:17 PM

hi again everybody. i need help with missio 3. how are you suposed to beat markal. when i attacked him i had like 5 arch angels only. and why is it that when it is his turn he like summons creatures all the time. please help
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Maurice
Maurice

Hero of Order
Part of the furniture
posted October 08, 2007 10:00 PM

You can attack him whenever you are ready for him. If you want to take a bit more time, you can build up your forces. You should have 4 Haven towns and 1 Necropolis, while he has only 1 Necropolis.

If you followed the script of the scenario, then you will have been told by Zehir, Godric and Findan that the Crystal gives Markal infinite mana (Zehir attacks that one), the Military Post gives him infinite troops (Godric attacks that one) and the castle has the Tear of Asha (Findan attacks that one).

The troops that spawn are caused by the Military Post. If I remember correctly, the first battle is with Zehir, the second one with Godric and the third with Findan. That means that you will get the extra troops for two fights: with Zehir and with Godric.

Personally, I've used several casts of Word of Light to get rid of most of the spawns. Casting it 2-3 times is quite effective against them, and few should be left standing by then. Of course, it helped me that Zehir had Arcane Omniscience (so effectively Expert Light) and Godric had Expert Light as well.

You will need to focus on the "real" troops. If you defeat those real troops, the battle will end in your favor, regardless of the number of summoned troops still on the battlefield.

Make sure to spread your army about evenly among the three Heroes; they will each need a fair army to win the battle.

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